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  1. has anyone developed a...
  2. ItemID & ParentID
  3. [REL] Thomsen's Junkyard
  4. for mikhayl, this is what I have been up to these two nights
  5. LuT torpedo behavior?
  6. List of Silent Hunter III Mods & Utilities(Updated Aug.10, 2008)
  7. Flank Speed Issue
  8. Hit a wall, cannot figure how to move the torpedo animation firing sequence
  9. making a part invisible,, chage the value to 0???
  10. to Mikhayl,, a UB-I sub Thanks for your help
  11. Ramming Speed!!
  12. compass mod for stock SH3
  13. Modding the pre-drawn Nav plots
  14. Problem: Torpedo Tube Doors close automaticly
  15. question about GWX2.0
  16. GWX 2.0 and vanilla SH3
  17. GWX2.0 + XXI mods
  18. <SOS> Z-35 needs modeling help
  19. Tec question regarding AI (s-)boats
  20. Light sky mod replacement for GWX?
  21. gwx 2.1 messages
  22. Help with green bars at F7 Station, please!
  23. Free 3d Models
  24. Calling for beta testers!
  25. Any campaign mod that make the campaign meaningful?
  26. Deep Exploration; ship broken up into pieces.. Help?
  27. Airmod, Shipmod, Textures,.....
  28. [REL] SH4 Scene 8k & 16k plus Atmosphere for SH3.
  29. [REL] Stop the rain! A definitive solution for bad weather!
  30. The indestructible trawler !
  31. looking for a lerge slide out dial for DEPTH-
  32. looking for a large slide out or clickable dial for DEPTH-
  33. UPDATE for SH3Speech Released
  34. snorkel exhaust
  35. Change max time compression? Ship activity?
  36. Ini file variables
  37. Reduce AI sonar?
  38. wwi U-35 problem, imports ok but then crashes
  39. Questions regarding ship AI sensors (passive and active detection)
  40. Question re: Cobalt's VIIC/41
  41. Das Boot Sound Mod
  42. gwx 2.0 map icons
  43. 400+ Mods For Download
  44. GWX 2.0 without the graphical changes?
  45. New mod Idea
  46. alternating sea/sky colours..
  47. [REL] Lite Radio Traffic v1
  48. [?] Default standard propulsion instead of charge batteries?
  49. [REL] SH3 Commander Release 3.0 is now available!
  50. [REL] SH3 Patrol Log Editor plug-in for SH3 Commander R3.0
  51. [REL] New Merchant-Generic Steamer #11
  52. GWX Sh3 commander files
  53. [REL] OLC Environment (Final Version)
  54. Question: Textures into a dat file, having your model use them.
  55. model (physics) behavior question
  56. HELP!
  57. S3D - Silent 3ditor (beta 0.6.1)
  58. Anybody seen this.
  59. "Big Rod" VIIC released
  60. [WIP]-New Fishing Trawlers
  61. starting a career before 1939
  62. Mission editor help
  63. merchants
  64. [REL] Increased ASW
  65. Visual range factor
  66. [QUE] question to GWX 2.0 team and or SH3 Commander users
  67. Trouble with SH3 Commander - in crew management
  68. bodies / lifeboats
  69. need expert advice on wwi German (Prussia) and Austrio-hugary awards and orders
  70. Question: How to change standart load of torps
  71. ANZACMICK`s SH3 English Intro`s from Das Boot
  72. For SH3 Modders!!
  73. [REL] Increased ASW (revised)
  74. Question:How to increase submerged speed?
  75. FIREWALL!
  76. did JCWolf ever release Uboat 1.2.1a patch ??
  77. Gwx & Hms Nelson
  78. Sub 3d modelling
  79. (REL) Converted NKMSS_HogIsland-Freighter from SH4-UBM to SH3.
  80. How does jsmd5m setup work ?
  81. petition to UBISOFT for making a SDK for SH3!...
