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  1. Default Foggy Water Mod
  2. How to add new ports.
  3. Is there a mod for (WO) goes to bridge automatically
  4. I can hear sea-floor impacts on the bridge, not from sonar
  5. Nighttime visibility?
  6. New E-maschinen mod
  7. RUB....1.41............Deck Gun..................
  8. The RUb Deck Gun discussion, since it keeps coming up.
  9. Corrected tech/equipment tree mod out?
  10. Dials Mod Version 1.2 Final Update Tuesday Aug 16th
  11. SH3 Inspector error
  12. New to SH3 commander
  13. *A different kind of deck gun thread*
  14. Special request Snorkel fix with Rub 1.43
  15. How many people would be interested in...
  16. Has anyone done a banana and sausage mod.
  17. POSTCARDS OF LINERS?
  18. Das Boot Inspired Clothing Mod
  19. days in port, or how can i extend my "heimaturlaub"
  20. Coastal batteries - how to make 'em fire?
  21. Jungman, question on your wonderful work
  22. FuMO29/GEMA help needed
  23. Battleship fight
  24. Medal Mod 1.4b In Works...
  25. Look what I've found
  26. Beery -- can you help me with this?
  27. Improved Convoys and Serg's Mods
  28. Nav Map color change for night time.
  29. weather report fix progress
  30. Looking for a mod
  31. What news from the front?
  32. Liverpool Docks update
  33. I need help with a resolution mod
  34. Looking, googling... nothing?? Bobs Tex Pack 2 stuck
  35. RUB 1.43 and Your sub direction in map ....
  36. Is there a mod for...
  37. help re missing officer
  38. A question on MVPMI (Merchant Variety Pack Installer)
  39. SHCOmmander: '.3' is not a valid integer value
  40. Crash to desktop question
  41. Konrad Krumm's Rusty Camo Skin
  42. Renown and Medals mod for rub1.43
  43. Good water colour mod.
  44. Comments about Crew Fatigue using Rub 1.43 and SH3 commander
  45. Rosyth on the map
  46. Crew on conning tower in Harbour Traffic
  47. Torp Depth cant go below 25m !
  48. AI boats mod v2.0
  49. An open note to Pascal, wizard of mods
  50. SH3_SP2_Res Fix???
  51. help with world mod 3.0
  52. Menu Bar question..
  53. Looking for some mods
  54. Realism glitch?
  55. where to DL Lifeboat mod from sergbuto ?
  56. Hull & Grimsby added ports.
  57. Moon Help
  58. RUB 1.43 Questions
  59. Ghost Ships in Real U-Boat Mod 1.43
  60. how about playing as a ship?
  61. Anyone know how to increase number of faces allowable?
  62. Mod request: Black coloured bottom pane.
  63. Aircraft Roundel Mod
  64. Human controlled sub vs human controlled sub
  65. Two Deckguns working on all boats with Heavy Flak (AA)
  66. Changing Time Compression Values (need help)
  67. The Allied Convoy System 1939-1945
  68. How do I change crash dive to 25m?
  69. need help installing SH3 Commander
  70. ->Enhancements to SH3 Commander<-*UPDT: v2.3 now avail
  71. Bobs Tex Pack II
  72. Airintensity mod?
  73. How to make water more transparent?
  74. An accurate Depth Charge
  75. How do you edito torpedos?
  76. Harbour traffic mod
  77. HOW DO YOU EDIT .SIM FILES.... really...
  78. Torpedo Modifications
  79. New Rub or Rub patch - no water transparency possible ?
  80. Pascal's dials mod- interior version
  81. SH3 Commander & saved games
  82. Sub speed increase
  83. RUb/SH3 Commander fatigue system questions
  84. Convoy escort location around convoy?
  85. Question about RUB and crush depth...
  86. Best Mods Package
  87. Who plays SH3 just with Patch 1.4 and no mods
  88. Heavier Seas?
  89. Sonar Bug
  90. Damage Repair times
  91. How do you add emblem to sub
  92. SH3 Commander Rollback Question
  93. SH3 Commander question
  94. Historical U-Boot bases and bunkers ?
  95. merchants and searchlights..
  96. Neutral traffic
  97. Skins & News
  98. Ok. Finally ADC Mod
  99. PT boats with "virtual" torpedoes (now as mod)
  100. Toughening Battleships?
  101. pitch black night, probably OT
  102. Torpedo Presets
  103. New Unit - "Atlanta" Class Light Cruiser (WIP)
  104. Quick Q. about Commerce Raider
  105. CCIP! YOU MADE AN NVIDIA FIX!!!!
  106. Skins & News
  107. List of all available Equipment ("LinkName")
  108. Where are the genuine speed telegraphs?
  109. The "I Hate Type II Torpedoes" Mod
  110. HELP!! something is changing my Basic.cfg file mods
  111. Crew Cheering
  112. Russian Ships mod
  113. Newbie modder question...using Visual Studio.NET Pro
  114. Looking for a good free hex editor
  115. Wolfie's Tweek Pak Released
  116. Adding new units
  117. Is there any IX skins like the VII's that Sean made?
  118. Ops mod question
  119. Lighthouse mod
  120. a new sub type?
  121. Ships at sea are not moving??
  122. extracting high res skins tool - Where?
