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  1. Editing of SNK_MASK=NSS_Uboattype*_SNK_mask?
  2. new to silent hunter 3
  3. [REL] Blue XXI interior with brighter gauges
  4. where are "das boot" sounds in "thomsen's sound pack V3.2" ?
  5. SH3Gen Maps
  6. return to sh 3
  7. My SH3 crashes
  8. I need help for individual changes of mods
  9. GWX+sh3cmdr+mods?
  10. Allied Campaign ?
  11. Tipperary menu song
  12. German jet sound files?
  13. invisible crew
  14. How to integrate Wac 4.1 in to GWX 3 Gold
  15. Fantasque and Mogador ship models download links?
  16. PBM Mariner in SHIII
  17. Your mods list
  18. Debris Out the Tubes
  19. Der größte mod - Übersicht für dieses höchste U-Boot Spiel
  20. [REL] PC 461 class subchaser
  21. A New Way To Play
  22. Fatigue modelling
  23. Number of Depth Charges
  24. [REQ] 3D-Models from Depth Charges
  25. 3D Typ VIIb on the way !
  26. The types VIIB,VIIC,VIIC-41 from 1939 to 1945.
  27. @ Hitman - Migrating your GUI to Wide-screen
  28. Minor modding help plz!
  29. A few mod questions
  30. Specific modding question
  31. Silent Hunter 3 Commander Help
  32. [REL] Hr. Ms. Issac Sweers
  33. PREVIEW: Living Silent Hunter III - Edition 2014
  34. [REQ] Periscope/ObsScope pics
  35. GWX U-Boat Skins
  36. What Gui do u prefer using GWX?
  37. Current mod lists
  38. English version of DBSM?
  39. Why no new crew faces & bodies?
  40. Prob with Radar Warning Receiver
  41. flickering on the Horizon
  42. [GWX] Problem with switching from Type II to Type VII
  43. Silent Hunter 3 GWX crashes with my modified d3d9
  44. Lost the mission descriptions
  45. Error with Hardcore fixes; hsie2.act?
  46. how to turn off the land reflections on water?
  47. need help with gwx!!!!
  48. Some questions
  49. Recommanded mods for immersion ? (with GWX 3.0)
  50. Sh3 commander thermal layers
  51. Any way to make the torpedoes just a bit stronger?
  52. Water reflections
  53. The Flying Dutchman
  54. New installation problem with update
  55. Double Posts Problem
  56. WideScreen 1920x1080 Project
  57. Rpm/speed chart
  58. Question...
  59. My PDF Flash ..Preview :-)
  60. mod recemmendations
  61. XXI Uberboot S&G mod
  62. Question about mods.
  63. Widescreen mod glitches....
  64. GWX bin install????
  65. SH3 GWX question?
  66. This is sooo COOL - Updated 'Solution_Wheel thingy' for manual targeting
  67. Terrain / Navigation Map Question
  68. Removing paper texture from navigation map
  69. Attack periscope mod - help please
  70. Can't find uzo
  71. [REL] The Wheel of 'renown' Fortune
  72. Dials?
  73. Project: Printable navigation charts of the SH3 world [WIP]
  74. Uboat Type XB
  75. Wilhemshafen, St Naz, Schluese causing RDF Loop texture issue
  76. LRT (Longer Repair Times) and GWX Late War Sensors compatibility?
  77. Escape button not working
  78. Having trouble with Widescreen mods
  79. New Player; a few questions (Mainly GWX and h.sie's Hardcode Fixes)
  80. German U-Boats Compilation
  81. New Turms to Type 7d Uboat
  82. Problems with Sh3 Commander 3.2
  83. Idea offer UBI made SH6 like SH3
  84. Hello!! A strange idea......
  85. Torpedo editor tool
  86. silent hunter 3 external noise
  87. SH3 pascal crew uniforms
  88. Any way to increase hydrophone sound of ships?
  89. New U-boat Guns V1.2
  90. sh3 mini tweaker link
  91. Technical question
  92. Little turm enblem request...
  93. GWX or NYGM?
  94. Silent 3ditor problem Win7
  95. looking for a mod for SH3
  96. problems with merchant fleet
  97. Mod Idea: Event Camera Related
  98. Notepad files for gwx3
  99. Sh3 Folder transform to a mod
  100. ACM Reloaded for OLC 'Gold' MkII Location?
  101. SH3 mode searching
  102. searching for a mod
  103. Depth charge shake mod
  104. NYGM Environment Mod
  105. (WIP) New Smoke and explosions
  106. Uboat Type VII carrying a Biber midget submarine
  107. in search of
  108. Correct Install order from scratch for NYGM
  109. Sound Volume
  110. having trouble with V16B1 patch kit!
  111. OLC Gold MkIIC - MKIID update?
  112. Sh3 commander questions
  113. GWX_crew cheers removed (german)
  114. Merchant Distress Flares
  115. ACM Reloaded for OLC 'Gold' MkII: TDC controls don't work
  116. Merchant Fleet Mod Sound Glitch
  117. Re-Asessing Real Navigation...
  118. TO ALL AND JIMBUNA
  119. Typhoon SSBN Mod?
  120. Which UI mod?
  121. Torpedoes not reloading in NYGM
  122. Graphics Mods: Skybox/Stars?
  123. Shortcut button for Conning Tower mod - Need a little advice!
  124. Attack from the Conning Tower mod 0.1b + corrected area links
  125. Levels within Order Groups (menu_1024_768.ini)
  126. A bunch of questions...
  127. What the hell is this on my boat? (NYGM)
  128. Super Mod Descriptions
  129. Ahnenerbe WideGui 1920 x 1080
  130. Question on Silent 3ditor (S3D)
  131. Looking for a couple of mods....
  132. Some question to OLC GUI (Gold) @ GWX3
  133. MaGui 3.4 Mod....
  134. Aces mod question....
  135. Help please.
  136. Yellow Halo on screen in all perspectives.
  137. Hydrophone needle stuck
  138. fuel level gauge ,where?
