View Full Version : SHIII Mods Workshop
- Controls and some text changed to german.
- Former SH3er Looking To Get Back In
- deck guns
- Mod hydrophone station ?
- modding: how do hands relate to dials?
- New Wide Screen mod: the next definitive SH3 step!
- Just a thought
- [REL] Small mod for manual targeting
- [REQ}{INFO} Creating a mod folder?
- [REL] Combined sh3.sdl files
- All homing torpedos?
- VM-U-Boat_Emblems_Mod
- Using the Type IIB in GWX Black Sea Campaign
- School for Modders?
- Looking for Torpedo Mod that removes the steam trail
- "Kill" music in GWX
- Über Alles Harbor Kit
- [REL] GWX_DFa-Flag&Pennants_2010
- problem with GWX 3.0
- [WIP] Aces' Multi-Mod Compatibility Fix v1 Beta
- Crew control shortcut question
- How to create boats?
- single mission?
- Silent hunter iii rules!!!
- Anyone have the das boot fanfare
- Anyone know how to move attack Map Dials
- Menu_1024 editor/tools?
- [Rel] TiefeMkI (German)
- [REL] SH3 Campaign Editor tools: Deleting units, extracting units and more zigzag
- [QUE] Crew Fatigue, a compromise?
- joC-SH3-WW1-Ship-Pack released
- [REL] Aces' Multimod compatibility fix v1.1 beta
- Flag Chart with Hitman's Optics???
- A tribute to sh3 moders
- A tribute to sh3 moders
- GWX3 Patch?
- A breath of fresh air for SH3!
- "flat sun bug" what setting to change in Atl.dat to fix?
- SubExteriorLightmaps TypeIIA
- REQ: Periscope Mod with water effects from SH5
- [REQ] Looking for IIa conning tower interior reference pics...
- Seahund Questions
- Fix_SN_2_Stock
- German Words For In Game
- [WIP] Combined Waterstreams+Flags/Pennants/DFANT+Exterior Lightmaps
- Realistic rigging?
- mod request(map)
- [WIP] LSH3-5... DFant, Flag and Pennants on Turm
- [REL] WideScreen GUI for GWX3.0&StockSh3
- Modding Fiji class into Perth class crusiers
- Problem:ACM-Reloaded-Set Keys Incompatible?
- IS there a MODed SUB with cruise missile?
- Dream of gwx4.0 anabiosis
- Bright map texture problem
- Fader_Bergs Nomograph
- modMerge.js
- I need a little help (to upgrade my Fokker VII and for a recent project)
- Files need please help!
- problems with patch 1.4b, can someone help?
- The MaGui mod - Final version
- [REL] LSH3 v.5... DF antenna, Flag and Pennants on Turm
- TimeTraveller's tools
- Help installing GWX 3 into updated SH3
- Editing Commands_en.cfg
- [REQ]A new sticky thread
- [REL] LSH3-5... FuMO 30...64 Up/Down
- GWX3-4.bin not working?
- Need advice on emergency lifebuoy color
- Using SH3 Commander with multiple installs
- Searching for Sergbutos Wolfpack Mod V2
- [REL] VM Plotting Mod
- Realistic Flooding Times? Case study: HMS HOOD; sinking after a single torpedo hit.
- [REL] Undersea mod Reworked
- new uboat campaign
- It's *dark*!
- Quick question fo ranyone who knows...
- Freecam keys
- [REL] Aces' Multimod compatibility fix v1.3 beta.
- [TEC] Menu editing: Understanding crop
- GWX Black and Copper Torpedoes
- True bearing on periscope-UZO?
- [REL: Sergbutos Wolfpack Mod V2 Reloaded]
- No Ship Names Mod This Month
- AI dd boring? try this
- Whatever Happened to the San Giorgio?
- how can i slightly increase the diameter of the sun...?
- A strange explosion why ?
- Changing the underwater colour of the sea
- [REL]Kurfürst's Schnelltauchback
- VIID
- SH5 water for GWX3 + MEPv3 = Nice!
- [REQ] 3 questions to speed me up
- [REL] GWX Mediterranean Campaign with zigzagging units
- OLCs LRT Not Working
- WAC Animated Sub Pens Interior Start for GWX
- Fubars Sub Skins
- [WIP] Aces' Multimod compatability fix v1.4 beta
- [WIP] Type IX Interiors
- Holey moley!! Electric motors while surfaced?!?
- The step to change gun from BB. What am I doing wrong?
- How do you edit .val files?
- [REL] Hitman GUI 1.0 for NYGM3 and GWX3 (Pic Heavy!)
- [REL] Aces' Multimod compatability fix v1.4 beta
- Which Dial Mod Is This?
- Bow waves and wakes.
- Help with info on FABC Slideout Mod.
- Back to the bathtub
- "Auf Manöverstation!"
- SHV Ships?
- Is there a mod to reduce campaign layers please?.
- [QUE] ModPack
- I am completly stuck!
- [TEC] The TDC and 'its' Gyroangle ( need basic maths )
- Adding HE to Flak Guns?
- Newbie question
- Is there a mod that tones down destroyer effectiveness
- [REL] Aces' Multimod compatability fix v1.5 beta (for GWX3)
- Random Folders in SH3Commander
- Swastikas?
- last help please!!
- I want my gwx3.0 sliding compass back
- To all modders using max 2009
- GWX and other mod help please
- Program to open .anm files
- Anyone else...
