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  1. Bolder? Brighter? More Visible?
  2. New Liberty
  3. Новая навигационная карта SH3 2021
  4. Help with this lines of Basic.cfg
  5. Thomsen's No Instant Death Screen Plus Effects
  6. cfg commans en help
  7. [REL] Regia Marina - Bolzano heavy cruiser - 2021 edition
  8. [REL] DGUI Hardcore 1920x1080 for GWX and Stock SH3
  9. key changing
  10. [REL] Toyotagt86's Enhanced mod for GWX3.0
  11. Unsinkable Ark Royal Carrier???
  12. alarm siren
  13. Compilation mods
  14. Goldenfels cargo ship
  15. snorkel for VIIB sub
  16. Small Leigh Light Mod for GWX & NYGM.
  17. New ships
  18. Trees texture
  19. GWX expansion
  20. tdc
  21. [REL] Regia Marina - Gabbiano class corvettes - 2021 edition
  22. Ship plans
  23. Is it possible to mod the mouse cursor?
  24. command room dials conning room dials hydrophone dial not working
  25. Free SH3 download link
  26. [WIP] GWX Mannschaftstellermutze Mod ... Looking for a few testers
  27. Help!
  28. [REL] Fatigue levels for 12 hour shifts and up to x512 tc
  29. [REL] GWX Mannschaftstellermutze Mod
  30. Fatigue levels for 24 hr shifts
  31. LOOKING FOR THE Menu_ini file renumber app
  32. Mod soup issues
  33. LSH3-2020 sub models
  34. Torpedo firing sounds
  35. Error al tratar de jugar SH3
  36. [REL] Question - How to show RAOBF rings on periscope
  37. A mod that adjusts awards?
  38. ctd
  39. Escort guns
  40. Water Spurt bow submarine
  41. [REL] Merchant Fleet mod (Onealex mod version)
  42. Help with emblems placemet
  43. Silly question
  44. Sh3 Commander problem
  45. Wreford Brown's SH3 Cmdr Extra Promotions
  46. How much renown or tonnage can get medals?
  47. Trying to make MaGui work
  48. Searching for special units
  49. Prize rules
  50. [REL] Regia Marina - Spica class torpedo boats - 2021 edition
  51. How to get shell icons back in GWX.
  52. [REL] Regia Marina - Tre Pipe classes torpedo boats - 2021 edition
  53. help for rookie
  54. Is it possible to make available as many playable units as wanted ?
  55. CV Illustrious/CVE Casablanca
  56. [REQ] Help needed to convert SH5 files to SH3
  57. Question
  58. [REL] LSH3 2020 Crew On Deck Addon
  59. For all the blender gurus out there
  60. Re: Putting SH3, on a diet...
  61. [REL] Kriegsmarine - Lutzow heavy cruiser \ panzerschiffe - 2021 edition
  62. WIP_MARE NOSTRUM Italian Campaign for SH3
  63. Marine channels in SH3
  64. Navigation Map (for Onealex mod)
  65. [WIP] Realistic low-poly Buckley-class DE
  66. [REL] Merchant Fleet mod 3.3 Lite (Onealex & Toyotagt86 versions)
  67. Surface ships with negative bouyancy
  68. A last attempt - asking for a permission
  69. Camera mods
  70. Horizon band fix
  71. sound help please
  72. [REL] Regia Marina - Sella & Sauro class destroyers - 2022 edition
  73. SH3 Editor question
  74. Planes visual radius
  75. Deck gun removal
  76. "Limp" flag ?
  77. GWX 3.0 vs WAC 5.2
  78. where is the maps.cfg file?
  79. AI_sensor.dat files in Stiebler's patch
  80. Any mod onexplayer
  81. gwx with arb widegui.