  139. Question about OLC GUI and ACM Reload
  140. allied ship models in SH3?
  141. Merchant Fleet Mod?
  142. Looking for a crew uniform mod
  143. Question about modding the hydrophones.
  144. GWX 16km Question....
  145. Questions about discretion
  146. Editing SH3 menu with SH5 built-in Menu Editor
  147. Main Menu Movie Question...
  148. Baza File (SH5) For SH3
  149. installing Grey wolves
  150. (TEC )Disabling water reflections....
  151. Help installing grey wolves stupid error msg
  152. how to read grey wolves manual
  153. List of Mods used by SubSim Members
  154. GWX 16K mod question
  155. Looking for mod
  156. [REL] NEW GWX-3 MISSION PACK
  157. A Few Mod Questions
  158. New Lorient -- permissions needed
  159. [REL] Kingfisher class coastal escort
  160. NYGM and USAM
  161. Is there any mod for depth charges ?
  162. Question About Wolfpack Mod
  163. Some gameplay problems
  164. MOD HELP/ADVICE NEEDED
  165. A more realistic night
  166. How to add light ?
  167. My old junk
  168. GWX2 FILES NOT AVAI;LABLE TO NEWBIES?
  169. Appeal to the whole community Subsim
  170. newbie mod question
  171. Captains White Hat mod
  172. 24-hour analog clock
  173. Hsie and 4gb patch
  174. Draw/Render Distance Problems
  175. mod compadibility question
  176. Where to start?
  177. Remapping Hydrophone input
  178. Best Widescreen Mod?
  179. possible bug???
  180. SH3... and Beyond...
  181. photoshop power ?
  182. What SH3 Commander can do
  183. Graphics issue
  184. SH3Patrol v. 4
  185. Radar Rotation Problem
  186. WW2 Sub and Ship technical info ?
  187. instant replay
  188. Can I sink a British ship on 9-1-1939?
  189. [REL] LCI(L)
  190. Clothing Mod
  191. playable ship need help
  192. Sh3 Speech Recognition with ModSoup?
  193. [REL] We don't need soulless dummies...
  194. [REL]Wolfpacks revive v0.9N
  195. Need help from animation experts
  196. Explanation for values for damage in the basic.cfg file pls ?
  197. wide screen mod compatible with flak monkeys interior and gwx 3.0
  198. Widescreen Support for SHIII GWX
  199. overwriting bearing on gwx contact color mod
  200. Beginning Modeler Needs Advice
  201. [REL] SH3 Dynamic Campaign v1.2
  202. Kriegsmarine Angriffsscheibe
  203. Scene.dat missing
  204. WAC 4.1 mod lists please ?
  205. GWX3 and SH3 V1.5
  206. Which program can I use to edit the basic.cfg file?
  207. Finding "_LSH3_V5.1__Kampagne_für_h.sie_16B1" I
  208. basic.cfg
  209. Enjoy mod hosting site while it lasts
  210. Type VII Skin Templates?
  211. Request for Assistance
  212. H.sie-Patch V16B1 ?
  213. You will not believe what I've found :) :)
  214. GWX 3 or LSH ??????
  215. IX Sub Interior Suggestion
  216. Long range fire
  217. T and S Class
  218. 100% Realism Help
  219. Help please, what is your opinion on this question that I have?
  220. Frikker Frakkin Hsei Patch !!!!!
  221. Turning pages in the recognition manual...
  222. h.sie and Campaign_SCR about wolpacks.
  223. Type 7A for SH3?
  224. TORPEDO SPOTTING
  225. [TEC] UZO camera, idea!
  226. Needing SH Validator, please
  227. [REL] Charts Addon 1.5 for Widescreen MaGui
  228. [REL] NEW LORIENT
  229. Haunting Atlantic Wind?
  230. Can only run a couple of mods or pc crashes :(
  231. Running SH3 in widescreen windowed mode?
  232. [TEC] Question about TC values.
  233. [REL] Le Fantasque class
  234. [WIP] No sub renown mod.
  235. [WIP] Where do you DL the most up to date JSGME?
  236. [REL] Submarine Tracking Room V1
  237. [TEC] The ships' behaviour at sea
  238. [TEC] Question re. hydrophone
  239. [WIP] [IDEA] authentic recognition manual
  240. [TEC] Returning Deck Gun Scope option in OLC
  241. [WIP] Real Navigation - maps with lighthouses
  242. [WIP] [REL] DR3 Slide Rule
  243. [REL] where to find executable
  244. [TEC] Testpilots new uboat guns 1.2
  245. [REL] Poor Man Enigma Mod
  246. [TEC] Camera Moding Question
  247. [TEC] Disabling automatic move to navmap when resuming course?
  248. [TEC] sh3 commander v3.2
  249. [REL] Leader-type destroyers
  250. [TEC] Icebreakers for Silent Hunter 3