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  1. [TEC] Tutorial to add an emblem on Wise's turms
  2. [TEC] CTD When recieving Bdu message.
  3. Which Mods adds additional ports?
  4. Playable subs
  5. Smoke mods.
  6. Uboat internal lighting switch
  7. Uboat internal lighting switch
  8. Planes not spawning in high TC
  9. TBT leaving WAC 5.0
  10. _GUCwise_emblem_fix
  11. [TEC] Torpedoes for playable warships
  12. [WIP] BREST rebuilding
  13. New bug? with GWX
  14. SHIII/GWX and res fix or widescreen gui problem
  15. [TEC] Menu.ini/help
  16. [REL] Queen of Bermuda v1.01 (Ocean Liner \ AMC \ Troop Transport)
  17. kormoran
  18. [TEC] RADAR FIX
  19. Any subsimmers in the NOLA area
  20. [REL] German Voices Speed Dial Fix 1.0
  21. [REL] Radar Fix for Sh3
  22. Red/Blue colored disks
  23. ARB WideGui 1920x1080
  24. [TEC] Steam
  25. Question for dev experts--early war stadimeter
  26. Weather in Silent Hunter III
  27. JSGME language packs.
  28. s3d issue
  29. Missing sub emblems and Commander?
  30. GWX CTD
  31. [REL] New Unit: british D class light cruiser
  32. Mod for removing the station title text?
  33. [REL] Darojax Officer Icons 1.0
  34. [REL] Darojax Officer Icons 1.0
  35. [TEC] How to change spawn point?
  36. Odd issue adding mods to GWX
  37. Periscope detection
  38. Bug with camera view
  39. [REL] Bigger Ruler Protractor
  40. Modding Torp Damage
  41. Help needed!
  42. I love the hidden things
  43. Spheres and boxes
  44. Silent hunter 3 GWX trouble
  45. Blotchy Looking Smoke Problem?
  46. Damaged convoys
  47. Horns of a dilemma
  48. [WIP] Building an oil refinery
  49. Nomograph replacement
  50. [TEC] S3D help - ship propulsion
  51. [REL] "New" old unit: Queen Mary ocean liner \ troop transport (Reworked 2017 edition)
  52. Several questions about GWX gold
  53. 1920 x 1080 resolution problem
  54. looking for the manual of BearingRateComputer
  55. [TEC] Emblem facing
  56. Periscope Zoom Mod
  57. Can't get 4GB Patch to work.
  58. New Computer coming
  59. [REL] War Ace Campaign (WAC) 5.0 2017
  60. Wake appearance
  61. [TEC] Shortcut key to Fuel, Bat., CO2... dials?
  62. [tec] cloning and dat files
  63. No crew bar
  64. Migration from GWX 2.1 to GWX 3.0 or to SH3_2015
  65. sh3 commander crew realistic modding question
  66. Spiess TMA (aka Four Bearings)
  67. [WIP] new Dido
  68. Question for the naval design experts
  69. [TEC] unit limitation in sea folder
  70. [REL] Manos Bearing Computer v1.0 - Manos Peilung Rechner v1.0
  71. [REL] 24 hour clock and chronometer
  72. GB's Camera Mod
  73. Visual sensors and sun position
  74. GWX and the Ducimus GWX-addon
  75. New ofaces icons
  76. [TEC] Torpedo Firing Solution (how germans did it during wwII)
  77. Clear nights
  78. [TEC] Set course / depth via keyboard
  79. Airgroups and cvs
  80. Surface ship mods?
  81. Glitch or just really good stealth
  82. DEFP.7z Pack
  83. Changing sides, play as british.
  84. MFM not working
  85. Realism LSH2015-CCOM 11.1
  86. [TEC] [REQ]Help request with WIP unit's .sim file
  87. [REL] New Camera FOV & DC Shake
  88. [WIP] Surface_Mod
  89. GWX Black sea operations
  90. [TEC] SH3 Commander
  91. Is GWX 3 the same as GWX Gold?
  92. WAC 5.01 & Widescreen GUI: How to fix...
  93. How i get more renown?
  94. Veteran of SH5, but new to SHIII
  95. Hmmm. Atlantic Warfare.
  96. [REL] Dido Class cruisers
  97. Looking for V6 of GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships
  98. [REL] Torpedo Alarm Mod
  99. Help/Suggestions/Advice regarding merging menu commands for multiple mods
  100. My New own Submarine
  101. Multicopy / SFSF / S3F
  102. Turms your way help
  103. Is it possible to make the nav map render at full screen ?
  104. Uploading a file
  105. [TEC] Curious Flashing !!
