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  1. sound file editing/modding (4 replies)
  2. Heavy rusted skin modification lost (6 replies)
  3. Another nasty CTD (7 replies)
  4. [REL] Man0s Environment Pro (36 replies)
  5. disable thermal layers (13 replies)
  6. [REL] Ship Names for IABL's New Ore Freighter (13 replies)
  7. (WIP) U-Boat III Xtreme Dev (66 replies)
  8. Merchant Ship Guns (8 replies)
  9. Wierd bugs, GWX3.0 and SH3 Commander? (6 replies)
  10. Help me making GWX a bit easier....(AI sensors) (16 replies)
  11. GWX3 and Commander files (13 replies)
  12. Any IIa skin Mods for GWX 3.0 (2 replies)
  13. [REL] New ship: USS WEST POINT troop transport (ss America liner) (14 replies)
  14. GWX3.0 Gold Star Shells (18 replies)
  15. Looking for a particular sub skin... (4 replies)
  16. modding answers (0 replies)
  17. OLC please have a look! (6 replies)
  18. GWX Mod Explanations (22 replies)
  19. GWX3.0 In-Game help needed... (5 replies)
  20. HELP! Will the Tweekmod work in 3.0 (5 replies)
  21. Sound driver help (5 replies)
  22. REL: Knotspeed Speech mod. (2 replies)
  23. To Nautilus42 (1 replies)
  24. SH3 Commander randomised captains (6 replies)
  25. Anybody tried the new windows 7 Beta yet? (7 replies)
  26. Mod suggestions? (7 replies)
  27. couple of questions (1 replies)
  28. TGA for Mission Editor (6 replies)
  29. Help on Mod install (6 replies)
  30. [REL] Ship Names for NYGM (2 replies)
  31. tweaking DC's in GWX 3.0? (1 replies)
  32. Problem with Merchant mod (1 replies)
  33. [REL] New Ship: American Ore Freighter (33 replies)
  34. Good mod idea. (1 replies)
  35. Need a couple of beta testers for final USS West Point beta test (5 replies)
  36. How do that? (0 replies)
  37. Ship Names? (2 replies)
  38. [REL] Hitman's optics for GWX3 (26 replies)
  39. Flag and Pennant Mod (40 replies)
  40. Will be Richelieu??? (8 replies)
  41. Can you get ride of the Lines? (1 replies)
  42. POLL: New Features for Merchantmen (28 replies)
  43. Skin for U-803? (0 replies)
  44. @GWX 3.0 Team. (1 replies)
  45. Adding Units and Waypoints to RND Layer (15 replies)
  46. No turrets? (1 replies)
  47. How about a more "live" bottom? (17 replies)
  48. Error Message when updating (2 replies)
  49. Musik For Grammaphone ww2 (7 replies)
  50. Scapa Flow: when to enter to find battleships? (9 replies)
  51. [MIA] - Racerboy - ( Update: RB back at SS ) (91 replies)
  52. Flak Gun increase ammo clip (1 replies)
  53. [REL] OLC 'Gold' MkIId (819 replies)
  54. [Mod Request] (3 replies)
  55. Best GWX 3.0 patrol moment (1 replies)
  56. [REL] BtS-Mods.com v3.0 (57 replies)
  57. Who want to join ? ( trying again ) (0 replies)
  58. BtS-Mods Going Offline for Maintenance (3 replies)
  59. [WIP] A new ocean liner; guess who is her! (16 replies)
  60. [WIP]Another High Res BF109 Skin (32 replies)
  61. GWX 2.1 Small Fix 26 April (3 replies)
  62. Kpt. Lehmann check your PM's. (0 replies)
  63. Fatigue. I hate it in GWX 3.0. Any way to disable it? (18 replies)
  64. Periscope Depth Mod Query. (1 replies)
  65. Resolution fix & Alt+tab solution ? (6 replies)
  66. [REL] GWX3 Cfg files for SH3 Commander - easy installer (37 replies)
  67. Who knows how to add radio to a new playable ship for SH3? (0 replies)
  68. High resolution & Fixs Team (1 replies)
  69. Lost Voice Commands Chief Engineer? (5 replies)
  70. Make waves smaller? (5 replies)
  71. GWX3-Compatibles Mods ? (39 replies)
  72. Too quick on the trigger (5 replies)
  73. Help , Help , S.O.S (2 replies)
  74. Voice Commands Mod, HELP! (3 replies)
  75. Small Probem Installing 11A Skin. (5 replies)
  76. Starting OUT of the Pens? (6 replies)
  77. [REQ\TEC] Help for finish USS West Point is neede ^-^ (5 replies)
  78. Wanted ! Mouse cursur mod (2 replies)
  79. Doom3 mod? (off topic) (3 replies)
  80. Question: Is there any "More Merchants" Mod? (1 replies)
  81. torpedo room (3 replies)
  82. MEG - Mas Edition Grupsom released (123 replies)
  83. Okay, I know what sailors are like when ashore... (5 replies)
