View Full Version : SHIII Mods Workshop
- SH3 Help Please, Setting Starting Depth in Generated Multimissions
- The ''broken'' TDC Attack Method
- [REL] WB's VIIA
- I have to find something... :/
- [REL] Capt. Teach's Color Icons for SH3 GWX 3.0 Gold
- Please, need help !
- How to identify later non-Starforce CD's?
- sound alerts when event happens
- Question about real periscopes - Up and down mechanism
- [REL] WB's SH3 Commander mod
- Can someone give me a description of SHIII?
- Ports on the map editor
- Why SH3+GWX3 is the best U-boat sim ever made? To know us (mods and moders) better...
- Statemachine and cameras
- Fighters Shooting at me in AA training using GWX.
- [REL] Conus' SH3GWX Widescreen Mod
- [REL] Aces' Multimod compat fix mod v1.3 inc. Super Turms 4 public beta
- [REL] IIa Tuneup (beta)...
- [REL] WB's Play it your way mod
- OLC 'Gold' MkIIc looking very 'dim'
- Prepare to welcome three new shipmates
- External camera question
- Can't open warace 4.1 files
- Help with grey wolves 3.0 gold
- Schnellboote v.2 Beta test
- [REQ] Looking for grey contacts, tails and colored hydrophone contacts
- Screenshots and CTD
- [REL] Extras for Wilhelmshaven campaign v2.4c
- Possible to get 1920x1200?
- Better effects?
- Ship Names June 2010
- rwr discrepancy between RND and SCR.mis
- [Tech]
- [Tech]
- Need mod help.
- Seeking two mods for Ace's Combo fix
- [Tech]
- SH3 Weather
- [REL]: Randomised Searchlights
- which video card
- [REL] Merchant Fleet Mod for Silent Hunter 3
- GWX3.0 scene.dat.7z
- Giants on IX-type Boats in SH3
- Old uniforms
- Hello old friends!!!
- What's the best cloud mod?
- Mod idea: "Disable Auto Identify"
- Mod Idea: Pumhart von Steyr for Type IX Boats?
- Help. GWX 3 Deck gun & AA gun question
- Disarming a merchant ship
- Filter Night
- radio message problem
- Some advice from the GUI modder
- New countries and cities
- Blank map?
- Skin for turm 4
- [REL] Wooden Lifeboats + Crew in Water Mod
- [REL] Urfischs Complete ModProjects v1.7 - 56MB
- [REL]: Q-Ship-Mod for GWX3 - Reloaded
- [REL] Deeper Launch Depth _ Realistic Crush Depth
- Graf's Type VII skins link needed
- Maiks serious SH3-Mod archives
- 2 questions: smaller bubbles and d-day
- [ REQ] Change pencil X mark color ?
- Snorkel exhaust
- Mod idea/help needed
- Silent 3ditor question
- Nicer Typ IX C Boat
- [REQ] Silent Hunter 3 Rearm/Refit mod
- Diesel engine sounds while on bridge?
- GWX3 Installation Question
- help cant use installed radar or sonar upgrades
- [REL] JoneSoft Generic Mod Enabler (JSGME) v2.5 now available!
- [REQ] Help With Waterstreams
- [WIP] St. Nazaire sub pen numbering
- A great idea needs help
- CD inserted?
- Manual Switch to red light/day light?
- Supernatural DD sensor effectiveness
- /l switch
- SH3.Sdl
- How i can make my own Textures?
- [REL] Aces' St. Nazire Numbered Sub Pens v1.0.
- radio messages
- [REL] The TMT Mod (NYGM version)
- Noob alert !!!
- 3d engine failure - again
- UBI Recognition for modders
- Transparent crew
- Mutiny?
- Ship Names July 2010
- Codemasters Future games questionaire
- Easy install method for GWX3.0
- Can Someone Tell Me?
- Add new sub:Surcouf
- My Problem with NYGM
- ship names?
- U-boat types in SH3/GWX3/SH3 Comdr...
- Smoke on the Water...
- Periscope problem
- When Mods Attack
- NYGM version "3_New" (= "3.4")
- Confused? Help?
- Question about scopes views
- Anyone Remember this Mod?
- The Mod That Never was
- Signaling light
- Question about more Animations
- Excuse me please but is there any "heavysmoke" and "big fire"mods here??
- Help needed
- munitions in GWX3
- GWX3 Rafael DSK GUI (updated)
- [TEC] Insights into the crew system
- New Gui Mods are all great, but All are missing an important function for me
- Higher resolution
- [REL] Campaign layers with zigzagging units
- Lost my sub weapons!
- Manning aa gun like sh-4
- Good playable surface ships mod list
- Why French?
- Re-installed SH3. What Mods?
- [REL] Aces' St. Nazaire Numbered Sub Pens v2.0
- problem installing gwx 3.0 gold
- Removing sub from map
- Are there any download links for more German warships here?
- [TEC:] Hitpoints for Submarines in Zones.cfg and .zon files
- 3D snorkel in GWX
- Setting up QA type tests/scenarios
- Russian Kursk for SH3?
