PDA

View Full Version : SHIII Mods Workshop


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 [28] 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63

  1. Surcouf
  2. [REL] My first introscreen...
  3. [REQ] emblem location
  4. Skinning help
  5. Interesting site for the mods
  6. pre-war starts
  7. 2 questions
  8. Rubinis
  9. [TEC] Destroyer_in_attack_run message...
  10. Q About the "More Capital Ships"
  11. the TRIO vanished !!!!
  12. All ships including my boat sunk w/ one torpedo!
  13. torpedo.zon .sim tweak files
  14. [Req] Help! Help! with U-548 Technical details
  15. GWX Dive Planes and Depth
  16. Coming Soon...
  17. Problem with .dat's, help please?
  18. Making modding... Need information, please
  19. My second introscreen...
  20. A Tribute to all Modders
  21. War Ace Campaign team. i got a question
  22. Rowi's Mods
  23. new ship rosrer cfg help?
  24. Just to inform you of this WIP thread.
  25. mod request
  26. A suggestion/idea for modders: radio mod
  27. this may have been asked before
  28. made a texture your welcome to it IF.....
  29. GWX Generic contacts mod uninstalling?
  30. [REL] Twisty-Periscope-Thingy-Mod
  31. Need a little help with conning tower emblem
  32. [REQ] Conning tower change
  33. [REL] Silent Speed Mod
  34. [skin req] Conning tower emblems
  35. [REL] S3D - Silent 3ditor (alpha)
  36. You Don't Need Tweak Files Anymore!!!
  37. [REL] E. Topp musical secret!
  38. Does anyone here know how to clone, need help
  39. A question to RacerboY.
  40. Link for Etchasketch’s BRILLIANT AoB finder wheel?
  41. [REL] Einbecker`s Command&Combat Audioevent Vol. 1
  42. [REL] Einbecker`s Command&Combat Audioevent Vol. 1
  43. sub interior
  44. Improved U-boat 1.03
  45. [REL] My 3rd introscreen.
  46. Question-what does the sim file do?
  47. stock SHIII t viic skin
  48. Emblem size...
  49. question
  50. Searching.... Searching...
  51. Lightning prob in SH4
  52. Seeking reference for wa-201 (walter boat)
  53. Mod to change map drawing color?
  54. Iambecomelife !!!
  55. SH 3 Patches using Vista
  56. GWX Developmental Sneak Peak IV - Shipping
  57. emblem availability
  58. [REL] My 4th introscreen
  59. where can i find the SonarDC mod from Jungman?
  60. GWX question. 16 km mod
  61. [REQUEST] Visible Flood Waters?
  62. [Ques] Time to learn about 3D modelling and all
  63. ASDIC and Destroyertactics
  64. GWX Manual
  65. Gwx 1.3 Problem
  66. Importing with Pack 3D help please.
  67. SH3 Available Mods?
  68. * Released * Racerboy's VIIb speed controlled dual exhaust with ADM for SH3 1.4b
  69. [Que] How to edit thread titles
  70. CHURCH improve observation scope for GWX 1.3 final version
  71. * Released * Racerboy's VIIc speed controlled dual exhaust with ADM for SH3 1.4b
  72. Is it possible?
  73. PliZ help!
  74. [REL] Racerboy's VIIc41 (AI Sub) speed controlled dual exhaust with ADM for GWX
  75. [WIP] Longer Repair Times v1.33
  76. [WIP] Longer Repair Times v1.33 Final Release
  77. dat packing help?
  78. rel - TurboCommander :)
  79. How Many Man Hours Did GWX take?
  80. what does SHD prefix do in the files?
  81. CrewEfficiency=1 not working in RUb
  82. GWX + Additional Mods
  83. [REL] First Dagon's submarine - Type S (playlable and AI) From USSR mod
  84. Urfisch needed vol2 :D
  85. Harbors disappearing at night (GWX)
  86. patching and upgrading problems
  87. Little Help here please
  88. I'm looking for this...
  89. [TEC] dynamic shadows??
  90. Emblem
  91. Assistance please
  92. GWX 1.3 a little annoying bug and my solution
  93. [REL] Lutzow Music Mod V.2
  94. GWX Developmental Sneak Peak V - News?
  95. GWX Scope Reflection
  96. textures
  97. [REL] Radiolog_Final_2006 re-released!
  98. Difficulty in finding some mods
  99. Mod Request
  100. [REL] My 5th introscreen
  101. This is my U-boot
  102. How do you scale items, mtls, and objs
  103. editing objects, mtls, and obj files
  104. need help with putting new ship into SHIII.
  105. Small mod need help
  106. Tweak files for Sensors.dat
  107. affected to a secondary base?
  108. [REL] CapZap's Emblems Pack V1.1 and V1.2
  109. [REQUEST] A BIG REQUEST for skin modders
  110. GMX and Commander
  111. need help
  112. a few questions...
  113. FUBAR - where are you?
  114. [WIP] U-Boat V 1.2
  115. Type XVIII Idea
  116. NYGM 2.6 Released - General Announcement
  117. [TEC] Kaleun's promotions?
  118. GWX question-DF antenna
  119. looking for a New mexico class battle ship
  120. Radioman request options
  121. Need help with sim-file
  122. Tweaking "periscope depth" ?
