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View Full Version : Has anybody got torpedo 5&6 +aft 3 & 4 working??


Mush Martin
01-15-07, 01:27 PM
when you look into it there are provisions for two more bow and two more aft torpedos I am wondering if anybody has managed to get these hooked up and working previous to now??????
as I recall they did it for the total conversion in SH2 pacific aces anybody that worked on that may be able to offer help as well.
MM

bigboywooly
01-15-07, 01:56 PM
What you mean as in 2 more tubes ?

You have to ask yourself these questions MM

1, Is there any point as none of the boats ingame had those extra tubes
2, The game only recognises a certain amount of torpedos then gets screwed if you add any more

IF it was possible to create a TBM then it may be usefull to have those tubes loaded with the mines for minelayig duties

Mush Martin
01-15-07, 05:47 PM
What you mean as in 2 more tubes ?

You have to ask yourself these questions MM

1, Is there any point as none of the boats ingame had those extra tubes
2, The game only recognises a certain amount of torpedos then gets screwed if you add any more

IF it was possible to create a TBM then it may be usefull to have those tubes loaded with the mines for minelayig duties

you know way back in the beginning I wondered if a mine was a deployable weapon, has this been done..

as to the current issue its not something I have my heart really set on but when I was researching type XI it had an undetermined number of tubes
I'm afraid I left Richard Worths Battlefleets of world war 2 in the car
but as I recall 6-10 , I also had given some thought that if I could actually hook them up and get them working then it wouldnt take much to put in an american sub that is playable, although tubes would have deutsch torpedos
ive already played a type IX as a playable Brit sub and Sailed around with an RN Battle sqadron as part of the escort in a surface combat, (tres mucho Fun!!!!!) but seriously

I have a further sort of spiritual thought for us as modders.
although many among us whom have worked on developing
the deep mods strive legitimately for authenticity I have a
thought. this is a "Mod Workshop" and prior to a month ago
I had never made a mod as a matter of fact I had only ever
even heard of mods on my last game before sh3 , Freelancer
the first game I ever played a mod in. in the last month I have
as you know BBW run wild with experiments and wild ideas but
in the main some good has come from it.

I encourage every one I know to read whatever it is they like to
read whether its Kipling or archie comics or harlequin romances
because they will never learn to love reading the classics until they
learn to read.

The skills I have learned in making my attempts at the River FF and my Type IX-XI Chop shop jobbie helped me learn what it took to create and
release mbfl mod, which I might point out is a mod not for players but for
modders.

So I offer this I think that exploring the envelopes of possiblities has the potential to benefit all purist and pariah, I have read quite a few comments
where people will say, it never existed in real life, well niether did a drop down shedule of countries entering the war and there was no map in 1939
that showed the areas of air cover in 1944 but that doesnt prevent those things from being good additions, besides the subsim community is a community like no other on the internet, the calibre of minds here is great
but as a community I feel we should embrace diversity its ok for each of us to have a way of preference to play, whats wrong with differeces between us. GWX and NYGM and so on should indeed be competetive but not Rivals
as such. when I play campaign I like to play pure but I totally love modelling
in single missions both accurate and wildly inaccurate things, I enjoy the best of both worlds and If you enjoy one way or the other its a safe bet we are all online here together as a subsim community because theres no one within twenty miles of any of us that holds the fascination or understands whats so Cool about it. The subsim Unlike the vast majority of online communities has something almost no other online community has " A History" when we strive for correctness and purity within the historical
model, we do an important service to living history in a way that books archives and movies cant, but if we are going to learn to make things right
then we have to learn to make things first.

MM ( this is meant to be pleasant not harsh I hope it doesnt come off wrong) Im just saying that diversity is strength and there arent that many of us and if someone learns how to make a working fido or deployable mine or deliverable commando team when they're a pariah if we're a community then the benefit works for the purists too. who cares if other people play a way different from the one we like as long as our friends like to play the same way we do, you know I still havent played online but I notice that if you cant find a game playing your way you can always host one.

bigboywooly
01-15-07, 05:56 PM
Would never stop anyone from modding MM
Or any new ideas
Tis a lot of work for little reward

