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  1. Alternate reality campaign2
  2. [REL] New SHIV Scene for 16k & 8k Atmosphere versions.
  3. Radar signature of Schnorchel in GWX-1.03?
  4. GWX - Installation help needed - Please
  5. Sub Image mod.
  6. Graphic problem?
  7. What mods do you use with GWX?
  8. Real Nav Questions
  9. [REL] Concrete Lite...
  10. Thermal Layers w/o SH3 Commander?
  11. Please help..Install of serges mods
  12. Serges mods
  13. Full Spanish Translation for GWX 1.03 Now Available
  14. [WIP] AJM1.3will be released !!! the preview!
  15. sonar room looks like '*`?"($
  16. Observation Scope Mod
  17. "My favourite dials mod" combination?
  18. I need information about...
  19. How to modify the submarine behavior? I need information
  20. models from other games
  21. 2 emblems option??
  22. Torpedoes to surface vessels
  23. silent hunter 3 + commander and gwx advice needed
  24. Alternate to U-Boot.RealSimulation.com?
  25. This is my love for the appearance of boat !!!
  26. UPDATE - AtlanticSharks MOD
  27. Floating Docks by Rowi 58
  28. Can I model a wounded ship?
  29. An odd problem
  30. You may find this interesting
  31. Interesting radio message & possible typo
  32. Labels
  33. Need Permission from Sergbuto to use his Mods
  34. grid
  35. GWX milk cow question
  36. REQ: Improved Night Visibility
  37. Positioning of the recongition manual
  38. Random, more contacts mod
  39. GWX and the mystery of the Bissagos
  40. GWX Expansion installation problems
  41. SH3 with GWX 1.03 ROCKS!
  42. Only sonar map contacts ?
  43. question about the ruler mod tool
  44. [REL] SHIV 8k Scene for SHIII now with Moon Reflection.
  45. more crew.
  46. Deck Gun Aiming Problem
  47. Modifying sensors
  48. IXD2 available in 1939?
  49. GWX 1.04 Developmental Update / Sneak-Peak
  50. [WIP] Type XXIII sub...
  51. FA-330 rotary wing kite
  52. MOD - New pen ex- and interior! beta version
  53. Where are the ship flags
  54. Does anyone know where I can get this Mod?
  55. diving in the Type IID - can't get down!
  56. Silent Hunter III: U-Boat: Battle in the Mediterranean
  57. How to stop the message dial from sliding out in "my favorite dials mod"
  58. VII attack periscope housing
  59. Which mods for GWX1.03?
  60. Embarassing to admit, but...
  61. PROBLEM: texture import? after land unit clone
  62. WIP: Monument of Honor - Kiel
  63. Plotting tools on attack map?
  64. [REL] Type XXIII sub...
  65. Need help with graphics for a cool add-on
  66. WIP: Farmland
  67. What do you use?
  68. Radar in GWX - how to?
  69. No Steinbarsch?
  70. Milk Cows
  71. Help with frezzing problem
  72. question about menu_1024_768.ini
  73. Location Marker
  74. CTD after sinking Soviets
  75. type II - deck gun addon?
  76. Can someone hook me up with the ...
  77. ?World's record
  78. W.W.K.D?
  79. [REL] USS CA Northamton
  80. [REL] High detail lighthouse...
  81. REL: SmokeMod
  82. Can the colours of an impact-splash be changed?
  83. Question about emblems
  84. [Req] Who Sent Me this Pic?
  85. QT on Aircraft eqp files
  86. Just Installed GWX + Sh commander
  87. [REL] Converted SH4 Ships for SH3 < Downlaod_List:>
  88. Dark Sil tga's for the latest Queen Mary & Northampton ships
  89. Question about milk cows in GWX
  90. SH3 Commander 2.7
  91. Questions - modyfing navi behaviour
  92. Question about GWX
  93. Old problem resurfaced - Lightning no clouds
  94. GWX map contact update setting
  95. [REL] Reduced 30th Flotilla campaign for GWX
  96. Enemy & AI Sub Q
  97. New UZO: Texture problem...please help
  98. 2 days in Base
  99. Ship and Air destroyed icons and single merchant contact mod for GWX
  100. GWX Developmental Sneak Peak PART II
  101. [REL] Keyboard configurator
  102. Can someone help?
  103. WIP: UZO, Fire, Smoke and Periscope
  104. QUE: Wrong dive/surface angle in central - solved?
  105. a few questions
  106. idea for transparant water
  107. Improved flak guns mod...
  108. Can someone help?
  109. Need help on modding periscope
  110. Is there a ALLAAAARM sound mod for GWX
  111. [WIP] British X-Craft (midget submarine)
  112. New SHIV Scene for SHIII version update.
  113. How do I edit object positions...
  114. Question about weather mod
  115. U-90: Contact Report
  116. Any new Ship models in SH3?
  117. sort of a mod idea...
  118. GWX: WO attacked Type VII Uboat - glitch?
  119. Ship's funnel smoke
  120. 6 dial sim feeling mod
  121. SH3Cmdr R2.7.1???
  122. colours on the nav map
  123. Can you change torpedo detections?
  124. Radiolog final
  125. Deck gun on a type II?
  126. Valletta - is this correct
  127. [REL] Tarjaks Emblem Pack 3
  128. Dial lighting????
  129. Is there a mission with heavy fog!
  130. [REQ] Safety Lines
  131. Wow... 4000 DLs and counting...
  132. Question about the "late War Sensor -mod"
  133. help with the favorite dial mod please.
