PDA

View Full Version : [REL] Directors Cut Auto Evasive Maneuvers mod beta 1.0 for directors and players


Mush Martin
04-07-07, 08:01 AM
Hi all and welcome.
(the readme)


DirectorsCut_AEM_mod.1.0beta Readme

DirectorsCut_AEM_mod.1.0beta is Freeware
and as such may not be used in any way
for profit. But may be shared freely
by all.

activation of the mod will be considered
as an acknowledgment of agreement with
the terms layed out herein.


DirectorsCut_AEM_mod.1.0beta is for use
with Silent Hunter III (c) Ubi-Soft

Silent Hunter III (C)2005 UBISOFT ENTERTAINMENT. ALL RIGHTS RESERVED. ( SH3 )

The creator will in no way be responsible
for damage to user systems software or peripherals
creator does not guarantee this mod is virus
free after release.
the creator will in no way accept any responsibility
for failed maneuvers relating to this mod.(more later)
and any subsequent loss of a "shot" or picture
for video or screenie.



OK on to the goods.


Directors Cut AEM mod 1.0 beta

is a mod that will give video makers and
with some limited utility Players as well
the ability to order your crew onto a
zig zag course mainly for surface maneuvers
however feel free to experiment with it
submerged the turns arent so tight
that a submerged sub shoulnt make them.
Players will need to plan there approach to
make one of the available courses viable
as the evasive courses dont necessarily
"turn with your boat"

Directors cut removes the search patterns in vanilla
or the search pattern and kiel canal enter and exit
in GWX and replaces them with three identically
measured Zig zag straightline courses.

they are
Pattern 1 (north south / in testing it just depends
which way your facing this one will folow
your boats course as long as your pretty
much in polar alignment one way or the other)
Pattern2 east to west. (there are known issues with
this pattern see below)

pattern3 west to east (same as above)

each pattern is about 8.5 km long
and consists of fifty waypoints
set approximately 200 ft apart
this was done using a template I
built.
you can extend patterns by simply
pressing the desired pattern a second
time or build a 90 degree pattern or
box using all pattern types.

I have included the Mis file called
Patterntemplate and as the name implies
it is a template mission file in
whch Ihave layed out some tugs with
waypoints to create a series of reference
lines following the cardinal points of the
compass.

now feel free to experiment but wide zig zags
with acute angles will create instability in
your sub if so you need to rework it either
shallower or longer
dont forget to set the speed of the sub prior
to laying out your waypoints or you may need
to redo them.
and dont forget to point the sub to head to waypoint
once course is layed out or course will be 90 degrees
perpendicular to subs course.

when using pattern template to make a pattern
of your own the final step is delete all tugs
and waypoints leaving only the sub and its
waypoints and then save.

Known issues.

if you are using Mission editor 1 from sh3 you may
have to have the sub facing 180 degrees opposite the
zig zag when saving in order for it to appear ahead
of the sub when laying the course why I have no idea
ME2 for sh3 seems to save them correctly with
sub pointing towards zig zag both when saved
and when course plotted.

Pattern 2 will tend to reverse on itself if
you pre lay the extension prior to getting
near the end of the pattern, why im not
sure I think this may have been a leftover
bug from an ME 1 save so I resaved it all
in ME 2 prior to bagging it up it may work
now but this aspect hasnt been retested

to delete an entire pattern use eraser and press shift.

recommended for use with longerwakes mod.
however testing shows that the view of the wake
is much shorter from ahead of your where as behind
the sub it is much longer.

Video makers warning:

sometimes it may be desireable to up the speed of
the sub your filming when you want to capture that
really racey effect. be advised that at thirty
knots you will regularly outrun longer wakes
and your wake will dissipate and vanish.
in testing I discoverd a highspeed wake recovery maneuver
if this happens you need only hit either [ or ]
to start your sub onto a loop back around
as you get about three quarters of the
way around the wake will remanifest itself
loop twice and the recovered wake will last
longer imagine spooling it up as it were.
the beauty of wake recovery maneuver is that
on film it looks just like your trying to
put the moves on an attacking aircraft or ship
so the audience wont see it.

Longer wakes appears to sustain itself fine
at normal speeds but the above maneuver will
work if needbe.
also in an emergency where your going to lose
the image slowing down a gear or two may
help extend and slightly recover a fading wake.


To work with patterns you will need to
open them in mission ed they can be
found here along with the template.
if you have the mod active when you
make your own pattern that is also
patterns you make while the mod is
active will dissapear when you deactivate
it so if you want to keep your own
youll need to open this same file and
copy and back them up prior to deactivating
the mod (for this operation it is recommended
you back up the mod patterns or mod itself too)
C:\Program Files\Ubisoft\SilentHunterIII\data\Menu\Patterns


Gentlemen I give you handfree filming
and surface attacks

[edit] I Forgot to put in that hitting RTC will occasionally relay
the course back at the original point or at least with pattern 2
however hopefully the last wash through ME2 Save might
have cleared this but I couldnt garauntee it.

D/L here http://hosted.filefront.com/MushMartin

Enjoy MM/JMC 04/07/07

Mush Martin
04-07-07, 08:03 AM
http://i43.photobucket.com/albums/e368/MartinPicfix/SH3Img6-4-2007_20.jpg
http://i43.photobucket.com/albums/e368/MartinPicfix/SH3Img6-4-2007_20-1.jpg
http://i43.photobucket.com/albums/e368/MartinPicfix/SH3Img6-4-2007_20-2.jpg
http://i43.photobucket.com/albums/e368/MartinPicfix/SH3Img6-4-2007_20-3.jpg

As you can see pattern 1 will work either north or south depending on the circumstances.

Mush Martin
04-07-07, 08:04 AM
http://i43.photobucket.com/albums/e368/MartinPicfix/SH3Img29-3-2007_7-1.jpg
http://i43.photobucket.com/albums/e368/MartinPicfix/SH3Img29-3-2007_7.jpg
http://i43.photobucket.com/albums/e368/MartinPicfix/SH3Img28-3-2007_17-2.jpg

Mush Martin
04-08-07, 08:18 AM
I think my dl counter on file front isnt working has anybody
dl'd this already My counter is still showing zero and
I am fairly certain that at least mr fleck grabbed a copy

robj250
04-14-07, 03:38 PM
I think my dl counter on file front isnt working has anybody
dl'd this already My counter is still showing zero and
I am fairly certain that at least mr fleck grabbed a copy

I think it said there were 30 downloads, I could be mistaken. However I downloaded it. I hope there are instructions on how to install it.

Rob

ReallyDedPoet
04-14-07, 03:59 PM
:doh::doh:

Mush Martin
04-14-07, 04:14 PM
@ Rob Thanks :up:

@ RDP Seek therapy..........:hmm:

ReallyDedPoet
04-14-07, 05:13 PM
@ RDP Seek therapy..........:hmm:

Won't help:nope:

Funny though I was going to ask you the same thing..... about the therapy I mean:yep:

Spytrx
04-14-07, 06:41 PM
you sure come up with some interesting ideas - and names... :hmm:


still, I'll download it, you never know when there is a use for it... thanks

Mush Martin
04-14-07, 06:58 PM
Well like I said its mainly aimed at video making types who Im sure
would like the handfree thing in set piece scene shooting.
but as long as you plan an approach from an appropriate
direction ( one with available auto evasion ) then
it can serve some limited use in a regular game.

ReallyDedPoet
04-14-07, 07:25 PM
:yep::yep:Mush Trademark, to please and confuse, all at the same time:rotfl::rotfl: