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  1. [REQ] IXC skin
  2. Weather Mod
  3. SH3 Water Reflections Issue, Any Thoughts?
  4. type 3 sub mod
  5. Mod Lists, Wolfpacks, and Sincere Thanks
  6. Changing torpedo firing depth
  7. [REQ] Empty torpedoes?
  8. Modern Sugbmarine mod for SHIII or later?
  9. External Reserves Question
  10. Nonstandard QWERT keyboard and commands
  11. [REL] SH3 Log Mod; Beta testers required.
  12. Blurry Scopes
  13. HideMySub for OLC
  14. GWX fatique conversion??
  15. [REL] SH3 Dynamic Campaign version 1.1
  16. Advices, insttructions for SH3, please?
  17. FuMO 30 problem
  18. Realistic sound of sonar searches
  19. How to make any AI ship playable?
  20. Concerning Stiebler4B_V16B1
  21. High-Res Textures and SH 3
  22. [WIP] VIIC-Class Shipyard - A Re-tex Project
  23. [REQ] Copy-and-paste Navigation Map marks
  24. [REL] SH3 underwater dust&suspended particles
  25. [WIP] IX-Class Shipyard - A Re-tex Project
  26. Looking for a recommended mod list
  27. {REQ) Looking for U Boote Fahren music sheet
  28. Importing objects from SH5 to SH3 issue
  29. Queston in regards to Previewer for U-boot Models
  30. Unlimited torpedo mod for single missions in GWX?
  31. tribal DD ghost bug?
  32. Which texture or library files am I missing
  33. [REQ] We need help on something easy anyone welcome to do it
  34. HYDRO BEARING
  35. [REL] VERSION 2 New SH 3 Screens: Barracks, Single Mission and Campaign...
  36. How to have a Type IXD2 in the early war?
  37. HELP! SH3-GWX3 Saves CTD.
  38. tip of the day
  39. Defining what is what in Data folder
  40. AI subs with virtual torpedo - is it possible?
  41. Making sense of the menu.ini cfg
  42. Map graphics
  43. Who will make Super Turms?
  44. Q-Ship Mod - Thumbs.db
  45. Radars and Conning Towers (Turms)
  46. TURNING BACK THE CLOCK
  47. GWX or Living Silent Humter 3?
  48. Looking for SHIII weather mod
  49. U-Boat skins
  50. GWX 3.0 keeps crashing
  51. I'm back
  52. Question to moders
  53. Back from the Deep
  54. No mission orders from GWX, help
  55. New mod herald:wolfpack revive
  56. Questions to modders
  57. Installing SH3commander with HWX and NYGM
  58. [REL] Rubini´s Chief Helsman stress behaviour fix
  59. Number of planes
  60. [WIP] gaming keyboard LCD readout. feedback wanted
  61. Wolfpacks relive v0.9H Released
  62. Silent 3ditor and .off files issue
  63. Any new mods??
  64. need a lil help
  65. [REL] WB's Ultimate Ship and Aircraft Mod
  66. some mod help please
  67. raptors uniforms?
  68. SH3commander download ?
  69. NEW VERSION OF IXB&IXC Type
  70. rock n roll!?!
  71. A little mod help plaese guys
  72. open hatch trouble
  73. LSH5.1 How to change Submarine
  74. Das Boot Crew Cheer with torpedo impact?
  75. (REQ) multiwindow SH3
  76. New mod herald:LiaoNing Aircraft Carrier
  77. Hitman Optics for LSH3?
  78. Pb with "Erprobungsstelle Kiel"
  79. Additional Bases Version 5.1
  80. New MOD:LiaoNing CV(airplane can take off)
  81. GWX Career Crashing
  82. SLS - Fault Zones
  83. SH3 Commander and FPS Limiter
  84. CTD when loading into game?
  85. MaGui final help
  86. Mods problem/conflit and CTD
  87. Flag Mod
  88. missing foward torpedo room hlep
  89. das boot audio sfx
  90. missing deck gun ,need help
  91. Help please!
  92. Wide Screen Fix??
  93. [REL] GWX3.0 Large Slideout Compass for Conus00 Widescreen Mod
  94. CTD when i exit the game?
  95. Flakmonkey's Interiors Mod not showing in career
  96. Silent Hunter III cheat mod Deck Gun
  97. Anyone seen something like this before?
  98. Need help! Mods problem!
  99. Anybody wanna test this music mod?
  100. Deck canonsight with bearing indicator
  101. Mods for SH3-1.4b
  102. [REL] early Vosper MTB
  103. [REQ]Compatible cameras.dat for MaGUI and new IX U-Boat
  104. OLC gold mk 11 problem,need help please
  105. binocular mod - degrees
  106. [REL]GridXXXX scheme
  107. I want to lose the fairy-tale beginning permanently!
  108. A question about assembling folders
  109. Russian playable subs
  110. Mod install order help please
  111. Kiel docks into NYGM
  112. [IDEA] historically oriented orders page
  113. First Grey Wolves Patrol: Where is the Enemy?
  114. [REL] Anschütz S2055 gyro compass
  115. GWX and FM Interiors problem=CTD
  116. [REL] Moon light mod v1
  117. My mod soup
  118. Mods are not working!
  119. [IDEA] SH3Commander randomized weather
  120. Ships silhouettes for NYGM?
  121. Sh3 Fraps
  122. [REQ?] Recomend a mod ( NO big ones )
  123. Is there a good foam mod out there
  124. [REL] Real volumetric clouds&fog!! (and is almost done!)
