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  1. SH3 Help Please, Setting Starting Depth in Generated Multimissions
  2. The ''broken'' TDC Attack Method
  3. [REL] WB's VIIA
  4. I have to find something... :/
  5. [REL] Capt. Teach's Color Icons for SH3 GWX 3.0 Gold
  6. Please, need help !
  7. How to identify later non-Starforce CD's?
  8. sound alerts when event happens
  9. Question about real periscopes - Up and down mechanism
  10. [REL] WB's SH3 Commander mod
  11. Can someone give me a description of SHIII?
  12. Ports on the map editor
  13. Why SH3+GWX3 is the best U-boat sim ever made? To know us (mods and moders) better...
  14. Statemachine and cameras
  15. Fighters Shooting at me in AA training using GWX.
  16. [REL] Conus' SH3GWX Widescreen Mod
  17. [REL] Aces' Multimod compat fix mod v1.3 inc. Super Turms 4 public beta
  18. [REL] IIa Tuneup (beta)...
  19. [REL] WB's Play it your way mod
  20. OLC 'Gold' MkIIc looking very 'dim'
  21. Prepare to welcome three new shipmates
  22. External camera question
  23. Can't open warace 4.1 files
  24. Help with grey wolves 3.0 gold
  25. Schnellboote v.2 Beta test
  26. [REQ] Looking for grey contacts, tails and colored hydrophone contacts
  27. Screenshots and CTD
  28. [REL] Extras for Wilhelmshaven campaign v2.4c
  29. Possible to get 1920x1200?
  30. Better effects?
  31. Ship Names June 2010
  32. rwr discrepancy between RND and SCR.mis
  33. [Tech]
  34. [Tech]
  35. Need mod help.
  36. Seeking two mods for Ace's Combo fix
  37. [Tech]
  38. SH3 Weather
  39. [REL]: Randomised Searchlights
  40. which video card
  41. [REL] Merchant Fleet Mod for Silent Hunter 3
  42. GWX3.0 scene.dat.7z
  43. Giants on IX-type Boats in SH3
  44. Old uniforms
  45. Hello old friends!!!
  46. What's the best cloud mod?
  47. Mod idea: "Disable Auto Identify"
  48. Mod Idea: Pumhart von Steyr for Type IX Boats?
  49. Help. GWX 3 Deck gun & AA gun question
  50. Disarming a merchant ship
  51. Filter Night
  52. radio message problem
  53. Some advice from the GUI modder
  54. New countries and cities
  55. Blank map?
  56. Skin for turm 4
  57. [REL] Wooden Lifeboats + Crew in Water Mod
  58. [REL] Urfischs Complete ModProjects v1.7 - 56MB
  59. [REL]: Q-Ship-Mod for GWX3 - Reloaded
  60. [REL] Deeper Launch Depth _ Realistic Crush Depth
  61. Graf's Type VII skins link needed
  62. Maiks serious SH3-Mod archives
  63. 2 questions: smaller bubbles and d-day
  64. [ REQ] Change pencil X mark color ?
  65. Snorkel exhaust
  66. Mod idea/help needed
  67. Silent 3ditor question
  68. Nicer Typ IX C Boat
  69. [REQ] Silent Hunter 3 Rearm/Refit mod
  70. Diesel engine sounds while on bridge?
  71. GWX3 Installation Question
  72. help cant use installed radar or sonar upgrades
  73. [REL] JoneSoft Generic Mod Enabler (JSGME) v2.5 now available!
  74. [REQ] Help With Waterstreams
  75. [WIP] St. Nazaire sub pen numbering
  76. A great idea needs help
  77. CD inserted?
  78. Manual Switch to red light/day light?
  79. Supernatural DD sensor effectiveness
  80. /l switch
  81. SH3.Sdl
  82. How i can make my own Textures?
  83. [REL] Aces' St. Nazire Numbered Sub Pens v1.0.
  84. radio messages
  85. [REL] The TMT Mod (NYGM version)
  86. Noob alert !!!
  87. 3d engine failure - again
  88. UBI Recognition for modders
  89. Transparent crew
  90. Mutiny?
  91. Ship Names July 2010
  92. Codemasters Future games questionaire
  93. Easy install method for GWX3.0
  94. Can Someone Tell Me?
  95. Add new sub:Surcouf
  96. My Problem with NYGM
  97. ship names?
  98. U-boat types in SH3/GWX3/SH3 Comdr...
  99. Smoke on the Water...
  100. Periscope problem
  101. When Mods Attack
  102. NYGM version "3_New" (= "3.4")
  103. Confused? Help?
  104. Question about scopes views
  105. Anyone Remember this Mod?
  106. The Mod That Never was
  107. Signaling light
  108. Question about more Animations
  109. Excuse me please but is there any "heavysmoke" and "big fire"mods here??
  110. Help needed
  111. munitions in GWX3
  112. GWX3 Rafael DSK GUI (updated)
  113. [TEC] Insights into the crew system
  114. New Gui Mods are all great, but All are missing an important function for me
  115. Higher resolution
  116. [REL] Campaign layers with zigzagging units
  117. Lost my sub weapons!
  118. Manning aa gun like sh-4
  119. Good playable surface ships mod list
  120. Why French?
  121. Re-installed SH3. What Mods?
  122. [REL] Aces' St. Nazaire Numbered Sub Pens v2.0
  123. problem installing gwx 3.0 gold
  124. Removing sub from map
  125. Are there any download links for more German warships here?
  126. [TEC:] Hitpoints for Submarines in Zones.cfg and .zon files
  127. 3D snorkel in GWX
  128. Setting up QA type tests/scenarios
  129. Russian Kursk for SH3?
  130. [REL] Aces' St. Nazaire Sub Pens - GWX 3 Wilhemshafen,St Naz,Schlueses compatable
  131. Does anyone have a copy of the old LSH v2.3 en/de_menu.txt?
  132. Nasty Noises
  133. [REL] BLACK SEA. «30 Unterseebootflottille»
  134. [STOLEN] Sen Toku I-400 for SHIII
  135. Are there any links for Tomi's subs ?
  136. Add new 3D Harbor
  137. Missing bodies of water...
  138. if there was one thing you could do.....
