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  1. new to silent hunter 3
  2. [REL] Blue XXI interior with brighter gauges
  3. where are "das boot" sounds in "thomsen's sound pack V3.2" ?
  4. SH3Gen Maps
  5. return to sh 3
  6. My SH3 crashes
  7. I need help for individual changes of mods
  8. GWX+sh3cmdr+mods?
  9. Allied Campaign ?
  10. Tipperary menu song
  11. German jet sound files?
  12. invisible crew
  13. How to integrate Wac 4.1 in to GWX 3 Gold
  14. Fantasque and Mogador ship models download links?
  15. PBM Mariner in SHIII
  16. Your mods list
  17. Debris Out the Tubes
  18. Der größte mod - Übersicht für dieses höchste U-Boot Spiel
  19. [REL] PC 461 class subchaser
  20. A New Way To Play
  21. Fatigue modelling
  22. Number of Depth Charges
  23. [REQ] 3D-Models from Depth Charges
  24. 3D Typ VIIb on the way !
  25. The types VIIB,VIIC,VIIC-41 from 1939 to 1945.
  26. @ Hitman - Migrating your GUI to Wide-screen
  27. Minor modding help plz!
  28. A few mod questions
  29. Specific modding question
  30. Silent Hunter 3 Commander Help
  31. [REL] Hr. Ms. Issac Sweers
  32. PREVIEW: Living Silent Hunter III - Edition 2014
  33. [REQ] Periscope/ObsScope pics
  34. GWX U-Boat Skins
  35. What Gui do u prefer using GWX?
  36. Current mod lists
  37. English version of DBSM?
  38. Why no new crew faces & bodies?
  39. Prob with Radar Warning Receiver
  40. flickering on the Horizon
  41. [GWX] Problem with switching from Type II to Type VII
  42. Silent Hunter 3 GWX crashes with my modified d3d9
  43. Lost the mission descriptions
  44. Error with Hardcore fixes; hsie2.act?
  45. how to turn off the land reflections on water?
  46. need help with gwx!!!!
  47. Some questions
  48. Recommanded mods for immersion ? (with GWX 3.0)
  49. Sh3 commander thermal layers
  50. Any way to make the torpedoes just a bit stronger?
  51. Water reflections
  52. The Flying Dutchman
  53. New installation problem with update
  54. Double Posts Problem
  55. WideScreen 1920x1080 Project
  56. Rpm/speed chart
  57. Question...
  58. My PDF Flash ..Preview :-)
  59. mod recemmendations
  60. XXI Uberboot S&G mod
  61. Question about mods.
  62. Widescreen mod glitches....
  63. GWX bin install????
  64. SH3 GWX question?
  65. This is sooo COOL - Updated 'Solution_Wheel thingy' for manual targeting
  66. Terrain / Navigation Map Question
  67. Removing paper texture from navigation map
  68. Attack periscope mod - help please
  69. Can't find uzo
  70. [REL] The Wheel of 'renown' Fortune
  71. Dials?
  72. Project: Printable navigation charts of the SH3 world [WIP]
  73. Uboat Type XB
  74. Wilhemshafen, St Naz, Schluese causing RDF Loop texture issue
  75. LRT (Longer Repair Times) and GWX Late War Sensors compatibility?
  76. Escape button not working
  77. Having trouble with Widescreen mods
  78. New Player; a few questions (Mainly GWX and h.sie's Hardcode Fixes)
  79. German U-Boats Compilation
  80. New Turms to Type 7d Uboat
  81. Problems with Sh3 Commander 3.2
  82. Idea offer UBI made SH6 like SH3
  83. Hello!! A strange idea......
  84. Torpedo editor tool
  85. silent hunter 3 external noise
  86. SH3 pascal crew uniforms
  87. Any way to increase hydrophone sound of ships?
  88. New U-boat Guns V1.2
  89. sh3 mini tweaker link
  90. Technical question
  91. Little turm enblem request...
  92. GWX or NYGM?
  93. Silent 3ditor problem Win7
  94. looking for a mod for SH3
  95. problems with merchant fleet
  96. Mod Idea: Event Camera Related
  97. Notepad files for gwx3
  98. Sh3 Folder transform to a mod
  99. ACM Reloaded for OLC 'Gold' MkII Location?
  100. SH3 mode searching
  101. searching for a mod
  102. Depth charge shake mod
  103. NYGM Environment Mod
  104. (WIP) New Smoke and explosions
  105. Uboat Type VII carrying a Biber midget submarine
  106. in search of
  107. Correct Install order from scratch for NYGM
  108. Sound Volume
  109. having trouble with V16B1 patch kit!
  110. OLC Gold MkIIC - MKIID update?
  111. Sh3 commander questions
  112. GWX_crew cheers removed (german)
  113. Merchant Distress Flares
  114. ACM Reloaded for OLC 'Gold' MkII: TDC controls don't work
  115. Merchant Fleet Mod Sound Glitch
  116. Re-Asessing Real Navigation...
  117. TO ALL AND JIMBUNA
  118. Typhoon SSBN Mod?
  119. Which UI mod?
  120. Torpedoes not reloading in NYGM
  121. Graphics Mods: Skybox/Stars?
  122. Shortcut button for Conning Tower mod - Need a little advice!
  123. Attack from the Conning Tower mod 0.1b + corrected area links
  124. Levels within Order Groups (menu_1024_768.ini)
  125. A bunch of questions...
  126. What the hell is this on my boat? (NYGM)
  127. Super Mod Descriptions
  128. Ahnenerbe WideGui 1920 x 1080
  129. Question on Silent 3ditor (S3D)
  130. Looking for a couple of mods....
  131. Some question to OLC GUI (Gold) @ GWX3
  132. MaGui 3.4 Mod....
  133. Aces mod question....
  134. Help please.
  135. Yellow Halo on screen in all perspectives.
  136. Hydrophone needle stuck
  137. fuel level gauge ,where?
