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View Full Version : SHIII Mods Workshop


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  1. Alternative Mods for SHIII
  2. Map of Shipping Lanes.
  3. Saves Will Not Reload..Sometimes
  4. does GWX have depth charge shake?
  5. Realistic Career Length in SH3Cmdr
  6. Air Support
  7. Small fix for "My Favourite dials mod" for all versions
  8. Guide to creating/installing emblems/insignias
  9. usefullness of F1 in GWX
  10. Mod to make the enemy's DDs harder/more aggressive without GWX
  11. Improved Escorts
  12. Navmap ? mark
  13. GWX boat arrow?
  14. What Would Account For This?
  15. Light mod
  16. Lifeboats in SH4, so maybe time for SH3 ??
  17. GWX 1.04 - Anyone have any details ?
  18. Disabling mouse map scroll
  19. GWX slowdowns
  20. NYGM full install?
  21. Wartime radio recordings
  22. Equipment not appearing on damage screen
  23. Help! Destroyers in GWX are no challenge.
  24. Some GWX questions.
  25. 1280x1024 and display aspect ratio
  26. Hovering lighthouses?
  27. REQ - Points For Damage
  28. Anyone help a newbie? - Adding new ships
  29. Med water...reallly blue
  30. DL ships
  31. Problems with man + navigation after installation GWX - please HELP
  32. Converted SH4 Ships and Planes to SH3 for Download
  33. could U-boats sit motionless on bottom?
  34. Small request for a GWX 1.03 user
  35. Mod idea - Gyroangle/Targeting Independent of Periscope
  36. small merchants in GWX: sturdy
  37. right need help
  38. IS that what I thought it was? (GWX)
  39. Tweaking folders
  40. GWX spring update idea
  41. SuperMod people - RealNav Addon Pre-release
  42. HMS Perth ever released?
  43. Recommened mods
  44. TypeXXI GWX
  45. SH3 Grid Map
  46. U-Boat Mod 1.1
  47. Humble request for modding tips and scripting
  48. I'm looking for this officer icon mod...
  49. GWX and type II/VII issues ?
  50. Hard to pick a supermod
  51. Dipole Antenna - GWX
  52. Stange skies in GWX: Clouds & Sky don't transition smoothly
  53. OK... where is the weather mod?
  54. Real Navigation Mod files - FINAL
  55. [WIP]RMS Queen Mary in Cunard Colors
  56. objects highlighting when i looked at them?
  57. Helmsman mod
  58. may as well rename this SH4 Mods
  59. New SH-3-GWX Mod Suggestion
  60. Gramaphone Mod for SH-3-GWX
  61. sh3 layout
  62. GWX: Destroyer blows up after ramming?
  63. SH4 to SH3 - Link (ships)
  64. THe Elite Crew Uniforms....
  65. New feature for GWX 1.04
  66. Lookingfor Spy Sat
  67. wildchild sub skin
  68. sh3 commander .cfg files for sh3 link down
  69. loading aft external torps bug in GWX
  70. English translations
  71. Water opacity GWX(latest version)
  72. Pls Help Noob ! 2 Mod´s questions
  73. Idea to correct the [.] camera bug
  74. GWX Sound
  75. Maps in control room IXC Problem
  76. Tarjak's New Custom Emblem pack
  77. Need Help with deleted files
  78. GWX error msg
  79. Help with Silent Hunter III Voice Command v2.4
  80. HELP !!! Please, resolution and Nvidia sun...
  81. Missing features
  82. Help on screen shots
  83. [REQ] Metric to Imperial conversion
  84. VIIC with turm/4
  85. Thanks to all you modders
  86. GWX 1.03 italian text transaltion
  87. New Career
  88. GWX mod - problem
  89. how can all the mods be grouped together?
  90. Adding destroyed ships to sh-3
  91. Sabotage Question
  92. Is there a lighted Titanic model for SH3?
  93. RealNav Mod - 1280x1024 Sextant image
  94. Carotio, a theif!
  95. Modding Ethics
  96. NorOps News Update, May 2007
  97. Ground targets
  98. Modding Ethic/Courtesy Rules (Agreed)
  99. Whaling Ship Gun position fault
  100. Should there be duplicate entries in ship ID book with GWX?
  101. Commanding a surface ship
  102. Neutral Convoy Report
  103. Beautiful Reflections and water by accident
  104. Spy Sat for WAC 2.15
  105. Loch Ewe in '42 - piece of cake
  106. using "Borrowed Mods"
  107. Convoy Attack & Evasive Maneuvers Guide
  108. IXC/2 Texture Problem
  109. Purpose of speech folders?
  110. WIP: An alternative sea floor mod
  111. Personal statement !
  112. Looking for Extended Unified Campaign (NYGM + GW) Mod
  113. click when aircraft present
  114. The Pit of Emptiness
  115. Where To Upload Files For Downloading
  116. Need fix for SHIV sky vortex in Scene.dat, please help.
  117. Env settings?
  118. GWX Bad Weather Guns
  119. My first (mini) mod!
  120. Need help with sinking
  121. With Grey Wolves Mod, Torpedoes cannot be launched
  122. I shot myself in the foot
  123. RealNav navigation..
  124. What does sychronize do in video settings?
  125. how to install gwx?