  82. Keel depth of ships in GMX 2.0 100% correct?
  83. GWX2 Black Screen on Startup
  84. Some interesting things from SH4...
  85. Report on the U-570
  86. Skins & News: Type II
  87. [?] OLCE and RWF compatibility
  88. Campaign_RND.mis editing. No difference?
  89. RATS!
  90. [REL] Water Stream for Uboats!(Updated:April 9, 2008)
  91. Task Force Fest 1.0 MOD released
  92. Damage, you said damage ?
  93. Moving a Flotilla
  94. Das Boot Intro Movies
  95. [REL] Red Nightime Nav Map
  96. IX D2 from SH IV Uboat Missions
  97. [TEC] Help, crash while surfacing >_<
  98. GWX Users - Please Help
  99. Possible [WIP] Convoy reports - in RadioLog update
  100. Random generation of merchants.
  101. interpretation assistance requested; re: AI sensors
  102. Zones?
  103. foods on boat MOD??
  104. WIP WWI for SHIII "FUR KOING UND KAISER"
  105. FuMO-29 radar is a bit useless!!
  106. Question for All Modders Out there
  107. Question: Is there a mod for GWX 2.0 . . .
  108. where's that mod ?
  109. Random and Date "Commander Question"
  110. [REQ] Can someone put up a clean scene.dat file?
  111. Question: Putting ships in harbours
  112. [REL] New Units: Flakships and Fishing Boats
  113. Indicator Of Food
  114. [WIP] GWX Radio Messages
  115. tonnage pennants mod?
  116. wip, model crashing the program
  117. [WIP] Wolfehunter's IX Series Final Skins and Templates
  118. wavefron .obj files what program, payware or free can this be modeled in
  119. secure from silent running?
  120. ship id panel remains dark on WE officer: OLC GUI 1.2.3
  121. its not my day today - double mast figures - it not out !
  122. changed sub to type IID but number (U-4) remains the same (GWX 2.0)
  123. anyway to change the default speed setting for torpedoes?
  124. [WIP] Depth charge sound degradation
  125. [REQ] Typ XXI in 1939
  126. Any way to increase the engine sound of DD when They are riding on your head?
  127. Very high tide in Penang
  128. Curious question Re:SH3 Commander
  129. [WIP] x2: electric torpedo trail fix and reduced warship funnel smoke
  130. What thread do I post GWX2.0 CTD problem ?
  131. SH3 1.5 Weather mod uninstall..
  132. From: U133
  133. [REL] GWX Mission orders
  134. [WIP]Luftwaffe Air-Sea Rescue Buoy - Udet
  135. mega mods site somewhere?
  136. Problems with SH3 Inspector
  137. [REL] Light nights for 16k atmosphere - beta.
  138. well i never
  139. Trouble at Dunkirk
  140. [wip] Interior lighting type II
  141. Looking for an English/French translator
  142. [REQ] Girlfriend Mod
  143. [?] Looking for syntax guide to game text files
  144. [REL] electric torpedo trail fix
  145. [WIP](or at least being considered) proper torpedo models (help requested)
  146. exporting to SH3 is driving me *^%*)*&^. Popping a red parachute flare
  147. Draggable Stopwatch
  148. [REQ] To OLC, Mikhayl, Joegrundman and other GUI modders
  149. [req] How to add ship's hitpoints?
  150. Peri, Uzo & Me
  151. [REL] GWX Mission orders - final
  152. Quick question/help sh3.sdl creaks
  153. Which mods are these and where can I find them?
  154. Need some files from GWX Help please
  155. [REL] Torpedo trail and wake fix
  156. Aircrafts bases question
  157. Say good bye to that annoying uboat wake bug!
  158. Mechanical Malfunction...What a Rush!
  159. Fogging Periscopes
  160. [WIP] enhanced funnel smoke
  161. Lots of Hog Island merchants ?
  162. [REL] New Unit -> Empress Of Britain (ocean liner)
  163. Right click from periscope...
  164. [Tech news] On/off trigger to water stream found!
  165. 16km - Quick explanation ?
