PDA

View Full Version : SHIII Mods Workshop


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 [49] 50 51 52 53 54 55 56 57 58 59 60 61 62 63

  1. Need suggestions
  2. [REL] Loading Screens Mod v2
  3. Animated Harbor Cranes
  4. FM's Interior mod and type 9 boats
  5. GWX immersion msgs in French
  6. Trying to find a few mods...
  7. How can i add pictures in thread?
  8. Posting JSGME MODs list
  9. [REL] WideScreen MaGui v3.4 (StandAlone Version)
  10. A GWX U-Boat Skins Question.
  11. search bbjeanbart
  12. Merchant Fleet Mod and damage model
  13. infinite torpedoes
  14. For Kapt. Thomsen and others: question about Thomsen Water
  15. Trying to get it !
  16. Is there a possible Mod conflict ?
  17. Lol could it work?
  18. no airplanes
  19. Where was that green water mod...
  20. time compression above 1024
  21. Mod conflicts
  22. Yet another protractor & mission loading screen
  23. larger dials mod
  24. Old Tactics Manuals from 2006
  25. search tutorial 3ds max
  26. [REL] High speed transport APD Clemson
  27. Das Boot Music Mod is down
  28. New 'forgiving' fatigue model
  29. [REL] Torpedo_HAHD
  30. Why am I on the mud?
  31. Removal of Slideout Compass
  32. Damage mod?
  33. Deeper Depth Gauge
  34. Adjusting Realism
  35. [REQ] Caustics files from Misc folder
  36. Silent guns
  37. Is there no way of removing the Slideout Compass???
  38. [FIX] Head04 fix (another one) - "triangle at back of the head"
  39. 16 km version for M.E.P v3 ??
  40. [REQ]Periscope Flooding Mod
  41. Flares in SH3 GWX
  42. Welcoming home an Old Grey Wolf
  43. Setting to adjust torpedo arming distance
  44. Oversized Emblems
  45. Broken compass on VIIc tower
  46. [REL] No "Jawhol, Herr Kaleun!"
  47. Torpedo room Type II
  48. Queston on Vid Card Tweak nhancer ect
  49. Some mod questions.
  50. How can I edit Basic cfg safely
  51. Less salami........
  52. Making GWX Missions
  53. Help needed: Looking for DBSM Mod for SH3
  54. Anyone ever think of converting the Balao (playable) to SH3?
  55. Lusitania for SH3
  56. Using nav map while paused
  57. Change realism while playing
  58. GWX & adjusting RPM manually - gone?
  59. Hi chaps, now where the heck was I?
  60. [WIP] Conversion of AI Subs from SH5 to SH3
  61. {WIP} Real Holtenau-i lock
  62. Modding Challenge: start game paused
  63. Reported Attack Page
  64. GWX 3 addons
  65. GWX and Steam?
  66. Dual Monitors (SH3 and SH3C)
  67. [REQ] A bigger gun on my...
  68. Does the S3D Tool works with Windows 7 64-bit Professional?
  69. SH3 vs SH4 loading time...
  70. Can someone please upload a file
  71. S3D Import question
  72. Looking fo a little help here...
  73. Red button no fire
  74. About scripting and AI ships
  75. C to D with use of Bessel resupply
  76. Fresh start to load up on mods...
  77. 4Gb Patch
  78. Explosion Pressure waves
  79. commands-en.cfg camera trouble
  80. just a quick one
  81. *Spits* Seawolves!
  82. YACTD (GWXGold + SH3Cdr)
  83. Conning tower emblems Multiplayer
  84. [REL] Corrected Depth Dials for LSH3 v5.0
  85. [TEC] Chinese / English translator wanted!
  86. Still hunting for a Leander-Class CL
  87. CTD
  88. Please help me DONATE to SUBSIM
  89. Questions about mod installation. newbie
  90. Real Ship Names??
  91. Still munchkins??
  92. NYGM
  93. Engine sounds
  94. Real Weather??
  95. Best campaign?
  96. Kiel CTD??
  97. REL: BV 138 "Fliegender Holzschuh" by Testpilot and Rowi
  98. A modding question regarding emblems
  99. Map view problem
  100. .dat files
  101. Accurate Real Navigation?
  102. Das Boot uniforms help
  103. Modify harbor
  104. Type XIV (Milk Cow) Playbable?
  105. [REQ]Include the Mobo+Hydrophone tracker
  106. My mods problems
  107. THE Ultimate Animation of Crew Thread
  108. Any idea how to modify this?
  109. Mod problem
  110. Crew managemnt ?
  111. Particle generators help
  112. Searching for a mod
  113. To battle stations mod
  114. Adjusting Torpedo Speed
  115. [REL]Get your 4Gig patch here.
  116. Stopwatch with more than 12 minutes
  117. S3D Software???
  118. evan82's 37mm AA guns for XXI [GWX 3]
  119. More people on deck?
  120. sh3 & windows 7
  121. SH3 Commander 'Realistic Crew' configuration and clothing variability ...
  122. Ships all same color on my map, what can I do?
  123. Coral Camo VIIC skin
  124. Where do i find Pack3D
  125. How can i change this parameter?
  126. Problem with sounds using SH3 Commander
