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Jimbuna
01-03-09, 12:21 PM
Additional Ammunition for the U-boats weapons platforms (It is documented that Luth once carried 377 10.5cm shells on a patrol).

http://files.filefront.com/GWX30+Additional+Ammo7z/;12858187;/fileinfo.html

From the Readme:

Enable via JSGME

GWX3.0 Additional Ammo.
Firstly, this mod is NOT supported by the GWX Dev team, so you use it at your own risk.
If you're having problems please direct them my way on Subsim (jimbuna).
This mod gives you the following ammo levels (dependant on weapons platform).
8.8cm.....250 shells
10.5cm....250 shells
37mm......3000 shells
20mm......3000 shells

IFRT-WHUFC
01-03-09, 03:04 PM
My guess is that would, it depend if they were on some special mission?

This is the second mod you,ve just done that sounds bizarre! possibly & realisticly? the guns in any weather sounds plausible depending on the situation at the present moment in time! So Why not buddy? (maybe if the crew were very dfesperate and the sub was damaged beyond diving capabilities) sounds great to me just 1 problem i've always had is the fact that the destroyers tend to hang around far to long for me to be able to surface especially when your in the perverbial and need to emergency surface! What this mod needs is a release fake debris adding along side the decoys.....some clever modder may be able to do this! what to you think?

ok
Rick

jaxa
01-03-09, 03:20 PM
Interesting idea. I've made fast research of resources about stock of ammunition on u-boots and find this info:

Type VII
8,8 cm/45 SK C/35 gun - 250 rounds of ammunition (220 according to www.navweaps.com (http://www.navweaps.com))
2 cm/65 C/30 & C/38 flak - 4380 rounds

Type IX
10,5 cm/45 SK C/32 gun - 180 rounds (or 110 on IX A-C and 150 on IXD according to uboat.net and www.navweaps.com (http://www.navweaps.com) infos)
3,7 cm/83 SK C/30 & 3,7 cm/69 M42 flak - 2625 rounds
2 cm - 4250 - 8500 rounds

Uncle Levi
01-04-09, 07:47 PM
I downloaded additional ammo mod for GWX3 to my desktop. Where do I need to put it so the program recognizes it and uses it? Where & how do I install it? Uncle Levi

Jimbuna
01-05-09, 08:14 AM
Just install it with JSGME as explained in the Readme text file.

Alternatively, unpack and put the CFG file into your data\Cfg folder and overwrite your Basic Cfg when asked (back it up first).

Hartmann
01-05-09, 12:17 PM
It was a real practice carry extra load

i read time ago a book about British submarines, in the pacific, in one patrol they expected intense surface action and they carry extra load of oerlikon and deck gun ammo, stored in every place of the submarine.

( one of our submarines by edward young, commander of the HMS Storm "P233")

Madox58
01-05-09, 02:35 PM
What this mod needs is a release fake debris adding along side the decoys.....some clever modder may be able to do this! what to you think?


That could quite easily be done.
But it would be eye candy only.

And I like bizarre mods myself.
They break the monatany of everything.

Here's my current Monatany breaker.
http://www.geocities.com/unicraftmodels/germ/haunebu/hau-col.jpg

Not realistic maybe but some of the effects should be pretty cool
in an eerie sort of way.

LordNeuro"Serbia"
01-05-09, 02:47 PM
But it would be a lovle eye candy. I hope there is a moder with same extra time too make souch a candy. We all love candys, and plus it is a new year. I hope theat Santa is lessoning.:lol:

woofiedog
01-07-09, 09:46 AM
The FF link does not work any longer... could we have a new link. Thank's

Jimbuna
01-07-09, 12:35 PM
The FF link does not work any longer... could we have a new link. Thank's

Seems okay at this end....try this:

http://files.filefront.com/GWX30+Additional+Ammo7z/;12858187;/fileinfo.html

woofiedog
01-07-09, 01:53 PM
Thank's for reposting... that did the trick.

