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  1. Concept: Fatigue As Provisions
  2. acm lite map mod?
  3. 16 to 9 resolution fix?
  4. Sub Flags for SH3
  5. Conversion of a Torpedo Into a Stationary Mine?
  6. Sh3 engine versus Sh4 need your light?
  7. Help with finding download links
  8. Flying swastika from Conning Tower
  9. [REQ] Contacts on NavMap disappear at TC 512 and higher
  10. A question Makmann
  11. SH3 COLOR INSPECTOR!!! NEED FILE!!
  12. Mod Spanish Civil War GWX 3.0
  13. Subpens for GWX?????
  14. Underwater green?
  15. Converted SH5 ships
  16. Flakmonkey's Interior with crew
  17. Playable U-Flak?
  18. Widescreen Mod Help/Advice Needed
  19. Missing Name's Mod of Assorted Things
  20. Convert Single Missions from SH IV into Sh III?
  21. SH3 Mini Tweaker and GWX?
  22. FIDO homing torpedo on enemy aircraft [MOD] ?
  23. Wonderful Mau GUI WideScreen + FM Interiors?
  24. Error/Problems w/ Ma GUI Widescreen.
  25. some questions about enviroments....
  26. HELP! Torpedos won't load!!
  27. Help...long shot but worth a try
  28. GWX 3 Night
  29. Twisty periscope & deck gun wires..etc
  30. GWX3 DEV REVIVAL
  31. How to preview my skins in 3d
  32. How to change Flak guns?
  33. Yamoto9 VII Skin
  34. [REL]Drakkhen20 TypeVIIB skin
  35. MEP v3.1 sensor fix anyone?
  36. [REL]MG34 for SH3
  37. Do game mechanics allow me to simulate a real transfer?
  38. Animations and how to improve some of them
  39. Best Footage from U-571
  40. Skin under development...U-307
  41. An unsolved mystery...
  42. Screen Problem
  43. Type 9d2 skin
  44. Titan
  45. [REL] Unit damage from smoke and/or fires
  46. Conflict with mods via JSGME in GWX3
  47. The foam mod?
  48. I know it's a long shot but....
  49. concern to save game crashs
  50. Alberich-Probs
  51. Trying to map hotkeys UI actions.
  52. [REL] drakkhens U-307 skin
  53. Help with 'Commands_en.cfg'
  54. Makmans advice?
  55. Milch Cow: Does it wipe out renown?
  56. Sh3 Gen Problem
  57. {REL} Interior Tweaks
  58. [WIP] Italian Trento class heavy cruiser
  59. [REQ] Conversion
  60. QUESTION ABOUT THE AIRCRAFT'S .CFG FILE
  61. Is there a difference between GWX 3.0 Gold and GWX 3.0 for donation?
  62. SH3 wave fix
  63. [WIP] Italian CL Montecuccoli (Condottieri\Montecuccoli class) and Help Request
  64. SH3 Commander and WAC help and questions?
  65. Some twitting...
  66. GWX-D/F-single contact?!?!
  67. Question about Seeadler's d3d9 widescreen fix
  68. Continuation of H.sie's patches by Stiebler.
  69. [REQ] Ship name list
  70. Where is the Trigger of flickering lights ?
  71. A Few Questions...
  72. Question about the officer images in the Crew Management screen
  73. [Beta] 3 Italian Cruisers (Trento, da Giussano, Montecuccoli)
  74. Hard question for SH3 mod community
  75. Rapt0rs leather mod not working?
  76. SH3Voice 1.01 GUI Problem
  77. operation monsun....what....
  78. [REL] Depth charge water disturbances
  79. SH4 ATO request.
  80. Nav Maps with more info?
  81. Mod Issues
  82. [REQ] Thermal Layer
  83. {REL} Watch Crew Ambient
  84. Setting Pistols
  85. Modding the Mod
  86. [REL] New unit: Regia Marina TRENTO class italian heavy cruiser
  87. Looking for Gerome_73
  88. [REL] New unit: Regia Marina CONDOTTIERI \ MONTECUCCOLI class italian light cruiser
  89. Help please
  90. [REL] New unit: Regia Marina CONDOTTIERI \ DA GIUSSANO class italian light cruiser
  91. Ship wreck disappear time
  92. Hitman Optics
  93. I have a question for experienced tweakers
  94. [REL] Aces' Type 7c1 Turm plus MG34s - addon on for Super Turms 4
  95. A question regarding VisibleUnderwater controller
  96. OMG - When will I actuallt get time to play...
  97. [REL] Karle's Crash Dive Mod
  98. [TEC]Fire&Moon light...
  99. [REL] Pilots ejecting from destroyed airplanes
  100. Is the hatch open now
  101. Survey "SH3 - MOD & TOOL" April 2011
  102. ResFix F9 F10 F11 disabled
  103. Ship Names April 2011
  104. Super Turms & Super Pens W.I.P (Big images)
  105. A small question : How to change sea to land?
  106. NYGM saved game crash
  107. Specular mask
  108. I would like to know which one is the most up to date complete Recon-Manual
  109. Fatal Fatal modding errors...
  110. Graphical Flooding?
  111. haveing a problem installing gwx3.0 gold on to shIII
  112. FPS GW3 Willesmhafen in St Nazaire, Schluese, etc. .."
  113. Does anyone use VOIP programs.
  114. texture problem with navigation lights
  115. Need advice for testing flooding?
  116. Question on textureAnimationData
  117. Linear Dial Help
  118. Aces' New Stuff Movie Preview
  119. [REQ] Need help to create DC secondary effect
  120. [REL] Leander Class light cruisers
  121. A quick Super Turms Poll
  122. An appeal for a mod
  123. A request for ships
  124. [REQ] Fogged periscopes
  125. [REL] Aces' St.Nazaire Super Pens v5 and Super Turms v5 mods.