  106. envsim.act; how toedit
  107. No waterstreams out of TC.
  108. Advice/suggestions requested re. adjusting ship wakes
  109. h.sie woes
  110. Need help
  111. Can "return to course" be fixed to stop returning to map?
  112. MaGui F fix question
  113. [REL] Depth Charge noise mod
  114. [TEC] Mission editor issue
  115. Das Boot destroyer engine sound when underwater
  116. I'm Coming Home to SH3 - Some Help and advice?
  117. Wolfpack mod (h.sie patch) question
  118. French Language Radio Messages! (GWX 3.0)
  119. Air supply in H.sie mod – New Options Selector 1.6C
  120. GWX 3.0 is Working Fine!!!
  121. GWX 3.0 Radio Reports of Convoys
  122. GWX Easter Eggs
  123. Hydrphone needle speed
  124. Aces Super Turms and Type IXC issue
  125. Hardcode question
  126. Problem identified in GWX 3 Wilhemshafen,St Naz,Schluese v7 - Can we fix it?
  127. CCOM 12.0
  128. .cfg file question
  129. Possible explanation for CTD when loading a previously saved game
  130. Opening a .act file.
  131. Looking for a Sound Mod (Submarine Propellers 2)
  132. Master list of codes?
  133. [REL] "Gradisca-based" hospital ship V2.0 - With lights and effects
  134. AI U boats mod?
  135. aircraft loadout help
  136. [REL] Improved and fixed Queen of Bermuda
  137. Is there a way to increase the light intensity of the observation periscope?
  138. Crash to desktop Ahnenerbe WideGui + GWX
  139. Installing/activating OLC's GUI mod
  140. Darker Nights settings
  141. Help getting OLC Gold mod working
  142. Where is In SH3 (GWX3) files with patrol objectives?
  143. [REL] RMS Queen Mary ocean liner \ troop transport - V3.0 - 2018
  144. Need help for translation of periscope infos
  145. [REL] NorOps (well, sort of)
  146. Mediafire All Silent hunter Mods Links
  147. The Silent Hunter YouTuber Epiic Soniickzz
  148. [REL] IMPERIAL JAPANESE NAVY: KATORI-CLASS LIGHT CRUISER
  149. [REL] SWEDISH ROYAL NAVY: SEAPLANE CRUISER HSwMS GOTLAND
  150. LSH Edit Concig Files
  151. crash at career startup
  152. silent 3ditor
  153. What happened to Command & Combat Audioevent Vol. 2.0?
  154. Integrated Orders and Thomsen's?
  155. OLC 'Gold' MkIId Update
  156. LSH3 modded game seems unstable
  157. [REL] Full Screen Map by Tycho for LSH3-2015
  158. New to SHIII: Which mega mod to choose?
  159. Mod to silence sonar operator
  160. Merged campaign question GWX
  161. RAOFB
  162. radar sticks sideways thru turm
  163. SH3 Commander (3.2): Can you start career at exact date?
  164. favorite mods for sh3 ?
  165. draft and displacement correction mod -- WAC 5.1/5.1 (beta release)
  166. New Gui ?
  167. Where are the models?
  168. Recognition Manual structure/setup
  169. GWX crash to desktop - unable to play!
  170. Help requested figuring out what's up with displacement issues
  171. Is there a ship modeling tutorial for SH III?
  172. Where to get CCOM?
  173. For Coen58
  174. loading a saved game loses optional settings
  175. Faster free camera
  176. [TEC] Help with WIP unit visual damage (?)
  177. [TEC] No IWO speech
  178. SH3 - Intro
  179. SHIII with GWX crashing when starting patrol
  180. H.sie Patch V16B1 problem
  181. UMarks for SH3 and 5
  182. problems with GWX loading
  183. TVII torpedo mod?
  184. [REL] Italian "Zara class" heavy cruisers
  185. OLC Gold MKIIc Probles with zoom
  186. WAC5
  187. [TEC] Tampion
  188. The Golden Question....which mod?
  189. [REL] Functional Draggable Chronometer
  190. Help find where the game silent hunter 3
  191. Ahenenerbe WS and Tycho's SH3 Patch
  192. GWX vs LSH vs WAC vs NYGM
  193. Searching for the ideal campaign
  194. [REL] Kiel canal locks for NYGM
  195. Consolidated List of Mods and What Each Dors?
  196. [REL] NYGM XXI fumo391 snorkel Radar warning
  197. [TEC] Terrain editing
  198. New sub flag problem,help please
  199. [TEC] Question
  200. Can't select starshells
  201. Why are these turms so small???
  202. [WIP] Mush Martin's UberBoot 3.0 Final
  203. Help Getting my Stealth Meter Back
  204. Texture coming from nowhere???? Please explain!
  205. [REL] SH-5 Water for SH-3 20 Km Atlantic V695
  206. Sell me on an optics/GUI Mod
  207. missing UZO in WAC
  208. GWX Help
  209. Optimized ARB-Ahnenerbe WideGui 1920x1080 for WAC5
  210. WAC 5.0 Finally Loaded, Still have a problem
  211. GWX3
  212. [REL] New Unit: Big old style 3 funnels ocean liner
  213. LSH3
  214. Texture Question
  215. Shall we talk about file sizes in mods?
  216. [REL] SH3rryPick
  217. Black Sea Radio-Messages log
  218. Submarine water dynamics
  219. XXI type modding
  220. [WIP] U-boat Surface Riding Tweak
  221. [REL] LEA - a client for a tablet to realise a graphical Keyboard
  222. Switch auto/manual targetting
  223. Submarine mods
  224. Your Super Mod
  225. [TEC] Want SH3 to run better?
  226. Torpedo label mod
  227. Das Boot sound mod
  228. Camera question
  229. What can be this graphical problem?
  230. how to add a ship to SH3?
  231. Must-Have Mods
  232. [WIP] [Deck Gun] Sound mod not working or crashing game?
  233. coldDynamic's Deck Gun Sounds (Now Ready for Download)
  234. Message for the great creators of the GWX mod. SCHO ?
  235. [REL] New Unit: Battleships Cesare\Cavour and Duilio\Doria
  236. [TEC] About Sound
  237. Greetings commanders, help with SH-III campaign
  238. Sergbuto's mod ?
  239. LSH 2015 Resolution Question
  240. Tool for Missing files when importing ship?
  241. SH3 watch crew gloves
  242. Assisted Plotting Mod, use in 2019
  243. A returning Submariner
  244. SH3Gen v0.8
  245. WideGui 1920x1080 fix for GWX Gold?
  246. Crew Mod for Full interior LSH III??
  247. Comprehensive tutorials on all the wheels
  248. DC stock simulated or not
  249. [REL] Torpedo trail and wake fix for WAC 5.2
  250. LSH 3 2015 Karriere stürzt immer ab