View Full Version : SHIII Mods Workshop
- has anyone developed a...
- ItemID & ParentID
- [REL] Thomsen's Junkyard
- for mikhayl, this is what I have been up to these two nights
- LuT torpedo behavior?
- List of Silent Hunter III Mods & Utilities(Updated Aug.10, 2008)
- Flank Speed Issue
- Hit a wall, cannot figure how to move the torpedo animation firing sequence
- making a part invisible,, chage the value to 0???
- to Mikhayl,, a UB-I sub Thanks for your help
- Ramming Speed!!
- compass mod for stock SH3
- Modding the pre-drawn Nav plots
- Problem: Torpedo Tube Doors close automaticly
- question about GWX2.0
- GWX 2.0 and vanilla SH3
- GWX2.0 + XXI mods
- <SOS> Z-35 needs modeling help
- Tec question regarding AI (s-)boats
- Light sky mod replacement for GWX?
- gwx 2.1 messages
- Help with green bars at F7 Station, please!
- Free 3d Models
- Calling for beta testers!
- Any campaign mod that make the campaign meaningful?
- Deep Exploration; ship broken up into pieces.. Help?
- Airmod, Shipmod, Textures,.....
- [REL] SH4 Scene 8k & 16k plus Atmosphere for SH3.
- [REL] Stop the rain! A definitive solution for bad weather!
- The indestructible trawler !
- looking for a lerge slide out dial for DEPTH-
- looking for a large slide out or clickable dial for DEPTH-
- UPDATE for SH3Speech Released
- snorkel exhaust
- Change max time compression? Ship activity?
- Ini file variables
- Reduce AI sonar?
- wwi U-35 problem, imports ok but then crashes
- Questions regarding ship AI sensors (passive and active detection)
- Question re: Cobalt's VIIC/41
- Das Boot Sound Mod
- gwx 2.0 map icons
- 400+ Mods For Download
- GWX 2.0 without the graphical changes?
- New mod Idea
- alternating sea/sky colours..
- [REL] Lite Radio Traffic v1
- [?] Default standard propulsion instead of charge batteries?
- [REL] SH3 Commander Release 3.0 is now available!
- [REL] SH3 Patrol Log Editor plug-in for SH3 Commander R3.0
- [REL] New Merchant-Generic Steamer #11
- GWX Sh3 commander files
- [REL] OLC Environment (Final Version)
- Question: Textures into a dat file, having your model use them.
- model (physics) behavior question
- HELP!
- S3D - Silent 3ditor (beta 0.6.1)
- Anybody seen this.
- "Big Rod" VIIC released
- [WIP]-New Fishing Trawlers
- starting a career before 1939
- Mission editor help
- merchants
- [REL] Increased ASW
- Visual range factor
- [QUE] question to GWX 2.0 team and or SH3 Commander users
- Trouble with SH3 Commander - in crew management
- bodies / lifeboats
- need expert advice on wwi German (Prussia) and Austrio-hugary awards and orders
- Question: How to change standart load of torps
- ANZACMICK`s SH3 English Intro`s from Das Boot
- For SH3 Modders!!
- [REL] Increased ASW (revised)
- Question:How to increase submerged speed?
- FIREWALL!
- did JCWolf ever release Uboat 1.2.1a patch ??
- Gwx & Hms Nelson
- Sub 3d modelling
- (REL) Converted NKMSS_HogIsland-Freighter from SH4-UBM to SH3.
- How does jsmd5m setup work ?
- petition to UBISOFT for making a SDK for SH3!...
- Keel depth of ships in GMX 2.0 100% correct?
- GWX2 Black Screen on Startup
- Some interesting things from SH4...
- Report on the U-570
- Skins & News: Type II
- [?] OLCE and RWF compatibility
- Campaign_RND.mis editing. No difference?
- RATS!
- [REL] Water Stream for Uboats!(Updated:April 9, 2008)
- Task Force Fest 1.0 MOD released
- Damage, you said damage ?
- Moving a Flotilla
- Das Boot Intro Movies
- [REL] Red Nightime Nav Map
- IX D2 from SH IV Uboat Missions
- [TEC] Help, crash while surfacing >_<
- GWX Users - Please Help
- Possible [WIP] Convoy reports - in RadioLog update
- Random generation of merchants.
- interpretation assistance requested; re: AI sensors
- Zones?
- foods on boat MOD??
- WIP WWI for SHIII "FUR KOING UND KAISER"
- FuMO-29 radar is a bit useless!!
- Question for All Modders Out there
- Question: Is there a mod for GWX 2.0 . . .
- where's that mod ?
- Random and Date "Commander Question"
- [REQ] Can someone put up a clean scene.dat file?
- Question: Putting ships in harbours
- [REL] New Units: Flakships and Fishing Boats
- Indicator Of Food
- [WIP] GWX Radio Messages
- tonnage pennants mod?
- wip, model crashing the program
- [WIP] Wolfehunter's IX Series Final Skins and Templates
- wavefron .obj files what program, payware or free can this be modeled in
- secure from silent running?
- ship id panel remains dark on WE officer: OLC GUI 1.2.3
- its not my day today - double mast figures - it not out !
- changed sub to type IID but number (U-4) remains the same (GWX 2.0)
- anyway to change the default speed setting for torpedoes?
