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  1. Editing Happy Times (3 replies)
  2. Mod idea for you - water surface not transparent (7 replies)
  3. TGA files how to edit multi channel. (4 replies)
  4. River Class Frigate Mod Beta Release (16 replies)
  5. Howto add type IIB? (3 replies)
  6. [REL]OpenHatch_V3_RH released (1517 replies)
  7. Sory if this is a repost, but UBRS Download Central is back up and running (4 replies)
  8. GWX-Officer Icons (2 replies)
  9. GWX Radar Warning Sensor Ranges? (13 replies)
  10. Playable Bismark, I make it Possible. (85 replies)
  11. Dowleys Depth Charge Sound Mod (10 replies)
  12. Moon phase problem in GWX? (16 replies)
  13. GWX Sliding Console upgrade Released. (12 replies)
  14. GWX Official Update Delayed. (67 replies)
  15. GWX annoying things (11 replies)
  16. Update to JSGME coming soon...seeking suggestions (46 replies)
  17. 2 more Pinups for the radio room for your enjoyment (8 replies)
  18. Neg renown still shows up positive at end of career ? (16 replies)
  19. GWX AI sub mod ideer (5 replies)
  20. Depth charge shake mod question (12 replies)
  21. newbie problems (5 replies)
  22. @NV Drifter question to expand/modify the Role-Play Rescue mod idea. (3 replies)
  23. question about hydrophone max distance and ship detection (3 replies)
  24. Installing Gerome's Luetzow cruiser in GWX Safe ? (10 replies)
  25. Mod Request: Mobile Harbour Parts (15 replies)
  26. Order of radio messages (3 replies)
  27. *Currently in work* Overhaul of radiomessage. (13 replies)
  28. No aircraft to shoot down (10 replies)
  29. Dynamic Renown or not question to GWX members (4 replies)
  30. GWX Renown Question that bugs me a bit. (5 replies)
  31. SH 3 with Sea Wolves exp. problems (23 replies)
  32. Observation periscope fix??? (7 replies)
  33. hunter/pray state? (3 replies)
  34. HEY! Annyone interested in simply copy files of MERCHANT VARIETY PACK Mod? (1 replies)
  35. **Mod Release** Longer Wakes (175 replies)
  36. NYGM 2.0 Manual - huh? (0 replies)
  37. Kiel Kanal Ingress route solution for manual mavigation provided. (22 replies)
  38. Quick mod question on any conflicts with GW mod (2 replies)
  39. Fatigue model in SH3 Cmdr (3 replies)
  40. GWX How many depth charges (8 replies)
  41. Where do i find the Conning tower OBj files (2 replies)
  42. Placing objects in a harbour/on water (4 replies)
  43. Possible mod--- Enigma machine simulator. (4 replies)
  44. Help with modifying aircraft please. (15 replies)
  45. radar mast, sonar and main pump destroyed (9 replies)
  46. Bug [?] in GWX [?] (2 replies)
  47. What's the rain-drop texture? (14 replies)
  48. Combining the best of both worlds - a few words (12 replies)
  49. GWX Upgrade Tools&Dials V0.1 and V0.2 (54 replies)
  50. A Crash in gwx (8 replies)
  51. Repair team doesn't repair??? GWX MOd (8 replies)
  52. Bordinstrumente1.0 (4 replies)
  53. Self Modding (2 replies)
  54. En_menu.txt question (3 replies)
  55. GWX & NYGM sub physics combined, some intresting results (36 replies)
  56. Changing dates for weapons? (5 replies)
  57. Looking for a Periscope/UZO Mod with Integrated TDC (5 replies)
  58. *Release* Damage Texture DT V2 (50 replies)
  59. external camera (7 replies)
  60. GWX + Starforce (4 replies)
  61. Neutral Bouyancy Mod for GWX (27 replies)
  62. GWX: No tonnege? (4 replies)
  63. **MOD RELEASE**JIRM'S GWX+SH3 Commander Up to date Recognition Manual Textures (24 replies)
  64. mods for silent hunter 3 or 4 (1 replies)
  65. Torpedo's in GWX (0 replies)
  66. Nomograph mod file location (1 replies)
  67. Submarine Sitting on the bottom (5 replies)
  68. How do you change the "E?" (11 replies)
  69. Navigation Map background texture? (12 replies)
  70. How do you change a alied AI configuration and effectivity. (1 replies)
  71. What program to print tables in a circle - Dial? (8 replies)
  72. Mod Request For GWX Periscope/UZO (32 replies)
  73. Moon Problem (0 replies)
  74. installing sh3 commander (5 replies)
  75. My skin U-boot VIIb- only (2 replies)
  76. Need some help/advice whit minitweaker. (4 replies)
  77. Where Can I Find This???? (1 replies)
  78. Help with Rank. (1 replies)
  79. GWX- How to change transparent station and order buttons to dark backgrounds again. (4 replies)
  80. HELP...I"m stranded and no longer able to play SH III (9 replies)
