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  1. Air Support (3 replies)
  2. Realistic Career Length in SH3Cmdr (3 replies)
  3. does GWX have depth charge shake? (7 replies)
  4. Saves Will Not Reload..Sometimes (21 replies)
  5. Map of Shipping Lanes. (21 replies)
  6. Alternative Mods for SHIII (9 replies)
  7. HELP - How do i make 'silent running' undetectable? (4 replies)
  8. Skin Question : GWX v1.3 antennas with Fubar's skins (2 replies)
  9. menu1024_768 changes won't enable (7 replies)
  10. manual navigation mod? (0 replies)
  11. HELP - Starshells - How can you increase lifetime (illumination) (3 replies)
  12. External Torpedo Reserves (15 replies)
  13. GWX & War Aces (8 replies)
  14. Printable Recognition Manual (12 replies)
  15. SH3, Attack Japan MOD 1.2 released !!! (33 replies)
  16. sub damage question (gwx) (1 replies)
  17. So there I was....... (14 replies)
  18. Anyone Know Where To Find???? (2 replies)
  19. GWX: Wolfpack/Elco question (43 replies)
  20. News From what's to come! (0 replies)
  21. hahaha funny bismark mission (9 replies)
  22. Any mod for the inside of the U-Boats? (4 replies)
  23. Bow wave???? (14 replies)
  24. Plaid Shirts? (19 replies)
  25. is it simply just not possible (4 replies)
  26. Need help with mini tweaker. (3 replies)
  27. gwx + wac (14 replies)
  28. List of modifications, tools and tips for Silent Hunter III (28 replies)
  29. Clean Install of SH3 (3 replies)
  30. change 'what do you want to do?' menu (22 replies)
  31. U-Boot Real Sim.Com?????? (4 replies)
  32. Alternate Reality Campaign Mod (42 replies)
  33. Vista Sidebar Gadget mod (0 replies)
  34. Orginal 20mm Mini Tweaker Numbers (1 replies)
  35. RWR Availability? (0 replies)
  36. Small mod-related issue (8 replies)
  37. Repeated orders mod (4 replies)
  38. JCwolf (12 replies)
  39. Can anything be done with the lights? (3 replies)
  40. Another possible mod? (8 replies)
  41. GWX 16km users: a little gift! (84 replies)
  42. Ocean Floor Mod (2 replies)
  43. Good videos for mod research (2 replies)
  44. GWX help needed (5 replies)
  45. Fill Me In On Transfer To France/ GWX 1.03 (2 replies)
  46. JSGME (6 replies)
  47. Crew qualifications system change..is this possible? (3 replies)
  48. GWX Radio Message Issues Question (3 replies)
  49. Text Messages in SH3 (1 replies)
  50. GWX DD AI is ruining SH3 for me. (26 replies)
  51. Grey wolves for SH 3 (8 replies)
  52. So what am I doing wrong? A mod question. (18 replies)
  53. Anyone interested in modding SH4 to get SH3+ ? (27 replies)
  54. problem with tactical green mod (5 replies)
  55. Airplanes not using thier cannons (10 replies)
  56. Morse Code followed by Enigma Machine (10 replies)
  57. [WIP] revised SHIII Mods List (14 replies)
  58. Open Hatch Mods (1 replies)
  59. Little modding help. (6 replies)
  60. Grey Wolves installation problem (5 replies)
  61. timetravelers mini tweaker - where are the files? (10 replies)
  62. 3d waves (4 replies)
  63. More Planes (8 replies)
  64. Armour Files (1 replies)
  65. FullScreenMovie mod for GWX1.03 (14 replies)
  66. Crew management (4 replies)
  67. [REQ]Trap container animation fix. (0 replies)
  68. IMPOSSABLE to escape DD's (77 replies)
  69. GWX 1.03 creaking sounds, sonar ping sound (5 replies)
  70. Silent Hunter III GWX questions (4 replies)
  71. GWX Inital Radio Message... (1 replies)
  72. Is there an exhaust mod? (145 replies)
  73. Did anyone actual get working playable surface ships? (4 replies)
  74. Hydraphone rotation speed & exclusion zone (11 replies)
  75. Adding an Emblem to your boat... (3 replies)
  76. RAW files (3 replies)
  77. New Realism settings menu! (13 replies)
  78. no tails pls (1 replies)
  79. Adjust rpm of the 3.7cm gun (1 replies)
  80. Question on Type II reloads in GWX (12 replies)
  81. [REL] SH3 and SH4 Command File Merger Utility (0 replies)
  82. Long repair mod & gwx 1.03 (3 replies)
  83. Is there a mod to hide map contact updates but keeps sonar lines? (6 replies)
  84. Krillers sun mod (11 replies)
  85. Blohm & Voss BV 138 (14 replies)
  86. Question: GWX1.03 XR Pack V0.1 (6 replies)
  87. Filmcam Mod (5 replies)
  88. throw crew member overboard (10 replies)