  166. Gwx 2.0 Dvd
  167. A note of thanks and appreciation
  168. Zeppellin???
  169. Silent Hunter 4?
  170. help locating the Bold object
  171. Is it just me? (GWX2 oddities)
  172. [REL] Harbour Intelligence Messages
  173. Combined SH4 Scene for SH3 version 3.
  174. Did i missed a wonder :) ?
  175. [REL] AI Schnellboot for GWX 2.0
  176. (REL) ---- NKMSS_WarMelody-Mod ---- by trainer1942 and rowi58
  177. U-Boats how deep??? GWX 2.0
  178. pool: Most requested ship mod for SH3\gwx ecc
  179. [REQ] a way to randomize loading and map splash screens?
  180. [REL] OLC Ubermod v2.4.3 for GWX 2.1
  181. [REL] Wolfehunter's IX Series Final Skin + Templates
  182. [WIP] Depth charge noise; a few brave alpha testers wanted
  183. Did you miss me?
  184. GWX 2.1 is finally released ! (APRIL FOOL'S JOKE)
  185. [Que] Lighthouse textures
  186. Alternative Explosions ?
  187. Poll: Merchant Ship Nationalities
  188. [HELP] SH3+GWX Always CTD
  189. What about made concrete ships?
  190. [REL] Men@work Uniform Mod
  191. How to dumb DD's and DE's....
  192. [REQ] Mod to Start Patrol in SH3 just outside of port
  193. Argh! kernel.dll is *killing* me!
  194. [tec] what files can i copy from sh4?
  195. Sorry but i have to ask
  196. Sub Destroyed after 1st patrol?
  197. Feedback request
  198. Why Did I Sink?
  199. A nice video link
  200. New shark in Atlantic... VIIIc Skin
  201. [REL] Thomsen's Sound Pack V 3.0, 3.1 & 3.2
  202. Colombian harbor Cartagena
  203. REL: 05.04.2008 ---- NKPMCS_Express-Mod ---- by trainer1942 and rowi58
  204. Too many ships ?
  205. SH3 prefetch impossible ?
  206. [REL] Randomized Loading Screens
  207. Pin-up tga files
  208. Original GWX GUI / Menu Files
  209. Bismarck Multiskin: Look at this beauty!!!
  210. [WIP] Wheathered Green skin for IXB, C and D2
  211. Question for Thomsen & Rubini
  212. Editing game files
  213. Old shark in Atlantic... TypeIX Skin
  214. galleons!
  215. Protractor mod
  216. [REQ] Gorch Fock class sailing ships
  217. Looking for an ace modder to take over the SH4 Scene!
  218. The Hunt For....
  219. question : extracting nice track from Youtube movie file for gramofone use
  220. Silent Animator
  221. Mod idea. War reporter.
  222. [REL]Thomsen's No Instant DeathScreen Mod V1.3
  223. Ships without armament
  224. 2 Mods, JSGME Mod Enabler and 1 question!
  225. Mod Overload!
  226. Late War Skin - IXC
  227. [TEC] ranks- higher resolution
  228. import obj gmax
  229. How add textures to dat file
  230. [tec]Ships ID and pc crash: a solution?
  231. Help? sound file assingment driving me to drink!
  232. Flags on subs
  233. [REL] New Appropriate gramophone track JSGME Ready
  234. Real Navigation with SH3
  235. No ship names in patrol logs...
  236. Mod suggestions/questions
  237. Mod incompatability please help
  238. Crash single mission
  239. Burning F/R Killer
  240. How to add a new keyboard layout?
  241. [WIP] Thomsen's Waves
  242. Great Lakes Freighters
  243. Problem. Dial bug.
  244. Advice(s) on menu_1024x768.ini please
  245. S3d 7.1 question on adding torpedo tubes
  246. GWX Team
  247. Deck Gun power
  248. T/C for radio messages Q
  249. U-boat Maximum Ranges Overhauled in GWX 2.1
  250. [WIP] A simple savegame crash salvage mod