PDA

View Full Version : SHIII Mods Workshop


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 [52] 53 54 55 56 57 58 59 60 61 62 63

  1. About Multi SH3
  2. Sensors
  3. Flickering grills on Super Turms IX
  4. Problem on Stock SH3 1.4b flag gun
  5. Mk 24 FIDO
  6. Slightly off-topic but...
  7. NYGM 3.6 update released (the Wolf-pack edition)
  8. Looking for Modern Mod
  9. Stiebler_Addon_for_V16A3. (Patch)
  10. 16km env. Moon new size...
  11. How many? Would like to see?
  12. [REL] US cruisers re-fiitted
  13. "Stieblers comfortable OptionsSelector" elaborate mod enabler idea.
  14. Why must I always play VII?
  15. SH3 commander??
  16. [REL] Recognition Manual
  17. IS there a Disney Nautilus Mod out there somewhere??
  18. [TEC] sea foam in low windspeeds possible?
  19. What happened to "Racerboy"?
  20. Sailor Steve's Ship name database mod
  21. TDC interface panel
  22. It's been a while... Recommended Mods on top of GWX 3.0?
  23. Blender 2.5.9 and S3D
  24. LRT problem, any help??
  25. Poll:Do you want a cook in U-BOOT_HAHD?
  26. [TEC]Crew and bad weather
  27. Finally Able To Play SHIII Again!
  28. WB and Evan82's XXI 1939 mod question.
  29. WB and Evan82's XXI 1939 mod unexpected consequences.
  30. Return to Base Crash GWX
  31. British Campaign
  32. question
  33. mods for SH3
  34. like to mod
  35. Two quick radar questions:
  36. Conus Widescreen
  37. turn off crew management?
  38. getting into the configuration files
  39. About the NYGM wolfpack function
  40. Warship mod
  41. Which mods should I get?
  42. MFM mod install question for help ...
  43. SH3 Commander Question ...
  44. Deadlier Aircraft Possible?
  45. Lehmann's International News&War Radio MP3
  46. Hi
  47. Is there a calendar mod ?
  48. Multiple skins for ships in SH3 Commander
  49. SH3, GWX, and Leather Jackets
  50. [REQ] Playable XB U-Boat
  51. Mod
  52. Question on loading times
  53. watch officer mod?
  54. (REL) B25 Camera mod
  55. Radio mods question ...
  56. Question
  57. Question: star shell shine effect on fires?
  58. Big request-searching for Intro Film/Load Screens for mod-SH3 Erich Topp Style
  59. Need a little advice: The wake sound bug
  60. Help please
  61. Grrrr: Some of the boats CTD GWX when they explode and sink
  62. Question on Mods (Stock Game to Full Realism)
  63. Conus Widescreen Again!
  64. Help: Polish language
  65. (REL) Lensflare effect for the Sun
  66. As you do this please help?
  67. Dimensions of font
  68. SNOW...its possible!
  69. A little help
  70. Sub keeps sinking!?
  71. [WIP] Town Class DD, and a Question
  72. How do I activate this mod: Torpedo Failures V1.1 for V16A3 (JSGME)
  73. Running Older Missions In GWX3
  74. Warm clothes for the watch crew?
  75. GWX and other mods compatibility
  76. Odd problem
  77. [REL] Iowa Class battleship
  78. map.tga load screen
  79. Balkongerät?
  80. U-571 Skin
  81. How associate a speech to a key?
  82. The sun does not shine in my sh3
  83. StarForce driver is not compatable
  84. Need Setkeys Help to Command my boat with speech
  85. Some GWX questions..
  86. mod s... ehem...
  87. [REQ] Mod for VIIC´s conning tower with enhanced armour
  88. The best crew graphics mod
  89. Playable Tribal Class warship mod?
  90. Mod Compatibility.....
  91. Missing engine parts
  92. Changing Periscope magnification
  93. Modding SH3
  94. Download ?
  95. Stiebler2_Addon_for_V16A3 (Released)
  96. NYGM 3.6A Update patch released
  97. SH3 has stopped working - wrong mod order?
  98. GWX 3.0 manual - printable version
  99. Privateer's Armory and thingamajiggy thread
  100. How is it that I hear waves and wind while submerged?
  101. problem with gwx install??
  102. Windows problem
  103. Torpedo Failures
  104. I know I've seen it in threads, but...
  105. VampireNightVision Bugfix
  106. Type 7c/42 files question
  107. Donitz's Flotilla Deployment
  108. Is this true about the Flotilla.cfg file?
  109. GWX-TA - Various ClothesHatsFaces and Skilled start Crew
  110. Need a realism GUI that works with widescreen
  111. SH3 Mini Tweaker
  112. Editing weapons data
  113. Sound file Deck guns.
  114. [REL] re-build Queen Elizabeth Class battleship re-fitted
  115. How to make a slide interface panel
  116. hi
  117. Destroyer mod
  118. FXAA injector/ENB series&Seeadler´s widescreen dll...some thoughts
  119. MFM Mod question
  120. Deck Guns, One shot/One Kill
