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  1. Mod idea for you - water surface not transparent
  2. Editing Happy Times
  3. Help with German translation of aircraft log files please.
  4. Lights mod?
  5. Snow, anyone?
  6. Is there a way to change the speed of silent running
  7. Another 3rd party mod?
  8. A thought for the mod team
  9. NYGM 2.4 Released!
  10. A fix for early radar
  11. No binocs anti-mod
  12. @JU88: Plane request.
  13. Stabilised Binoculars and Uzo
  14. Gwx question: neutrals & lights at night
  15. Mod Request Mercedes Benz, BMW and soldiers
  16. Flood Tube - sound & Speech files needed.
  17. Mod Question: Departure point
  18. No Officer Icon Mod
  19. Start from the shelter?
  20. Blue light mod
  21. HOW TO: Pack an *.obj into a *.dat ?
  22. GWX Torpedo Problem
  23. MOD IDEA
  24. SH-3 Commander with NYGM Question
  25. REL- Additional Visual nodes for GWX
  26. FLOATING OIL texture?
  27. watchers under the sea + dawn at 12:00
  28. How to edit altitudes and terrain on coast?
  29. how to edit seaplanes to dock them as ships
  30. TDC dials in UZO/scope view mod
  31. **RELEASE** Multiple Roundels for Aircrafts
  32. sh3 commander 2.7 included mods
  33. Question about Sansal's Milk Cow Mod
  34. Why can I not get this.....
  35. Who built the Hood
  36. Indicators frozen in command room
  37. Guns.dat
  38. Dat and obj question.
  39. need mod
  40. [Released] SH3Cmdr Markings Add-on
  41. Renumbering MIS Files?
  42. MOD request
  43. NorOps map survey
  44. Wanted a third Beta tester for Surface combat mod
  45. Sub and crew skin request
  46. file location question
  47. Best method to remove nonexistant units in campaign layers?
  48. The Crew Cheer Sound in GWX
  49. Depth guage
  50. FLB Sale u-99 TDC Mod Question
  51. GWX multiplayer problem...
  52. Crash Dive Engine Mod Request...
  53. Whats up??
  54. Sonar, Radar antenna and DF antenna Rotation
  55. [MOD RELEASE] Weathered IXD
  56. Help with Shortcut for keys
  57. Debris
  58. K-Ships and Barrage Balloons
  59. Hey REF !!!
  60. Improvement Torpedo damage mod.
  61. What values for stronger torpedoes?
  62. Hey does anybody know how to make a spam blocker block just RDP's Greenbay Icon
  63. Nav plotting tools and integrated orders ?
  64. [Mod Request]-Gato/Balao Sub Standalone?
  65. [MOD RELEASE] IXB Camo
  66. Could this be...........
  67. Question concerning the position values in the menu_1024_768.cfg
  68. GWX search patterns / Suchkurs
  69. GWX translation - assistance needed
  70. Interactive custom emblems project...
  71. HELP Grey Wolf Mod 1.1 HELP!!!
  72. Career won't load after upgrade to SH3 Cmndr 2.7
  73. Bad Weather Guns Mod
  74. Help getting hissing an static sounds...
  75. Officer station swaying motion
  76. Kriegsmarine Maps download
  77. What could the TMAP-chunk be?
  78. TGW Help
  79. ZA lighthouse info for Modders...
  80. NYGM ocean sound
  81. Pointers.........
  82. Plane request: B25
  83. how do i turn an mp3 into an Ogg file ??
  84. General advisory to Uberboot testers
  85. NYGM Problem
  86. **NEW MOD** THOMSEN at the dock to see you off.
  87. Why no water droplets effect on periscope lens ?
  88. First modded ship sunk
  89. Angle of F12 camera view - modifyable?
  90. Sergbuto wolfpack mod
  91. Draggable tools mod collection for GWX v1.01
  92. GWX scene.dat- please help!
  93. Moonphases wrong... any way to fix them?
  94. Colored Lights?
  95. Now a few Zone questions..
  96. Mod do not work
  97. Attn 3D Modelers
  98. FPS drop using NYGM!
  99. How I can edit the map in SH3?
  100. Fumo 29 display problem NYGM 2.4
  101. Batvika Whaling Port
  102. Colored marker
  103. *Mod Request* Sailors aboard merchants
  104. Yet another bearing overlay tool
  105. *WANTED* German speaking people!
  106. Toggling bearing overlay in navigation map
  107. Torpedo damage Mod Final version
  108. Kpt. Lehmann contact request
  109. SH3 Mod - lifeboats - crew - dolphins etc ?
  110. Increasing FPS by modding .tga files?
  111. Info on a mod
  112. Blind Radar
  113. Commander malfunctions/sabotage I'd like to see . . .
  114. Hex Edit 101
  115. SEARCH: working version - pack3d
  116. Flakgun; Reloadtime
  117. Got a WW2 photo youve always wanted restored?
  118. Losing the Chronometer
  119. What is it?
  120. New model import - any idea what this problem is?
  121. Idea for a whale-sounds mod
  122. urfisch is back: binocs leitz 7x50 RELEASE!
