View Full Version : GWX bug with deck gun?
Herr Gutintite
04-01-07, 11:53 AM
I have chosen a career beginning in 1940 and starting from St. Nazaire with the 17th flotilla. (Pretty sure that’s the correct flotilla but it escapes me while I’m writing this). After putting out to sea and manning the deck gun, they would not load it and it shows zero ammo. When looking at the munitions load out screen and comparing the gun to the ammo, the deck gun is the 8.8cm weapon, the ammo is 88mm. Began a whole new career with same conditions attempting to change out ammo load out and can choose Eels but not the appropriate Shells for the gun. Flak gun ammo works fine in both careers. Has anyone else sailing in 1940 happened to notice this? Pretty sure this is a bug. I’m almost embarrassed to report it as GWX is hands down the sub-game I have been waiting for since my computer outgrew Aces of the Deep, but not having a deck gun is sort of like leaving space dock without a tractor beam. Wait did I really just say that out loud just now?:huh:
The Munster
04-01-07, 11:56 AM
Hi and welcome aboard, you have to click on the shell for it to load initially :up:
erm, whats a 'tractor beam' ?
bigboywooly
04-01-07, 12:02 PM
Pretty sure this is a bug. I’m almost embarrassed to report it as GWX is hands down the sub-game I have been waiting for since my computer outgrew Aces of the Deep
No its not a bug
Click on the ammo shell to load it
Have asked Pablo to include that point in the next manual update
Dont you have the tractor beam mod Kpt ?
I use it to drag merchants out of convoys
LMAO
Herr Gutintite
04-01-07, 12:12 PM
Thanks folks. I tried a drag and drop on it but sort of stopped thing along those lines when i notice the difference in the gun and the ammo. I have always heard them referred to as 88's so assumed the gun and ammo would carry the same spec. So, learn something new everyday...mission accomplished .. carry on..;)
The Munster
04-01-07, 12:13 PM
Didn't know about the tractor beam thingy [must be a secret weapon], that's probably why I'm only getting 20,000 ton max per patrol :hmm:
Will try this secret weapon on the next patrol ;)
bigboywooly
04-01-07, 12:16 PM
When looking at the munitions load out screen and comparing the gun to the ammo, the deck gun is the 8.8cm weapon, the ammo is 88mm.
8.8cm is 88mm
http://en.wikipedia.org/wiki/88_mm_gun
Madox58
04-02-07, 12:03 AM
I don't think you were supposed to tell em about the tractor beam! :stare: :nope:
The Munster
04-02-07, 01:27 AM
I don't think you were supposed to tell em about the tractor beam! :stare: :nope:
Oh no, THAT secret !
Okay People, nothing to see here, dunno anything about the so-called tractor beam, it doesn't exist, move along now.
:rotfl:
TheJaguar
04-06-07, 11:14 AM
Is there a way to have more shells for the deck gun.
Playing in Data/basic.cfg is not working for me.
bigboywooly
04-06-07, 12:07 PM
Is there a way to have more shells for the deck gun.
Playing in Data/basic.cfg is not working for me.
IIRC there are two changes needed
[SUBMARINE_AMMOLIMITS1] ;105mm
MaxAmmoPerSlot=110
[SUBMARINE_AMMOLIMITS2] ;88mm
MaxAmmoPerSlot=110
and
[AMMO_TYPE0];10.5cm SK C/32
Idx=0
Year=1939
Month=1
;AP=40
;HE=60
;SS=20
AP=0
HE=110
SS=0
Renown=0
[AMMO_TYPE1];8.8cm SK C/35
Idx=1
Year=1939
Month=1
;AP=40
;HE=160
;SS=40
AP=0
HE=220
SS=0
Renown=0
As you can see from the yellow text the amount of shells corresponds with the amount each slot can hol
IIRC there is one slot on the IX ( 105mm ) and 2 on the VII ( 88mm ) so 2x110 = 220 for the VII
If you up the maxammoperslot to say 200 you should be able to have 200 HE on the IX and 400 on the VII
Been a long time since I played with the basic.cfg but I think thats all you need to do
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