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  1. Controls and some text changed to german.
  2. Former SH3er Looking To Get Back In
  3. deck guns
  4. Mod hydrophone station ?
  5. modding: how do hands relate to dials?
  6. New Wide Screen mod: the next definitive SH3 step!
  7. Just a thought
  8. [REL] Small mod for manual targeting
  9. [REQ}{INFO} Creating a mod folder?
  10. [REL] Combined sh3.sdl files
  11. All homing torpedos?
  12. VM-U-Boat_Emblems_Mod
  13. Using the Type IIB in GWX Black Sea Campaign
  14. School for Modders?
  15. Looking for Torpedo Mod that removes the steam trail
  16. "Kill" music in GWX
  17. Über Alles Harbor Kit
  18. [REL] GWX_DFa-Flag&Pennants_2010
  19. problem with GWX 3.0
  20. [WIP] Aces' Multi-Mod Compatibility Fix v1 Beta
  21. Crew control shortcut question
  22. How to create boats?
  23. single mission?
  24. Silent hunter iii rules!!!
  25. Anyone have the das boot fanfare
  26. Anyone know how to move attack Map Dials
  27. Menu_1024 editor/tools?
  28. [Rel] TiefeMkI (German)
  29. [REL] SH3 Campaign Editor tools: Deleting units, extracting units and more zigzag
  30. [QUE] Crew Fatigue, a compromise?
  31. joC-SH3-WW1-Ship-Pack released
  32. [REL] Aces' Multimod compatibility fix v1.1 beta
  33. Flag Chart with Hitman's Optics???
  34. A tribute to sh3 moders
  35. A tribute to sh3 moders
  36. GWX3 Patch?
  37. A breath of fresh air for SH3!
  38. "flat sun bug" what setting to change in Atl.dat to fix?
  39. SubExteriorLightmaps TypeIIA
  40. REQ: Periscope Mod with water effects from SH5
  41. [REQ] Looking for IIa conning tower interior reference pics...
  42. Seahund Questions
  43. Fix_SN_2_Stock
  44. German Words For In Game
  45. [WIP] Combined Waterstreams+Flags/Pennants/DFANT+Exterior Lightmaps
  46. Realistic rigging?
  47. mod request(map)
  48. [WIP] LSH3-5... DFant, Flag and Pennants on Turm
  49. [REL] WideScreen GUI for GWX3.0&StockSh3
  50. Modding Fiji class into Perth class crusiers
  51. Problem:ACM-Reloaded-Set Keys Incompatible?
  52. IS there a MODed SUB with cruise missile?
  53. Dream of gwx4.0 anabiosis
  54. Bright map texture problem
  55. Fader_Bergs Nomograph
  56. modMerge.js
  57. I need a little help (to upgrade my Fokker VII and for a recent project)
  58. Files need please help!
  59. problems with patch 1.4b, can someone help?
  60. The MaGui mod - Final version
  61. [REL] LSH3 v.5... DF antenna, Flag and Pennants on Turm
  62. TimeTraveller's tools
  63. Help installing GWX 3 into updated SH3
  64. Editing Commands_en.cfg
  65. [REQ]A new sticky thread
  66. [REL] LSH3-5... FuMO 30...64 Up/Down
  67. GWX3-4.bin not working?
  68. Need advice on emergency lifebuoy color
  69. Using SH3 Commander with multiple installs
  70. Searching for Sergbutos Wolfpack Mod V2
  71. [REL] VM Plotting Mod
  72. Realistic Flooding Times? Case study: HMS HOOD; sinking after a single torpedo hit.
  73. [REL] Undersea mod Reworked
  74. new uboat campaign
  75. It's *dark*!
  76. Quick question fo ranyone who knows...
  77. Freecam keys
  78. [REL] Aces' Multimod compatibility fix v1.3 beta.
