PDA

View Full Version : SHIII Mods Workshop


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 [37] 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63

  1. Few things about GWX 2.1
  2. Question on Living Silent Hunter
  3. Questions about OLC UBER
  4. GWX 2.1 problem?
  5. [REQ] SH4 Chronometers for SH3
  6. Val de prova submarin
  7. Gramaphone volume help please
  8. Armed Trawler fix GWX2
  9. Are there any Radio News Bulletins?
  10. Coloured Shortcut Bar
  11. Hailing for Jimbuna
  12. Need help
  13. I found a sitting duck
  14. Type VIIC in GWX 1.2 does not dive...?
  15. Flag of Racerboy
  16. Passed over for promotion?
  17. [TEC\HELP] Help for correct a Big Bug!
  18. Working in a new gui for periscopes
  19. gwx install issue
  20. [REL] Cunard Queen Mary V2 FIXED version
  21. Please help..urgent
  22. GWX 2.1 Problem with segnalation Lights
  23. Calling sergbuto
  24. Change date of release torps and turns...?
  25. 8k SH4 Scene for SH3 GWX Important update.
  26. [REL] NGI SS Rex (Italian line ocean liner) FIXED and reworked.
  27. double mast tool bug?
  28. Weird bug - T3 FatIII and T3 vanilla graphics swapped
  29. 1.03 & Cobalt's viib/41 Q
  30. [Rel] A more colourful compass rose
  31. Question to the modders about reflections...
  32. [REL]
  33. [REL] FIXED debugged SS Empress Of Britain (Ocean Liner)
  34. Lighthouse & Sun shining through objects.
  35. [REL] Periscopes TDC 1.1
  36. [REL] MenuModInstaller.exe, a gift for gui modders!
  37. GWX 2.1, Hydrophones, and bad weather
  38. Transforming Earth In The Water
  39. GWX 2.1 campaign and 7th Flotilla
  40. [REL] Lehmann International News
  41. Can a forward gun be added to the XXI submarine?
  42. Draft of the NKCA (Passenger/Cargo) wrong in GWX ?
  43. [Rel] Type II /A /D Interior lighting mod
  44. Is This Possible
  45. removed deck gun
  46. quick question
  47. V3
  48. Flak effect?
  49. A Idea for SH3 Modders
  50. I'm back - with a GWX upgrade conundrum
  51. Yet another SH3 mod...
  52. Coloured Shortcuts
  53. Tails for GWX2.1
  54. GWX 2.0 and 2.1
  55. HMS Queen Elizabeth
  56. My best ship (test for improve myself)
  57. [WIP] - New Containers & Deck Cargo
  58. Recommended harbors for raiding
  59. The GWX 2.1 Bug fix is a bug!!!!!
  60. tips for stalking a merchant
  61. Bless The Mighty Modders
  62. Can I reduce sonar efficiency?
  63. The Last of the grey
  64. G-MAX Free Download
  65. REQ: Correcting medal availabilty...
  66. Problem installing GWX
  67. The rain fog. 500 m visible
  68. Manual Deck Gun Management
  69. [REL]German_Harbor_Tug NHDS2302
  70. [FUN] A funny puzzle for everyone: Queen Elizabeth
  71. Phoenix1957 mods page
  72. Wanting to mod a blue whale-how hard/long?
  73. Weird flag I've not seen before ?
  74. Nightclub
  75. What about HiRes Emblems pack?
  76. Rules of Neutrality......light on?
  77. [WIP] HMS WARSPITE Battleship (Br; QE Class)
  78. prob with kmcs hansa
  79. Achtung: Admiral Doenitz speeking!
  80. sh3cmdr3 4 GWX 2.11
  81. Periscope rotation speed
  82. Deck gun Rate of fire?
  83. OMAHA BEACH \ Normandy Where ?
  84. Help:u boat construction pics
  85. [REL] Battleship WARSPITE RELEASED and ready for fight!
  86. Some buttons do not work.
  87. [REQ] messed up Cameras.dat
  88. Who can get a proper AOB reading on the training mission (medium freighter, OLC GUI)
  89. a request to the Modders here on subsim
  90. Iportant Question
  91. Impossible I Say?
  92. U-Boat 1.2 @ 1600X1200 resolution?
  93. [WIP] Berlin and Back Embelm Pack
  94. - GWX 2.1 - VIIC41 - Download - VIIc41
  95. AI subs can dive .. finally
  96. GWX 2.1 Recognition Manual
  97. SH3_XPSP2_Res_Fix_for_1.4b.zip
  98. what exactly happened to the radiomessages in GWX 2.1?
  99. GWX 2.1 Weather observation
  100. Any mods which add additional warships?
  101. Any news about JCWolf's U-Boat for GWX 2.01?
  102. Playable Battleship!
  103. Question about Uboatskins (from Fubar the absolute master)
  104. An alternative solution for the rain.
  105. Calling Sergbuto
  106. dumb me, skinning problems
  107. when and can i attack?
  108. Need help please ......
  109. one month before war starts on patrol
  110. Help please - removal of VIIc41 Liferaft Blisters
  111. Help please....deck gun reload time
  112. Help No Ships
  113. best modding configuration?
  114. JGSME 2.1 minor fix and english nav map and grids question
  115. No gun sound
  116. All Modders past and present - THANK YOU!
  117. Conflicting mods.....
  118. Finally.
  119. gwx crew uniforms not appearing
  120. GWX2.1, SH3cmdr and mediterranean water
  121. La Rochelle as a base
  122. Lifeboats_Debris_V2_A and torpedo_damage_Final_ver2 not working
  123. question about waterstreammod
  124. question about commmunity units mod