  81. Vote for the Subsim Skipper of the Month (8 replies)
  82. GWX Dec. 23 corrections: download issue (2 replies)
  83. Order Icons resize problem. (16 replies)
  84. Nav and Map Mods? (2 replies)
  85. Problem with Integrated Orders and other mods (5 replies)
  86. Problem with Integrated Orders and other mods (0 replies)
  87. UPDATE: 6AnzeigenSimFeeling for XXI (11 replies)
  88. Problem with TDC mod - please help! (3 replies)
  89. Radiogoniometer's antenna in SHIII (3 replies)
  90. **Mod Release** Longer Torpedo Wakes v1.0 (49 replies)
  91. NYGM Mod install problem (8 replies)
  92. Editing Text in the Crew Management window? (2 replies)
  93. Serg, or any of the GWX ship devs. (10 replies)
  94. Wolfies Tweek Pak (1 replies)
  95. SH3 Commander Question - Commissioning Officers (9 replies)
  96. How much can the SH3 engine take? (28 replies)
  97. GWX & H.M.S Norfolk (2 replies)
  98. Does This Have Anything To Do With The Blind W.O. ??? (11 replies)
  99. just installed gwx -cant find JSGME (12 replies)
  100. weather mod for SH3 (2 replies)
  101. Mod request: Especially for sergbuto (15 replies)
  102. Torpedo jam/malfunction in the tube? (9 replies)
  103. I have frames to spare (20 replies)
  104. Can't Unzip the Dec 23rd Corrections (2 replies)
  105. GWX radar ranges? (9 replies)
  106. AC3D software question (0 replies)
  107. So far 19 of you have MBFL mod any problems or comments?? (4 replies)
  108. Odd problem with nonrandom random pinups (22 replies)
  109. Changing some things in Files (1 replies)
  110. NYGM 2.3 Compatible Mods (12 replies)
  111. whats a spy sat?? (3 replies)
  112. Changing Conning tower postion (23 replies)
  113. My random Splashscreen generator (12 replies)
  114. Career wouldn't load... (5 replies)
  115. Question regarding orders3.tga file (7 replies)
  116. i think i have a problem (15 replies)
  117. Updated version: Seafloor SF V3 Final. +cargocrater V1. (5 replies)
  118. How do I change color of the mapcontacts? (14 replies)
  119. colored repair wrench (4 replies)
  120. Mod Request - Built in custom skin changer (14 replies)
  121. Font colour question ? (11 replies)
  122. Where are the Yanks? (GWX) (12 replies)
  123. **WIP** Longer U-boat Wakes mod (120 replies)
  124. Cam files (0 replies)
  125. building the US NAVY GATO-CLASS submarine (19 replies)
  126. Sensors and AI Perception in SH3 and GWX (7 replies)
  127. Modeling Question (64 replies)
  128. My nav officer is psychic! (7 replies)
  129. Hydrophone ambient sounds question (19 replies)
  130. JSGME warning of altered file (5 replies)
  131. [Release]-IXD2 Camo & Weathered (35 replies)
  132. any good camofladge skins for GWX (6 replies)
  133. Sober's 3DWaves where to download??? (3 replies)
  134. Any further great mods for GWX (20 replies)
  135. Cloning of ships (16 replies)
  136. 3-D Glass and No Glass Big Dials - Download Available! (15 replies)
  137. No more news from SH3 (4 replies)
  138. REL - My Great big Tweak Pack for GWX. - Final version (153 replies)
  139. Precision Periscope mod - doesn't work! (7 replies)
  140. **Mod Release** Role-Play Rescue (2 replies)
  141. Gwx and anouther CTD (7 replies)
  142. Disabled GPS/Waypoint tool on navmap (12 replies)
  143. Can somebody provide me with a link to the Hat Emblems? (2 replies)
  144. i need u guys to give me the right answer (24 replies)
  145. Vikingers Damage textures Dl Link (2 replies)
  146. Autoreloading: can this be permanently disabled? (4 replies)
  147. S-class (11 replies)
  148. "Cleaned" Big Dials - Download Available (3 replies)
  149. Can this be done (2 replies)
  150. new paintjob «|heaven|» (9 replies)
  151. New "Unit": Debris / Flotsam for download (178 replies)
  152. Manual Navagation (2 replies)
  153. Leigh Lights in Lighthouses ? (6 replies)
  154. [MOD RELEASE] Original UBoat Skins for GWX (14 replies)
  155. REL- Unofficial fix for GWX's lack of Aircraft (56 replies)
  156. Dark Nights (2 replies)
  157. achtung (0 replies)
  158. How do I turn on the Slidedials for Dials1 & Dials2 tga (8 replies)
  159. Where's the 3D waves download (5 replies)
  160. Hi Res Ocean Texture Request (2 replies)
  161. The Deck gun vanishes..... (4 replies)
  162. Original UBoat Skins for GWX? (4 replies)
  163. Where was the sharp crew in Black w barracks caps for DL I lost it.? (2 replies)