  84. Help! Confused with OLC GUI - special..or not? (6 replies)
  85. New Orders (4 replies)
  86. [REL] New slide out compass graphics (27 replies)
  87. [WIP] U-boat Armaments Mod (15 replies)
  88. AAA Ships for GWX 3.0 (2 replies)
  89. Is it just me, or is it Wrong? (1 replies)
  90. U-Boat 1.2 Mod HELP! (5 replies)
  91. Your opinion please! (17 replies)
  92. Twisty Periscope Thingy.... (16 replies)
  93. Playable Surface Ships ? (3 replies)
  94. Anzacmicks das boot sound immersion V2 (0 replies)
  95. radio messages and time compression (13 replies)
  96. Ship Names Mod (35 replies)
  97. Ask for Longer Repair Times for GWX 2.0 (2 replies)
  98. VIIC War Skin (23 replies)
  99. New damage graphics mod for GWX 3.0? (15 replies)
  100. (REL) New Recognition sils (24 replies)
  101. Any way to quick load SH3-GWX for testing purposes? (9 replies)
  102. Three detailed questions about GWX 3.0 (21 replies)
  103. How do I show the % for the hull (3 replies)
  104. 12 years ago I was a little bored and.... (35 replies)
  105. deck gun rockets (31 replies)
  106. Questions about NYGM 3.1 (3 replies)
  107. sh3 commander 3.2 question (2 replies)
  108. Good Camera Mod (4 replies)
  109. quest about scene.dat (7 replies)
  110. U-boat 88mm HE shell strength. (5 replies)
  111. Change the Officer's Faces? (2 replies)
  112. PRE-REL: Seafloor mod v2 (7 replies)
  113. [REL] REWORKED Regia Marina DUILIO battleship for non-GWX3.0 users (5 replies)
  114. JCwolf's site being updated... (82 replies)
  115. Help!!Operation Rheinübung.... (11 replies)
  116. Can someone check my mod list please? (6 replies)
  117. [REL] Setkeys and GWX 3.0 (12 replies)
  118. I have a gift For all ! (8 replies)
  119. first sink :) (2 replies)
  120. Buoy Mod? (6 replies)
  121. Water Splash Height - Can it be changed? (12 replies)
  122. GWX Team Need your help! (17 replies)
  123. Changing definition settings (5 replies)
  124. SH3 Commander-The Complete Super Deluxe Thallium Commander's Special Ultimate Edition (1200 replies)
  125. [REL] Regia Marina DUILIO class battleship (non-GWX version) (11 replies)
  126. [REL] Regia Marina DUILIO class battleship (GWX only version) (11 replies)
  127. JCWolf (28 replies)
  128. AAarghh! It's like "Groundhog day"! (3 replies)
  129. I don't understand... (23 replies)
  130. Pinup/Hitler/Doenitz Radio Room Mod (6 replies)
  131. flags mod (2 replies)
  132. new Icons and new GUI (1 replies)
  133. action for "Plane spotted" (2 replies)
  134. Gone (28 replies)
  135. Faint verticle lines in view scenes (4 replies)
  136. Suggested Mod Combinations for SH3 (11 replies)
  137. CL Barbiano (11 replies)
  138. Link 've found ^_^ (10 replies)
  139. CA Trento and (15 replies)
  140. Emblem on the front of conning towers? (3 replies)
  141. Does anyone know were I could Find... (6 replies)
  142. Pinup girls/Donitz Mod (49 replies)
  143. Whether can change the U boat light effect (3 replies)
  144. Re-release Of Interior And Dive Sounds (8 replies)
  145. GWX 3.0: Enhanced Damage Effects (8 replies)
  146. [REL]WideScreen Mod: First Beta Release (Jan 21, 2009) (188 replies)
  147. Deck Cargo Mod-Need WWII Vehicles (17 replies)
  148. a campaign mod for SH3 (1 replies)
  149. [TEC] Make AI-Uboats attack Convois, via Radio (46 replies)
  150. help with GWX3 (4 replies)
  151. [REQ] More crew-members in the Control-Room... (11 replies)
  152. A Way to Lower the Waves? (0 replies)
  153. Where Can I find the NYGM Mod? (3 replies)
  154. NYGM Feature Questions (4 replies)
  155. crew in port (4 replies)
  156. Of all things, Problem with the WATER!!!! (13 replies)
  157. Simfeeling Dials (SlideOut). (1 replies)
  158. Done some gwx30 tests, community units etc. (10 replies)
  159. REF's Terrain Editor (2 replies)
  160. Leaving Harbour Crew Mod (3 replies)
  161. Has anybody figured out this yet? (5 replies)
  162. [REL] Single Missions Campaign Pack - The first mission! (55 replies)
  163. [REL]Lutzow's Kriegsmarine - set 4-5-6 (19 replies)
  164. disable merchant search lights? (16 replies)
  165. scene.dat file (1 replies)