  82. Reduced Merchant Ship Crew Visuals
  83. Sub fuel leak
  84. Looking for a mod......
  85. [WIP] MARE NOSTRUM Italian Campaign for SH3
  86. Trouble with mission editor
  87. Question for the environmental modders.....
  88. Rip models
  89. NYGMDC
  90. SH3 DVD launch game error
  91. [TEC] Questions about Flak-gans
  92. [REL] Kriegsmarine - Hipper class heavy cruisers - 2022 edition
  93. Weird JSGME error.
  94. NYGM - Chronometer not visible (but working) & a few other things
  95. Multiplayer Dedicated Server
  96. [TEC] help moving Magui 1360x768 hydrophone notepad?
  97. [REL] Regia Marina - Dardo class destroyers - 2022 edition
  98. The 12 O'clock blues.
  99. Subchaser SC-497 class
  100. boycott
  101. The lost Air Craft. GWX 3.0
  102. Another strange error.
  103. Navigation "Bathymetry" Map 2022 (Stock version)
  104. [TEC] Buoys
  105. Launch DC on playable DDs
  106. 2 quest
  107. [TEC] How to force SH3 to give a Zero "0" Grid (Patrol Area)
  108. S3D and Windows 11
  109. Navigation map Update
  110. [REL] Jimimadrid´s Torpedos
  111. DISKS
  112. Tycho Fuel Gauge Mod
  113. Question about CCoM10.0
  114. Mix of hardcore, "i'm there feelings"
  115. Merged mods onealex 1.52 + dgui hardcore
  116. LSH3 1920x1080 Mod?
  117. Updated merge oneilex 1.52 dgui hardcore
  118. [REL] LIVING SILENT HUNTER 3 - EDITION 2022 » INFO and DOWNLOAD
  119. LIVING SILENT HUNTER 3 - EDITION 2022 » DISCUSSION and SUPPORT
  120. Dgui 1920x1080 update workshop
  121. Bismarck's GWX Swastika
  122. NEW download dgui 1920x1080 hardcore updated
  123. DOWNLOAD: Ship siluettes bugfix
  124. SH3 Mission Editor Black if D3D9.dll present
  125. Mission crashes in MP when the first DD is hit
  126. PROJECT Ship Silhouette
  127. Crash to desktop, Steam
  128. H class Battleships
  129. StrTactMap Modification
  130. PROJECT Entfernungs Charts
  131. [REL] Regia Marina - Mirabello & Leone class destroyers - 2022 edition
  132. GXW 3.0 and Onealex's GWX Enhanced Mod
  133. UPDATE SHIP silhouette
  134. Living Silent Hunter 3 - 2022 on Linux using Proton
  135. SPECIAL: measure silhouette
  136. Pencil cross
  137. NYGM Super Mod v3.6 can't open/close the torpedo doors
  138. SHIP SILHOUETTE CHAOS
  139. sound mod
  140. Ship silhouette example
  141. The real deal: silouhettes
  142. Time compression and radio messages
  143. About ship high
  144. The Real Deal Player
  145. Fix for trening
  146. sh3 pro
  147. New Icon sh 3xtorpedo
  148. Update patch to 200B
  149. I'm sorry
  150. NEW DOWNLOAD SH3 v2.00b
  151. SH3TerrainExtractor error
  152. GWX air units
  153. PATCH 2.00B autopatcher available for download
  154. The tycho patch & v2.00b
  155. Update your stiebler c1 patch to 2.00b
  156. 3ds Max 7/8/9
  157. [REL] Xerxes' Colored Cursors (SH3)
  158. Virus support
  159. The question about the alpha channel in sh3
  160. Ideal laptop for LSH2020 and GWX2020
  161. Sound problem
  162. Navigation Bathymetry Map (The final version of the mod)
  163. [REL] Regia Marina - Curtatone & Palestro classes torpedo boats - 2022 edition
  164. How to remove pinup posters?
  165. (RELEASED) Official GWX - Knight's Cross Edition v1.0
  166. Does anybody know a where i can find a guide for installing arb widescreen GUI?
  167. Quarrels of forum participants
  168. [REL] 30's Swing Gramophone Mod
  169. A problem with LSH3 commander mode
  170. [TEC] Help with a 3D model
  171. Error messages with GWX and LSH2020
  172. Does this mod exist?
  173. HMS Nelson
  174. [REL] Regia Marina - Oriani & Maestrale class destroyers - 2022 edition
  175. Mission editor 2
  176. Adding back original SH3 Flags
  177. MFM skins
  178. Can I install MODS?
  179. Uboot status "surfaced" or "normal
  180. [REL] SURFACE MOD v 2.5.2
  181. [TEC] Uboat Status "surface" ??
