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  1. Need some menu guru expert!
  2. Need suggestions
  3. [REL] Loading Screens Mod v2
  4. Animated Harbor Cranes
  5. FM's Interior mod and type 9 boats
  6. GWX immersion msgs in French
  7. Trying to find a few mods...
  8. How can i add pictures in thread?
  9. Posting JSGME MODs list
  10. [REL] WideScreen MaGui v3.4 (StandAlone Version)
  11. A GWX U-Boat Skins Question.
  12. search bbjeanbart
  13. Merchant Fleet Mod and damage model
  14. infinite torpedoes
  15. For Kapt. Thomsen and others: question about Thomsen Water
  16. Trying to get it !
  17. Is there a possible Mod conflict ?
  18. Lol could it work?
  19. no airplanes
  20. Where was that green water mod...
  21. time compression above 1024
  22. Mod conflicts
  23. Yet another protractor & mission loading screen
  24. larger dials mod
  25. Old Tactics Manuals from 2006
  26. search tutorial 3ds max
  27. [REL] High speed transport APD Clemson
  28. Das Boot Music Mod is down
  29. New 'forgiving' fatigue model
  30. [REL] Torpedo_HAHD
  31. Why am I on the mud?
  32. Removal of Slideout Compass
  33. Damage mod?
  34. Deeper Depth Gauge
  35. Adjusting Realism
  36. [REQ] Caustics files from Misc folder
  37. Silent guns
  38. Is there no way of removing the Slideout Compass???
  39. [FIX] Head04 fix (another one) - "triangle at back of the head"
  40. 16 km version for M.E.P v3 ??
  41. [REQ]Periscope Flooding Mod
  42. Flares in SH3 GWX
  43. Welcoming home an Old Grey Wolf
  44. Setting to adjust torpedo arming distance
  45. Oversized Emblems
  46. Broken compass on VIIc tower
  47. [REL] No "Jawhol, Herr Kaleun!"
  48. Torpedo room Type II
  49. Queston on Vid Card Tweak nhancer ect
  50. Some mod questions.
  51. How can I edit Basic cfg safely
  52. Less salami........
  53. Making GWX Missions
  54. Help needed: Looking for DBSM Mod for SH3
  55. Anyone ever think of converting the Balao (playable) to SH3?
  56. Lusitania for SH3
  57. Using nav map while paused
  58. Change realism while playing
  59. GWX & adjusting RPM manually - gone?
  60. Hi chaps, now where the heck was I?
  61. [WIP] Conversion of AI Subs from SH5 to SH3
  62. {WIP} Real Holtenau-i lock
  63. Modding Challenge: start game paused
  64. Reported Attack Page
  65. GWX 3 addons
  66. GWX and Steam?
  67. Dual Monitors (SH3 and SH3C)
  68. [REQ] A bigger gun on my...
  69. Does the S3D Tool works with Windows 7 64-bit Professional?
  70. SH3 vs SH4 loading time...
  71. Can someone please upload a file
  72. S3D Import question
  73. Looking fo a little help here...
  74. Red button no fire
  75. About scripting and AI ships
  76. C to D with use of Bessel resupply
  77. Fresh start to load up on mods...
  78. 4Gb Patch
  79. Explosion Pressure waves
  80. commands-en.cfg camera trouble
  81. just a quick one
  82. *Spits* Seawolves!
  83. YACTD (GWXGold + SH3Cdr)
  84. Conning tower emblems Multiplayer
  85. [REL] Corrected Depth Dials for LSH3 v5.0
  86. [TEC] Chinese / English translator wanted!
  87. Still hunting for a Leander-Class CL
  88. CTD
  89. Please help me DONATE to SUBSIM
  90. Questions about mod installation. newbie
  91. Real Ship Names??
  92. Still munchkins??
  93. NYGM
  94. Engine sounds
  95. Real Weather??
  96. Best campaign?
  97. Kiel CTD??
  98. REL: BV 138 "Fliegender Holzschuh" by Testpilot and Rowi
  99. A modding question regarding emblems
  100. Map view problem
  101. .dat files
  102. Accurate Real Navigation?
  103. Das Boot uniforms help
  104. Modify harbor
  105. Type XIV (Milk Cow) Playbable?
  106. [REQ]Include the Mobo+Hydrophone tracker
  107. My mods problems
  108. THE Ultimate Animation of Crew Thread
  109. Any idea how to modify this?
  110. Mod problem
  111. Crew managemnt ?
  112. Particle generators help
  113. Searching for a mod
  114. To battle stations mod
  115. Adjusting Torpedo Speed
  116. [REL]Get your 4Gig patch here.