  123. Home Fleet Mod: Carriers / Cruisers Skin set [RELEASED]
  124. "Hidden Things" in SH3
  125. Is there a slide out mod for the bottom panel .
  126. Mod of the Brazilian BB Sao Paulo
  127. Fuel in Rub1.43
  128. Swastika
  129. TDC Color blindness mod.
  130. Updated V4.1 - SHIII Atmospheric & Sound Effects Pack
  131. Recording audio from DVD movie
  132. Radio Sound Mod **Updated 24th May 2005**
  133. Know of a good .tga 32 bit graphic program?
  134. SH3 Unpacker
  135. BB Sao Paulo Mod Pics V0.1
  136. I want to start the game in the XXI
  137. Mod ideas I had
  138. Night skies. Really, I've had Enough.
  139. Hitpoints of cruisers to weak?
  140. No milk on water mod
  141. 21TorpedoQuad and Triple in guns.dat (?!)
  142. Harbor Mod question
  143. Accurate Depth Charges Mod complete
  144. fatigue mod
  145. Help! Wilhelmshaven missing on map from 2nd flotilla 09/39
  146. Code Questions
  147. German Ranks
  148. Binoculars and Zoom
  149. German armed fishing boat or KFK
  150. With regards to neutral merchant lights
  151. Suggestions for Ops Mod
  152. problem installing merchant variety pack early war v1.0
  153. British minefields
  154. What is the mod that....
  155. A slight change in the weather.
  156. Convoy lanes?
  157. Extra Torpedoes
  158. Mod for remove map contacts
  159. Cloning Library
  160. Hidding or not enabled features?
  161. Interesting info for texturers
  162. Adding new types of torpedos
  163. A new mod I would like to see is...
  164. How to create sub emblems?
  165. Newbie HELP please
  166. Periscope/Uzo view more like binocs view possible?
  167. VII Caustics done
  168. IX Blueblack done
  169. IX Blackwhite Done
  170. IX Greyblack done
  171. VII oldsharkmouth done
  172. VII redtongue sharkmouth done
  173. For Regio Sommergibile
  174. To many keel break-ups?
  175. moddifying the ingame music
  176. Country Alliances List Here. Know Your Enemy. Graphic CHART!
  177. RUB fatigue makes SHIII approach unplayable
  178. Over 200 free SH3 skins available !
  179. Catching up with the Mods
  180. Recommended Mods??
  181. Sound Add Ons
  182. Improved U-Boat Mod v1 -BETA TESTERS WANTED-
  183. Is RUb 'combat fatigue' system realistic?
  184. Quick photoshop question.
  185. How do you make completely invulnerable sub?
  186. Modern TypeXXI Skin [RELEASED]
  187. How Do You Edit U-boat Skins
  188. How Do You Edit U-boat Skins
  189. Beery, what's new in RUb 1.44?
  190. flak shells
  191. New to modding
  192. Skins & News: Sub + guns
  193. Hull% Damage Indicator how do I get rid of it?
  194. JoneSoft Mod Enabler v1.3.3 now available!
  195. SH3 Commander Question: Merchant Variety Pack
  196. Fatigue and TC observation
  197. Skins & news: new subVII + guns ready
  198. Bad weather
  199. Black Swan wip
  200. Hex-Editing the Gun-Positions in dat files ?
  201. Where is the Snorkelradar fix? Airplanes catch my snorkel...
  202. VIIC skin with new decks
  203. RealuBoat Mod: Gun re-loading time
  204. Is there a mod to increase convoy frequency?
  205. looking for some visual mods
  206. Best visual mods?
  207. Hampton Class Cruiser Mod by Sergbuto
  208. Skins & News: Alarmmmm !
  209. Prinz Eugan
  210. Work with IDA or know of a good disassembler?
  211. A RUB 1.43 Question
  212. Why does RuB make the Greeks part of the Axis?
  213. Check it out...SH3 cloning library site!
  214. how can I add a 37 mm flak (conn. tower #1) to IXc and IXd2?
  215. Skins & News: smokes, bubbles, etc ....
  216. Dynamic Shadows?
  217. Weird VIIc damage
  218. newbie: realism changes, resupply (adding mods)
  219. RUb 1.43 and Flak gun effective range
  220. AIL SKY MOD V2 glitch?
  221. Volume knob
  222. Chicken Soup
  223. Leigh Lights - what happened to this mod ?
  224. Deck gun vs. submerged speed
  225. Bobs emblems Pack
  226. IX shark and camo
  227. IX caustics
  228. Graphics Program Questions
  229. Sansal's Milk Cow Mod worth d/l?
  230. White factory smoke and misplaced dial on bridge :(
  231. Me New Sharks Teeth Sub Skin!!!!!!!!
  232. Large cargo ships
  233. Warships Antiaircraft-Guns-Upgrade Mod Download
  234. Das Boot sonar ping sound
  235. Ops Mod / Single Mission Idea
  236. 2 ideas: AI Flakboat and Raider mod
  237. MOVIE "BELOW" GRAPPELING HOOKS....
  238. Leigh Lights/Merchant Lights! (download)(fixed)
  239. need help with Rub1.43,, loading it
  240. Traffic in the Bay of Biscay
  241. RUB - Uboats & Flotillas list
  242. Location.cfg error (I think)
  243. Cannot use Deck Gun after installing RuB 1.4
  244. Red Water
  245. Red Water
  246. Sim.cfg
  247. The log file.
  248. Sea floor texture
  249. if i ever get this game, which mods should i get?
  250. Need Link to "Friendly Port Traffic" Mod?