View Full Version : WIP-My fav. dials mod with integrated orders GWX v.1.03
poor sailor
03-28-07, 12:51 PM
Well, I did It. My favourite dials mod now contains integrated orders. I must to tell that it was a hard work but this community deserve that. I'm finally got time to do this. Hope You like the mod. Also I must to thanks JCWolf who advice me what to do, to include the integrated orders in this mod. For the install: It is JSGME ready and there is no need to install the GWX-integrated orders in MODS directory because this mod already contains the files from that mod.
Download link http://files.filefront.com/My_fav_with_IO_GWX1037z/;7058174;/fileinfo.html
and also link for the original thread about My favourite dials mod http://www.subsim.com/radioroom/showthread.php?t=109214
Tikigod
03-28-07, 01:16 PM
:o :o :o :o :o :o :o
:rock:THANKYOU! :rock:
U-Schultz
03-28-07, 02:40 PM
Ditto!
Tikigod
03-28-07, 04:04 PM
Is there a way to remove or disable the original small dials that slides in when you rollover on the bottom left? I'm not sure they are supposed to be there. They look like the original gauges (depth, compass, speed) but, now appear on the bottom left corner behind the officer icons. Are they supposed to be there? or is it my install of this mod with JSGME bad? I'm running GWX 1.03 with just your dials mod applied using JSGME.
They look like this:
http://i4.photobucket.com/albums/y147/Tikigod78/old_gauges.jpg
*bump*
I'd like to know how to get rid of that as well.
poor sailor
03-29-07, 01:46 AM
Is there a way to remove or disable the original small dials that slides in when you rollover on the bottom left? I'm not sure they are supposed to be there. They look like the original gauges (depth, compass, speed) but, now appear on the bottom left corner behind the officer icons. Are they supposed to be there? or is it my install of this mod with JSGME bad? I'm running GWX 1.03 with just your dials mod applied using JSGME.
They look like this:
http://i4.photobucket.com/albums/y147/Tikigod78/old_gauges.jpg
Well, you probably use SH3 SP2 res fix and play in high resolution then 1024x768
in that case:
If someone want this mod with SP2 HighRes mod enabled, must to do the following procedure:
Find the block in menu_1024_768.ini file
[G3F I34]
Name=Group feedback
Type=1026;Menu group
ItemID=0x3F010000
ParentID=0x3F000000
;Pos=290,131,330,130
Color=0xFFFFFFFF
VertSlide=-141
and change the Pos line and VertSlide line into this:
;Pos=290,-200,330,130
Color=0xFFFFFFFF
VertSlide=-500
Tikigod
03-29-07, 02:39 AM
Yeah, I'm not running the hi-res fix.
But, what you suggested fixed it for me.
I really like this mod collection. Its one I have been waiting for awhile now and is very high quality. Thanks :up:
Meridian
03-29-07, 03:06 AM
In the dials.cfg file the are two [dials51] entries, should there be 2?
[Dial51]
Name=Add_ChronoEstMin
Type=41; DIAL_TORP_ESTIM_MIN
Dial=0x0
CrtVal=0x3FF00005
NewVal=0x0
DialVal=0,360
RealVal=0,60; minutes
Circular=Yes
poor sailor
03-29-07, 03:20 AM
In the dials.cfg file the are two [dials51] entries, should there be 2?
[Dial51]
Name=Add_ChronoEstMin
Type=41; DIAL_TORP_ESTIM_MIN
Dial=0x0
CrtVal=0x3FF00005
NewVal=0x0
DialVal=0,360
RealVal=0,60; minutes
Circular=Yes
I use this file dials.cfg originaly from Ducimus standalone periscope mod and in readme said:
"( /USR/DATA/MENU/CFG/DIALS.CFG )
Added functionality for the Persicope and UZO tdc. ADDITIONAL entries only, sans limitations imposed by NYGM. (IE you can select pistol type and torpedo depth as shallow as 1 meter just like stock.) Nothing else changed. Additions are appropriately remarked for easy Idenfication." I have not changed anything in that file. Everything work o.k. and I think that's no problem if in that file are 2 the same entries.
Genferret
04-11-07, 08:11 AM
Been using this mod the past week or so. Love the ability to work the TDC at the scope. Have managed to convince the guys I MP with to get it as well and they love it.
Good job! :up:
Great mod!!!
Thanks
Maraz
poor sailor
04-11-07, 08:31 AM
Thank You all! Hope you like the mod!;)
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