  117. Stopwatch with more than 12 minutes
  118. S3D Software???
  119. evan82's 37mm AA guns for XXI [GWX 3]
  120. More people on deck?
  121. sh3 & windows 7
  122. SH3 Commander 'Realistic Crew' configuration and clothing variability ...
  123. Ships all same color on my map, what can I do?
  124. Coral Camo VIIC skin
  125. Where do i find Pack3D
  126. How can i change this parameter?
  127. Problem with sounds using SH3 Commander
  128. beyond the shadow 7c
  129. [REL] CL Arethusa
  130. [REL]Bad weather fix for SH3
  131. SHIII Font
  132. Game crashes when near custom base
  133. Wierd SH3+GWX+Mods behavior - Help Please
  134. Emden and Leipzig
  135. REL: CL_HMS_Leander
  136. Question about locations.cfg
  137. Request info on deceased member
  138. HMS Glorious
  139. What happened to @ACES
  140. Type IX and Type VII skin templates
  141. notices in skins....
  142. SH2 mod?
  143. Change resolution or AA settings
  144. Torpedo pistol/homing properties
  145. Silent Hunter Warship Mod and Wolf Ocean Mod`
  146. Looking for mine mod.
  147. Interior images
  148. Mod that got rid of the triangles on crew's head
  149. Mod Request
  150. GWX 3.0 OR Living Silent Hunter III 5.1
  151. So what's new?
  152. Couple of questions re: sound and visuals
  153. LifeBoats&Debris_v4
  154. WSM 3.0 Scharnhorst/Bismarck Question
  155. merchant fleet mod and sh3 commander....
  156. GWX and NYGM mods differences?
  157. Floating Mines
  158. [REL]: Bellona Class cruisers
  159. H.Sie and the Track Angle
  160. buzzing noise
  161. Ugly fonts in NavMap when resolution is 1920x1200
  162. List of JSGME compatible mods for NYGM 3.4
  163. Merchant Fleet And SH3 Commander
  164. [WIP] Automatic log-book editor
  165. GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6
  166. Bring me up to speed please
  167. Widescreen fix not working HeLP
  168. Regarding 3D modeling ship
  169. Looking for a specific skin
  170. Realistic Water Clarity?
  171. May the next year bring you bigger waves and fair winds!
  172. [REL] Converted external cargo from SH5
  173. [REL] up-graded Bellona cruisers
  174. PERFECT SIM! What can we make out of SH5/SH3?
  175. More british cruiser mods needed
  176. For environment modders only: Weather Transitions
  177. GWX + OLC Gold - stabilized persiscope = realism penalty?
  178. Happy new year to all
  179. The best skins
  180. GWX: Submarine buoyancy?
  181. [WIP] More Turms Your Way!
  182. Yake care of bueiness
  183. Fix for "hovering" ships bug?
  184. Looking for Church's Observation Scope...
  185. [REL] JoC-SH3-WW1-Shippack 1.2 released
  186. How to change an officer qualification mid career?
  187. OLC Gold GUI for dummies
  188. [REL] Whale chasing flotilla
  189. Flags on u-boat
  190. Iceberg and sailboat sound mod help
  191. JCWolf Mods
  192. Required Mods
  193. Currents and depth charts a possibility?
  194. Help, Broke The Periscope Crosshair...
  195. IX interiors?
  196. Weathering the weather
  197. [REL] patSH3r
  198. Destroyable Lifeboats
  199. Game/Career crash
  200. And Speaking of maps....
  201. Snow in SH3?
  202. GWX Rebuild
  203. Waterstreams & Exhaust for GWX VIIC41 Player Sub?
  204. City Names
  205. Total bordel.
  206. [Rel] Dornier Do 24 t_3 by "Alex§
  207. Torpedo resupply.
  208. Not Enough Rain
  209. acced au canon
  210. MQK converter
  211. [REL] Converted "USS Long Island" from SH5
  212. Atlantis and raiders for SH3
  213. Other mods.....
  214. Other mods compatible with Grey Wolves Gold...
  215. [REL] WB's .mis files
  216. I'm cheesed off with this.
  217. [REQ] Stock (or GWX3) Navigation dials for MaGui
  218. P.Q. convoys to Murmansk
  219. Bernard and his borther after the war
  220. [REL] Higher resolution UMark
  221. Campaign files by WB: questions
  222. U-BOOT_HAHD Official Thread
  223. Help Please
  224. Ingame maps?
  225. Megamod for SH3 ?
  226. Can anyone of you create ORP Orzeł PLAYBE!!!!!!!!!
  227. A dream is arising!
  228. Where to download SH3 Gen
  229. Ship Names February 2011
  230. HELP! Interior Mod 1.0 Blue
  231. FM_Interior 1.0 /Poor framerate
  232. FM_Interior Periscope Problem
  233. Permission to update Sergbuto's dolphin mod for SH5
  234. Questions.
  235. FA Achelis for Type 9d
  236. [REQ]To all IX experts out there!
  237. [REQ] TYPII camo paint scheme references
  238. How to access/open AOB tools in ACM GUI
  239. How to show/hide GUI? Opening Tube doors...
  240. Frequent Crashes HELP!!
  241. NYGM & GWX MODs
  242. GWX 3.0 Mods
  243. [REL] NCL_Perth
  244. Great main menu music
  245. Help me enable mods in the right order
  246. Ocean floor mod???
  247. [REQ]TYPIID deck layout&CT ext details
  248. Anti-aliasing and sun halo with MaGui Widescreen
  249. Question about GWX Contact Color Mod
  250. FM_Interior ?