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  1. Looking for info on modding AI visual searches
  2. AI Active Sonar tweak for GWX
  3. Making SH3-GWX work
  4. SH3.sdl File
  5. [TEC] Mods list.
  6. [WIP] Type XXI 1939 combo mod
  7. 8 Km Env mods...
  8. [TEC] The Real Ping.
  9. Flat sun
  10. Torpedo textures mod
  11. sILENT hUNTER iii 360 dEGREE pLOTTER
  12. Open torpedo doors
  13. Type II U-boat mod
  14. [REL] AI_Active_Sonar_Mod
  15. Mods conflict...?
  16. [TEC] MFM stern wake.
  17. Any way to add MatFlags= to loading screens?
  18. [WIP] New Bell Aircobra
  19. why I get shot in bessel for resupply?
  20. Recognition Manual Glitch with OLC based Gui's
  21. Is there a working link to postalbyke mods?
  22. Waterstream
  23. About the AC-4 Ship
  24. Waves too loud
  25. Realism Settings and 1 more question
  26. H.sie Supplement Problem
  27. Need help with ARB wide gui
  28. Sub pens animated
  29. NYGM question for modders
  30. [TEC] How to use smaller Type=1032 button target for a pull lever?
  31. No funnel smoke...
  32. ARB 1920 x 1080 Night Crosshairs
  33. SH3 commander with GWX need help
  34. Moving map using arrows on nav map? (Magui)
  35. [WIP] New Improved Solution Wheel
  36. About the VII flak version...
  37. Editing Warship Armour
  38. Having issued finding Mods
  39. [WIP] New & realistic Liberty ship
  40. How to customize the maximum depth for the VIIC/41?
  41. How to Change Grey Ship Icons on GWX3
  42. About the depth Gauge
  43. Does anyone still have the Wolf Ocean Mod and the Warship Mod 3.05?
  44. GWX Warship Question
  45. Silent 3ditor
  46. SH4-SH5 Night sky
  47. Nav map mark in red
  48. New Emblems Pack
  49. Download GWX Wilhelmshaven/St Nazaire
  50. [TEC] New ships, guns that I am current working on...
  51. Looking for "flavor" mods
  52. Searching a good mod list
  53. SH3 Warship mod 3.0 crashes with Widescreen
  54. S3D Issues
  55. Spy satellite for SH3 vanila!
  56. about [S3H]_SH3-H.sie_V16B1-Patch-Kit.7z
  57. Compatibility question
  58. Question about skins and turms
  59. LSH3 Project need help for translation German to English…
  60. Is there anyone from "forum mille sabords" ?
  61. Tycho - How to change "HEX" Colors and Width of Lines
  62. ARB WideGui - Half of my screen is hidden
  63. [TEC] SH3C problem!
  64. Hey Stiebler!Any NYGM news?
  65. Crew on Deck mods
  66. [REL] Surface Mod v 1.0
  67. Need help adding a new button in ARB widescreen
  68. [REL] Re: GWR 2020
  69. convert Tirpitz
  70. Convert wows to sh3 tutorial
  71. Onealex Mod CTD
  72. red warship hydrophone contacts?
  73. Air Raids in GWX?
  74. Wowos ship for sh3
  75. Pennants mod
  76. Need help with TKSS18 German U-Boats Compilation
  77. [REL] DGUI 1920x1080 for GWX and Stock SH3
  78. .SDL Files...
  79. Which mod is it?
  80. Surface/warship mod (zone.cfg and zon.file editing?)
  81. previous amazing sub graphics
  82. Question about the Scene.DAT file
  83. World of Warships
  84. How do I change German labels back to English in "Supplement to V16B1 (JSGME)" Mod?
  85. Getting rid of NYGM exhaust smoke
  86. LSH 2015 CTD
  87. 8k, 16k environments
  88. German Uboat Compilation IXB Textures help
  89. wake not showed
  90. ARB WideGui 1920x1080 Periscope water effect
  91. More "realistic" wolf pack beacons
  92. Long Loading time
  93. 400 Meters Depth Gauge
  94. Unstable Radar View after enable the Full Interior Mod
  95. Hitman's GUI
  96. What files determine the colour of the sea on the nav map and the attack map?
  97. Camera.dat editing question
  98. Regarding the old vampire night vision problem.....
  99. [TEC] Procedure for eliminating the shakedown patrol when using SH3Cmdr.
