View Full Version : So far 19 of you have MBFL mod any problems or comments??
Mush Martin
01-18-07, 06:27 PM
Now that my first mod is coming up on a week old I was just wondering if
any of the 19 of you that downloaded it are actually using it, if so are you
seeing a significant difference in mission loading time, and finally has anybody had any problems related to MBFL mod. critiques and comments are welcome!
MM.:|\\
odinfish
01-18-07, 07:40 PM
I'm sorry...I must've missed something in the this huge mod-buffet here. Which mod is this?
Mike
LTD.KUNNINGHAM
01-18-07, 08:25 PM
I'm sorry...I must've missed something in the this huge mod-buffet here. Which mod is this?
Mike
quote on that.. missed it too..
what does it do.. what kinda modifications.. tell us all tell us all..
i dont care if i have to pay for it.. :rotfl:
ow crap..hold on.. yes i care... :huh:
irish1958
01-18-07, 09:02 PM
Mush, You probably should ask this question in the mission builders subforum
Mush Martin
01-19-07, 12:28 AM
Mush, You probably should ask this question in the mission builders subforum
sorry boys Ive been gone all day the click the link and read the blurb
MBFL is not really a mod for gamers its a mod for mission designers and modellers it makes missions load faster by eliminating lnd rnd and scripted layers from sh3 when installing a mission over and over again for testing.
detailed blurb here and if its of any use to you its posted on my file front link in my signature.
http://www.subsim.com/radioroom/showthread.php?t=103633
also your right of course and I didnt think of it this am I spend most of my time here in mods workshop and although I thought to post release over there I forgot to solicit feedback, thanks for the reminder will do. MM.
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.