PDA

View Full Version : SHIII Mods Workshop


Pages : [1] 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63

  1. Float planes mod
  2. Subsim's SH3 Download & Patches page out of date
  3. *** Click here to read older topics ***
  4. Choose your own gun reload time! [download]
  5. I HATE LORIENT
  6. Is Norwegian merchant traffic wrong???
  7. SO, what is the consensus on RUB 1.42 and CTD's in 1.4b?
  8. ImprovedConvoys Beta and UnRealUBoat - Udated: 03-25
  9. Identified ships won't stay identified! 1.4? RuB?
  10. Other cities and ports
  11. lack of enemy contacts with rub 1.42
  12. Nationality Mod
  13. SH3 Commander's New Flotillas
  14. SetKeys 1.3 keymapper is ready
  15. Jones's Mod Enabler
  16. How do you change the gunnery configuration ?
  17. Depth Gauge MoD 1.4 (Released)
  18. default sh3 water - almost a mod :P
  19. Merchant Variety Pack, Early War Edition Released
  20. SH3 Commander stopped working - help!
  21. 'Go Back' mod for 1.4 ?
  22. Air Power - latest version 1.4c
  23. Harbour Traffic & Other Problems!
  24. Anyone Trying to Balance the Air Patrols?
  25. The Fatigue Issue...possible adjustments
  26. Interior Textures Mod
  27. Clean UZO & Periscope Views Mod!
  28. Radio messages, which mod is it ?
  29. Type VIIB and Type VIIC Blank Skins?
  30. AI Uboat beta test in Harbour Traffic mod!
  31. Less air patrols for SH3 1.4!!!
  32. Attention movie and wallpaper makers!
  33. Advice needed with deck guns/ Patch 1.4
  34. Question about RuB 1.42
  35. RUB 1.42, Sh3Cmdr 1.42 and Flotilla 1.4
  36. Mod enabler question
  37. SH3 Commander problem.
  38. Enlarge saving possibilities
  39. Changing Hydrophone Depth
  40. What Happens When???
  41. Can This Be A Work Around For The 8 KM Visibility?
  42. Radiolog 'lite' and 'heavy' mod 1.4 *update* 21.10.2005
  43. Installer for MVP !! VERY Important Update !!
  44. Two Question Concerning Main Config file.
  45. Waves! I need waves!
  46. Small problem with SH3 Commander... Tonnage is 0!
  47. Destroyer ASW weapons
  48. visual ranges, and suggestions for realism buffs
  49. Just installed Rub1.4b and have two issues
  50. Cannot Load Torps
  51. has anyone seen this
  52. U-Boat Ops mod?
  53. How to catch sound files?
  54. Real Uboat
  55. Me Bf-109 skin
  56. Multiple skin warships mod v2.0
  57. Jasonb885's new RND file; a big step forward for all SH3
  58. updated dial mod (chief reports)