FIREWALL
01-07-09, 01:58 PM
Both links and Mods work as advertised. :yep: :D

Thx Jim :up:

Jimbuna
01-07-09, 02:24 PM
No prob guys http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif

VonDos
01-07-09, 02:24 PM
Does radar also work well with bad weather, with this mod?
I've seen that before i need to start it every time weather was bad, now work always fine ^_^

Jimbuna
01-07-09, 02:31 PM
I t is completely unrelated/unconnected to the radar files....I think what some have experienced in the past will be the radar shutting down when the conning tower is submerged periodically during rough weather....the game engine thinks momentarily that the boat is submerged.

VonDos
01-07-09, 02:39 PM
Ah ok :up: Thanks a lot for the info, i return to my radar postation :arrgh!:

Jimbuna
01-08-09, 05:13 AM
Ah ok :up: Thanks a lot for the info, i return to my radar postation :arrgh!:

No problem VD....no harm done http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif

Nictalope
06-20-09, 03:57 PM
Hullo, chaps
I finally made it :yep:

Upon being installed GWX and additional ammo mod, found that

a) an accurate and historical mod, which is very nice
b)I can rely longer patrols on my beloved deck gun :doh:
and
c) all ammo were HE

On the HE part... this was modded by gwx, i take?
i really missed that assortment of ammo :O:
any notice bout some mod on this?

Cheers everyone, a great job done here

Jimbuna
06-20-09, 04:03 PM
Hullo, chaps
I finally made it :yep:

Upon being installed GWX and additional ammo mod, found that

a) an accurate and historical mod, which is very nice
b)I can rely longer patrols on my beloved deck gun :doh:
and
c) all ammo were HE

On the HE part... this was modded by gwx, i take?
i really missed that assortment of ammo :O:
any notice bout some mod on this?

Cheers everyone, a great job done here

Pleased your enjoying it. http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif

We took the SS and AP shells out for GWX....it is debatable yet not conclusive if they were actually carried by U-boats.

Nictalope
06-20-09, 06:15 PM
First of all, forgive my rusty, mouldy english :O:

Well, took me bout an hour to check some info
in not-so-unknown sources as www.uboatarchive.net (http://www.uboatarchive.net)
from where I will show extracts of interrogatories
carried on surviving U-boat crews.

U-175

http://www.imagengratis.org/images/interrogat.jpg


U-199

http://www.imagengratis.org/images/intu199.jpg


U-701

http://www.imagengratis.org/images/intu701ons.jpg


and on diverse places as the book on Luth "U-boat Ace" by Jordan Vause,

http://www.imagengratis.org/images/uboataceby.jpg


www.uboat.net (http://www.uboat.net) on Robert L Holt sunk by U-69
http://www.imagengratis.org/images/robertlhol.jpg


adn definitely the Kriegstagebuch from U-625 on sinking
the damaged SS Empire Sky

http://www.imagengratis.org/images/kriegstage.jpg



Well, I added a match and brought more fuel to the question, perhaps.
But I think it would be quite fair reconsider the statement "U-boat never carried AP or SS" that i read in quite a number of posts.
And if so, at least i would leave the gap for a future add of incendiary (as AA maybe was almost useless in 105, maybe) ??

Besides i've seen about 3 up to 5 types of ammo for the smaller guns,
which i'll not mention here now, from same and other sources.

Cheers all out there,

Happy hunting

Jimbuna
06-21-09, 05:18 AM
Well researched.....but as I said earlier it is debatable and no doubt that debate will continue. http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif

Graf Paper
06-21-09, 06:48 AM
I lean toward the idea that u-boats likely did carry at least a few incendiary rounds for the purposes of setting ships ablaze, especially tankers.

AP rounds are something I'd hold suspect, since their primary use would be against armor and I've never heard of a u-boat winning a gun battle with a warship.

Regardless of what sort of loadout, I enjoy your mod, jimbuna. Graf like more boom-boom! :D

Jimbuna
06-21-09, 08:16 AM
I lean toward the idea that u-boats likely did carry at least a few incendiary rounds for the purposes of setting ships ablaze, especially tankers.