  182. Backup Save easy bat file
  183. Liberty Cargo....
  184. Adding notes to Captain log?
  185. Help with the EQP file please...
  186. This is why loading time takes so long
  187. Silent Hunter 1 [ commanders edition ]
  188. Question about the BB HMS Renown
  189. Help with GUI's, please
  190. Playable Fletcher???
  191. SH3-GWX3.0 salvo selector text missing?
  192. [REL] Regia Marina - Aquila aircraft carrier - 2022 edition
  193. Speed acceleration tweaking?
  194. navmap stopwatch stock shIII
  195. Quest about key commands
  196. [TEC] New Animated Crew Mesh's ??
  197. SH3 GWX Onealex mod English Manual?
  198. GWX3.0 + ARB widescreen mod
  199. Error in 2 displays in the TorpedoDataCalculator (TVRe)
  200. [TEC] Help for permission - Isinchievici
  201. RMS Mauretania II
  202. [WIP] GWX Knight's Cross Development Community Update.....
  203. Widescreen MaGui v3.4-SA issues
  204. Best supermods/modlist 2022
  205. Full size map when GWX + ArbGuiWide
  206. No Deck guns
  207. [req] a more readable museum screen
  208. [req] Bring back caustics mod
  209. GWX 3.0 career crashing solution
  210. @Ryder7 (and someone with online disk space)
  211. The G3 battlecruisers
  212. Looking for Trainer1942 mod
  213. OneAlex GWX is simply amazing!!!!
  214. Full realism Campaign Series using the GWX OneAlex Edition
  215. [REL] Kriegsmarine - Bismarck battleship - 2022 edition
  216. Onealex torpedo depth.
  217. Historical Mods (AI sensors-Crush depths-Depth charges) by Bedros
  218. [REL] Kriegsmarine - Tirpitz battleship - 2022 edition
  219. Ships
  220. Type IX in GWX (question)
  221. [TEC] Question
  222. Swap Periscope Positions
  223. Atlantic Italian subs
  224. Sealight to destroyer
  225. Asdic For the player
  226. [REL] Kriegsmarine - Scharnhorst battleship - 2022 edition
  227. Searchlight effect
  228. [TEC] Greek cruiser " Georgios Averof" - historical question
  229. A couple of questions.
  230. LSH3 2023
  231. DD's DC storage
  232. [REL] Kriegsmarine - Gneisenau battleship - 2023 edition
  233. Edit selectable depth on 260m gauge
  234. Adapted ARB WideGUI 1920x1080 v0.4 for Onealex V2
  235. Stealth meter /Noise meter
  236. [TEC] No signal from gyro to TDC
  237. No Traffic in Onealex GWR - Coincidence or Bug?
  238. [REL] Kriegsmarine - Emden light cruiser - 2023 edition
  239. [TEC] Help request with a bugged *.dat
  240. Just for fun
  241. REL - Adapted ARB GUI 1920x1080 V0.4 for Onealex V1.53
  242. Hydrophone
  243. [REL] Kriegsmarine - K class light cruisers - 2023 edition
  244. SH3 Allied Human Surface Controled Units
  245. Kaelun,the recognition manual is super dark RANT
  246. Small hunter
  247. OneAlex...is this correct?
  248. [TEC] AA inside Conning tower
  249. [REL] Converted Sh 4 Japan Ship
  250. Sh3 hardcore widescreen working blurr effect + correct periscop view