  139. Ship Names August 2010
  140. [REL] Jojhann the fantom texture add-on for Aces' multi-mod fix release v1.3.
  141. event camera
  142. zoom in-out the navmap when paused....how?
  143. Link Broken
  144. IL 2 aircraft for SH III
  145. New to modding, how to use jsgme?
  146. All subs in one flotilla
  147. Any bikers around the harbours?
  148. Malfunctions, SH3CMDR and GWX 3.0
  149. Is there a mod to see watch crew on MultiPlayer?
  150. Rel. Something new for Minesweepers
  151. [REL] JoneSoft Generic Mod Enabler (JSGME) v2.6 now available!
  152. The U-Boat and Kleinst U-Boat Project
  153. Playable ship
  154. Aces' St. Nazaire Numbered Sub Pens v3. Beta Testers Wanted
  155. REL: New Supermarine Walrus sighted
  156. HELP regarding playable ships
  157. Rel: Destroyers&Corvette sound Mod.
  158. Rel: New Sound files to Downloads section!
  159. Olc gold advice please
  160. Flag on my U- boat?
  161. help please playable ships how do you make them
  162. Looking For "Alarm" Mod For SH3
  163. @ Tomi and everyone who may know
  164. ands another one I'm looking for:
  165. [TEC] Antilag d3d file better FPS!
  166. [REL] Fighter plane "Fairy Fulmar" for SH3
  167. Get a Game!
  168. The end of the road!
  169. Living Silent Hunter III - Release V5.1 - Vorinformationen
  170. Sub Skins Lost in time.....
  171. Contacts and map marks gone!
  172. Skinning tutorial?
  173. [ REL] Aces' Super Pens v3 for Wilhelmshafen,St Naz. Schleuse and xtra ships v5.rar
  174. Looking for mod
  175. What mods ??
  176. [Rel] Badgers Xtra Crew Quarters Mod
  177. TTP's OLC 'Gold' MkII Mapfix mod
  178. pimping the Warship Mod`s damage screen
  179. [REQ] idea for a mod
  180. help no ship wake
  181. SH3 Commander
  182. [WIP] Super Turms v5 and Super Pens v4 News
  183. SH3 Windows7
  184. Hydrophone 'on' light
  185. BE AWARE
  186. Multi SH3 Installs Help please.
  187. why never a PTO For SH3 ?
  188. Question regarding ship names in SH3
  189. Help me . I don't hear any sound in SHIII GWX3.0
  190. Very very very serious problems . HELP!!!!
  191. Changing detonation distance for starshell
  192. I innstalled sh3 but.... Help
  193. Deck Gun Sound Mod
  194. New here~Anyone would like to offer a help please??
  195. No continuous ship spotted for stock?
  196. Getting rid of fog in the conning tower
  197. Radio Messages
  198. Above Water Transparencies
  199. Problem with playing with OLC 127
  200. Best Water for SH3
  201. OpenHatch V3.09 Mod problem
  202. Realism- and gameplay-related hardcode fixes for SH3.EXE
  203. Help needed about"bouncing ships"
  204. Aces' Super Pens v4 - Two Versions GWX3 and WAC4.1
  205. playable destroyer for SH3 ?
  206. Resolution
  207. [REL] Aces' Super Pens v4 for LSH III v5
  208. How to write '=' via *_menu.txt?
  209. CTD with aces Mods ?
  210. Trouble again , and again , and a again (win7x64bit)
  211. No night campaign starts is there a mod please.?
  212. [REL] Aces' Super Pens v4 WAC Version Hotfix
  213. [WIP] Sneak Peek, Super Turms v4 for LSH III v5.
  214. Moding projects news
  215. Need a hand
  216. Kegetys d3d9 settings
  217. Editing the signature
  218. What I do wrong ?
  219. More UBoats
  220. Kilometers versus Nautical Miles Etc
  221. CPU overheating
  222. Can I make U-boats run at 45 knots submerged?
  223. Phoenix 1975 icon request?
  224. Questions about 4 gb patch
  225. [Rel] -63MB in Sound.
  226. GWX3 for multiplayer: the game is finished and the ship is not sunk
  227. SH3 (and I) patiently awaits...
  228. French Warships...
  229. A Challenge
  230. Salute
  231. Caps for crew!
  232. U-boat selection
  233. My first step toward modeling
  234. Converting SH4 to SH3...
  235. Once again the high resolution stuff
  236. SH3 with 1920 x 1080 resolution - how to?
  237. Extended Freecam and MaGUI?
  238. Searching the best sky for SH3
  239. [REL] Aces' Super Turms v4 LSH Version
  240. Question on naval flags on allied ships
  241. Best map tools in SH3 ever (for use in SH5)?
  242. Environment from WAC in GWX
  243. U_BOOTTYPIIA first teaser [WIP]
  244. U-BOOTTYPIIA_HAHD Flak 2cm C/30 [WIP]
  245. [REQ] Kiel Kanal
  246. [REL] EAX Sound Simulation SH3
  247. Adding tools to Nav Map - some help please!
  248. SH4 radio to SH3?
  249. [REQ] TypIIA CT interior pic
  250. Guy's I realy need your help Please