  166. GWX 3.0 particles files (0 replies)
  167. What about player-lead wolfpacks? (22 replies)
  168. [REL] Longer Repair Times v2.03 (83 replies)
  169. Water Level Efect In The Interior Durning The Heavy Damage. (23 replies)
  170. How to install SH3 Commander (7 replies)
  171. Do they ever run out? (24 replies)
  172. Where did my sub go? (2 replies)
  173. Tomi's Subs and GWX3.0 (0 replies)
  174. GWX 3.0 Installation Woes (5 replies)
  175. Why mod SH3 and not SH4? (161 replies)
  176. Torpedo Room and Engine Room Mods (11 replies)
  177. Help Needed (6 replies)
  178. (REL)Ultra Realism Mod (13 replies)
  179. [REQ] Regia Marina's Duilio battleship need beta tester! (18 replies)
  180. Any way to bring back stock SH3 nights in GWX 3.0? (24 replies)
  181. Finally downloading gwx 3.0 (7 replies)
  182. Request - Periscope Cross Night Attack (7 replies)
  183. Milk Cow U-Boot in GWX 3.0 (11 replies)
  184. Ship colors (2 replies)
  185. FJB Camera Mod (5 replies)
  186. My Setings For XXI Battery Recharge Time/Range. (33 replies)
  187. Can somebody email me the most recent OLC GUI mod for use with GWX 3.0? (7 replies)
  188. Racerboy's Flag Mod (0 replies)
  189. Egret class sloop (3 replies)
  190. [Req] weather changing prompt (5 replies)
  191. Downloading GWX finally. Couple question (21 replies)
  192. new carrier in SH3 HMS ark royal (1 replies)
  193. Problem With SH3 Commander (14 replies)
  194. Buggerific! (29 replies)
  195. GWX 3.0 aircrafts bug (14 replies)
  196. GWX3.0 SpySat (13 replies)
  197. Recommended mods for GWX3.0 - please help ! (18 replies)
  198. Icebergs And Weather Updates (14 replies)
  199. GWX 3.0 trailer ? (4 replies)
  200. Opening TGA files (5 replies)
  201. ubisoft wont let me run 1.4b patch,help please (8 replies)
  202. Can't close torpedo tube door (5 replies)
  203. Would it not just be easier? (2 replies)
  204. Larger Fuel Dial (8 replies)
  205. [REL] more roll over/capsizing mod beta 0.1 (6 replies)
  206. SH IV See through water (15 replies)
  207. Replacing Desk Photo in Harbor Office in GWX 3.0 (5 replies)
  208. Modding interior spaces (1 replies)
  209. [REL] War Elite v.2 mod (101 replies)
  210. Need help adding a new chart! (3 replies)
  211. Problem to find the SH3 Commander (5 replies)
  212. My SH3 Warship MOD (272 replies)
  213. Sh3Gen for GWX3? (4 replies)
  214. Tutorials for modding (3 replies)
  215. GWX 3.0 and SH3 Commander issues (5 replies)
  216. GWX 3.0 & Type II's (0 replies)
  217. Hitzones in the Ship Recording Manual? (9 replies)
  218. deck gun accuracy (2 replies)
  219. GWX 3.0 and larger gauges (1 replies)
  220. GWX and the KM in the Med (2 replies)
  221. Adding aircrafts in GWX 3.0 (7 replies)
  222. Tag mods? (2 replies)
  223. Question About GWX Ship Rec Manual (6 replies)
  224. Bittern class sloop (14 replies)
  225. [WIP] Restarting my WIP units (4 replies)
  226. [WIP] More Roll Over/Capsizing mod (14 replies)
  227. [REL]Dowly's new hyper super duper cool main menu screen! (23 replies)
  228. WAC and Vista Question (5 replies)
  229. Could it be done? (9 replies)
  230. change the starting date gwx3.0 (14 replies)
  231. [REL] No Morse code (7 replies)
  232. [REL] U-Boat Bases Map with New St Nazaire (22 replies)
  233. Destroyer M class (20 replies)
  234. GWX3.0 & MD5 check (6 replies)
  235. SH3Commander question (5 replies)
  236. Destroyer H class (15 replies)
  237. Looking for a map mod (3 replies)
  238. SH Commander Wave Height (13 replies)
  239. GWX "amphibious, flaming BF 109's"? (6 replies)
  240. Ailantd smoke mod. (3 replies)
  241. Escort DC inventory? (11 replies)
  242. Problem with exhaust smoke mod (6 replies)
  243. Stopwatch query... (4 replies)
  244. surface ships selfdestruction (8 replies)
  245. Hull thickness increase (7 replies)
  246. Help! Corrupted file when installing SH3 GWX3 (1 replies)
  247. OLC's GUI; included in GWX 3? (9 replies)
  248. GWX New Effects vs. Racerboy's SH4 effets for SH3 (8 replies)
  249. GWX Career loss (2 replies)
  250. GWX3.0 Additional Ammo (43 replies)