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  1. Fubar latest skins
  2. GWX Compatibility
  3. How to edit a file..
  4. U-253 and HELLGRAU 50 U-boat skins
  5. Type XXI Radar Mast out of Place!!!
  6. How do you deal with air attacks?
  7. GUI/remove swastikas and dress uniforms mod for GWX...!
  8. Requested Emblems for U-657 & U-93 + Numbers for Typ II Boats
  9. GWX goodies
  10. GWX integrated orders
  11. **Mod Release** Depth Charge Shake v1.0
  12. Modding GWX files, which one?
  13. GWX and no exploding bodies
  14. GWX Hydrophone Station Volume
  15. Open Letter to BBW
  16. Where are all the warships?
  17. anti-sonar coating in GWX...does it make a difference?
  18. "Fantasy Emblem Mod" by Evil Jester '76 released!!
  19. <<<< Help Needed Pls. !!! >>>>
  20. NYGM map mod
  21. SKin: What a Uboat should look like! (Possible pic heavy!!)
  22. dynamic shadows
  23. A new twist on torpedo reload problem
  24. Squid Launcher query
  25. Mod idea destoyed buildings in port
  26. Real eye Candy ??
  27. Realistic crew transfer in SH3 CMDR isn't working
  28. GW type XXI Hydrophone destroyed FIX
  29. GWX: No deck gun ammo?
  30. Binoculars Mod
  31. GWX enemy AI
  32. Different Binoculars Question.....
  33. GWX Sub out of water
  34. New Skin: Well used IXD (WIP, dial-up warning)
  35. Milk Cow in ED Grid
  36. GWX Sky....is it availble seperately
  37. GWX - Silent running in Type XXI
  38. GWX and Convoy scripting
  39. modelling question
  40. Operation Scare Safe-Keeper to Death With Task Force of 22 Warships
  41. Good download site for GWX?
  42. Adjusting/Editing sound files
  43. MissionBuilderFastLoading mod Release
  44. Error messages
  45. Flak Reload times
  46. Low Light Periscope View - and slide-out mods
  47. Naval Academy and Renown
  48. IX-D2
  49. Attention Modders
  50. Possible workaround for pos. buoyancy effect?
  51. Possible minor GWX Bug: Convoy with TF symbol
  52. Harbour defences
  53. GWX: I think you should probably move the S-class to the over to the US side!
  54. Convoy Staging Grounds?
  55. Question...
  56. Why not?
  57. Hardcore Navigation with GWX
  58. Bernard has now a second U-Boat
  59. where do I get the wolf pack mod that is a part of GWX
  60. pack3d
  61. Not getting credit for a kill
  62. Museum Crashes
  63. 10x UZO and scope for GWX
  64. Green and Yellow Triangle
  65. Clear water
  66. AI_Sensor.dat Question
  67. Venatore's Drive Through
  68. [MOD RELEASE] The Monsoon IXD2 Skin
  69. HMS Repulse - RELEASE
  70. Gerome has released HMS Norfolk
  71. K-gun sound the same as deck gun firing
  72. Poster Editing
  73. Change Type XXI Skin on GWX??? Help!!!
  74. GWX: Fatal Error when ships firing deck gun.
  75. [Request[ Searching for a small (realistic) Moon
  76. Radar in GWX
  77. Question for the pros!
  78. GWX type II u-boat torpedo count
  79. Small Problem with GWX or SH3C - Supply Ships and Assigning Patrol Grids
  80. We're on the Way to FU
  81. messed up my dials.
  82. Looking for Dials
  83. horizon bug in GWX
  84. Need some feedback about some mods.
  85. GWX Teamspeak Channel open for MP
  86. Has anybody got torpedo 5&6 +aft 3 & 4 working??
  87. Nav mod - Your thoughts on almanacs
  88. GWX Crash to Desktop problem?
  89. Please, need help with SHIII error message
  90. Where was the sharp crew in Black w barracks caps for DL I lost it.?
  91. Original UBoat Skins for GWX?
  92. The Deck gun vanishes.....
  93. Hi Res Ocean Texture Request
  94. Where's the 3D waves download
  95. How do I turn on the Slidedials for Dials1 & Dials2 tga
  96. achtung
  97. Dark Nights
  98. REL- Unofficial fix for GWX's lack of Aircraft
  99. [MOD RELEASE] Original UBoat Skins for GWX
  100. Leigh Lights in Lighthouses ?
  101. Manual Navagation
  102. New "Unit": Debris / Flotsam for download
  103. new paintjob «|heaven|»
  104. Can this be done
  105. "Cleaned" Big Dials - Download Available
  106. S-class
  107. Autoreloading: can this be permanently disabled?
  108. Vikingers Damage textures Dl Link
  109. i need u guys to give me the right answer
  110. Can somebody provide me with a link to the Hat Emblems?
  111. Disabled GPS/Waypoint tool on navmap
  112. Gwx and anouther CTD
  113. **Mod Release** Role-Play Rescue
  114. Precision Periscope mod - doesn't work!
  115. REL - My Great big Tweak Pack for GWX. - Final version
  116. No more news from SH3
  117. 3-D Glass and No Glass Big Dials - Download Available!