  89. Late War Sensors (3 replies)
  90. Mod to fix "fish-eye vision" in Type II? (8 replies)
  91. what mods will add something to GWX103 (4 replies)
  92. Remove sinking ship music? (8 replies)
  93. "Repeat torpedo fire" mod and Umark.tga (3 replies)
  94. GWX crashing on startup (13 replies)
  95. Its been asked before (7 replies)
  96. GWX - how long download time? (9 replies)
  97. CTD during smoke and fire in NYGM (7 replies)
  98. Which mod to use? (22 replies)
  99. [HELP} I've broken the Bismarck..... (2 replies)
  100. [REL]Intro Splash (5 replies)
  101. Is there a GWX FAQ? (8 replies)
  102. Sub Ready released v. 1.1 (2 replies)
  103. Meaning of values in the sensors.dat (1 replies)
  104. F7 screen (2 replies)
  105. GWX songs (10 replies)
  106. Getting the Leros FuMB-37 on the XXI's snorkel BEFORE Jan 45? (0 replies)
  107. GWX Das Boot Prop/Engine Sounds (7 replies)
  108. Sailing the Bermuda Triangle (24 replies)
  109. So what a swordfish airplane with crew? (0 replies)
  110. 2 Quick mods and an apology Extra ammo and Supertorp (2 replies)
  111. SH4 subs for SH3 (1 replies)
  112. need advice re: Gray Wolves vs Seawolves (15 replies)
  113. paint shop pro advice (2 replies)
  114. [WIP] Floating Mine (5 replies)
  115. Quick GWX Question... (4 replies)
  116. Overload!! (1 replies)
  117. Need help for a small mod I'd like to make JSGME compliant (8 replies)
  118. Looking for Ubertorps,better smoke,and oil slicks..AND SURFACE SHIPS TO DRIVE!!!!!!! (25 replies)
  119. Infinite Hull damage? (3 replies)
  120. has anyone got clear water mod 4 gwx103? (3 replies)
  121. Do these ships really have ammo bunkers? (2 replies)
  122. Noob requires help with Mods please (8 replies)
  123. ContLine.tga (17 replies)
  124. Bug or Unbelieveable stroke of luck? (6 replies)
  125. 3D modding, how? (10 replies)
  126. GWX ISSue -- TypXXI--Uselees 256megs seeflor version (13 replies)
  127. GWX: Equipment availability and Wonky Air (6 replies)
  128. Wolfie's Mini Tweaker?? (6 replies)
  129. Real Quick Question (0 replies)
  130. TGW to GWX?? (1 replies)
  131. i'm searching for anyone who has changed torpedo colors (7 replies)
  132. Hey Mac Can You Spare a Fellow Kaleun Down in his Luck a submarine (11 replies)
  133. mini tweaker flak gun help (7 replies)
  134. an interesting bug with propeller sound (2 replies)
  135. GWX Fatigue problem? (5 replies)
  136. Help installing NYGM 2.2 (0 replies)
  137. Stupid values at sensors.dat with GWX and Mini Tweaker (6 replies)
  138. GWX Friendly Convoy - Not! (14 replies)
  139. Two very tiny/minor/trivial GWX glitches (2 replies)
  140. 2 GWX questions (2 replies)
  141. You want props? (18 replies)
  142. [REL] Directors Cut Auto Evasive Maneuvers mod beta 1.0 for directors and players (10 replies)
  143. [REQ] ? How can we make a scripted scuttling charge for docked ships. (4 replies)
  144. help (5 replies)
  145. REQ - SHIV's Radio for SHIII (0 replies)
  146. Pencil question (7 replies)
  147. Take off on Carriers?? (1 replies)
  148. Periscope depth (15 replies)
  149. SHIV Water! (21 replies)
  150. Converter to ogg (12 replies)
  151. Datas für Upgrades (3 replies)
  152. Range button & GWX (6 replies)
  153. GWX: possible to stop celebrating each hit? (14 replies)
  154. Quick niggle about GWX's Whale Factory Ship (2 replies)
  155. Depth color scale (2 replies)
  156. SH3 Deckgun ammo. (16 replies)
  157. help me ,who can tell me how to edit a val file ? (5 replies)
  158. GWX quesion (2 replies)
  159. Where can I get GWX 1.03? (10 replies)
  160. REQ - Escort depth charging (immersion) (7 replies)
  161. problems with NYGM 2.4 update & 7zip... (6 replies)
  162. GWX 1.03 Water Colour (4 replies)
  163. Do You Use MBFL Mod (mission builders fast loader mod) ? (2 replies)
  164. Capt Posn on conning tower (28 replies)
  165. NabMap Sliding Boards V0.1 (7 replies)
  166. GWX for the Light-Sub Captain? (23 replies)
  167. Need photo 1 each of HH and Mousetrap (12 replies)
  168. Noob here... what mods should I get? (12 replies)
  169. gwx singlemissions not working on stock version (2 replies)
  170. Question to the guy who made the mini tweaker...or anyone! (1 replies)
  171. Strange Deck Gun Problem (19 replies)