  59. REFERENCE LIBRARY MOD possible? [concept design included]
  60. Multiplayer and mods
  61. Southampton-class cruiser
  62. How do I open the Commands CFG file?
  63. SH3 World Mod
  64. RUB and the milk cows
  65. JoneSoft Mod Enabler v1.3.2 now available!
  66. Ship Appearances
  67. How can i disable/hide the side menu??
  68. Changing multi-missions to single missions???
  69. Sunk ship markers problem
  70. Campaign Bug Fixes by Nico and me.(Convoy DDs, PT boats.etc)
  71. How do i extract files from *.dat packages ?
  72. Limiting max speed when using the snorkel
  73. Updated: Assisted Plotting Mod. Contact ID Issue Addressed
  74. Conflicting MODs
  75. Destroyer fix mod??
  76. Faster reload for AA guns (or bigger clip)?
  77. What's rub?
  78. Excellent mods for casual simmer with patch 1.4b?
  79. Can we modify the random names of sailors?
  80. Quick Fix for the Promotions bug
  81. Fiji class for Canada
  82. Ail's particle mod. Good? Better than default?
  83. Warships encounters
  84. @ ALL SLIDEOUT Proffessionals and Modder!@timetraveller &
  85. List of modifs. / mod tools / mod tips (UPDATED 15/04/2006)
  86. A first patrol with RUB 1.42. Notes about combat stress.
  87. Landmarks
  88. DeckGun Reload time?
  89. Rub 1.42 and squares
  90. SH3 Commander ?
  91. Does anybody leave on patrol in daytime St Nazaire?
  92. Possible C3 issue?
  93. Editing range with timetraveller's crush depth tool...
  94. KMS Bismarck and KMS Prinz Eugen '41 Skins [DOWNLOAD]56kwrn
  95. Bad weather gun mod
  96. XXI Camo skin?
  97. Mod: High Resolution U-Boat Texture Pack
  98. NEW - Radio log messages MOD 1.3/1.4
  99. RuB1.4 - but dont know what the scales on right mean on nav
  100. FW200 Condor repaint
  101. Harbour Traffic for 1.4b is out! ***Update jul 02, 2005
  102. Anyone, about "combat fatigue" in RUB142? Please
  103. OT Teamspeak program?
  104. Mod request: Navigation officer
  105. Where is this a/c type?
  106. Where's the option to change time acceleration near land?
  107. Using IrfanView to do skins?
  108. Question about RuB 1.42
  109. Milk-cows in Spain (UPDATED 26-06-2005)
  110. Are the AC in 1943 a little too good or am I unlucky.
  111. Weather Data
  112. Jace11's VII Skin
  113. What mod are you playing with currently?
  114. Question about the AI_Sensors.dat file
  115. New version of SH3 Commander with 'Crew Manager' available
  116. Anyone working on something new?
  117. Edit .ZON Files - SH3 too easy
  118. Trying to mod electric engines submerged
  119. how do i change back the deckguns reloadtime in rub1.42
  120. A couple grayscale Bismarck shots using camera mod
  121. New version of SonarDC_20 Mod
  122. Please point me in the right direction.
  123. SonarDC_fix Mod fixes a small bug....
  124. Mod request to I.D. higher crew-rank?
  125. no rain coats now!!!
  126. War Radio Mod
  127. HEY HEY, how can I help you mod peoples?
  128. Can anyone help with .................
  129. Berry I have a serious problem with your Fatigue mod
  130. SH3 Developers are Looking for Mods.
  131. RUb 1.4.2 and deck gun damage (not RoF)
  132. A question for CCIP and Camera Mod
  133. SH3 Commander1.42
  134. Possible to "clone" ships?
  135. More help with deck gun mods
  136. Chessmaster dat tool
  137. How do i change back fatigue with rub 1.42
  138. Translation from the Devs - no more patches
  139. A question for RUB team (a polite one!)
  140. Harbour Traffic 1.43 with AI uboats! Up jul 18, 2005
  141. Multiple Skin Ships - C-3 Request
  142. Incognito Sounds works for SHIII ???
  143. SH3 VID - different AI units stroll into a big minefield O.o
  144. TweekSUB Question
  145. submitting a mod
  146. Postcards of this ERA.........
  147. Das Boot submerged sound mod
  148. Crew qualifications: more than one?
  149. Unable to rotate radar-wheel - operates itself!
  150. Call to modelers!
  151. Crew qualities modification
  152. '43 FlakWagen SuperSub
  153. Need help installing skins mod
  154. How do you edit maps?
  155. Silly mod idea: Real U boat Cook!
  156. Ammunition Editing?
  157. Sound File Editors - Please Read
  158. Air Base Designations
  159. Water mods.
  160. Darker night mod - looking for
  161. Crew Management
  162. HOW TO INSTALL THE MOD MANAGER
  163. what mods replace the voices?
