DivingDuck
04-11-07, 10:12 PM
Moin,
Iīve build a floating mine. Itīs floating, but itīs dud. It doesnīt explode, even if I use the same *.zon data as the NavalMine from the LIBRARY folder.
I started tracing.
NavalMine.zon calls different explosion effects.
EXPLOSSIVE seems to be the referrer.
NavalMine.dat belongs to MinfieldDummy.dat.
MinefieldDummy.dat is defined as static object
SH3Controllers.act contains info about EXPLOSSIVE
In SH3Controllers.act EXPLOSSIVE seems to be used for StaticObjects onlyThere are two StaticObjects (Ordnance) in SHIII, type500 (Minefield) and type501 (AntiSubNet). I can make the subnet explode when hit, but I can not create an additional StaticObject. Iīve added type502, but for some reason the MissionEditor classified it as additional MN (Minefield). I need to know where the link between MinefieldDummy and NavalMine is stored.
Any ideas???
Regards,
DD
Iīve build a floating mine. Itīs floating, but itīs dud. It doesnīt explode, even if I use the same *.zon data as the NavalMine from the LIBRARY folder.
I started tracing.
NavalMine.zon calls different explosion effects.
EXPLOSSIVE seems to be the referrer.
NavalMine.dat belongs to MinfieldDummy.dat.
MinefieldDummy.dat is defined as static object
SH3Controllers.act contains info about EXPLOSSIVE
In SH3Controllers.act EXPLOSSIVE seems to be used for StaticObjects onlyThere are two StaticObjects (Ordnance) in SHIII, type500 (Minefield) and type501 (AntiSubNet). I can make the subnet explode when hit, but I can not create an additional StaticObject. Iīve added type502, but for some reason the MissionEditor classified it as additional MN (Minefield). I need to know where the link between MinefieldDummy and NavalMine is stored.
Any ideas???
Regards,
DD