  138. Question about OLC GUI and ACM Reload
  139. allied ship models in SH3?
  140. Merchant Fleet Mod?
  141. Looking for a crew uniform mod
  142. Question about modding the hydrophones.
  143. GWX 16km Question....
  144. Questions about discretion
  145. Editing SH3 menu with SH5 built-in Menu Editor
  146. Main Menu Movie Question...
  147. Baza File (SH5) For SH3
  148. installing Grey wolves
  149. (TEC )Disabling water reflections....
  150. Help installing grey wolves stupid error msg
  151. how to read grey wolves manual
  152. List of Mods used by SubSim Members
  153. GWX 16K mod question
  154. Looking for mod
  155. [REL] NEW GWX-3 MISSION PACK
  156. A Few Mod Questions
  157. New Lorient -- permissions needed
  158. [REL] Kingfisher class coastal escort
  159. NYGM and USAM
  160. Is there any mod for depth charges ?
  161. Question About Wolfpack Mod
  162. Some gameplay problems
  163. MOD HELP/ADVICE NEEDED
  164. A more realistic night
  165. How to add light ?
  166. My old junk
  167. GWX2 FILES NOT AVAI;LABLE TO NEWBIES?
  168. Appeal to the whole community Subsim
  169. newbie mod question
  170. Captains White Hat mod
  171. 24-hour analog clock
  172. Hsie and 4gb patch
  173. Draw/Render Distance Problems
  174. mod compadibility question
  175. Where to start?
  176. Remapping Hydrophone input
  177. Best Widescreen Mod?
  178. possible bug???
  179. SH3... and Beyond...
  180. photoshop power ?
  181. What SH3 Commander can do
  182. Graphics issue
  183. SH3Patrol v. 4
  184. Radar Rotation Problem
  185. WW2 Sub and Ship technical info ?
  186. instant replay
  187. Can I sink a British ship on 9-1-1939?
  188. [REL] LCI(L)
  189. Clothing Mod
  190. playable ship need help
  191. Sh3 Speech Recognition with ModSoup?
  192. [REL] We don't need soulless dummies...
  193. [REL]Wolfpacks revive v0.9N
  194. Need help from animation experts
  195. Explanation for values for damage in the basic.cfg file pls ?
  196. wide screen mod compatible with flak monkeys interior and gwx 3.0
  197. Widescreen Support for SHIII GWX
  198. overwriting bearing on gwx contact color mod
  199. Beginning Modeler Needs Advice
  200. [REL] SH3 Dynamic Campaign v1.2
  201. Kriegsmarine Angriffsscheibe
  202. Scene.dat missing
  203. WAC 4.1 mod lists please ?
  204. GWX3 and SH3 V1.5
  205. Which program can I use to edit the basic.cfg file?
  206. Finding "_LSH3_V5.1__Kampagne_für_h.sie_16B1" I
  207. basic.cfg
  208. Enjoy mod hosting site while it lasts
  209. Type VII Skin Templates?
  210. Request for Assistance
  211. H.sie-Patch V16B1 ?
  212. You will not believe what I've found :) :)
  213. GWX 3 or LSH ??????
  214. IX Sub Interior Suggestion
  215. Long range fire
  216. T and S Class
  217. 100% Realism Help
  218. Help please, what is your opinion on this question that I have?
  219. Frikker Frakkin Hsei Patch !!!!!
  220. Turning pages in the recognition manual...
  221. h.sie and Campaign_SCR about wolpacks.
  222. Type 7A for SH3?
  223. TORPEDO SPOTTING
  224. [TEC] UZO camera, idea!
  225. Needing SH Validator, please
  226. [REL] Charts Addon 1.5 for Widescreen MaGui
  227. [REL] NEW LORIENT
  228. Haunting Atlantic Wind?
  229. Can only run a couple of mods or pc crashes :(
  230. Running SH3 in widescreen windowed mode?
  231. [TEC] Question about TC values.
  232. [REL] Le Fantasque class
  233. [WIP] No sub renown mod.
  234. [WIP] Where do you DL the most up to date JSGME?
  235. [REL] Submarine Tracking Room V1
  236. [TEC] The ships' behaviour at sea
  237. [TEC] Question re. hydrophone
  238. [WIP] [IDEA] authentic recognition manual
  239. [TEC] Returning Deck Gun Scope option in OLC
  240. [WIP] Real Navigation - maps with lighthouses
  241. [WIP] [REL] DR3 Slide Rule
  242. [REL] where to find executable
  243. [TEC] Testpilots new uboat guns 1.2
  244. [REL] Poor Man Enigma Mod
  245. [TEC] Camera Moding Question
  246. [TEC] Disabling automatic move to navmap when resuming course?
  247. [TEC] sh3 commander v3.2
  248. [REL] Leader-type destroyers
  249. [TEC] Icebreakers for Silent Hunter 3
  250. [WIP] Problem with estimation of range