  121. The most historical accurate data for sonars, radars, receivers etc.
  122. Trouble with Weapons officer
  123. GWX_DFa-Flag&Pens_2010.7z
  124. Which sound mod do you recommend?
  125. New to SHIII
  126. GWX Milch Cows
  127. New way to develop games: Game Developer gathers more than $600,000 via Crowdsourcing
  128. Making planes more dangerous?
  129. Sounds on ships...
  130. just some mod advises
  131. schulese etc. problem
  132. urfischs modstrike
  133. Ships sinking on even keel
  134. New engine room mod?
  135. Where to find U-47's Warship Mod
  136. SHIII Commander
  137. help please
  138. oh god! No!!!!
  139. Atlantic Storm
  140. JSGM
  141. Type XXI
  142. Gramophone
  143. SH3 COMMANDER
  144. AO Lightmap problem
  145. All Weather Gun Mod
  146. SH3/GWX3.0/Commander Questions & Ideas
  147. My Environment Mod - Wondering if Kaleuns might like?
  148. SH3
  149. GWX screenshot request
  150. I was just wondering
  151. XXIII-Problem
  152. RE: Campaign.RND
  153. the best mods to use with GWX Gold?
  154. Narvik
  155. M.E.P v4 - PreView Pics
  156. DFAntenna texture problem
  157. [REL] Hydrophones workaround...
  158. 3.7cm flak problem
  159. Mod Idea Need Some Assistance
  160. [RELEASE] Type II conning tower with open hatch
  161. Stiebler3A_Addon_for_V16B1 (Released)
  162. mod warship
  163. Music Files in SH3?
  164. Adding audio to a command
  165. WAC animated sub pens
  166. [REL] Missing Name's Sound Mod GWX 3.0
  167. [TEC]SH3 automation...
  168. [REL] British standard destroyers
  169. JoC_SH3_WW1_Project v. 1.3 Releasd
  170. [REL] Two Gramaphone Files
  171. CTD and NULL grid after upgrading to IXC
  172. Essential software?
  173. Band
  174. Snorkel Sound!
  175. Terrain Editor
  176. What is the best graphical mod for SHIII?
  177. Lil help required
  178. silent hunter 3 for vista
  179. Gmax problems
  180. How can a merchant ship spot me
  181. Chart rpm/speed Mod NYGM 3.6A
  182. I screwed up!
  183. New Mod Idea, Any Takers!
  184. [REL] SH3 Long Patrol Script!
  185. Screwy buoyancy & waves
  186. A Thank You to the GWX Dev Team...
  187. Provoking a response
  188. range and depth setting mod
  189. Sh3 mission editor help
  190. Possible to make the crew management better?
  191. Is it possible?? American Civil War in SHIII ???
  192. [REL] Ship Names April 2012
  193. Hey All
  194. Celestial Navigation Revisited
  195. [WIP] Ghostlier Cyclops
  196. Aces St Naz super pens for GWX
  197. Modding "destroyed" equipment to damaged?
  198. A little bit of advice ;)
  199. No ammunition in flak gun??
  200. What would a more accurate ASDIC search range bring?
  201. [REQ]Type II's with wintergartens
  202. Best GUI mod?
  203. a Mod compilation [Request]
  204. Radar dates?
  205. Deck Gun Sight Filter
  206. Looking for a niche mod...
  207. [Rel} AsdicMkI and DeckKannon mod.
  208. Stickeyed?
  209. Is there a way to move where you click in CT(hatch) to go to deck
  210. What Mods to use with GWX 3.0 gold
  211. back to sh3
  212. [HELP] GWX 3.0 crash after 1940 ç_ç
  213. Ship Names May 2012
  214. quick question
  215. Please help with a Mod
  216. Rel:] Ratpack and HMS Barham missions.
  217. Something strange...
  218. Adding / Moving / Replacing deck and flak guns on Silent Hunter 3
  219. Cant pull down extra charts in Nav and Periscope
  220. need help from moders
  221. SHIII Replay file?
  222. Some questions about SH3 Commander.
  223. [REL] Missing Name's Menu Music Mod
  224. CTD problem with my modsoup. Help?!
  225. How can I find a ships folder in the SEA folder to tweak its stats??
  226. What is CCoM?
  227. [REL] SH3 Cleaner 4.0 for DVD Edition on Win32 [XP, Vista, Win7]
  228. Ace´s Lightmaps for 7C...Where?
  229. Battleships for SH111
  230. Approaching Critical Depth!
  231. Detail level at zoom possible to fix?
  232. Patrol Grid = NULL
  233. Diesel Souds keep dissapearing
  234. Help
  235. 3 Questions
  236. GUI GWX Classic 1360x768 (not HD yet)
  237. Flakmonkey's Intel Graphics HD Fix Mod
  238. [REL]Real Underwater Environment 1.0
  239. Need Thomson's Water 4.1!
  240. [WIP] The "Just Follow Orders!" Mod
  241. SH3Speech for XP?
  242. Mod request - idea
  243. Someone help fit a GUI with 16:10 aspect ratio?
  244. Is such a MOD possible?
  245. [WIP] U-570/HMS Graph
  246. Das Boot Tower for SH3
  247. Request for Makman/Manos Magui GUI
  248. Im back :D
  249. Help for merging mods
  250. Patching problems