  164. CameraMod - the User Edition!
  165. Campaign
  166. more from the inside of the sub
  167. A question on the RND layer
  168. Crew qualification in crew_config*.cfg
  169. Trigger-happy Gunners!
  170. how to get more ammo and torps by editing
  171. Tutorial on how to clone objects by Chris aka Orzel
  172. Flying Uboat
  173. havin probs with wolfies mod
  174. Sub/ship acceleration too fast??
  175. Ju-87 Stuka reskin
  176. mod for the periscope sights degree
  177. Fatigue mod and FlAK gunners ?
  178. Airpower - replacing low-level attack with toss-bomb
  179. Could these mods be affecting my save games?
  180. DD Repaints done- naming conventions?
  181. Merchant Variety Pack - Mid/Late War Edition Screenshots
  182. "Kriegsmarine 1946" Mod
  183. Warship Travel or Port Locations?
  184. securing XXI early .. How to Mod?
  185. IMPORTANT: New Policy At U-Boot.RealSimulation.com
  186. Meat mod?
  187. I MISS SEEING MY BOAT WHEN SUBMERGED. RUB mod
  188. Are there any mods that replace the crash dive alarm w/ ...
  189. Faster Submarine
  190. CTD bug has something to do with 1944 DDs!!
  191. Hiding the control interface for screenshots.
  192. A more useful F1 help screen!
  193. New goodies coming with the next SH3 Commander...
  194. Major new mod being developed by the SH3 Mod Team.
  195. Waterline of some ships ?
  196. Ammo Zones.dat, FUMO391 & Batt Recharge
  197. The convoy scattering bug
  198. The radar switching ON automatically bug
  199. Should RUb feature the Type XXI at all?
  200. Questions about sh3world mod
  201. Modding Harbours
  202. off topic...the "Hot Coffie" mod
  203. milk cow mod
  204. TO: Jungman /Regarding FUMO 391 Radar for XXI
  205. What am I doing wrong, or is it a RUB fatigue thing?
  206. 20%? mod
  207. DefSide.cfg
  208. A frogotten mod idea about the Sea
  209. IXD2
  210. Mod Compatibility Question
  211. mod suggestion for triange when looking through periscope
  212. Weather mod
  213. Airpower 1.4 or Overpowered 1.4
  214. no or less fatigue mod for 1.4 avail anywere
  215. Crash Speed?
  216. Wellington Airplane has no Radar after June 1944 Bug.
  217. Setkeys install question
  218. 'Seawolves' contains Mods by...
  219. Jase’s 360° Bearing Mod for the NAV Map...Question.
  220. CTD problem
  221. question about RUb and (one only can hope) Starforce
  222. A shocker
  223. Give a hand mates... please :)
  224. Merchant Variety Pack - Mid/Late War v1.1 Released
  225. RUb 1.42 Administrative error (?)
  226. Dynamic Patrol Mod (WIP)
  227. Shore Batteries..Indestructible?
  228. Shore Batteries..Indestructible?
  229. 400m depth gauge mod
  230. Reduce Allied Aircraft Speed MOD
  231. Crush Depths
  232. Harbour Mod 1.43 and Bermuda Triangle crew
  233. Tonnage Variation
  234. What chart mod do I have with RUB 1.42?
  235. wheres the best cloud and sky mod?
  236. Gramophone Problem
  237. Modders UNITE! sell our own CD
  238. Way off topic....
  239. RUB 1.42 but ...
  240. SH III with 128 MB RAM?
  241. recommendations
  242. Quick Question...Does RuB 1.43 completely fix the IXD2??
  243. Err-set of textures done.
  244. Solved - Was not in Flotilla but in Basic file ...
  245. Real uboat PROBLEM>......................
  246. Status of RUB 1.43??
  247. sh3 inspector ?
  248. Nationality mod v3.0
  249. Thank You Modders!
  250. Harbour Traffic 1.44 is out!