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  1. All weather guns question
  2. S-Boots and PTs very nice
  3. XXI Typo errors found
  4. "Last Post" Sound MOD
  5. Any new ships?
  6. Equipment destroyed and other questions.....
  7. Crew mods?
  8. Show me some skin, baby!
  9. Directions to the mod that brightens the flags at night please?
  10. Trying to understand the menu_1024_768.ini file
  11. Maximum number of Flotillas? 909 the highest?
  12. 9b14 folder in the Submarine folder in NYGM?
  13. How many are useing this mod ?
  14. Playable Milchkuh?
  15. Playable Italian submaries and German commerce raiders?
  16. Which mods would you recommend here...?
  17. [REL] SH-5 Water for SH-3 ULTIMATE V10
  18. Small fix for S3D.
  19. Seeking Kaleun's Cap
  20. Seeking Two Graphics Mods by Konrad Krumm
  21. Trying to understand how SH3 Commander's "Date" folder system works....
  22. SH5 controllers/shaders in SH3?
  23. Need quad 20mm mount help.....
  24. a question about gwx3
  25. On these Supah Doopah Woopah Quadruplah Turms?
  26. So h.sie's hardcore fix the Ox reserves don't refill mid patrol?
  27. Is it possible to make a dynamic campaign using SH3 Comm. and this Campaign Editor?
  28. Milk Cow v. Surface Ship Resupply
  29. milchkows
  30. Simulation of Emergency Breathing Apparatus
  31. Is sergbuto's camera mod still around somewhere?
  32. Need a little help here!
  33. AI Subs firing Torpedos or the Deck Gun underwater mod?
  34. GWX - List of engine sounds for every ship
  35. Radar signals and visual contacts
  36. irish1958."War radio MP3".
  37. GWX VIIC41 Player Sub
  38. Is M.E.P v2.1 JSGME ready?
  39. SDL (game's master sound mixer) Editor/Viewer/Comparer
  40. [REQ] Howto assign "Bumpmap/texture" to the water
  41. Oxygen in U-boat - U-boat Officer's Reply
  42. Uniform Information anyone?
  43. Does anyone know where to get this model?
  44. I screwed up help!
  45. {REQ} Code guru's required here!
  46. Attempting to change torpedo speeds and damage - HELP!
  47. Anyone know what texture or .dat this is?
  48. Help needed to create 2 new OGG files, please
  49. Happy Birthday Wreford-Brown !!!
  50. Living Silent Hunter for English speaking Kaleuns?
  51. Need to Update the Ol' Mods...
  52. Captain's Diary Mod?
  53. Can anyone help to finally tweak the land reflections?
  54. SH3 Historical Weather
  55. Is there a mod that opens the hatch between the conning tower interior/command room?
  56. 2 Questions I hope can be answewed.
  57. It's very hard to mod when you've been drinking
  58. Resolution fix with widescreen help
  59. Is it possible to use the old emblems and the new front emblems with JSGME?
  60. I'm looking for the observation periscope updown mod.
  61. Seeking Gerome 73 French Ships
  62. Searching for a Tutorial
  63. I have a question.
  64. Old Emblems Mod Fix
  65. My first MOD! Celebration?
  66. [REL] Open Hatch 093-Aces Super Turms V6 Fix- Type IX Conning Tower Interior
  67. Longer Repair Time/ enhanced Damage for GWX?
  68. [REL] Old Style Emblems Fix --- for Aces Super Turms v6
  69. U-boat Mediterranean extension
  70. U-boat Tactics and the Radio Log Mod
  71. Sboot Mod 1.7 Install Procedure for Campaign working and tested
  72. 3rd Flotilla in GWX
  73. Real attack periscope
  74. Type VIIII interior
  75. Type VIIII interior
  76. MOD CONFLICT
  77. Stiebler 'Surrender' and 'Smoke on Horizon' patchkit for H.sie V15G2
  78. Motor Torpedo Boat operations against u-boats
  79. How do I enlarge the Camera Sectors?
  80. Crash Dive Mod ?
  81. What rooms are Fore (Front) and Aft (Behind) the New Interiors Mod?
  82. Getting this bug lately
  83. Add TMT ThomsonsShips fix
  84. sub quadrant mod
  85. [REL] Type VII Fore Torpedo Room Beta 1.0 + FM New Interiors v1.0/FM-Crew/OH
  86. Returning to SH3 need some help
  87. Trouble with water mod
  88. 12x Power in Magui Mod
  89. Idea for realism for Real Navigation
  90. how do you edit xxi
  91. Can anyone make a custom Edmund Fitgerald skin?
  92. help
  93. More Questions
  94. WAC 4.1 mods
  95. Personalized Conning Tower Emblems?
  96. Cyclops-type Collier in GWX3
  97. Hi-Res Texture Mods?
  98. any way to have a Type XXI in 1941?
  99. Best Camera Mod?
  100. Searching the "Official" SUBSIM Skin for Type VII
  101. Widescreen mod
  102. Map Colors
  103. A little help
  104. GWX & LSH: Now its 2011, which mods must have?
  105. Where download? Scirč-Tikigod- repeated order
  106. Looking for info on TDC use
  107. Operation Ursula campaing megamod, Mod permision Request
  108. Abdiel class?
  109. What mod out for Lorient completed
  110. The Grey Wolves Expansion 3.0 Setup help meeee pleeze..
  111. You all have permission to kick me!
  112. On Guns..
  113. New Wilhelmshaven plus locks for GWX 3 Trouble
  114. Question about GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6
  115. Best damage Mod
  116. Sounds from Sh5 to Sh3 By hans von luck
  117. [Fun] Silent Hunter 3 Retarded - Nazi Cocaine
  118. Little question to grafical modders
  119. How to correct haircross on periscope & UZO moved to the right position
  120. WB Mid-Patrol radio orders for GWX/SH3 Commander
  121. Torpedo room flooring???
  122. Problem with hi-res fix ..
  123. Damage on Uboat mod?
  124. [REL] SH5/3 Map viewer/gradient editor
  125. SH3/GWX GOLD and SH4 Gold Problems
  126. Realistic Damage for stock SH3
  127. Wings 3d
  128. Modding tools
  129. Was the command room empty when surfaced in real Uboat?
  130. Infinite torpedoes
  131. Steinbarsch Torpedo ever really used?
  132. Help!
  133. [WIP] Forward torpedo room...
