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View Full Version : what mods will add something to GWX103


Webster
04-13-07, 03:34 PM
long story short a virus ate my entire database of sh3 mods, tweaks, skins, notes, and personal insites on modding info so i lost it all.

before this it was apparant that most mods are outdated and they are either already incorporated into or reworked and redone by gwx already.

so with about a hundred or more mods floating about (probably at lot more even), what out there will add something to gwx and not roll back changes made by gwx?

my computer can handle more grafics and the like so thats not a problem.

thank you for your help.

Alex
04-13-07, 04:04 PM
GWX 1.04, for sure ! :D
:rotfl: :rotfl: :rotfl:

Seriously (and in my opinion), the GWX combined skin pack (see the GWX official download page (http://www.users.on.net/~jscones/GWX/)), the GWX 1.03 Tools (http://www.bestfreeforums.com/forums/gwx103-tools-amp-dials-mod-vt49-jcwolf.html), the Navmap sliding board V0.1 (http://www.bestfreeforums.com/forums/nabmap-sliding-boards-v01-vt68-jcwolf.html), the New concept start menu V0.1 (http://www.bestfreeforums.com/forums/jcwolf-amp-dowlys-project-vt2-jcwolf.html) and the X-rated mods pack V0.1 (http://www.bestfreeforums.com/forums/x-rated--mods-pack-v01-vt66-jcwolf.html) by Jcwolf, the big tweak pack by Ducimus (http://www.subsim.com/radioroom/showthread.php?t=103913), the Engine Order Telegraph sound mod by Tiki (http://www.subsim.com/radioroom/showthread.php?t=103418), the Open Hatch mod by Urfisch and DD (http://www.subsim.com/radioroom/showthread.php?t=104514), the playable VIIC 41 by Cobalt (http://www.subsim.com/radioroom/showthread.php?t=107315), just to name a few.... :hmm:

P_Funk
04-13-07, 05:31 PM
This mod here is brilliant. It incorporates Integrated Orders into a slideout TDC and the 6 dials slide out mod. I never use F6 anymore.
http://www.subsim.com/radioroom/showthread.php?p=463988#post463988
GWX compatible.:up:

Then there's Venatore. Piles of stuff there.
http://www.subsim.com/radioroom/showthread.php?t=103714

A playable VIIC/41 model is rather nice. Works best with SH3 Commander.
http://www.subsim.com/radioroom/showthread.php?t=107315&highlight=VIIC%2F41

And this incredible opened interior hatches for the VII and XI are briliant.
http://www.subsim.com/radioroom/showthread.php?t=104514

All GWX compatible of course.:|\\

Alex
04-13-07, 06:21 PM
And this incredible opened interior hatches for the VII, XI are briliant.

Don't forget the periscope in correct position for the type II, still an amazing work. :cool:
Thank God we have DD on this forum. :88) :p

http://img147.imageshack.us/img147/7923/t2perid005sh6.jpg

http://img147.imageshack.us/img147/4088/t2perid001mk0.jpg

P_Funk
04-13-07, 07:09 PM
Indeed. Though I have yet to play a Type II since that update.

I already promised myself a career in 44 with a VIIC/41 next, so I don't think that I'll be waiting too long for that IID.:roll: