PDA

View Full Version : SHIII Mods Workshop


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 [43] 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63

  1. WarAceCampaign: How to make the GUI sticky
  2. moving radar antennas for DDs?
  3. A few simple questions...
  4. How does the sensors work?
  5. [REL]3-bearing aod finder tool in the game
  6. I get CTD when asking sonarman to tell me the distance!
  7. too sink or not too sink
  8. Request Mod for move Torps to Bow & Fore side
  9. quest to moders
  10. Drawings of russian WWII motorboat
  11. shcommander installs
  12. Ship Names Update April 16
  13. My actions...and results in Scripted layer?
  14. (REL) Replased ships
  15. Darker nights if possible
  16. Voice Replacements
  17. Multiple messages about base change (GWX 3.0 Gold)
  18. Mod Info Help
  19. SH3 Widescreen Solutions Question
  20. quest to moders
  21. More Movement in u boat
  22. Question on texture size and ships
  23. Need help to find an Icon mod
  24. Need help - installed GWX3.0 but can't find the manual PDF
  25. Help with selecting mods...
  26. WAC3 or GWX ?
  27. Question about particlegenerators
  28. HELP Needed to find Mush Martin's MFBL mod
  29. HMS Roberts, Baffeled by problem
  30. Depth Charge Modding
  31. Voice Commands in Vista
  32. Multiple GWX careers?
  33. The unknown from above - 5 types of depth charges in SH3
  34. question about GWX 3.0 Gold
  35. Dragable tdc ?
  36. Is there a mod to annotate the marks on the charts?
  37. Any news about gwx4?
  38. GWX3 Single Missions
  39. searching for community units mod
  40. Dark Night
  41. ad ships to on other rooster
  42. sliderule+aob finder tools (for olc's gui 127)
  43. looking for 3 names
  44. Wheres the depth charge mod
  45. How do you get the hydrophone hunting tutorials to work
  46. [REL] New unit: HMS Glorious - Early aircraft carrier
  47. Fire in the sub mod
  48. quest to modders
  49. important question about Das Boot sound mod
  50. Bismarck-Tirpitz multiskin problem
  51. Thomsens Ships v3.1 question
  52. GWX 3: Two questions about aircraft and rwr
  53. Sub Speed
  54. fixes+new one degree bearing
  55. WarAceCampaign 4.0 Preview Thread
  56. SOUND.ACT problem
  57. GWX 3.0 problems.
  58. Fanfare Mod
  59. Back and a little lost...
  60. Testing Question - Career vs. Single Mission Results Vary?
  61. Can you give me a suggestion, please?
  62. Does anyone have a Warship only rec manual for printing for GWX 2.1, or 3.0?
  63. WAc Did anyone ever find out....
  64. Ships floating above horizon - any fix?
  65. How do you disable the UZO/periscope automatic ship ID please?
  66. Good to be back..
  67. [REL] Horizon Extension for GWX3 16km
  68. GWX GBO 3000mts
  69. [REL] LRT for OLC 'Gold'
  70. FaT torpedoes dials ??
  71. Printable Warship recognision manual
  72. HE Flak
  73. GWX Expansion Mod
  74. Unofficial Rocket fix mod for GWX 3.0
  75. GWX3.0 Gold anomaly? Small merchant took 3 torps and all AP gun ammo to sink. WTF?
  76. deck awash and radar decoy work
  77. Need HELP... !?
  78. Radar detector doesn't work during deck awash !
  79. GWX Expansion Mod
  80. Hey All...
  81. GWX and Linux
  82. land question for for anyone..
  83. Need help
  84. [REL] Attack+obs scopes-sh4 look
  85. About airpower and bombing issues...
  86. [REL]GWX Hurricane reskin
  87. how do i revive a career from the dead?
  88. [TEC] CRT Calibration
  89. Playable Battleships?
  90. GWX 3, SH3 Commander and water clarity
  91. GWX 3.0 - Type XXI
  92. Been away- Best mods
  93. [REQ]Messerschmitt 109 .dat file needed
  94. Name on the side of bow
  95. SH3 ships damage model
  96. Walking around your sub
  97. Multiskins, how they work?
  98. [WIP] Kiel Canal Bridges
  99. [TEC] Pixel Shader
  100. Does anyone know where I can get this Bugfix?
  101. [REL]Manos Optics-Final
  102. Never before seen bug
  103. Who can make a long distance view mod?
  104. mikhayl and thomsen
  105. debrie
  106. GWX 3 not reading Main.cfg
  107. Help, I have been gone for a bit
  108. The "old mods download page"
  109. Removing searchlight beams
  110. trouble installing GWX 3.0
  111. Funnel smoke?
  112. [REL] Deck and Flak Guns skin for WAC 4.0
  113. How about a mod that tells you reason for death ?
  114. [REL] Modified Searchlight Beams for GWX3
  115. [REQ] Some U-Boat Survivors?
  116. Gwx 3.0 ships?
  117. newbie needs help =(
  118. Hull strength on A/C's
  119. GWX-3 Deck Gun AI not Firing.
  120. Help with GWX 3.0 Vista!
  121. belated praise
  122. Anyone near Melbourne, Australia?
  123. GWX 3.0 Gold - is there an alternative moon mod?
  124. SH3-GWX-SH3C questions
  125. Guides for Editing
