schwarze_Katze
01-14-07, 12:20 AM
To start, I'll sadistically and gleefully admit that I'm having the best career ever in sinking ships using GWX. It's a fantastic mod. I absolutely LOVE the random encounters with high speed solo troop ships and the task forces. I've sunk a very large portion of the British warship fleet by this stage in my career. Harbor traffic is great even if frame rates take a hit.
However, I have a serious question to ask regarding magnification of the scope and UZO. The question being, was the difference in magnification (from 6x [I think] to 10x) taken into account for determining range? Magnification plays a serious role in determining range.
For background, I dabbled with manual targetting on one patrol; and aside from the annoying (but realistic) factor of spending a half hour or more of identifying ships by type, I could not make the in-game stadimeter ranges match up to ranges reported by watch officer or my own quick references on the nav map using the ruler or the compass. Using my ranges by stadimeter reulted in total misses while using nav Map or watch officer resulted in hits.
I suspect that the nav map is the most accurate due to game hard coding and nothing can be done about it. What I question is the discrepanies trying to use manual targetting. When the ranges provided by my watch officer and my own stadimeter ranges differ by several thousand meters, I'm more inclined to believe the watch officer or the map.
I know the quick fix is to not use manual for targetting. I've already done that. How might I revert to 6x magnificaton to see if this is really an issue? What files do I have to monkey with to test this?
However, I have a serious question to ask regarding magnification of the scope and UZO. The question being, was the difference in magnification (from 6x [I think] to 10x) taken into account for determining range? Magnification plays a serious role in determining range.
For background, I dabbled with manual targetting on one patrol; and aside from the annoying (but realistic) factor of spending a half hour or more of identifying ships by type, I could not make the in-game stadimeter ranges match up to ranges reported by watch officer or my own quick references on the nav map using the ruler or the compass. Using my ranges by stadimeter reulted in total misses while using nav Map or watch officer resulted in hits.
I suspect that the nav map is the most accurate due to game hard coding and nothing can be done about it. What I question is the discrepanies trying to use manual targetting. When the ranges provided by my watch officer and my own stadimeter ranges differ by several thousand meters, I'm more inclined to believe the watch officer or the map.
I know the quick fix is to not use manual for targetting. I've already done that. How might I revert to 6x magnificaton to see if this is really an issue? What files do I have to monkey with to test this?