  172. Is there a limit on # of Ships in Roster? (7 replies)
  173. GWX 1.03 - consistent CTD, 30th/33rd Flotilla, 1943 (9 replies)
  174. Changing crew energy dropping from 32 TC? (5 replies)
  175. 3 ???'s re Mission Editor (3 replies)
  176. Cool pix of early boats (1 replies)
  177. Which mod for an old beast ? (9 replies)
  178. GWX 1.03 Campaign problem?? (41 replies)
  179. GWX 1.03 - problems w 37mm flak gun (7 replies)
  180. Has anyone made a mod to make GWX nights brighter? (19 replies)
  181. recognition manual and keyboard? (2 replies)
  182. Here we go again - Spy Sat GWX 1.03 (51 replies)
  183. GWX bug with deck gun? (9 replies)
  184. What version do i have? (6 replies)
  185. Map With GWX Expansion (9 replies)
  186. Thermal Layer Mod... (20 replies)
  187. More Capital Ships & Traffic for GWX 1.03. (14 replies)
  188. When adding mod's! (8 replies)
  189. why does the torpedo lock not lock anymore with gwx 103? (8 replies)
  190. [REL] GWX-No ContactTails plus Colored WarShips! (29 replies)
  191. silent hunter III mission editor help (3 replies)
  192. with gwx patch v1.03 do i still need the previous patches? (1 replies)
  193. British Subs in TGW1.1a?? (1 replies)
  194. Problems with AI subs? (5 replies)
  195. TweekSUB Question (1 replies)
  196. Regarding Porting GWX over to SH4 (28 replies)
  197. FLB Sale U-999 mod (3 replies)
  198. Gwx 1.3-help !!! (7 replies)
  199. Question about GWX flags sheet. (3 replies)
  200. GWX problem (I think) (6 replies)
  201. Modders wanted - for big "Switch SH4->SH3 project" (9 replies)
  202. What the **** Does it take. (17 replies)
  203. GWX 1.03 Seems to have no Hollywood! (20 replies)
  204. Problem with loading campaign or mission with GWX (10 replies)
  205. SHIII Patched 1.4b Upg Tools&Dials (2 replies)
  206. Small problem with GWX V 1.03 (5 replies)
  207. Increasing depth charge lethality? (8 replies)
  208. sound mod request (8 replies)
  209. Smoke and wakes look funny at 1600x1200 (0 replies)
  210. Torpedoes and pistols (1 replies)
  211. Help, please? Looking for a certain file... (5 replies)
  212. You're subscribed to this thread icon gone? (5 replies)
  213. Help please! (7 replies)
  214. Confused About GWX Skin Pack and GWX 1.03 (10 replies)
  215. Any info on how to learn modding SH3? (6 replies)
  216. [TEC] Is Foxer Simulated & Used in SH3? (7 replies)
  217. GWX 1.03 and Greyrider's hydrophone table (0 replies)
  218. [Poll] Need opinions on the next release of LRT (Longer Repair Times mod) for GWX (3 replies)
  219. Files that changed from GWX 1.02 to 1.03 (7 replies)
  220. Ok we now got sh4 ships how about the planes (10 replies)
  221. using GWX AI in standard SHIII? (2 replies)
  222. GWX1.01 XRated Pack V0.1! (15 replies)
  223. Any chance of ............. (1 replies)
  224. WIP-My fav. dials mod with integrated orders GWX v.1.03 (11 replies)
  225. NYGM just a little help please. (9 replies)
  226. Watch officer mod question (6 replies)
  227. Ndrifter mods (14 replies)
  228. GWX1.03 Tools & Dials! (24 replies)
  229. Does GWX fix the snorkel radar cross-section issue? (4 replies)
  230. What TDC slideout ok with My Fav Dials mod? (2 replies)
  231. Any cool water effect mods? (1 replies)
  232. What is the average range that a crew could spot an Airplane in RL? (18 replies)
  233. For the GWX Crew (1 replies)
  234. [RE]USS Cleveland from SH4 for SH3 (25 replies)
  235. Guys..... (7 replies)
  236. Contacts on map mod request (8 replies)
  237. all the little people from SH4 (6 replies)
  238. Resupply edit question (16 replies)
  239. Attack Japan MOD 1.0 released NOW!!! (91 replies)
  240. GWX-SH3Commander-Fatigue (0 replies)
  241. [REQUEST]TypeIX Open Hatch (8 replies)
  242. Using HiRes mod above 1024x768 problem. (3 replies)
  243. Is the GWX Flaggen file correct. (2 replies)
  244. Emblem mirror fix? (3 replies)
  245. Map Reading Mod! (4 replies)
  246. My favourite dials mod for GWX v.1.03 (34 replies)
  247. Reorganization to integrate SH4 will remove some of my posted screenies (0 replies)
  248. GWX Patch 1.03 released (29 replies)
  249. GWX bug(?) - No missions! (8 replies)
  250. Atlantik Modding Crew - Forum is online! (4 replies)