  126. can i make sinking ships not vanish?
  127. Transparent Menu Bar by sale999
  128. GWX please consider this
  129. [REQ] Radar Issues
  130. New JSGME v1.6.1 RELEASED
  131. Maybe interesting mod for someone?
  132. Renaming ships?
  133. GWX Features?
  134. Where do these textures come from?
  135. Strange things in Kiel channel/harbour (GWX)
  136. Harbour Traffic Mod Standalone version SH3
  137. Original background music?
  138. Varied seafloor?
  139. SH3 Commander Random Folders
  140. GWX map icons + sonar lines
  141. Im about to install GWX - Dont stop me !
  142. Radio Mod
  143. Standalone Med Campaign?
  144. Torpedo realism mod for GWX v.1.03
  145. Music in SHIII
  146. Celestial Navigation
  147. 6 dials mod by flb sale
  148. Tweaking files for Mini Tweaker (Timetraveler)
  149. [REL] Visible Mines (when breaking the water line)
  150. DirectX 3-D Ripping Tool
  151. In-game Shortcuts for Bridge, Periscope ?
  152. Switching from NYGM to GWX
  153. Official Supermods Threads GWX-NYGM-WAC-Über
  154. Announcement: Stickies reorganization
  155. Must-haves & Specials: SH3 Commander - Venatore's mods...
  156. 3D models, Skins, and other mods
  157. Taking a break
  158. Question about the Elite Crew Unis mod
  159. Ignorance obvious: can SH4 ships work in SH3?
  160. Tracking Mod?
  161. high res textures
  162. Fubar's IXB Schlickgraug 58 Skin???
  163. Airplanes Night.....
  164. what files?
  165. Venatore's Tactical Green Mods???
  166. Would be diferent GUI for diferent uboots?
  167. Can someone fix SHIV scene.dat vortex for SHIII use please.
  168. GWX and sh3 commander
  169. another lil texture mod...
  170. GWX Intro Music
  171. GWX Time Compression Guidance + Buoyancy
  172. tranfering torpedo's
  173. FYI SHIII Community Manual NEWS
  174. Historical Sub Skins
  175. Real Damage Mod For 1.3
  176. Smoke texture in GWX 1.3
  177. Custom Ensigna
  178. UBoat sub skin question
  179. Textures for sub pens???
  180. Venatore's black and copper torps mod???
  181. SOS, calling mittelvaechter
  182. Exhaust smoke
  183. do you remember?
  184. Kiel in, Kiel Out????
  185. Any news from FUBAR?
  186. Slight Texture Problem
  187. Newbie with Questions regarding config files...
  188. GWX question regarding ContLine.tga?
  189. First Wolfpack
  190. sh3 help
  191. can lifeboats be added?
  192. VIIC deck-railing fix
  193. mod request
  194. scene.dat: General Environmental Data...
  195. Nights Too Dark
  196. NYGM Compatability
  197. Some various tweaking questions
  198. sub styles
  199. Upgrades or modifications before 1st patrol?
  200. Ship Windows Light Up at Night
  201. Walking Mod
  202. Deck gun in a Storm
  203. WAC spysat?
  204. Light nights for GWX 8k need testers!
  205. Kiel canal to slow
  206. Passive Sonar Sensitivity Question
  207. Devnull's 1 degree mod
  208. Traffic in Kiel canal: a request
  209. So I just had my first awesome GWX Moment.
  210. Help!! Need clean install!
  211. 8K vs. 16K
  212. Released - Variable Renown for GWX 1.03
  213. Periscope lock distance with GWX?
  214. Sinking Uboat
  215. Morse Code
  216. Minimum/Maximum number of Sailors/Petty Officers/Officers - where is this info kept?
  217. Airmod1
  218. sea gull mod?
  219. Question on changing a skin after GWX
  220. Type XIV Milkcow?
  221. No Mine Option in GWX
  222. Renown
  223. [NOTE] SH4 Atlantic-Mod really needs YOUR HELP!
  224. How to download from uboot.realsimulation ?
  225. Sukhoi.ru
  226. Any news about GWX 1.04?
  227. RND
  228. [WIP] R.M.S. Queen Mary in Cunard colors
  229. JSGME
  230. German Voice Commands (in progress)
  231. Help with sound mod
  232. Internal External cargo in mission editor?
  233. torp / deck gun damage values
  234. Can someboy fix the decoy bug?
  235. Speed up the Hydrophone´s needle
  236. [REQ] Bernard's Boots
  237. Timetravelers Mini Tweaker And Modding Tools
  238. Music theme Intro for SH3 ?
  239. More mods...
  240. Qusetions about GWX 1.03 and NYGM 2.5
  241. Is this possible?
  242. Would I be able to Reenable the Games music in GWX?
  243. conning tower compass bug
  244. Doenitz Elite Flotilla - [S3O] - Operation Spinnennetz (auto-updated WORLD-MAPS)
  245. [REL] SHIV Scene for SHIII beta.
  246. UBRS DLC RSS feeds working now
  247. Problems with the XXI Elektroboot
  248. (WIP) New Terrain Objects (German UBI Forum)
  249. REL: Carotios seafloormod
  250. Alternate reality campaign2