  79. [TEC] Menu editing: Understanding crop
  80. GWX Black and Copper Torpedoes
  81. True bearing on periscope-UZO?
  82. [REL: Sergbutos Wolfpack Mod V2 Reloaded]
  83. No Ship Names Mod This Month
  84. AI dd boring? try this
  85. Whatever Happened to the San Giorgio?
  86. how can i slightly increase the diameter of the sun...?
  87. A strange explosion why ?
  88. Changing the underwater colour of the sea
  89. [REL]Kurfürst's Schnelltauchback
  90. VIID
  91. SH5 water for GWX3 + MEPv3 = Nice!
  92. [REQ] 3 questions to speed me up
  93. [REL] GWX Mediterranean Campaign with zigzagging units
  94. OLCs LRT Not Working
  95. WAC Animated Sub Pens Interior Start for GWX
  96. Fubars Sub Skins
  97. [WIP] Aces' Multimod compatability fix v1.4 beta
  98. [WIP] Type IX Interiors
  99. Holey moley!! Electric motors while surfaced?!?
  100. The step to change gun from BB. What am I doing wrong?
  101. How do you edit .val files?
  102. [REL] Hitman GUI 1.0 for NYGM3 and GWX3 (Pic Heavy!)
  103. [REL] Aces' Multimod compatability fix v1.4 beta
  104. Which Dial Mod Is This?
  105. Bow waves and wakes.
  106. Help with info on FABC Slideout Mod.
  107. Back to the bathtub
  108. "Auf Manöverstation!"
  109. SHV Ships?
  110. Is there a mod to reduce campaign layers please?.
  111. [QUE] ModPack
  112. I am completly stuck!
  113. [TEC] The TDC and 'its' Gyroangle ( need basic maths )
  114. Adding HE to Flak Guns?
  115. Newbie question
  116. Is there a mod that tones down destroyer effectiveness
  117. [REL] Aces' Multimod compatability fix v1.5 beta (for GWX3)
  118. Random Folders in SH3Commander
  119. Swastikas?
  120. last help please!!
  121. I want my gwx3.0 sliding compass back
  122. To all modders using max 2009
  123. GWX and other mod help please
  124. Program to open .anm files
  125. Anyone else...
  126. WO: Nearest visual contact range at XXXX meters. YEA OR NAY?
  127. I want a new camera view, need help
  128. My import/export work flow in max 2009
  129. HanSolo78 Please...
  130. [TEC]Need some primer on statesmachine
  131. Type VIIb issue with mask_type7
  132. [REL] Aces' Multimod compatability fix release v1.0.
  133. [Rel] ModPacks
  134. returning to sh3
  135. Voice pipe-like voices
  136. manual targeting/UZO question, and mod request
  137. Unlock stuff
  138. Wanted! Can't locate depth charge shake mod
  139. Type VIID/Type X
  140. Need introduction and Link to "S-BOOT MOD V2."DO YOU KNOW IT?
  141. Grey Wolves GWX3.exe download corrupted.
  142. Need some help....
  143. Bold
  144. Why in GWX do 20mms only have AP ammo?
  145. How to interpret radio messages
  146. Maya/S3d AO Lightmapping Tutorial...
  147. Starting with 2nd Flotilla
  148. Linking sound to keyboard command?
  149. [REL]GWX3 VM U-Boot Alltag
  150. missing hatch or missing crewman
  151. odd black sky problem
  152. depht charge sound mod
  153. [REL] The Day of the "Super Turms" Cometh - Aces' Multimod Comptibility Fix v1.1
  154. oddity with the deck gun when using New Uboat Guns 1.2
  155. Alternate Ship Icon problem
  156. Flag identification at night: *impossible!*
  157. Fog in uboat interior
  158. [REQ] Re-cloning of the AI subs
  159. [TEC] Help - Mouse wheel for change of station
  160. Need advice on animation export
  161. [TEC] Changing params on-the-air?
  162. [TEC] Link between clickable spot and camera?
  163. [REL] SH_Keymapper ......
  164. Resupply time-at-base question (and a coupla others)
  165. what is the max size / length of seconds a sound file can run?
  166. [TEC]Getting hydrophones to work on the surface.
  167. [WIP] soon to be [REL] ~ SH3 UltraSubs
  168. Odd start-up CTDs
  169. The same FX as in LSH 3 V5 for GWX..
  170. [REL] Type 7 Super Turms v2 - (With Lightmaps)
  171. [REQ] binocular orientation mod
  172. Zulu Class/Project 611
  173. Anti-Antialiasing Problem
  174. New Type IX Skin
  175. Leather u-boot packchen+neckerchief
  176. not map contacts, just kill markers
  177. Anyone have an alternate NKC3 (C3 cargo)
  178. Mod Request: Boot MainTheme and Attack Theme INGAME
  179. Sank a neutral ship?
  180. See underwater during night mod?
  181. How to install the 'sh5 water' mod?
  182. Delete pages in the recognition manual?
  183. Problem with ship textures
  184. Best mod for improved bow spray/waves?
  185. Multiplayer campaign?
  186. Deck gun ironsights?
  187. Halifax, Texas City and Port Chigago . . .
  188. Skins, for SH3 aircraft.
  189. [REL] Aces' Super Turms v3.0 & Multi-mod Compatibility Fix v1.2
  190. I have a feeling this would be a bad idea . . .
  191. Deckgun
  192. How to change wording - help please
  193. Is there a way of modifying the sensitivity of the slide-out compass?
  194. Question Regarding EnvColors_Med.dat
  195. Cameras.dat position in CR
  196. Deck Gun Query
  197. battleships and carriers
  198. Egads! Massive frame rate hit when searchlighted
  199. is there a way to add COMPLETELY new weapons to the u-boat?
  200. Adding A Color Overlay To 'Scope Views?
  201. Quick KM Quadrat Reader
  202. Sun
  203. Testpilot1978's VIIb
  204. Ship Names May 2010
  205. [REL] JoneSoft Generic Mod Enabler (JSGME) v2.4 now available!
  206. [REL] Re-textured Minensucher 1935
  207. A question for Maya modellers
  208. Merchant raider mod
  209. Does Anyone Want Another Moon Mod?
  210. Sunk on the bottom
  211. ATI 5700 Catalyst Control Center..arghhh
  212. rec manual problem
  213. A few questions on SH3 + GWX
  214. [QUE] en_menu.txt commands
  215. A question for Luca and others who might know how..
  216. In the name of immersiveness!
  217. XXI Autocannon mod
  218. Adding more merchants
  219. So many questions
  220. Got CTD, need advice
  221. Grid map
  222. [WIP] specific searchlight removal mod
  223. @Luca
  224. GWX - Sunk by my own destroyer? And other questions.
  225. Spirit of machines mod
  226. [REL] Searchlights Removed mod
  227. [QUE]Meaning of Intervalx_y in basic.cfg?
  228. [QUE] Demand for efficiency- and explosions Radius for Torpedoes
  229. [REL]hydrophone depth charge
  230. MultiSH3 Thingy
  231. LSHIII V5 - OLC Gui - can´t get AOB wheel to periscope
  232. [WIP] Widescreen MOD for SH3+GWX
  233. [IDEA]: Reducing searchlights
  234. [Need help] Conning tower emblem on skin
  235. AI Hydrophone ranges in GWX?
  236. Something new for Super Turms v4
  237. GWX SHIII crashes when I playing on Multi.
  238. anybody had any sound issues with GWX, ???
  239. And the band plays on . . . to no one?
  240. [HELP] Automated system for SH3 GWX multiplayer games
  241. A small question regarding weather
  242. Dummy Target?
  243. Could "UboatState" be used to check for high winds/storm conditions?
  244. [REL] WB's extra ships for Wilhelmshaven campaign
  245. Editing menu_1024_768.ini question
  246. SHIII custom resolution fix
  247. SH3 mods with Steam?
  248. [CONCEPT] Realistis Renown
  249. [Problem] OLC GUI MK2d Periscope markings wrong.
  250. [REL] WB and evan82's XXI mod