AP rounds are something I'd hold suspect, since their primary use would be against armor and I've never heard of a u-boat winning a gun battle with a warship.

Regardless of what sort of loadout, I enjoy your mod, jimbuna. Graf like more boom-boom! :D

Cheers Graf, but like I've stated on so many occasions in the past....people are free to use or discard....either way is good http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif

Nictalope
06-21-09, 01:18 PM
Yeah, I forgot the use of incendiary by Kretschmer on his own account
against which ship i cannot remember now (i'm too old :yep:)
Agreed Graf, on ablaze ships, and most of the accounts i`ve collected on it,
the results were rather uncertain, but mostly were against some general cargo ships.
Hilfskreuzer used it with tankers geting good results

AP seems to me a little bit out of place too,
and also those almost useless AA (to me, despite they were used)
but perhaps not the SAP?
Anyway, the HE came with nose fuze and base fuze,
so the latter would fill the gap for non-armored ships,
exploding somewhat further inside the hull?

Well, anyhow, I am grateful for the mod (and other work of yours)
works wonderfully and still a realism feature too :up:

Jimbuna
06-21-09, 02:58 PM
SINK EM ALL!! http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

Kilhmar
06-22-09, 04:10 AM
On her last patrol the U-172, a IXc, carried some 90-odd rounds of 105mm and 80,000 rounds of 20mm ammunition.

I'm in the process of finishing a few FlaK related mods that will address some shortcomings of the AAA aspect of SH3/GWX. There will be multiple ammunition configurations available depending on class of boat and gun configurations.

lutzow
06-22-09, 07:11 AM
Well done Jim:salute:

Downloaded. Thank You:up:

AMMO AMMO everywhere;)

irish1958
06-22-09, 08:37 AM
On her last patrol the U-172, a IXc, carried some 90-odd rounds of 105mm and 80,000 rounds of 20mm ammunition.

I'm in the process of finishing a few FlaK related mods that will address some shortcomings of the AAA aspect of SH3/GWX. There will be multiple ammunition configurations available depending on class of boat and gun configurations.
A welcome addition!:salute:

Jimbuna
06-22-09, 09:16 AM
Well done Jim:salute:

Downloaded. Thank You:up:

AMMO AMMO everywhere;)

Welcome mate....long time no hear :D

Jimbuna
06-22-09, 09:16 AM
On her last patrol the U-172, a IXc, carried some 90-odd rounds of 105mm and 80,000 rounds of 20mm ammunition.

I'm in the process of finishing a few FlaK related mods that will address some shortcomings of the AAA aspect of SH3/GWX. There will be multiple ammunition configurations available depending on class of boat and gun configurations.

What shortcomings?....pray tell :hmmm:

Kilhmar
06-22-09, 12:44 PM
The ones you guys mention in your manual among other things. FlaK defense doesn't seem to have been a priority for the GWX team ... Considering the other vast improvements and the time they must have consumed I can respect that. :up:

Sailor Steve
06-22-09, 01:34 PM
@ Nictalope: good find. I have always been one of the leading proponents of the "nothing but HE" school of thought, based mainly on NJM Campbell's Naval Weapons Of World War Two, which didn't say outright but had the cryptic message "AP and Illuminating for destroyers and minesweepers", which of course lacking other evidence would indicate that u-boats didn't carry them. Which of course would make sense, because a submarine wouldn't have a need for them. But "what makes sense" is often wrong, and so am I. I was surprised earlier to find that US subs carried a variety of shells, and now it looks like the Germans did too. Thanks for that info.

AP seems to me a little bit out of place too,
and also those almost useless AA (to me, despite they were used)
but perhaps not the SAP?
I'm pretty sure that true AP shells didn't come in any size smaller than 8" in the WW2 period, and that "AP" is actually referring to SAP, or 'Common'.