- WO: Nearest visual contact range at XXXX meters. YEA OR NAY?
- I want a new camera view, need help
- My import/export work flow in max 2009
- HanSolo78 Please...
- [TEC]Need some primer on statesmachine
- Type VIIb issue with mask_type7
- [REL] Aces' Multimod compatability fix release v1.0.
- [Rel] ModPacks
- returning to sh3
- Voice pipe-like voices
- manual targeting/UZO question, and mod request
- Unlock stuff
- Wanted! Can't locate depth charge shake mod
- Type VIID/Type X
- Need introduction and Link to "S-BOOT MOD V2."DO YOU KNOW IT?
- Grey Wolves GWX3.exe download corrupted.
- Need some help....
- Bold
- Why in GWX do 20mms only have AP ammo?
- How to interpret radio messages
- Maya/S3d AO Lightmapping Tutorial...
- Starting with 2nd Flotilla
- Linking sound to keyboard command?
- [REL]GWX3 VM U-Boot Alltag
- missing hatch or missing crewman
- odd black sky problem
- depht charge sound mod
- [REL] The Day of the "Super Turms" Cometh - Aces' Multimod Comptibility Fix v1.1
- oddity with the deck gun when using New Uboat Guns 1.2
- Alternate Ship Icon problem
- Flag identification at night: *impossible!*
- Fog in uboat interior
- [REQ] Re-cloning of the AI subs
- [TEC] Help - Mouse wheel for change of station
- Need advice on animation export
- [TEC] Changing params on-the-air?
- [TEC] Link between clickable spot and camera?
- [REL] SH_Keymapper ......
- Resupply time-at-base question (and a coupla others)
- what is the max size / length of seconds a sound file can run?
- [TEC]Getting hydrophones to work on the surface.
- [WIP] soon to be [REL] ~ SH3 UltraSubs
- Odd start-up CTDs
- The same FX as in LSH 3 V5 for GWX..
- [REL] Type 7 Super Turms v2 - (With Lightmaps)
- [REQ] binocular orientation mod
- Zulu Class/Project 611
- Anti-Antialiasing Problem
- New Type IX Skin
- Leather u-boot packchen+neckerchief
- not map contacts, just kill markers
- Anyone have an alternate NKC3 (C3 cargo)
- Mod Request: Boot MainTheme and Attack Theme INGAME
- Sank a neutral ship?
- See underwater during night mod?
- How to install the 'sh5 water' mod?
- Delete pages in the recognition manual?
- Problem with ship textures
- Best mod for improved bow spray/waves?
- Multiplayer campaign?
- Deck gun ironsights?
- Halifax, Texas City and Port Chigago . . .
- Skins, for SH3 aircraft.
- [REL] Aces' Super Turms v3.0 & Multi-mod Compatibility Fix v1.2
- I have a feeling this would be a bad idea . . .
- Deckgun
- How to change wording - help please
- Is there a way of modifying the sensitivity of the slide-out compass?
- Question Regarding EnvColors_Med.dat
- Cameras.dat position in CR
- Deck Gun Query
- battleships and carriers
- Egads! Massive frame rate hit when searchlighted
- is there a way to add COMPLETELY new weapons to the u-boat?
- Adding A Color Overlay To 'Scope Views?
- Quick KM Quadrat Reader
- Sun
- Testpilot1978's VIIb
- Ship Names May 2010
- [REL] JoneSoft Generic Mod Enabler (JSGME) v2.4 now available!
- [REL] Re-textured Minensucher 1935
- A question for Maya modellers
- Merchant raider mod
- Does Anyone Want Another Moon Mod?
- Sunk on the bottom
- ATI 5700 Catalyst Control Center..arghhh
- rec manual problem
- A few questions on SH3 + GWX
- [QUE] en_menu.txt commands
- A question for Luca and others who might know how..
- In the name of immersiveness!
- XXI Autocannon mod
- Adding more merchants
- So many questions
- Got CTD, need advice
- Grid map
- [WIP] specific searchlight removal mod
- @Luca
- GWX - Sunk by my own destroyer? And other questions.
- Spirit of machines mod
- [REL] Searchlights Removed mod
- [QUE]Meaning of Intervalx_y in basic.cfg?
- [QUE] Demand for efficiency- and explosions Radius for Torpedoes
- [REL]hydrophone depth charge
- MultiSH3 Thingy
- LSHIII V5 - OLC Gui - can´t get AOB wheel to periscope
- [WIP] Widescreen MOD for SH3+GWX
- [IDEA]: Reducing searchlights
- [Need help] Conning tower emblem on skin
- AI Hydrophone ranges in GWX?
- Something new for Super Turms v4
- GWX SHIII crashes when I playing on Multi.
- anybody had any sound issues with GWX, ???
- And the band plays on . . . to no one?
- [HELP] Automated system for SH3 GWX multiplayer games
- A small question regarding weather
- Dummy Target?
- Could "UboatState" be used to check for high winds/storm conditions?
- [REL] WB's extra ships for Wilhelmshaven campaign
- Editing menu_1024_768.ini question
- SHIII custom resolution fix
- SH3 mods with Steam?
- [CONCEPT] Realistis Renown
- [Problem] OLC GUI MK2d Periscope markings wrong.
- [REL] WB and evan82's XXI mod
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.