  100. Any new archives of SH3?
  101. Armor Level cm or mm?
  102. F1 help screen .tga
  103. Black 3D Model in S3deditor
  104. SH3 with 3440x1440 UW Monitor
  105. Ship Identified Patasco Class T1 Tanker
  106. Ship Identified Crescent City Class Troop Transportr
  107. Ship Identified TALTHYBIUS Cargo Ship
  108. Ship Identified TALTHYBIUS Cargo Ship
  109. Clearer nights in SH-III ?
  110. Hsie Night Vision Fix versus EnvSim.act
  111. Enemy and neutral ships detection
  112. Trouble shooting help LSH 2015
  113. External Uboat Only Camera
  114. USAM and GWX
  115. This is a dedicated thread to list all the incorrect models
  116. Where can I get the SH3 Resolution Fix?
  117. [REL] Summer Tropical Crew Uniforms
  118. [REL] Winter Crew Uniforms I
  119. How to Use Magui F as WideScreen
  120. Mods for SH3 in 2020?
  121. LIVING SILENT HUNTER 3 - EDITION 2020 » Info and Download
  122. LIVING SILENT HUNTER 3 - EDITION 2020 » Discussion and Support
  123. [WIP] Need a beta tester for some new units :P
  124. Not Another Which Mod Thread
  125. Easy to do historical mod for anyone interested.
  126. [REL] enhanced_OLC_GUI_V3 for LSH3 EDITION 2020
  127. Assign sound file to a command
  128. LSH 2020: install looking for existing copy SH3.EXE issue
  129. GWR versus GWX?
  130. [TEC] Taskbar interface on screens like MissionOrders, Messages and Captain's Log
  131. NYGM mod can't install
  132. SH3 Commander questions
  133. Mod from Onealex
  134. Question about the Recon Book
  135. [REL] FIFI enhancements for Ccom12
  136. 20MM Vierling Sound
  137. SH3.EXE Patch - Resolution 1920x1080px FOR ALL - Request
  138. [REL] Reshade For SH3
  139. 6-Dial SlideOut for LSH 2020
  140. Smoke
  141. [REL] Regia Marina - Duilio class batteships - 2021 edition
  142. Widescreen GUI's and GWX 3.0
  143. Ahnenerbe_WS-GUI_1920x1080_for_LSH3_2020_ProPo
  144. [REL] Regia Marina - Cesare \ Cavour class batteships - 2021 edition
  145. [REL] Fifi Enhancements For LSH3 2020
  146. Navigation map color
  147. Light House question
  148. Sonar sounds from all sh3 supermods
  149. Unreal buoyancy for GWX3?
  150. Last, best "SH3 Commander"?
  151. Clearer water?
  152. Recommendations for animated locks?
  153. need some help (display)
  154. Fixing the ARB WideGUI "salvo" switch?
  155. "easier" Lazy Watch Officer fix?
  156. "WaterSurfaceTransition" Controler
  157. Is there a workout that corrects the totally bugged damage interface ?
  158. Interesting Question
  159. Lsh3 2020 Glitch?
  160. Is there a simple way to rescale animation ?
  161. About this Skin
  162. [REL] Regia Marina - Trento class heavy cruisers - 2021 edition
  163. Depth charge shake
  164. Storm with lightnings and thunders frequency
  165. Asdic "only"
  166. LSH3 2020 crashes at random (?)
  167. [REL] 86's UI Enhancement_for LSH3 2020 + Fifi Enhancement MOD with ARB GUI
  168. Day Night Status
  169. Searching for those models' authors, permission needed...
  170. WAC refuses to load
  171. Command Room lights color
  172. Help With Macgui Widescreen Attack Disk
  173. [REL] Regia Marina - Condottieri I (Di Giussano) class light cruisers - 2021 edition
  174. [SH3 Commander] Officer portrait is not displayed in SH3 Commander
  175. Tycho's Notepad Mod
  176. DGUI_1920x1080_for_LSH3_2020_ProPo
  177. Help with GWX in french
  178. Confused as hell
  179. CO2 issues SH3 with GWX
  180. [REL] Regia Marina - Capitani Romani class light cruisers - 2021 edition
  181. DGUI_1920x1080_for_WAC5.2_ProPo
  182. [TEC] Compass has turned by 180!