  118. Cloning of ships
  119. Any further great mods for GWX
  120. Sober's 3DWaves where to download???
  121. any good camofladge skins for GWX
  122. [Release]-IXD2 Camo & Weathered
  123. JSGME warning of altered file
  124. Hydrophone ambient sounds question
  125. My nav officer is psychic!
  126. Modeling Question
  127. Sensors and AI Perception in SH3 and GWX
  128. building the US NAVY GATO-CLASS submarine
  129. Cam files
  130. **WIP** Longer U-boat Wakes mod
  131. Where are the Yanks? (GWX)
  132. Font colour question ?
  133. Mod Request - Built in custom skin changer
  134. colored repair wrench
  135. How do I change color of the mapcontacts?
  136. Updated version: Seafloor SF V3 Final. +cargocrater V1.
  137. i think i have a problem
  138. Question regarding orders3.tga file
  139. Career wouldn't load...
  140. My random Splashscreen generator
  141. Changing Conning tower postion
  142. whats a spy sat??
  143. NYGM 2.3 Compatible Mods
  144. Changing some things in Files
  145. Odd problem with nonrandom random pinups
  146. So far 19 of you have MBFL mod any problems or comments??
  147. AC3D software question
  148. GWX radar ranges?
  149. Can't Unzip the Dec 23rd Corrections
  150. I have frames to spare
  151. Torpedo jam/malfunction in the tube?
  152. Mod request: Especially for sergbuto
  153. weather mod for SH3
  154. just installed gwx -cant find JSGME
  155. Does This Have Anything To Do With The Blind W.O. ???
  156. GWX & H.M.S Norfolk
  157. How much can the SH3 engine take?
  158. SH3 Commander Question - Commissioning Officers
  159. Wolfies Tweek Pak
  160. Serg, or any of the GWX ship devs.
  161. Editing Text in the Crew Management window?
  162. NYGM Mod install problem
  163. **Mod Release** Longer Torpedo Wakes v1.0
  164. Radiogoniometer's antenna in SHIII
  165. Problem with TDC mod - please help!
  166. UPDATE: 6AnzeigenSimFeeling for XXI
  167. Problem with Integrated Orders and other mods
  168. Problem with Integrated Orders and other mods
  169. Nav and Map Mods?
  170. Order Icons resize problem.
  171. GWX Dec. 23 corrections: download issue
  172. Vote for the Subsim Skipper of the Month
  173. HELP...I"m stranded and no longer able to play SH III
  174. GWX- How to change transparent station and order buttons to dark backgrounds again.
  175. Help with Rank.
  176. Where Can I Find This????
  177. Need some help/advice whit minitweaker.
  178. My skin U-boot VIIb- only
  179. installing sh3 commander
  180. Moon Problem
  181. Mod Request For GWX Periscope/UZO
  182. What program to print tables in a circle - Dial?
  183. How do you change a alied AI configuration and effectivity.
  184. Navigation Map background texture?
  185. How do you change the "E?"
  186. Submarine Sitting on the bottom
  187. Nomograph mod file location
  188. Torpedo's in GWX
  189. mods for silent hunter 3 or 4
  190. **MOD RELEASE**JIRM'S GWX+SH3 Commander Up to date Recognition Manual Textures
  191. GWX: No tonnege?
  192. Neutral Bouyancy Mod for GWX
  193. GWX + Starforce
  194. external camera
  195. *Release* Damage Texture DT V2
  196. Looking for a Periscope/UZO Mod with Integrated TDC
  197. Changing dates for weapons?
  198. GWX & NYGM sub physics combined, some intresting results
  199. En_menu.txt question
  200. Self Modding
  201. Bordinstrumente1.0
  202. Repair team doesn't repair??? GWX MOd
  203. A Crash in gwx
  204. GWX Upgrade Tools&Dials V0.1 and V0.2
  205. Combining the best of both worlds - a few words
  206. What's the rain-drop texture?
  207. Bug [?] in GWX [?]
  208. radar mast, sonar and main pump destroyed
  209. Help with modifying aircraft please.
  210. Possible mod--- Enigma machine simulator.
  211. Placing objects in a harbour/on water
  212. Where do i find the Conning tower OBj files
  213. GWX How many depth charges
  214. Fatigue model in SH3 Cmdr
  215. Quick mod question on any conflicts with GW mod
  216. Kiel Kanal Ingress route solution for manual mavigation provided.
  217. NYGM 2.0 Manual - huh?
  218. **Mod Release** Longer Wakes
  219. HEY! Annyone interested in simply copy files of MERCHANT VARIETY PACK Mod?
  220. hunter/pray state?
  221. Observation periscope fix???
  222. SH 3 with Sea Wolves exp. problems
  223. GWX Renown Question that bugs me a bit.
  224. Dynamic Renown or not question to GWX members
  225. No aircraft to shoot down
  226. *Currently in work* Overhaul of radiomessage.
  227. Order of radio messages
  228. Mod Request: Mobile Harbour Parts
  229. Installing Gerome's Luetzow cruiser in GWX Safe ?
  230. question about hydrophone max distance and ship detection
  231. @NV Drifter question to expand/modify the Role-Play Rescue mod idea.
  232. newbie problems
  233. Depth charge shake mod question
  234. GWX AI sub mod ideer
  235. Neg renown still shows up positive at end of career ?
  236. 2 more Pinups for the radio room for your enjoyment
  237. Update to JSGME coming soon...seeking suggestions
  238. GWX annoying things
  239. GWX Official Update Delayed.
  240. GWX Sliding Console upgrade Released.
  241. Moon phase problem in GWX?
  242. Dowleys Depth Charge Sound Mod
  243. Playable Bismark, I make it Possible.
  244. GWX Radar Warning Sensor Ranges?
  245. GWX-Officer Icons
  246. Sory if this is a repost, but UBRS Download Central is back up and running
  247. [REL]OpenHatch_V3_RH released
  248. Howto add type IIB?
  249. River Class Frigate Mod Beta Release
  250. TGA files how to edit multi channel.