- [REL] Aces' St. Nazaire Sub Pens - GWX 3 Wilhemshafen,St Naz,Schlueses compatable
- Does anyone have a copy of the old LSH v2.3 en/de_menu.txt?
- Nasty Noises
- [REL] BLACK SEA. «30 Unterseebootflottille»
- [STOLEN] Sen Toku I-400 for SHIII
- Are there any links for Tomi's subs ?
- Add new 3D Harbor
- Missing bodies of water...
- if there was one thing you could do.....
- Ship Names August 2010
- [REL] Jojhann the fantom texture add-on for Aces' multi-mod fix release v1.3.
- event camera
- zoom in-out the navmap when paused....how?
- Link Broken
- IL 2 aircraft for SH III
- New to modding, how to use jsgme?
- All subs in one flotilla
- Any bikers around the harbours?
- Malfunctions, SH3CMDR and GWX 3.0
- Is there a mod to see watch crew on MultiPlayer?
- Rel. Something new for Minesweepers
- [REL] JoneSoft Generic Mod Enabler (JSGME) v2.6 now available!
- The U-Boat and Kleinst U-Boat Project
- Playable ship
- Aces' St. Nazaire Numbered Sub Pens v3. Beta Testers Wanted
- REL: New Supermarine Walrus sighted
- HELP regarding playable ships
- Rel: Destroyers&Corvette sound Mod.
- Rel: New Sound files to Downloads section!
- Olc gold advice please
- Flag on my U- boat?
- help please playable ships how do you make them
- Looking For "Alarm" Mod For SH3
- @ Tomi and everyone who may know
- ands another one I'm looking for:
- [TEC] Antilag d3d file better FPS!
- [REL] Fighter plane "Fairy Fulmar" for SH3
- Get a Game!
- The end of the road!
- Living Silent Hunter III - Release V5.1 - Vorinformationen
- Sub Skins Lost in time.....
- Contacts and map marks gone!
- Skinning tutorial?
- [ REL] Aces' Super Pens v3 for Wilhelmshafen,St Naz. Schleuse and xtra ships v5.rar
- Looking for mod
- What mods ??
- [Rel] Badgers Xtra Crew Quarters Mod
- TTP's OLC 'Gold' MkII Mapfix mod
- pimping the Warship Mod`s damage screen
- [REQ] idea for a mod
- help no ship wake
- SH3 Commander
- [WIP] Super Turms v5 and Super Pens v4 News
- SH3 Windows7
- Hydrophone 'on' light
- BE AWARE
- Multi SH3 Installs Help please.
- why never a PTO For SH3 ?
- Question regarding ship names in SH3
- Help me . I don't hear any sound in SHIII GWX3.0
- Very very very serious problems . HELP!!!!
- Changing detonation distance for starshell
- I innstalled sh3 but.... Help
- Deck Gun Sound Mod
- New here~Anyone would like to offer a help please??
- No continuous ship spotted for stock?
- Getting rid of fog in the conning tower
- Radio Messages
- Above Water Transparencies
- Problem with playing with OLC 127
- Best Water for SH3
- OpenHatch V3.09 Mod problem
- Realism- and gameplay-related hardcode fixes for SH3.EXE
- Help needed about"bouncing ships"
- Aces' Super Pens v4 - Two Versions GWX3 and WAC4.1
- playable destroyer for SH3 ?
- Resolution
- [REL] Aces' Super Pens v4 for LSH III v5
- How to write '=' via *_menu.txt?
- CTD with aces Mods ?
- Trouble again , and again , and a again (win7x64bit)
- No night campaign starts is there a mod please.?
- [REL] Aces' Super Pens v4 WAC Version Hotfix
- [WIP] Sneak Peek, Super Turms v4 for LSH III v5.
- Moding projects news
- Need a hand
- Kegetys d3d9 settings
- Editing the signature
- What I do wrong ?
- More UBoats
- Kilometers versus Nautical Miles Etc
- CPU overheating
- Can I make U-boats run at 45 knots submerged?
- Phoenix 1975 icon request?
- Questions about 4 gb patch
- [Rel] -63MB in Sound.
- GWX3 for multiplayer: the game is finished and the ship is not sunk
- SH3 (and I) patiently awaits...
- French Warships...
- A Challenge
- Salute
- Caps for crew!
- U-boat selection
- My first step toward modeling
- Converting SH4 to SH3...
- Once again the high resolution stuff
- SH3 with 1920 x 1080 resolution - how to?
- Extended Freecam and MaGUI?
- Searching the best sky for SH3
- [REL] Aces' Super Turms v4 LSH Version
- Question on naval flags on allied ships
- Best map tools in SH3 ever (for use in SH5)?
- Environment from WAC in GWX
- U_BOOTTYPIIA first teaser [WIP]
- U-BOOTTYPIIA_HAHD Flak 2cm C/30 [WIP]
- [REQ] Kiel Kanal
- [REL] EAX Sound Simulation SH3
- Adding tools to Nav Map - some help please!
- SH4 radio to SH3?
- [REQ] TypIIA CT interior pic
- Guy's I realy need your help Please
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.