  123. [REQ] Type IIA "Vesikko" (CV 707) Skin
  124. [WIP] Silent Animator
  125. [TEC] XXI
  126. Anvart...
  127. QUE: What do i see here???
  128. HELP!!!
  129. [REQ] water runoff...
  130. [TEC] localisation by the enemy
  131. [REQ] How to make new aircrafts?
  132. TGW 1.1a supermod
  133. [TEC] Is this available (damage graphics)
  134. [TEC] AJM - wired things happend to me...
  135. GWX- Loads-90% and stops
  136. [WIP] Candy for the eyes VII-D Playabel
  137. [TEC] Variant of the Big sound for GWX 1.03 and one question
  138. [REQ] Sub Flag
  139. uber problems....friggin thing
  140. [REQ] NYGM 2.6 update - editing XXI files
  141. mods that work on gwx
  142. Hey WOlVeS!!! Sensaation!! (fubar new skins)
  143. [REQ] Urfisch needed vol.3
  144. [REQ] Das Boot Officer Icons
  145. [REQ] Why no printable gwx recognition manual?
  146. Direction Finder Antennas not up and turning?
  147. AOB wheel tool
  148. * Released * Racerboy's Type IIA speed controlled exhausts with ADM for SH3 1.4b
  149. [WIP] Complete RL Emblem Pack
  150. * Released * Racerboy's Type IID speed controlled exhausts with ADM for SH3 1.4b
  151. Alarm! Coal Convoy Sighted !!! (rowi's coal merchants)
  152. Looking for a much needed MOD
  153. * Released * Racerboy's Type IIA speed controlled exhausts with ADM for GWX
  154. * Released * Racerboy's Type IID speed controlled exhausts with ADM for GWX
  155. * Released * Racerboy's Type IIB (AI sub) speed controlled exhausts with ADM for GWX
  156. [WIP] Improved Empire Freighter
  157. [REL] AI Uboats with flags
  158. [REQ] bubbles in periscope view..
  159. Elite U-boat Uniform Skins
  160. Rotate Antenna not working?
  161. Bad Disc Need help someone anyone ?
  162. Screen Mod Request
  163. Heres a question
  164. Question
  165. Multiple Installs and SH3Cmdr
  166. [REQ] Realistic Weapons Officer Assist
  167. [TEC] Night Darkness
  168. Repair sounds mod?
  169. [REQ] Any chance of seeing... (barrage baloons)
  170. GWX 1.04 exclusive demo!
  171. STEED, new skins, please?
  172. "Elite U-Boat Crew Uniforms"
  173. [TEC] Crew promotions - need some help
  174. [TEC] SH3Cmdr and GWX
  175. [TEC] God's Lightswitch - FIXED!!!
  176. Dasboot improve Officer icons
  177. mod installation
  178. Radar Mod
  179. About gwx and little questions
  180. Looking for DC sound files for SH sound modpack
  181. Sh3Gen+Vista
  182. NYGM problems
  183. aircraft sound underwater
  184. Aw ! Where the Heck is it?
  185. Request
  186. How to remove the ID of Ship
  187. NYGM 2.6B
  188. high-speed hydrophone wheel spin!
  189. A thought on AI uboats
  190. Fubar Strikes Back
  191. Resetting values for Reknown
  192. [REL] Survivors (BETA)
  193. NYGM_GWX different number of torpedo's for kill
  194. Running GWX and have a BLACK SKY at day
  195. A good damage mod (help)
  196. GWX features??
  197. searching a special Mod
  198. SH3Gen help
  199. Rubini's 8k stay alert mod in 16k GWX
  200. GWX Devs, Life after 1.04
  201. To The GWX Team and Players - Reading Material
  202. Any Modding Guide out there?
  203. HELP - Need Zones.cfg File
  204. [REQ] Natural Sinking Mechanics for SH3
  205. Prefered torpedo types in GWX ?
  206. Grey Wolves super mod Problem
  207. Mods please
  208. Thanks
  209. Music in GWX ?
  210. uninstall
  211. If GWX had been the original release of SH3...
  212. kss-ksq
  213. free programmer's text editor - any good?
  214. A few questions
  215. Who can open hatches?
  216. VISTA
  217. Zones.cfg
  218. GWX 1.04 Developmental Sneak Peak Part 5
  219. MOD installation order
  220. Found an old friend
  221. is the sky right? GWX skyline?
  222. [REL]My 6-th introscreen
  223. Interestig effects.
  224. Someone has news of TT?
  225. Game completed - 44 patrols!
  226. [Rel] Leaving Harbor Sound Mod
  227. help with sound mod
  228. SH3 ignores smoothing-groups
  229. GWX 1.03 over GWX 1.02
  230. My axis air units - part 1
  231. My axis air units - part 2
  232. SH3 Commander
  233. My axis air units - part 3
  234. Lost aircraft
  235. "The Flag" mod.
  236. Periscope angle of view?
  237. Crew background
  238. I've seen the light (little NorOps update)
  239. [REQ] Serg's library pack
  240. Wolfpacks in GWX 1.4?
  241. [Que] ItemID and Menu question
  242. Mods and permissions - RIP for no responses?
  243. (WIP) K-Type Airship
  244. Troop Transports in GWX
  245. Hospital Ships (how to)
  246. Problem with GWX - 16km Atmosphere on my Notebook
  247. SpySat for WAC ?
  248. GWX, Vista, problems, need I say more?
  249. The Year....2008
  250. Russian army grows.