  126. Is it possible to indicate visual contacts by lines like sonar contacts?
  127. Learning game programming
  128. Waterstream & Exhaust Combi mod
  129. GWX 3 gold No Battleships
  130. numbers in basic config
  131. Wanted: Cheats, editor, trainer tweaker etc. etc.
  132. Thankyou Privateer
  133. Community units GWX 3.0 ready part I
  134. Please help!!!!!!!!!
  135. Looking for flag recognition mod
  136. [REL] 20 km environment for GWX 3.0
  137. [REQ] Dead fishes after DC?
  138. Map update mod
  139. Corrupt saves and ghost ships after convoy attack
  140. Changing ammo numbers??
  141. The VIIC/42 BattleSub
  142. SeaWolf&Tuddley Gold Mod
  143. Sound - Explosion Discrepancy ?
  144. [REQ] Ships exploding on the way down!
  145. few little ?
  146. question about an old post
  147. Tweaking question
  148. [WIP]: Reducing light transmission for Attack-Peri
  149. Help with zon file
  150. About Sh4 stock dials style to SH3...
  151. flag illumination problem
  152. SH3 Mandatory Mods
  153. (REQ) Get rid of the water wash effect on periscope
  154. Please Help! Starting campaign
  155. [Req] Neue Funkspruche Herr Kaleun!.mp3
  156. radio traffic
  157. [Req] Flak Damage
  158. Longitude & Latitude in GWX's Capaign_Scr file
  159. [REL] Flags Enlighten v1.0
  160. 3D Modeling information
  161. Question regarding 2nd flotilla and base change GWX 3.0
  162. [REQ]: Moving the TDC I/O-Switch to the Main Menu
  163. Can't get rid off it: Reload probs with gwx3
  164. Masts+Lengths Adjustments
  165. File Front frustration
  166. Music for my gramophone
  167. Missing clouds in GWX !
  168. ALBERICH, Lifeboats & Debris & Anzacmicks Damage Immersion
  169. [REL] Happy Water on GWX 3 16 km Atmosphere
  170. Scene.dat and GWX3
  171. [WIP] Mikhayl's Playable S-Boot Update
  172. [REQ] Buggy Barricade Ships Fix
  173. [req] Some files that filefront "preserved" for safekeeping
  174. USE REAL-FLOW to make NEW SEA
  175. Can anyone help me find this............
  176. totorial how to play Warshipmod 2.0 with GWX 3.0?
  177. Trouble downloading GWX 3
  178. GWX 3.0 Friendly Fire?
  179. Recognition Manual
  180. Please report Subsim download problems
  181. Hydrophone control
  182. Harbor traffic mod
  183. Req: Pimp the Bolt
  184. Torpedo Damage Mod-Searching
  185. Setting Resolution with 1680x1050
  186. [REL] WBs campaign files for VonDos' ships
  187. I Will be uploading....
  188. Adding Aeroplanes?
  189. [REL] menu_1024_768.ini Renumbering Tool
  190. Working link to DatTexExtract.zip tool?
  191. (REL) SMS_Schleswig-Holstein
  192. Working link to Grammophone randomizer
  193. Graphics problem
  194. a question on VII depths
  195. [REL] Ricks_GWX_Rec_Manual_Final
  196. Several new things perhaps?
  197. Do depth charges explosions blind DDs ?
  198. [REL] SMS Schleswig-Holstein campaign file
  199. gwx 3.0 ammo
  200. A problem with resfix
  201. [REL] Enhanced Funnel Smoke for GWX3
  202. [REL] Historically Accurate U-boat Emblems Mod
  203. XX1 1939 help please
  204. WREFORD_ BROWN hope your still about
  205. GWX 3.0: Is it possible to shoot down an airship?
  206. [REL] Lutzow's MUSIC DIVE
  207. Cant upgrade boat?!?
  208. Lutzow's MUSIC MOD Dive.rar now available at Subsim downloads
  209. Nictalope's Compass Rose Mod
  210. Some help if possible.
  211. German cruisers
  212. Hydro sounds length
  213. A Little help Please
  214. Nictalope's Hydrophone Ships mod
  215. Nictalope's Battle Cries mod
  216. Widescreed fix for ATI cards
  217. Ati2dvag?
  218. file tweaking
  219. rudder mod
  220. Mod in JGSME enabling.
  221. Help needed
  222. Long time no speaky...Oh and need help
  223. Corrupt file!!!!
  224. PC specs required to run supermods GWX3 and WAC4.0
  225. GWX3 Manual available NOT .pdf?
  226. Snorkle Wake
  227. Need advice on mods after long layoff
  228. Recommend any super mods?
  229. error 1335 corrupt file fixed
  230. FileFront is removed or closed
  231. Reduced Rank after a successful patrol in GWX -- please help.
  232. TypeIX Career crash
  233. Vanishing deck gun rounds in GWX "Additional Ammo" mod
  234. worthwile upgrade??? help
  235. Is there a fix?
  236. Another Intro Screen
  237. Hydrophone display query
  238. Ship Names July 1, 2009
  239. BritishAsdicMkIFinal
  240. CDT with GWX3 in AN21
  241. Problems with GWX3.0 gold mod
  242. how works the damage modell???
  243. Resuppling U-boot w/fuel & ammo
  244. Carrier durability fix
  245. NYGM Files now available at Subsim for download
  246. Putting in airplanes
  247. Weird problem, help needed
  248. GWX 3.0 recommended sound mods and additional ship mods?
  249. Campaign config date
  250. Making enemy stronger