  134. [REL] Small Lightning texture mod.
  135. looking for a specific skin and a question
  136. Clearer nights, how?
  137. Request for Desirable Mod: Radar Contact Reports
  138. Who got it wrong?
  139. Type VIIC/42
  140. I'm looking for some old pics...
  141. "Creeks" Sound from "Das Boot" ??
  142. About the water splash
  143. Periscope mod idea
  144. DepthCharge radius - effectiveness
  145. [REL] Lutzow Music Mod V.1
  146. Map Tools for GWX 1.03?
  147. Need help with Alpha Channels
  148. GWX standard sub icon?
  149. Cemetery of Mods.
  150. How objects (guns, props, etc.) are created & used in SHIII - informational tutorial
  151. OT: Dönitz last Base "Forelle" in 1945
  152. [WIP] Buoy reworked
  153. GWX 1.04 Development sneak peek part III
  154. IXC Skins
  155. make a file
  156. Lutzow dreams
  157. a question/query/begging to the GWX team
  158. Viic Interior
  159. Dual exhaust for subs
  160. One unrealistic wish for GWX 1.04
  161. MG42s?
  162. [REL] Unofficial Speech Mod for GWX
  163. GWX site - 404 error
  164. Urfisch needed.
  165. Recommendation for Modding Software?
  166. German beer drinking songs?
  167. Spy Satellite for GWX
  168. Crazy Request: SH3 model of Type VIIC
  169. [REL] CapZap's Emplems pack v.1.0
  170. Lost voice and sounds for the explosions
  171. depth charge
  172. Q about NYGM and snorkel.
  173. WIP - Project Ultra
  174. Loopy Model Request
  175. Visible bow and stern wakes underwater!
  176. Q about this skin...
  177. Where did this ever go?
  178. JSGME v1.7.0 now available!
  179. I have a playable hipper and bismark!
  180. [WIP] Speed controlled sub exhaust smoke
  181. Searching for skin
  182. Ship spotted!...Ship spotted!..Ship Spotted!...
  183. smoke and "hollywood" mods used together
  184. Is there a mod to remove the radar wheel handle grip?
  185. Type II conning tower.
  186. GWE download question
  187. Hi-res type VIIC skin
  188. Large Compass;Depth; Telegraph and TDC Mod
  189. Looking for this file...
  190. sound mod
  191. sound mod
  192. [REL] TarJak's Pinup Emblem Pack
  193. HELP, is there any slightly tweaking...?
  194. Any news on the Sh4 scene dat for 16km version?
  195. SH3 ships size issue
  196. Night-vision mask for text, notepad etc
  197. GWX vs NYGM
  198. Sorry for the absence .. very busy with RL
  199. Grey Wolves deck gun ammo problem
  200. Hey Steed! I'm trying out your Type IXB skins
  201. In Seadevils shipboulder, arises a new project- MOD ,,Other Side"
  202. Open hatch mod type VII hi res problem
  203. Poops new NYGM thread
  204. Improved Church's Observation Scope
  205. Gerome's cruiZers
  206. My old Loading screens up again for the newer members.
  207. Manual Targeting Academy
  208. How to make a mod JSGME compatible
  209. Blue backround F7 station
  210. QUE: Integrate programs in SH3?
  211. Flakmonkey's mods disappeared!!
  212. [REQ] Help
  213. Ok Mr Lehmann
  214. Mod request: Redmask for attack map
  215. [REL] SH4 Merchantpack for GWX1.03
  216. GWX and Credit for kills
  217. Will new SHIII disk work with prior GWX installation?
  218. Merchants skins
  219. GWX Expansion site?
  220. MAN Buchigeblase
  221. GWX install error
  222. Where is periscope (external) skin?
  223. Periscope detection rules
  224. Help needed
  225. Question for Mod Guys
  226. exhaust port locations and sub skins
  227. Improved Church's Observation (maybe more realistic mod)
  228. IXD2 (NSS_Uboat9d2) wake fixes
  229. Are stock SH3 1.4b and GWX units cpompatible?
  230. [REL] Soviet AI submarine IX-bis S-series
  231. [req] U-sils
  232. CHRIS EINBECKER SCOPE needed
  233. [WIP] CapZap's Emblems pack v1.1
  234. Where can I find Serg's Stand Alone S-Class?
  235. * Released * Racerboy's VIIb speed controlled dual exhaust with ADM v2.0
  236. IXD2 Weathered....
  237. GWX Map Update Cheat?
  238. GWX website inaccessible?
  239. * Released * Racerboy's VIIc speed controlled dual exhaust with ADM v1.0
  240. AJM1.3 ,Animations crew on ship ,video show
  241. Purpose of NSS_Uboat7c41 folder is ??
  242. [REL] X-Craft Mod...
  243. Wrong dive angle - any solution?
  244. Any fix for errant ship/external camera?
  245. Minor GWX 1.03 error
  246. [TEC] How to hide the Station Icons Completely?
  247. Problem with flooding/damage repair
  248. quest to wac team
  249. Help with PeriscopeTwistyThingyMod...
  250. [WIP] Combat Flag