  125. U-Marker
  126. Idea to simulate rise on the plains
  127. File: SH3_Commander_Flaggen_V1.L.rar
  128. Community Unit Mod???
  129. Real-time water rendering
  130. TYPE 7c/41
  131. who knows this uboat type?
  132. GWX Single Mission: HMS Warspite at Narvik
  133. Wilhelmshaven position
  134. Hmm, thats odd.
  135. Where's the Iowa?
  136. What Is The Best Mod To Use With Gwx 2.1?
  137. somebody playing with TomyVIIC41 sub mod??
  138. Iambecomelife's 30 New Merchants
  139. Can someone tell me what this is please?
  140. Subsim is back!
  141. Hi old friends!
  142. [REL] Alt Msg Font v1
  143. WBs mod page
  144. Oxygen and food... ethernal?
  145. GWX 2.1 radio messages
  146. [WIP] Daily Double RL_E Updated
  147. Is this a bug
  148. need help with GWX 2.1 installation
  149. Let us include the sound of snorkel, at last!
  150. Intresting vessels.
  151. Emblem placement...
  152. Question for modding community..
  153. Ancient Order of the Deep - VIIC
  154. Uh Oh guys!!
  155. Sharing the unique moments :)
  156. [REL] RadioLog_Expanded v2 w/daily doubles
  157. Sliding console/orders bar for GWX 2.1?
  158. Question for GWX 2.1 Team
  159. SH3 Commander Date Files
  160. please help with fresh install
  161. 88mm or 105mm as AA shell
  162. GWX error which mod should i enable?
  163. Flags for U-boats? HELP!
  164. Thoughts on a Tokyo Rose/Japanese music mod for Silent Hunter III???
  165. Sound of reloading guns...
  166. RB's SH4 effects for SHIII question
  167. question about CTD
  168. Other compartments mod
  169. SH3 Commander Invalid argument to date encode
  170. [REL] WB News Network
  171. Most Unusual!
  172. MULTI SUB / VIIC /VIIC41/and UNTILITY wariation
  173. thrilling encounter with community unit
  174. DD's sensors + depth checking
  175. No friend/enemy ships in career mode!
  176. Would this mod be possible?
  177. [WIP] Dnepr (ex Cabo San Augustin) troop transport.
  178. GWX2.1 and SH3Cmdr 3.1.1.179
  179. U-Boat 1.2a is on the startings!
  180. where get GWX v1.0, to 1.03 ?
  181. Minor GWX discrepencies?
  182. Fatigue Mods
  183. Target mark when using deck gun, how to remove?
  184. Just something to think about when it comes to stickies
  185. PLC GUI Uber - Is there a way to only use the enemy visibl part?
  186. GWX 2 trawler patch?&OLC ques!
  187. [TEC] Telemeter scale in the german optics
  188. [REL] TrampSteamerFix and CleanNavMap 1.0
  189. Quick skins question...
  190. [REL] RELEASED Cunard RMS Queen Elizabeth (ocean liner)
  191. [REL]GreyWar skins for VonDos's Queen Mary and Queen Elizabeth
  192. Clock sound on Hydrophones
  193. SH3 Campaign editing
  194. Q Ship mod
  195. Unrealistic crew
  196. I is back
  197. [WIP] Russian Hospital Ship \ Troop Transport Dnepr (under developing)
  198. CTD with Type XXI
  199. Can't find the Tirpitz model for SH3
  200. GWX103.exe there can i download??
  201. need your help for changing a couple of things....
  202. XYZ system in SH3
  203. Mod for reward-points?
  204. [REC] Need Help From a Bored Modder
  205. A Small Compatibility Question…
  206. What about this plane thinks?
  207. Modders choice of mods
  208. Anyone Please -- Thank You
  209. Locked Out!
  210. Bouncing ships
  211. Queen Mary
  212. [TEC] Models convertion from 3DStudio to Maya (.obj or others)
  213. best mod for slower machines?
  214. Any Playable Ships for SH3 GWX 2.1
  215. ammodamageinfo value?
  216. Graphics and Uzo range questions with GWX 2.1/OLC
  217. G15 G-Key profile for SHIII & IV
  218. [ Wip] U-boat Distress Messages And Detailed Sinking Reports.
  219. Is GWX 2.1 a lot better than 2.0?
  220. question about extra ships mods (like community units mod)
  221. Cant find a mod to add global posititioning coordinates
  222. Crew on deck?
  223. Cruisers
  224. Trapped into the dock at Constanza...
  225. making XXI available at 1942 - how to??
  226. GWX Torrents Available?
  227. Lutzow Music Mod 4.0 Download??
  228. Q about adding a graphic to the Navmap
  229. [REL]New Unit-"Arrow" Class Steam Tanker
  230. (req) God's Eye View Toggle
  231. How do you Make Ships?
  232. Queston about stock ships
  233. Upgrade of GWX 2.1 - what do you use?
  234. CTD ??? what the heck is CTD ???
  235. Reinstalled SH3
  236. improving existing mod - Rubini's water streams mod
  237. [TEC] Diesel Smoke
  238. newest setkeys programme?
  239. SpySat
  240. [WIP] Mr. FX and urfisch at work - Flak Shells
  241. Any news about U-Boat 1.2 for GWX 2.1?
  242. tdc in periscope view.
  243. Not so much a mod for Silent Hunter
  244. Need help re jsgme conflict messages
  245. Sea State & Ship Motion
  246. golf ball sun
  247. It's so long I've forgotten!
  248. depth charge damage
  249. [REL] VIIC Fuel Economy Mod
  250. [REL] STzSinkingShipsFix