Log in

View Full Version : [WIP] Floating Mine


DivingDuck
04-11-07, 10:12 PM
Moin,

Iīve build a floating mine. Itīs floating, but itīs dud. It doesnīt explode, even if I use the same *.zon data as the NavalMine from the LIBRARY folder.

I started tracing.
NavalMine.zon calls different explosion effects.
EXPLOSSIVE seems to be the referrer.
NavalMine.dat belongs to MinfieldDummy.dat.
MinefieldDummy.dat is defined as static object
SH3Controllers.act contains info about EXPLOSSIVE
In SH3Controllers.act EXPLOSSIVE seems to be used for StaticObjects onlyThere are two StaticObjects (Ordnance) in SHIII, type500 (Minefield) and type501 (AntiSubNet). I can make the subnet explode when hit, but I can not create an additional StaticObject. Iīve added type502, but for some reason the MissionEditor classified it as additional MN (Minefield). I need to know where the link between MinefieldDummy and NavalMine is stored.
Any ideas???

Regards,
DD

Alex
04-12-07, 05:34 AM
BUMP ! Good luck DD !!!!
I'm sure it already looks awesome. :smug:

Jimbuna
04-12-07, 05:50 AM
This will be an awesome addittion if/when you succeed :rock: Best of luck DD :up: :arrgh!:

Mush Martin
04-12-07, 05:53 AM
I have no useful help to offer but appreciate you looking into trying
to get it working DD, I did point out the info request to prvtr to
see if he knew how there linked maybe we'll hear from him later
but I dont know.

thanks though
MM

DivingDuck
04-12-07, 07:03 AM
Does anyone, by chance, know of a programm that is able to search several files at a time for a code sequence?

Regards,
DD

Madox58
04-12-07, 09:44 AM
@DD,

I think UBOAT234 sent me a link to something like that
but I must have dumped it. :damn:
Check with him.

Hmm, maybe this will work.
I'm gonna check it out for the template ability.
http://www.sweetscape.com/