- [WIP] Depth charge sound degradation
- [REQ] Typ XXI in 1939
- Any way to increase the engine sound of DD when They are riding on your head?
- Very high tide in Penang
- Curious question Re:SH3 Commander
- [WIP] x2: electric torpedo trail fix and reduced warship funnel smoke
- What thread do I post GWX2.0 CTD problem ?
- SH3 1.5 Weather mod uninstall..
- From: U133
- [REL] GWX Mission orders
- [WIP]Luftwaffe Air-Sea Rescue Buoy - Udet
- mega mods site somewhere?
- Problems with SH3 Inspector
- [REL] Light nights for 16k atmosphere - beta.
- well i never
- Trouble at Dunkirk
- [wip] Interior lighting type II
- Looking for an English/French translator
- [REQ] Girlfriend Mod
- [?] Looking for syntax guide to game text files
- [REL] electric torpedo trail fix
- [WIP](or at least being considered) proper torpedo models (help requested)
- exporting to SH3 is driving me *^%*)*&^. Popping a red parachute flare
- Draggable Stopwatch
- [REQ] To OLC, Mikhayl, Joegrundman and other GUI modders
- [req] How to add ship's hitpoints?
- Peri, Uzo & Me
- [REL] GWX Mission orders - final
- Quick question/help sh3.sdl creaks
- Which mods are these and where can I find them?
- Need some files from GWX Help please
- [REL] Torpedo trail and wake fix
- Aircrafts bases question
- Say good bye to that annoying uboat wake bug!
- Mechanical Malfunction...What a Rush!
- Fogging Periscopes
- [WIP] enhanced funnel smoke
- Lots of Hog Island merchants ?
- [REL] New Unit -> Empress Of Britain (ocean liner)
- Right click from periscope...
- [Tech news] On/off trigger to water stream found!
- 16km - Quick explanation ?
- Gwx 2.0 Dvd
- A note of thanks and appreciation
- Zeppellin???
- Silent Hunter 4?
- help locating the Bold object
- Is it just me? (GWX2 oddities)
- [REL] Harbour Intelligence Messages
- Combined SH4 Scene for SH3 version 3.
- Did i missed a wonder :) ?
- [REL] AI Schnellboot for GWX 2.0
- (REL) ---- NKMSS_WarMelody-Mod ---- by trainer1942 and rowi58
- U-Boats how deep??? GWX 2.0
- pool: Most requested ship mod for SH3\gwx ecc
- [REQ] a way to randomize loading and map splash screens?
- [REL] OLC Ubermod v2.4.3 for GWX 2.1
- [REL] Wolfehunter's IX Series Final Skin + Templates
- [WIP] Depth charge noise; a few brave alpha testers wanted
- Did you miss me?
- GWX 2.1 is finally released ! (APRIL FOOL'S JOKE)
- [Que] Lighthouse textures
- Alternative Explosions ?
- Poll: Merchant Ship Nationalities
- [HELP] SH3+GWX Always CTD
- What about made concrete ships?
- [REL] Men@work Uniform Mod
- How to dumb DD's and DE's....
- [REQ] Mod to Start Patrol in SH3 just outside of port
- Argh! kernel.dll is *killing* me!
- [tec] what files can i copy from sh4?
- Sorry but i have to ask
- Sub Destroyed after 1st patrol?
- Feedback request
- Why Did I Sink?
- A nice video link
- New shark in Atlantic... VIIIc Skin
- [REL] Thomsen's Sound Pack V 3.0, 3.1 & 3.2
- Colombian harbor Cartagena
- REL: 05.04.2008 ---- NKPMCS_Express-Mod ---- by trainer1942 and rowi58
- Too many ships ?
- SH3 prefetch impossible ?
- [REL] Randomized Loading Screens
- Pin-up tga files
- Original GWX GUI / Menu Files
- Bismarck Multiskin: Look at this beauty!!!
- [WIP] Wheathered Green skin for IXB, C and D2
- Question for Thomsen & Rubini
- Editing game files
- Old shark in Atlantic... TypeIX Skin
- galleons!
- Protractor mod
- [REQ] Gorch Fock class sailing ships
- Looking for an ace modder to take over the SH4 Scene!
- The Hunt For....
- question : extracting nice track from Youtube movie file for gramofone use
- Silent Animator
- Mod idea. War reporter.
- [REL]Thomsen's No Instant DeathScreen Mod V1.3
- Ships without armament
- 2 Mods, JSGME Mod Enabler and 1 question!
- Mod Overload!
- Late War Skin - IXC
- [TEC] ranks- higher resolution
- import obj gmax
- How add textures to dat file
- [tec]Ships ID and pc crash: a solution?
- Help? sound file assingment driving me to drink!
- Flags on subs
- [REL] New Appropriate gramophone track JSGME Ready
- Real Navigation with SH3
- No ship names in patrol logs...
- Mod suggestions/questions
- Mod incompatability please help
- Crash single mission
- Burning F/R Killer
- How to add a new keyboard layout?
- [WIP] Thomsen's Waves
- Great Lakes Freighters
- Problem. Dial bug.
- Advice(s) on menu_1024x768.ini please
- S3d 7.1 question on adding torpedo tubes
- GWX Team
- Deck Gun power
- T/C for radio messages Q
- U-boat Maximum Ranges Overhauled in GWX 2.1
- [WIP] A simple savegame crash salvage mod
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