  123. WW1 Mod
  124. GWX Mission error
  125. New gamer, need some help with all the MODS!
  126. SH3 Grid Assistant
  127. Nav Map Bearing Overlay Tool V 1.1 - Now more Accurate!
  128. Navigation Map background
  129. SH3 Weather
  130. Some files by mentat
  131. Would this card work with NYGM?
  132. JSGME v1.5.0 now available!
  133. Speaking German
  134. two mod Ideas is it possible to.............
  135. Burning Ships In NYGM Convoy
  136. No Continue Campaign Option
  137. 8 KM vs. 16 KM Thoughts and Reality
  138. What does visibility dictate?
  139. How do i remove the bottom transparent interface bar?
  140. Possible new elements/details to add
  141. Is there any way to change visibility in NYGM?
  142. Queen Mary is available
  143. State of the NorOps Mod Address
  144. Modding tutorial for beginners?
  145. Hilfe! GWX Campaign Reload Problem
  146. RELEASE: u-flak reworked
  147. Turm 9 template needed
  148. My FileFront Page
  149. U-Boat marker
  150. NEW UNIT - Empire Class Freighter
  151. Trying out GWX!
  152. Downloading Anvart's fantastic Schnorchel-Radar-receiver combination FuMB-37, where?
  153. What do you think of a Research links Sticky
  154. Working on a more real German Faces pack.....
  155. Test mission of doom
  156. signals
  157. cammo
  158. Crash to Desktop with GWX
  159. PROBLEM: .obj export - textures lost
  160. Why can't I disable my onboard sound card and then run SH3?
  161. Silent running speed
  162. Enemy planes where are they in gwx?
  163. How about a MAC?
  164. K-ship Pilots Gotta Look Cool!
  165. Help a poor bilge rat, please and thank you...
  166. Periscope performance at night
  167. Please help with GWX Download.
  168. GWX, ships and maps . . .
  169. Darker recognition pages for Sergbuto's Cargo Steamer & Transport Steamer
  170. Sensors.dat or scene.dat?
  171. Is a damage control training mod possible?
  172. Morse Code Generator
  173. Question to all modders on this forum !
  174. sh3 commander files
  175. Full Vulnerbility mod for GWX
  176. Wake homing torpedeos
  177. water transparency
  178. Modders help
  179. will this work? gwx to sh3
  180. My Ship list in Sh3.....
  181. Neutral Ports and Supply Ships
  182. Bow Splash Gone???
  183. How do I disable the Seagulls?
  184. UZO Problem with Precision Periscope Mod
  185. Kegety's Resolution Mod - Screen Cutoff
  186. NYGM w/ SH-3 Commander Question
  187. How to change music from GWX to original SH3 music
  188. Sh3Gen updates and discussion
  189. Want to know
  190. Research Links
  191. From the mod - a bit of house cleaning
  192. merchant mod for GWX
  193. Radar, Sonar, DF rotation + Fumb37 for NYGM 2.4. Download.
  194. A few GWX questions...
  195. Bismarck damage texture huge?
  196. Damn Airplane
  197. Notepad mod?
  198. SH3 - Version/Add-Ons/Mods/Rez
  199. Aerial Torpedoes ?
  200. Changing Air Base types
  201. Do you know what I think would be cool...
  202. Which Mods CAN I install...
  203. i have a big treat for everyone ;]
  204. Problems with mission editor, please help
  205. GW 25th 12 update
  206. New Officer Icons (New Style) Released!
  207. minefild in Pantelleria
  208. Custom patrol patterns
  209. Mission creator problem
  210. Type IX-XI Uberboot mod - where can I get it?
  211. GWX Patch 1.02 RELEASED
  212. floating debris mod havent seen any??
  213. AA and HE shells for 20mm21_UFlak
  214. Can you tweek the files to get U Boat models earlier?
  215. Getting later U Boat models earlier?
  216. GWX 1.02 issues...
  217. Additional time-line Radio Messages
  218. Start Stoper by a key - need help
  219. modding the pin-up girl in the h-room...
  220. Is Ireland neutral throughout the war?
  221. GWX102 + Integrated Orders +TDC+6Slide
  222. Angry at the patch
  223. Question: torpedo available time
  224. F1 help screen
  225. WIP-GWX 1.02 Upgrade Tools&Dials V0.1 and V0.2
  226. DF antenna raised or lowered?
  227. any chance for new ship models kind of mod?
  228. Sub Skins Request.
  229. SH3 Commander 2.7 what dose it do?
  230. I hate the RDF Loop in GWX 1.02!
  231. To the developer of Depth Charge Shake & LRTs Mod??
  232. Attention skinners skin a conning tower
  233. GWX1.02 running in 10 easy steps!
  234. GWX 1.02 Can't access U-boat upgrade screen
  235. Gunners that need help
  236. Turm XXI?
  237. Any way to have this in next GWX release?
  238. What AI guns use the 20mm AP shell?
  239. What XXI tweaks does GWX (up to 1.02) have, exactly?
  240. Assisted Plotting For GWX?
  241. HMS Renown
  242. Assisted Plotting mod for GWX v.1.02 released!
  243. A question about Campaign_RND.mis
  244. GWX RDF Loop Rotates 180 then back.
  245. New GWX User pic
  246. Weather mods
  247. Question about Basic.cfg
  248. Alex's damage textures
  249. moonlight effect solution - theretical
  250. Gwx Installation Problem Under Windows Vista