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View Full Version : Increasing depth charge lethality?


tonyeh
03-29-07, 05:57 PM
How do I do it.

I want to make SHIII's depth charge attacks more dangerous, to compensate for the destroyer AI's inability to sink me.


Thanks,
Tony

Woof1701
03-30-07, 03:28 AM
You can use the mini tweaker tool to boost the yield and the radius of the ashcans. That will make more deadly.

Kpt. Lehmann
03-30-07, 04:48 AM
Make small adjustments and then test. If you aren't careful, it is easy to create a situation where a DC will kill your sub with one blow.

tonyeh
03-30-07, 07:20 AM
thanks lads!

Kumando
03-30-07, 09:52 AM
I have a sugestion for you, play without external cameras and at 1943 at least.:up:

Jimbuna
03-30-07, 10:40 AM
Or leave your lucky rabbits foot at base before your next patrol :arrgh!:

Sailor Steve
03-30-07, 11:04 AM
It's funny; long ago I downloaded the mod that decreases lethality. It was observed then that the escorts never missed, and the 25-meter kill radius was far larger than real life, so that mod reduced it to 8 meters. That way you could realistically be depth-charged for hours and possibly survive.

But, you have to play the way you want, so good luck.:sunny:

tonyeh
03-31-07, 11:09 AM
Well, I've used the mini tweaker to up the depth charge radius to min 20 max 50 in the depthcharge.zon file.

Still the escorts are having a hard time damaging my boat when I am submerged. Very strange.

I've no other mods in SHIII except for GWX, camera shake and hollywood damage.


Very strange.

Jimbuna
03-31-07, 11:20 AM
Drop the power from your fore and aft shiekds and disengage your cloaking device then see if that makes a difference. Otherwise it's pointless you having Hollywood Damage cos your never gonna see any :arrgh!: