View Full Version : [TEC] Is Foxer Simulated & Used in SH3?
danlisa
03-29-07, 05:41 AM
As the title suggests, was this included in SH3 & is it functional.
Here's a wiki about Foxer if you don't know about it.
http://en.wikipedia.org/wiki/Foxer
Jimbuna
03-29-07, 06:28 AM
WTF!! :hmm: I don't think so, but what would I know I'm still looking for the March Hare :lol:
Woof1701
03-29-07, 06:29 AM
Aces of the Deep featured the foxer pretty nicely. You could easily hear the sound whenever a DD ran over you and the TVs became pretty useless. If SH3 has a foxer implemented (which I doubt) I haven't come across it yet.
danlisa
03-29-07, 06:33 AM
What about the other large mod packs?;)
This is just to satisfy my curiosity.....well and to know if it can be added convincingly.
As the title suggests, was this included in SH3 & is it functional.
Here's a wiki about Foxer if you don't know about it.
http://en.wikipedia.org/wiki/Foxer
Sadly...or happily, Foxer is not implemented in SHIII and as far as I am aware it is not implemented in any of the Major mods...or any mod at all. Every once in awhile the idea of a "Foxer Mod" pops up but nothing as of yet has come to fruition...i think it would be a difficult mod to do with any sort of accuracy (each time I think this though some intrepid modder proves me wrong).
danlisa
03-29-07, 12:43 PM
There is someone with the talent to accomplish this looking at the problem now.:cool:
Say no more....;) ;)
Kpt. Kozloff
03-29-07, 01:50 PM
I don't know if i should praise you for your idea or damn you, these DD's are quite hard to hit already!
Seriously though, great idea for a mod. Anything that gives you better immersion is more than welcomed.
:up:
danlisa
03-29-07, 01:56 PM
There's no promises but he said he'll try to find a way to implement them.
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