  125. Need advice on some MODs. Getting extra line in periscopes
  126. A new version of "JoC-SH3-WW1-Project 1.4 released
  127. An idea for using Attack scope at night.
  128. Help to change in game visibility
  129. Is it risky to change the renown points?
  130. Sh3 Planes
  131. getting pennants to fly help
  132. Weather help
  133. Red tinted controller for interior
  134. sinking ships never roll over??
  135. more realistic gramaphone help please
  136. how to change the color of the lines drawn in the navigation map?
  137. [REL] Maneuvering board map
  138. Outline/Contur of Scapa Flow Harbor
  139. save game problem
  140. FM New Interiors v2.1D and MaGui v3.4 - Compatibility Project
  141. SH3 GWX 3.0 + OLC 'GOLD' - Aob finder bug
  142. help!!!!
  143. Dials, and where are they created?
  144. scripted shipping question
  145. [REL] Supper ammo mod SH3 Commander
  146. i cant find it
  147. merchant skins help
  148. screams ai crew looking
  149. Bringing back ingame music in GWX
  150. [REL]War Progress Radio Messages
  151. GWX lock no holding
  152. merchant fleet mod install difficulties...
  153. Interesting info on aircraft air-to-ground weapons
  154. CTD with startdate 1940 onwards in GWX
  155. No Speech Sound
  156. Help finding ships
  157. S3D copy Chunk and Child Chunk/ Integrating new Depth Charges
  158. Replacement GWX 3 JSGME mods
  159. Best available Water Mod?
  160. JFO MOD - Radio Message Implementation Question
  161. Analog clock
  162. Anyone know a good file "un-zipper"?
  163. [WIP/REQ] Possible - Cruel Sea Mod
  164. suggestions about "how to mod sh3"
  165. "UBoat State" Entries in S3D
  166. Ships at sea
  167. [REL] Cruel_Sea Beta
  168. Tomi99 VII D?
  169. Blue Interior for Flakmonkeys Interior V2D
  170. WB's Mid Patrol Orders - Install Question
  171. Looking for steps to be taken to export from SH5 and into SH3
  172. Mod for writing notes in SH3?
  173. I miss the ticking sound when rotating the Periscope
  174. Mediterranean disappointment
  175. is there any good exhaust for LSH?
  176. SH Commander not launching game
  177. HiResFix problem -time to ask the experts
  178. Repeat last order?
  179. Lifeboats&Debris_v4
  180. Choosing the right game
  181. SH3 keyboard shortcuts
  182. Changing just some details of GWX
  183. Mods compatible with GWXGold?
  184. Question about GWX english names
  185. CCoP mod?
  186. Italian Voices?
  187. Mod to bring back vanilla SH 3 music in GWX 3 mod
  188. Incorrect latitudes on map?
  189. [REL]Wolfpacks relive v0.9I for "Destroyer Command" Released
  190. sh3 or sh5
  191. [REQUEST] Change Texture
  192. Removal of thermal layers in SH3Cmdr
  193. Silent Hunter III Steam + Grey Wolf Mod Problem
  194. QUESTIONS ON NYGM3
  195. Can't seem to find a periscope mod for GWX3...
  196. HEADS UP - Menu-Ini editor (WIP)
  197. Rough seas
  198. Recommend a gramophone mod?
  199. Advice on where to put Thompsons Sound pack im my mods please
  200. Bug with GWX+Warship mod
  201. Italian Submarines
  202. SH3 Commander MODS
  203. HELLO
  204. Sounds Files?
  205. Hull
  206. Officer away emblem new graphic
  207. Sound to quiet
  208. looking for a mod for SH3
  209. Triggering/injecting radio message
  210. Open radio room hatch & vanishing planesmen
  211. Question Regarding H.sie Patcher
  212. Best way to play SH3 on a 1920x1080 screen
  213. [Rel] New Marlene Dietrich songs
  214. [Rel] New sound mod
  215. New Radio Message Graphic [REL]
  216. Das Boot Music Mod [REL]
  217. Revised Radio Message graphic [REL]
  218. [Rel] Plane spotter guide
  219. Radio Room Enigma Background [REL]
  220. Trouble installing WAC?
  221. johnfb's load screens [WIP]
  222. Load screens WIP
  223. Multiple SH3 Commander installation
  224. UI mod without manual targetting?
  225. New Radio Message screen [REL]
  226. Good modlist based on GWX
  227. HedgeHog weapons
  228. Best IIa mods (skins, interior etc) for returning Kaleun
  229. Three fish short of a full spread - A GWX Tale
  230. GWX3 @ 2560x1440 res?
  231. Idea for a new mod?
  232. GWX 3.0 Gold killed my sounds...
  233. Looking For Alternative Crew Management Ofaces
  234. Weather mod?
  235. hsGUI nav map too dark for me
  236. Help required with Merchant fleet mod sound
  237. Mod helping with micromanagement of crew?
  238. LSH 5.1 TWEAKING AI
  239. [REL] Grom class destroyers
  240. [REL] Another 6 dial slideout!
  241. LSH 5.1 and GWX
  242. Damn Ctd
  243. Traveller Mod
  244. Saved Career and GWX
  245. Good Mod List for Living Silent Hunter
  246. problems with ail sky for silent hunter 3
  247. T VII Torpedo
  248. French(german) ports
  249. Johnfb's Crew Management Screen [Rel]
  250. [WIP] Rettungsboot_und_Schutt