  134. S3D animations
  135. Question about file sh3.sdl
  136. Making VIID mineswepper
  137. Looking for the original source of particular Radio Log entries.
  138. Question about FM_NewInterior working with MaGui F
  139. Graphical glitch need some help
  140. Playable Balao Class in GWX
  141. Patrol Training ( Living Silent Hunter )
  142. [REL] SH3 Validator
  143. [REL] JSGME mod validator
  144. Re : resolution
  145. Combined Sh3.SDL for multiple mods?
  146. Sound problem need some help
  147. Changing the height of men....anyone know how?
  148. 3d models mtl files
  149. Importing a obj file in Silent3ditor
  150. Screenshots still freezing ??
  151. Time to reach 70meters...anyone know?
  152. Heavy Flak on Type II
  153. Question about removing ships?
  154. CTD when enable this SH3 modlist
  155. CTD when enable this SH3 modlist
  156. Torpedo impact, torpedo impact !
  157. Playing only SH3 or GWX3
  158. [REL] WB's Safety Catch
  159. GWX and steam
  160. GWX sub interior too quiet
  161. Wind affected smoke
  162. Invulnerable sub systems
  163. Does the Band Play forever?
  164. Mikhayl's S-100 Class Schnellboot.
  165. I got a Glitch need help
  166. Arctic conboys gwx tracks
  167. Silent Hunter III without the stock Merchants???
  168. Questions about turms for type 9's
  169. Request Task Force Mode for SH3 Stock Game
  170. Looking for my own maya/s3d AO lightmapping tutorial!
  171. "Sinkverhalten Mod" For Living Silent Hunter
  172. SH Modding. Some things must be said - open minded
  173. Looking for mod
  174. SH4 damage effects
  175. New to SHIII mods
  176. Back from the abyss
  177. OK Need help with CTD
  178. Session serwer mod v.2
  179. Merchant Fleet mod and SH3Commander
  180. SH3GWX
  181. Post your JSGME list for SH3 Commander
  182. Original Loading Screen
  183. GamersGate SH3 with GWX compatibility
  184. New to MaGui
  185. MFM and GWX
  186. SH3 Mission Editor, Need help to make axis Units get uw
  187. [REL] Simple Loading Alternate Music
  188. NYGM3 Hitman (NYGM3 periscope)
  189. NYGM patch 3.5A released
  190. VIIB skins for GWX 3.0 gold
  191. [REL] Realistic Torpedo Colors
  192. {REQ}TYP IIB,IIC,IID control room
  193. Days spent in base ?
  194. Starting rank
  195. A question about WAC
  196. HMS Tally Ho Blueprints?
  197. Torpedo help... Someone... Please!...
  198. [WIP] HMS Tally Ho
  199. [REQ] 20mm Oerlikon and QF 4in Mk XII
  200. Could it be done?
  201. Help Needed! sh3+gwx+mylaptop
  202. stock U-boat textures
  203. Radio messages not showing up ...
  204. Flag/pennant mod D/L question ...
  205. Super mods other than GWX
  206. Tomi´s VIIC/41 and Aces' Super Turms v6
  207. rank mods
  208. anyone have the instructions for Setkey
  209. Troubles with emblems-"fitzcarraldo" help please!
  210. free sub upgrades
  211. If anyone has a key shortcut that opens all torpedo doors....
  212. Lucky screaming of U-Boat crew by the hit/sinking of the ship
  213. New to SH3 mods and overwhelmed... help, please.
  214. Need help with GWX slide-out compass
  215. Graphics Enhancement for GWX
  216. Experiences with the War Ace Campaign
  217. Need help with radar availability dates
  218. Orange sub indicator gone?
  219. Missing Emblems
  220. Surface ships playable
  221. That darned triangle...
  222. [Release] KBC Grey Lg Gun Platform
  223. JSGME and Mods
  224. When startin' your career question
  225. Type II skins ...
  226. A question for modders
  227. A question
  228. [REL] SH3 Auto Watch Officer mod (v.0.3)
  229. Adding custom subs
  230. Where do I begin?
  231. looking for a mod
  232. Need help resolving a mod conflict
  233. IL 2 aircraft and the Brewster on the USS Long Island
  234. Need skin recommendation for VIIB
  235. Wilemshaven St Naz and Schleuse mod
  236. need some help on basic.cfg file
  237. Looking For German Music Sound File ...
  238. How to turn on Rain in scenes.dat
  239. Problem with Extras for the Wilhelmshaven campaign v2.4c
  240. Help with turm/hull/deck textures
  241. new skin for XIV in GWX 3 gold ??
  242. Armed merchant cruiser
  243. Fatigue Mod
  244. [WIP] Type II Conning Tower and accurate scope positions
  245. GWX Biscay air patrols
  246. Super or Uber Submarines
  247. GWX 3.0 Gold - saved mission files crash
  248. Sea Foam
  249. Torpedo Auto-Reload Mod
  250. Sh3.exe and Asdic in shallow waters