  126. Fully Operational Boat
  127. Python
  128. German flag in the Zentrale
  129. [TEC] mouse over text
  130. Modding Beauty...
  131. Quick question
  132. [REL] Type IXc skin - The Wolf
  133. [REQ] 3d sphere in .obj
  134. Flags & Antenna mods
  135. Possibility of this mod??
  136. [REQ] Help with SH3C and Radio files
  137. GWX 3.0 Patrol 6 Problem
  138. [REL] A bit of fun: Aces' Intro Movie Clip -" Homecoming".
  139. [REL] Aces' Super Turms v5.1 and Super Pens v5.1 mods.
  140. [REL] Ace's Crew on Deck Stand-alone version mod.
  141. Question about skins etc.
  142. Let's play "Guess the mod conflict!"
  143. 8.8cm Flak 41 munition
  144. Radio Messages
  145. JSGME Mod Installer?
  146. [REL] Aces' MaGUI v3.4 add-on for Super Turms 5+ & Multimod compatability Fix v1.3
  147. A little something
  148. [REL] SH3 Cleaner 3.0 for EMEA DVD on WinXP
  149. [REL] Two small mods : Radio Room Postcards and New Headphones.
  150. Realistic patrols
  151. Hans Witteman's U-BOOT_HAHD & h.sie Realism and Gameplay-related hardcode fixes merge
  152. Turms Your Way - The 9 series
  153. Type 7 Turms your way help??
  154. LSH5 perpetual training?
  155. trying to find Pack3D...HELP
  156. [WIP] Type IX re-scaling
  157. Need a small favour please
  158. MAP CONTACS
  159. [REL] Type 9c-1 re-scaled Super Turm (2 versions) for GWX.
  160. help with old missions & stuff
  161. What is the matter?
  162. some mods help please
  163. Radio Interaction
  164. [REL] Aces' Re-scaled Type 9c1 Super Turm - Old Emblems Compat version.
  165. Changing conning deck positions
  166. Quick win 7 question??
  167. Spot the Difference
  168. What does this mod do?
  169. [REL] Aces' Type 9c-1 Super Trums v3.0 for GWX.
  170. LSH3 v5.1
  171. Merchant Fleed Mod 3.2 and SH3 Commander 3.2
  172. Help with menu ini (?)
  173. campaign loading issue TMO - ? and help required
  174. An important bug found in GWX?
  175. Assisted Plotting Mod + Contacts.cfg
  176. Alternate History?
  177. GWX Aircraft Question when doing their work in LSH
  178. I Love it when a plan comes together :)
  179. A quick question
  180. [REQ] Variable names ??
  181. Sometimes Less is More :)
  182. Escort List
  183. conning tower missing in gwx
  184. Working on periscopes... help please?
  185. Playing with no hud?
  186. Statemachine conditions
  187. Need some help
  188. [REQ] Draggable Chrono (JonZ|JCWolf|Friedl?)
  189. [REL] face-lifted 1930-build US destroyers
  190. [Rel] AmphibiousOperationShips
  191. Suggested mods
  192. Small fix for S3D
  193. Blur effect on bridge when hit by a wave
  194. V112C skin?
  195. Help with installation please!
  196. [REL] Aces' Super, Dupah, Woopah Turms (inc. Super Turms v6) for GWX
  197. scope question
  198. DC shake?
  199. MEP V3 + GWX GOLD?
  200. WB's SH3 Commander Mod
  201. Best map mod
  202. Yamato9 V11c skin?
  203. Mods-load order
  204. ACE's super turms help, please
  205. Question regarding turms
  206. Looking for mods (again!)
  207. What mod is this?
  208. A quick JSGME question
  209. SH3 U.S. Pacific Sub or Surface Campaign ???
  210. Thomsens Dials
  211. Reloading saved games =CTD (Sometimes)
  212. New Ports
  213. "Abandon Uboat" Mod?
  214. Mod conflict help
  215. GWX Enhanced damage effects
  216. abandoned radio mod
  217. OLC- A little confused.
  218. Does anyone have Time traveller's SH3 Un-packer?
  219. Just a lil mod help please
  220. Problem with GWX - periscope won't stay Locked on Enemy
  221. Flag Mod
  222. Looking for reference material...
  223. How to change clothes: OFF_Body01.tga?
  224. missing files
  225. OT : New Keyboard
  226. [REL] AnimatedTexture. A small addition to S3D.
  227. GUNS no Shoot plx help
  228. [TEC] AI actions and variables
  229. Longer Repair Times won't work
  230. Manual Hydrophone problem
  231. Captain's Cabin
  232. Any way to change where sounds are heard from?
  233. Anyway to get around the daily download limit?
  234. [REL] ShiftTexture. A small addition to S3D.
  235. Skin for XXI
  236. Thomsen's sound mod questions...
  237. So I'm planning a new mod...
  238. Convoy Lag
  239. Help, GWX3-GOLD-vs- Windows Vista.
  240. Stiebler "Surrender Mod" patch.
  241. What mods?
  242. Auxiliary cruiser
  243. Illuminated ships
  244. merchant fleet mod help
  245. The Grand Recommend a Mod - Challenge 2000!
  246. Your favorite mods silent hunter 3 ?
  247. New environment mod?
  248. Bearing overlay?
  249. Jimbuna's Gramaphone Compilation
  250. Smoke on the horizon?