  164. Please, need help with SHIII error message (6 replies)
  165. GWX Crash to Desktop problem? (5 replies)
  166. Nav mod - Your thoughts on almanacs (6 replies)
  167. Has anybody got torpedo 5&6 +aft 3 & 4 working?? (17 replies)
  168. GWX Teamspeak Channel open for MP (0 replies)
  169. Need some feedback about some mods. (34 replies)
  170. horizon bug in GWX (41 replies)
  171. Looking for Dials (1 replies)
  172. messed up my dials. (6 replies)
  173. We're on the Way to FU (1 replies)
  174. Small Problem with GWX or SH3C - Supply Ships and Assigning Patrol Grids (8 replies)
  175. GWX type II u-boat torpedo count (9 replies)
  176. Question for the pros! (4 replies)
  177. Radar in GWX (15 replies)
  178. [Request[ Searching for a small (realistic) Moon (34 replies)
  179. GWX: Fatal Error when ships firing deck gun. (7 replies)
  180. Change Type XXI Skin on GWX??? Help!!! (5 replies)
  181. Poster Editing (4 replies)
  182. K-gun sound the same as deck gun firing (3 replies)
  183. Gerome has released HMS Norfolk (15 replies)
  184. HMS Repulse - RELEASE (19 replies)
  185. [MOD RELEASE] The Monsoon IXD2 Skin (27 replies)
  186. Venatore's Drive Through (1083 replies)
  187. AI_Sensor.dat Question (3 replies)
  188. Clear water (5 replies)
  189. Green and Yellow Triangle (4 replies)
  190. 10x UZO and scope for GWX (2 replies)
  191. Museum Crashes (3 replies)
  192. Not getting credit for a kill (4 replies)
  193. pack3d (2 replies)
  194. where do I get the wolf pack mod that is a part of GWX (31 replies)
  195. Bernard has now a second U-Boat (11 replies)
  196. Hardcore Navigation with GWX (2 replies)
  197. Why not? (10 replies)
  198. Question... (10 replies)
  199. Convoy Staging Grounds? (9 replies)
  200. GWX: I think you should probably move the S-class to the over to the US side! (31 replies)
  201. Harbour defences (7 replies)
  202. Possible minor GWX Bug: Convoy with TF symbol (5 replies)
  203. Possible workaround for pos. buoyancy effect? (3 replies)
  204. Attention Modders (8 replies)
  205. IX-D2 (5 replies)
  206. Naval Academy and Renown (7 replies)
  207. Low Light Periscope View - and slide-out mods (22 replies)
  208. Flak Reload times (15 replies)
  209. Error messages (0 replies)
  210. MissionBuilderFastLoading mod Release (20 replies)
  211. Adjusting/Editing sound files (7 replies)
  212. Good download site for GWX? (4 replies)
  213. Operation Scare Safe-Keeper to Death With Task Force of 22 Warships (21 replies)
  214. modelling question (4 replies)
  215. GWX and Convoy scripting (3 replies)
  216. GWX - Silent running in Type XXI (29 replies)
  217. GWX Sky....is it availble seperately (1 replies)
  218. Milk Cow in ED Grid (5 replies)
  219. New Skin: Well used IXD (WIP, dial-up warning) (13 replies)
  220. GWX Sub out of water (14 replies)
  221. Different Binoculars Question..... (2 replies)
  222. GWX enemy AI (10 replies)
  223. Binoculars Mod (7 replies)
  224. GWX: No deck gun ammo? (4 replies)
  225. GW type XXI Hydrophone destroyed FIX (12 replies)
  226. Realistic crew transfer in SH3 CMDR isn't working (9 replies)
  227. Real eye Candy ?? (8 replies)
  228. Mod idea destoyed buildings in port (9 replies)
  229. Squid Launcher query (5 replies)
  230. A new twist on torpedo reload problem (3 replies)
  231. dynamic shadows (12 replies)
  232. SKin: What a Uboat should look like! (Possible pic heavy!!) (55 replies)
  233. NYGM map mod (5 replies)
  234. <<<< Help Needed Pls. !!! >>>> (5 replies)
  235. "Fantasy Emblem Mod" by Evil Jester '76 released!! (17 replies)
  236. anti-sonar coating in GWX...does it make a difference? (5 replies)
  237. Where are all the warships? (11 replies)
  238. Open Letter to BBW (1 replies)
  239. GWX Hydrophone Station Volume (43 replies)
  240. GWX and no exploding bodies (9 replies)
  241. Modding GWX files, which one? (9 replies)
  242. **Mod Release** Depth Charge Shake v1.0 (110 replies)
  243. GWX integrated orders (2 replies)
  244. GWX goodies (5 replies)
  245. Requested Emblems for U-657 & U-93 + Numbers for Typ II Boats (6 replies)
  246. GUI/remove swastikas and dress uniforms mod for GWX...! (10 replies)
  247. How do you deal with air attacks? (33 replies)
  248. Type XXI Radar Mast out of Place!!! (6 replies)
  249. U-253 and HELLGRAU 50 U-boat skins (15 replies)
  250. How to edit a file.. (2 replies)