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View Full Version : SHIII Mods Workshop


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  1. Anyone running Grey Wolves with 512ram?
  2. Do multiple installs each need a SH3 folder in My Documents?
  3. BDU Whants me and mi Crew died!
  4. Having problems installing patches
  5. GW water, Too dark!
  6. Hull Integrity & Depth Charges
  7. Just picked up SHIII but having trouble getting GW
  8. Extended Unified Campaign Install Question
  9. Speed Calculation Chart Mod.
  10. Two problems on patrol
  11. Already having problems
  12. Why my campaign ended prematurely?
  13. anyone know when that seawolves super mod comes out?
  14. Tonnage war mod + other mods??
  15. Game crash - Not responding
  16. Grey wolves sounds
  17. New Flag recognition Panel for the Periscope&UZO RELEASE
  18. Grey Wolves Map crash
  19. Small Tanker plans required
  20. Polish Fleet Mod
  21. Visual at night
  22. Grey Wolves auto-installer
  23. And Now, For Something Completely Different...
  24. Shade and reflection models.
  25. Some problems solved, but a few more questions.
  26. JCWolf Grey Wolves Addons
  27. Problem with Stopwatch for Greywolves (Solved)
  28. Some Subsim patches overwite other patches
  29. Loading Problems after installation of patches
  30. OT: What site are OBLIVION mod makers gravitating to?
  31. Higher Wind Speeds?
  32. New cargo download
  33. New cargo download
  34. Adding mods to SH3
  35. Question about SHIII Commander
  36. Addons
  37. What was the "Stock Damage" for torpedoes?
  38. Does the moon have an effect on visibility at night .
  39. How to sail with decks awash (from RUB 1.45 / IUB 1.03)
  40. How to tweak my observation range at night
  41. Kreigsmarine Slideout Handbook Mod!
  42. Old Topic SetKeys,or TC x1 w/Enter key
  43. Surface fired torpedoes
  44. U Boot Realsimulation.com.....
  45. New painting tower VIIc
  46. New Ship Mods? Active after Install?
  47. Need some more informations about 3D models.
  48. WAR IS OVER !
  49. my mod was finished today
  50. Lightning with no clouds- What file?
  51. MapNotes Layer ...........
  52. JGSME feature request think about.
  53. USS Iowa Battleship
  54. Qs NYGM and graphics
  55. The verdamnt channel (GW)
  56. Lovin the Grey Wolves Mod, however...
  57. AG124 - Coastal Tanker - Wont Sink!
  58. UV Mapper Classic - Can't Figure it Out.
  59. Grey Wolves installer
  60. SH3 Commander Release 2.5 now available!
  61. CO2
  62. NYGM+GW Mod Installation Help
  63. JonZ Improved Recognition Manual Released ! (v1.1)(16-04-06)
  64. Here a very Old Pack3d With source code
  65. Sh3 Inspector
  66. New Intro and single missions loading screen.! RELEASED
  67. GW + NYGM TW - Working together?
  68. Would you be interestet?
  69. Downloading NYGM from File Front
  70. GW and fatigue
  71. Soon To Be Released - Chatham Troop Transport
  72. GW crashes
  73. New Freighters Working - But No Damage File?
  74. I need a white flag. Anyone of you know where or have it?
  75. Question About Unified Campaign mod
  76. Can't find periscope mod.
  77. Sound effects using music files
  78. Just returning to SH3 - Q's about Grey wolves Mods
  79. A request to the Mod Masters
  80. NYGM & GW
  81. sh3 commander nightclub pics
  82. Gun Reload times using SH3 commander
  83. Question about NYGM
  84. Bf109 Progress
  85. Crosshairs and subnets in GW
  86. Multiplayer Mod Files?
  87. New Ship Released - Chatham Transport and Hospital Ship 1.0
  88. Problem with CCIP Kiel canal mod... FIXED
  89. What mods you are using with NYGM
  90. Grey Wolves & GW_IO_New Dials_en_de RELEASED
  91. Can't load GW! Please help!
  92. Intrested in: Something new coming into NYGM?
  93. Thermal layer mod: Q
  94. Interior Sounds Skip in GW
  95. UC NYGM not in Terrapins site?
  96. Victory (for the Germans) Mod is posted
  97. RUBINI... wishing you a safe voyage.
  98. RUBINI.... wishing you a safe voyage
  99. Renoun and IUB 1.03
  100. *.dat File Viewer ?