Anyway, the HE came with nose fuze and base fuze,
so the latter would fill the gap for non-armored ships,
exploding somewhat further inside the hull?
According to MJ Whitley's German Destroyers of World War 2 the "based-fuzed HE", or HEmh, as he calls it, was the German designation for what the British called SAP. It was mainly used against light armor, and was expected to penetrate roughly 1/3 of its own diameter, which means a standard u-boat shell would penetrate about 30mm of actual armor. Since destroyers carried exactly no armor and I don't see submarines fighting a light cruiser with the deck gun, I still have to wonder what they would use it for.

Nictalope
06-25-09, 09:55 AM
According to MJ Whitley's German Destroyers of World War 2 the "based-fuzed HE", or HEmh, as he calls it, was the German designation for what the British called SAP. It was mainly used against light armor, and was expected to penetrate roughly 1/3 of its own diameter, which means a standard u-boat shell would penetrate about 30mm of actual armor. Since destroyers carried exactly no armor and I don't see submarines fighting a light cruiser with the deck gun, I still have to wonder what they would use it for.

I suppose get some penetration through a quite dense metal as a big cargo or tanker engine should be, before explode among all that machine.
I could say is not the same for both sides of the engine get hit from one side HE so the base fuze would do the trick, also mind that delay device were present on fuses varying its, and I have seen several times (in films or whatever) the 6 pounder from a cargo fire back and hit the water, exploding instantly, quite unlike the U-boot which sometimes fired @ waterline, to say, the shell dived and exploded way further on the cargo hull under the waterline, as you are well aware on game :cool:

Despite the word "common" or SAP in some places, we must not forget the base-fuze is Spr.gr. Bdz. - Sprenggranate mit Bodenzünder, which is a HE with base-fuze, but still HE.

German documents and books and classified (or ex-classified) intel u.s./u.k. docs seem to me more accurate for specific u-boot data :ping:

Cheers

Shadowblade
07-05-09, 02:44 PM
Hi jimbuna, is mod mod compatible with GWX 2.1 ?

EDIT: OMG, forum rank Shore leave has pretty crazy avatar :-?

Jimbuna
07-05-09, 05:31 PM
Hi jimbuna, is mod mod compatible with GWX 2.1 ?

EDIT: OMG, forum rank Shore leave has pretty crazy avatar :-?

Should work fine http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif

Shadowblade
07-07-09, 10:29 AM
Hi Jimbuna,

I have problem with this mod and SH3 Commander. When I install this mod (JSGME Generic Mod Enabler) and start as normal GWX (without SH3 Commander), all is ok, ammo limits are raised.

But when SH3 is started from SH3 Commander, file basic.cfg (amm mod) is replaced with another version of this file and I have old ammo limits again. :-?

Is it possible force SH3 Commander to use basic.cfg with new ammo limits (eg. copy this file somewhere etc.) ?

Jimbuna
07-07-09, 11:35 AM
Whilst in port, perform a roll back of SH3 Commander, disable the ammo mod via JSGME, load the game and check your ammo amount.

Return to base, perform another rollback of SH3 Commander (better still, set it to 'automatic rollback') and enable the ammo mod via JSGME.

Shadowblade
07-08-09, 12:28 PM
rollback helped, thank you :up:

It is good to have more ammo :arrgh!:

Jimbuna
07-08-09, 06:47 PM
rollback helped, thank you :up:

It is good to have more ammo :arrgh!:

SINK EM ALL!! http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif

et1sw1064
11-16-12, 12:50 PM
Is this still an active MOD for the GWX 3.0 Gold?

Gerald
11-16-12, 12:53 PM
Yes,use jimbuna's link above!

et1sw1064
11-16-12, 08:44 PM
link above?

HW3
11-16-12, 11:23 PM
The mediafire link in Jimbuna's signature.:yep:

Jimbuna
11-17-12, 06:39 AM
Is this still an active MOD for the GWX 3.0 Gold?

http://www.mediafire.com/?ekpz1kil4gsh9ml