  127. beyond the shadow 7c
  128. [REL] CL Arethusa
  129. [REL]Bad weather fix for SH3
  130. SHIII Font
  131. Game crashes when near custom base
  132. Wierd SH3+GWX+Mods behavior - Help Please
  133. Emden and Leipzig
  134. REL: CL_HMS_Leander
  135. Question about locations.cfg
  136. Request info on deceased member
  137. HMS Glorious
  138. What happened to @ACES
  139. Type IX and Type VII skin templates
  140. notices in skins....
  141. SH2 mod?
  142. Change resolution or AA settings
  143. Torpedo pistol/homing properties
  144. Silent Hunter Warship Mod and Wolf Ocean Mod`
  145. Looking for mine mod.
  146. Interior images
  147. Mod that got rid of the triangles on crew's head
  148. Mod Request
  149. GWX 3.0 OR Living Silent Hunter III 5.1
  150. So what's new?
  151. Couple of questions re: sound and visuals
  152. LifeBoats&Debris_v4
  153. WSM 3.0 Scharnhorst/Bismarck Question
  154. merchant fleet mod and sh3 commander....
  155. GWX and NYGM mods differences?
  156. Floating Mines
  157. [REL]: Bellona Class cruisers
  158. H.Sie and the Track Angle
  159. buzzing noise
  160. Ugly fonts in NavMap when resolution is 1920x1200
  161. List of JSGME compatible mods for NYGM 3.4
  162. Merchant Fleet And SH3 Commander
  163. [WIP] Automatic log-book editor
  164. GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6
  165. Bring me up to speed please
  166. Widescreen fix not working HeLP
  167. Regarding 3D modeling ship
  168. Looking for a specific skin
  169. Realistic Water Clarity?
  170. May the next year bring you bigger waves and fair winds!
  171. [REL] Converted external cargo from SH5
  172. [REL] up-graded Bellona cruisers
  173. PERFECT SIM! What can we make out of SH5/SH3?
  174. More british cruiser mods needed
  175. For environment modders only: Weather Transitions
  176. GWX + OLC Gold - stabilized persiscope = realism penalty?
  177. Happy new year to all
  178. The best skins
  179. GWX: Submarine buoyancy?
  180. [WIP] More Turms Your Way!
  181. Yake care of bueiness
  182. Fix for "hovering" ships bug?
  183. Looking for Church's Observation Scope...
  184. [REL] JoC-SH3-WW1-Shippack 1.2 released
  185. How to change an officer qualification mid career?
  186. OLC Gold GUI for dummies
  187. [REL] Whale chasing flotilla
  188. Flags on u-boat
  189. Iceberg and sailboat sound mod help
  190. JCWolf Mods
  191. Required Mods
  192. Currents and depth charts a possibility?
  193. Help, Broke The Periscope Crosshair...
  194. IX interiors?
  195. Weathering the weather
  196. [REL] patSH3r
  197. Destroyable Lifeboats
  198. Game/Career crash
  199. And Speaking of maps....
  200. Snow in SH3?
  201. GWX Rebuild
  202. Waterstreams & Exhaust for GWX VIIC41 Player Sub?
  203. City Names
  204. Total bordel.
  205. [Rel] Dornier Do 24 t_3 by "Alex§
  206. Torpedo resupply.
  207. Not Enough Rain
  208. acced au canon
  209. MQK converter
  210. [REL] Converted "USS Long Island" from SH5
  211. Atlantis and raiders for SH3
  212. Other mods.....
  213. Other mods compatible with Grey Wolves Gold...
  214. [REL] WB's .mis files
  215. I'm cheesed off with this.
  216. [REQ] Stock (or GWX3) Navigation dials for MaGui
  217. P.Q. convoys to Murmansk
  218. Bernard and his borther after the war
  219. [REL] Higher resolution UMark
  220. Campaign files by WB: questions
  221. U-BOOT_HAHD Official Thread
  222. Help Please
  223. Ingame maps?
  224. Megamod for SH3 ?
  225. Can anyone of you create ORP Orzeł PLAYBE!!!!!!!!!
  226. A dream is arising!
  227. Where to download SH3 Gen
  228. Ship Names February 2011
  229. HELP! Interior Mod 1.0 Blue
  230. FM_Interior 1.0 /Poor framerate
  231. FM_Interior Periscope Problem
  232. Permission to update Sergbuto's dolphin mod for SH5
  233. Questions.
  234. FA Achelis for Type 9d
  235. [REQ]To all IX experts out there!
  236. [REQ] TYPII camo paint scheme references
  237. How to access/open AOB tools in ACM GUI
  238. How to show/hide GUI? Opening Tube doors...
  239. Frequent Crashes HELP!!
  240. NYGM & GWX MODs
  241. GWX 3.0 Mods
  242. [REL] NCL_Perth
  243. Great main menu music
  244. Help me enable mods in the right order
  245. Ocean floor mod???
  246. [REQ]TYPIID deck layout&CT ext details
  247. Anti-aliasing and sun halo with MaGui Widescreen
  248. Question about GWX Contact Color Mod
  249. FM_Interior ?
  250. Concept: Fatigue As Provisions