  183. [TEC] Figure animation.
  184. [REL] Regia Marina - Condottieri III\IV (Montecuccoli) class light cruisers - 2021 edition
  185. [TEC] Contents of Mega mods
  186. Radar (sonar)
  187. Alternative recognition manual no waterlines
  188. SH3 ARB Widescreen woes
  189. Periscope
  190. No Harbour Lights. (GWX or NYGM)
  191. [REL] Regia Marina - Condottieri V (Abruzzi) class light cruisers - 2021 edition
  192. [TEC] HMS Courageous.
  193. DGUI_1920x1080_for_CCOM12_ProPo
  194. Pre Outbreak of War Missions
  195. [REL] Regia Marina - San Giorgio armoured cruisers - 2021 edition
  196. Remake Silent Hunter 3
  197. MEDITERANEAN GRID
  198. [REL] Regia Marina - Zara class heavy cruisers - 2021 edition
  199. Cannot find these mods...Help Please
  200. [REL] Regia Marina - Navigatori class destroyers - 2021 edition
  201. Flower-class corvette
  202. [TEC] Greyed out Sonar buttons.
  203. [REL] Fifi Enhancements for NYGM
  204. [REL] Kriegsmarine - Adm Graf Spee heavy cruiser \ panzerschiffe - 2021 edition
  205. U-Boat diving/surfacing movement
  206. [TEC] How to force SH3 to put the Startpoint to Lon Lat 0
  207. [TEC] Major discovery for UI modding using SH5 Menu editor for Silent Hunter 3
  208. [REL] Regia Marina - Soldati class destroyers - 2021 edition
  209. This is a dedicated thread to identify those nameless ships
  210. LSH3-2020 Nights are too dark
  211. How to tweak submarine dive times?
  212. Merchant behavior
  213. [REL] Kriegsmarine - Admiral Scheer heavy cruiser \ panzerschiffe - 2021 edition
  214. REL - Skins for Onealex Mod
  215. Environment file question
  216. [REL] Reconstruction of Adua Class submarine
  217. [REL] Regia Aeronautica
  218. [REL] Regia Marina - Orsa class torpedo boats - 2021 edition
  219. Assist with Loading Bar in CCom
  220. [TEC] Question about rudders (for modders, and not)
  221. [REL] Strictly Historical Roster
  222. [REL] Sea Life SH3
  223. [REL] ARB WideGui 1920x1080 Map Fix v1
  224. Regia Marina Sciré - Submarine
  225. Aircraft range radius
  226. [TEC] Regia Marina - Sciré - Submarine
  227. [WIP] The Med
  228. Interesting Question
  229. REL - Random Military Marches fro SH3 Commander
  230. Heads up on SH3 (non?) availability
  231. Random repair/maintenance
  232. [TEC] The "Thats just crazy talk" wish list & questions!
  233. Removing Emblem
  234. SHIII (GWX) Black Sea Traffic
  235. Editing soundfiles
  236. Certain keys not working (deck gun, flak etc.)
  237. Why planes do not spawn above 512 tc?
  238. New Bismarck Model.
  239. Alternate History mods
  240. [REL] Regia Marina - Littorio class battleships - 2021 edition
  241. Need help > seafloor and grass mod.
  242. Looking for an old SH3 ship
  243. [REL] [PORT] SH4 Playable Pacific Fleet Boats (PFB Mod)
  244. [TEC] What would you do with a blank page?
  245. [TEC] Preventive Maintenance P/M
  246. [REL] Kriegsmarine - Deutschland heavy cruiser \ panzerschiffe - 2021 edition
  247. Is there a 1920x1080 UI for stock SH3 that reproduces the original?
  248. How do you like this idea of a navigation map?
  249. Driveable Pt boat mod for sh3?
  250. Looking for a map mod (Recent)