  101. A note about JIRM at u-Boot.realsimulation.com
  102. How to shut up the radio messages?
  103. NYGM Map Updates
  104. SH3 commander problem
  105. SHIII/IUB 1.03 Install
  106. Modifiying radio messages
  107. GW + ?
  108. Harbor Traffic Question
  109. shortest U-Boat career
  110. RUB 1.45
  111. Lights Mod Question
  112. VERY USEFULL LINK FOR MODDERS!
  113. New ships in convoys
  114. Sound mod for ships going down & question concerning AI
  115. Download Question
  116. The Newer unified mods ($25 reward)
  117. Amazing free software for hosting file downloads
  118. Add-on mod for GW1.0 -> 1.1 (1,269 mb) [Mod updated]
  119. What to activate next?
  120. MOD LIST UPDATED AND LITTLE REQUEST FOR MODDERS
  121. Newly installed mods not seem to be working.
  122. GW Mod
  123. SHIII Commander – weird message
  124. Done Homework on GW+NYGM+EUC, now quick 3 questions
  125. How to import/export objects in 3DSMax by Seeadler
  126. Missing water splash sound in GW mod
  127. The new GW mask................
  128. NYGM TW-the Grey wolves add-in and extended UC
  129. Do I have a problem with Commander or what is this?
  130. editing deck gun strength
  131. Grey wollves new dials Leer pack( MOD RELEASED)UPDATED
  132. What Version Of NYGM Should I Use?
  133. Can the Corvette and Black Swan really be that tough to sink
  134. Question about the speech file names
  135. Repeated Orders Version 0.8 [NEW VERSION]
  136. Milkcow
  137. New ships in campaign
  138. Question About JSGME
  139. Multiple ship skins
  140. IUB 1.03 Install (yet again)
  141. Rub or Tonnage?
  142. The Loading page you use in your signature
  143. Some day I wil have the knowledge
  144. NYGM TW Sea Fog Fix, still 16km vis
  145. Q to modders of GW and NYGM - convoy escorts?
  146. Damage whilst in port
  147. Grey Wolves New Ships Add_on V. 0.1 ( MOD RELEASED)
  148. Guns fire and train non stop
  149. HOLLYWOOD 5 CHAOS now closed
  150. Is There an "offical" revised hotkey list ?
  151. How to add new guns?
  152. Removing Type IIa Flak Gun
  153. Any quick fix to get the 'blow ballast' sound back in GW?
  154. The new Grey Wolfes Uboot onboardcam......
  155. IXC Problems!
  156. GW + NYGM + UC Patrols
  157. Grey Wolves_Bearing Overlay_3000&1500 mts(MOD RELEASED)
  158. Use of U-BoatWarAce standaloneV1.6.7
  159. Damage Model opinions(stock, Hollywood, NYGM any others?
  160. Starting the Game up again after a long break
  161. Repeating fire torpedo command
  162. Pdubya's SH3 Gramaphone Fix Mod
  163. How to edit forest???
  164. NEED Stiebler's radar_detection.exe
  165. Liberty Ships appearing too early with UC overlay for GW :(
  166. GW Update 1.1 Slight release delay
  167. GW and bad weather
  168. Grey Wolves_Drag_Nonograph Mod_Pack (MOD RELEASED)
  169. why doesnt work GW + LEER TGA here???
  170. bad weather raining report in GW.. is normal??
  171. gw type XIc/40 starbord engine destroyed... bug?
  172. What's Esential, What Isn't
  173. HOLLYWOOD CHAOS MODS WILL BE BASED ON THE FOLLOWING
  174. NYGM and SH3 COMMANDER 2.5
  175. Range to target
  176. U-Boot.RealSimulation.com downloads partly up again
  177. Calling graphic modders...small SH3Cmdr request
  178. Type II problems with GW
  179. GW..NYGM..Conflict
  180. GreyWolves - so is this impossible????
  181. Grey Wolves NavMapTools Mod( MOD RELEASED)
  182. A few quirks in GW + NYGM + EUC
  183. Update AOTD Modpack V2.1
  184. how do you edit scene.dat file?
  185. Fuel up at a Milk Cow, but without repair?
  186. News Ship
  187. BlueNightMapnot working
  188. Randomize Cloud Formations with SH3 Commander?
  189. Conning Tower Emblems
  190. Generic Mod Enabler not working properly!
  191. Great Tool (text file compare)
  192. Give me your opinion!
  193. Adding variability to WO range estimates
  194. Help needed regarding GW mod
  195. GW Install Problems
  196. GW Crash (solved?)
  197. SHIII Mods give away
  198. sea wolves for silent hunter 3
  199. sea wolves for silent hunter 3
  200. Thanks but I'm living...
  201. Mid 1942 - Radar is useless - Is there a fix?
  202. NYGM tonnage war help
  203. Grey Wolves won't start up
  204. The Grey Wolves Supermod Update v1.1 UPDATE [MOD RELEASE]
  205. The Grey Wolves Update v1.1 Update released
  206. Bit of help
  207. How to edit ships tonnage?
  208. My Sound Mods
  209. Installing additional mods
  210. File size 'ssss (technic question)
  211. Using the Sound Trainer in the Single Mission
  212. Grey Wolves almost perfect for me
  213. Grey Wolves/SH Commander Maquis Question......
  214. GW 24hr problems How to fix it (look here).
  215. GW and milkcow, are these steps correct??? (days in base)
  216. Grey Wolves Frustration Fest-Resolved-Plus a Question
  217. HOLLYWOOD CHAOS Completed template available (1st post)
  218. Chomu Integreate Orders for GW version 1.1
  219. The Pacific has made a new man out of me
  220. Grey Wolves speech problems...
  221. MOD RELEASE - Flower Corvette multi-skin pack
  222. Crew Positions....
  223. Blast from the past! How to re install and add mods
  224. Mast still there
  225. ship list: under development / finished / status
  226. Does GW 1.1 work with...................
  227. Question about the GW update...
  228. SH3 Commander 2.5 and Thermal layers.
  229. SDK for SHIV.....
  230. "Starboard Diesel Engine Destroyed"
  231. Looking for Sound Environment
  232. RealDC_2 mod vs AI_Sonar Mod v 1.0
  233. Blind navigation
  234. Looking for PO$9 Gun Muzzle Flash
  235. Officer face indexes? (RESOLVED + screenshot)
  236. Radio Room Telemetry
  237. Kriegsmarine mod
  238. Strange behavior with Neutral Brits in Grey Wolves
  239. Sounds not working properly
  240. Daily Contacts Report 1.01 not working partly
  241. Unified_Campaign_GW and GW 1.1?
  242. milk cow problem
  243. Help with crew after Real Uboat Mod 1.45
  244. NYGM Tonnage War
  245. GW Bordinstrumente update 1.1
  246. Anyone got this?
  247. New Sliding Stations Panel Mod - Update
  248. Perfect SH3?
  249. Extended UC for GW 1.1 and NYGM TW?
  250. Too Dark at Night