Even if you manage to make a playable US sub they are practically 0 targets out there for that sub bar port raiding

lol
Crack on then

Madox58
01-15-07, 06:17 PM
Yep, the mine has been done as deployable.
As for modding anything in the game, just cause people may not like it
doesn't mean it should not be attempted.
The things you may stumble across can be amazing.
Heck, playing around with a V-1 Doodlebug got the Air Ships!:up:
From those - Barrage Ballons!:o
My personnal mod install flies ME 262s, and experimental V-2s also!
Not much use in the game per say but they are a hoot to watch
and like any research project, the end result is not always what you were
looking for but you still discover things.

bigboywooly
01-15-07, 06:19 PM
Yeah the mine was done as a torp variant
I wonder if it could be done as its own model ?
So it looks like a TBM rather than a fish

Mush Martin
01-15-07, 06:25 PM
Yeah the mine was done as a torp variant
I wonder if it could be done as its own model ?
So it looks like a TBM rather than a fish

it occured to me if it hadnt been done that you could make one from a torp with zero speed and unlimited range its how it works thats important it it looks askew ahh! lets face it bernards skin tones look a little more comic book than photo but if he spots the oncoming destroyer great

MM>RN

bigboywooly
01-15-07, 06:30 PM
Yes thats the lines its been done along

Was just thinking out loud
IF a TBM could be made to look different from a torp and then a minelayer uboat made then the possibily exists to take one out for a few patrols and minelay instead
Something different
Of course would be even sweeter if the tubes could be placed vertical so mines fired up
Be a change from the normal missions

All you have to do it make the boat a positive renoun to buy to make up for the renoun lost in tonnage and buying a new boat back after a few patrols

Mush Martin
01-15-07, 06:37 PM
Yes thats the lines its been done along

Was just thinking out loud
IF a TBM could be made to look different from a torp and then a minelayer uboat made then the possibily exists to take one out for a few patrols and minelay instead
Something different
Of course would be even sweeter if the tubes could be placed vertical so mines fired up
Be a change from the normal missions

All you have to do it make the boat a positive renoun to buy to make up for the renoun lost in tonnage and buying a new boat back after a few patrols

wasnt that tubby little smooth lined minelayer spewing them out the back on dedicate mine rails awe heck what was the type??? it was a beautiful sub.

also how about this little proposal somebody try and twist a couple of over powered hedgehogs and turn them into the missing Rocket Lauching sub
so we can go and shower broadway with sub lauched rocets
cant remember this type either at the moment but it did get built ive seen film of the tests.

MM:arrgh!:

Madox58
01-15-07, 06:38 PM
It was done by modding a torp but uses the Mine object.
I've got the files but don't have a link in the read me. CB?

bigboywooly
01-15-07, 06:44 PM
http://uboat.net/types/viid.htm

http://www.uboataces.com/uboat-type-vii.shtml


The Type VIID was a specialized minelayer designed to lay SMA type mines in British coastal waters. These SMA mines had to be deployed vertically and differed from TMA and TMB mines which were torpedo launched.
Using the layout of the VIIC, a new section was inserted aft of the control room. Five vertical mine launchers, each comprising of three SMA mines were housed in this new section. Further space in this section was used to accommodate additional bunks and two refrigerators. The saddle tanks were also lengthened, allowing a higher capacity of diesel fuel.
The Type VIID was unique in its ability. Because the mine launchers were housed in a completely new section, this meant that the existing structure of the boat remained unchanged. Thus the torpedo and armament functions of the boat were fully operable, allowing the boat to serve a dual role – as minelayer or attack boat. However, due to its increased size and weight, it performed marginally poorer in maneuverability, speed, and diving time. Range was somewhat greater due to the lengthened saddle tanks.
A total of six Type VIIDs were commissioned between August 1941 and January 1942.


:oops: my bad - they were the SMA mines fired vertical

Mush Martin
01-15-07, 06:44 PM
Yes thats the lines its been done along

Was just thinking out loud
IF a TBM could be made to look different from a torp and then a minelayer uboat made then the possibily exists to take one out for a few patrols and minelay instead
Something different
Of course would be even sweeter if the tubes could be placed vertical so mines fired up
Be a change from the normal missions

All you have to do it make the boat a positive renoun to buy to make up for the renoun lost in tonnage and buying a new boat back after a few patrols

If you made say a T2 into the mine as previously described (0 speed unlmtd range) then wouldnt it be a simple reskin of the T2 to make it look different of all the things in 3D moddelling that I dont understand yet would it really be that hard to shorten the wireframe by say 33%
MM

bigboywooly
01-15-07, 06:44 PM
It was done by modding a torp but uses the Mine object.
I've got the files but don't have a link in the read me. CB?

Yeah CB did it
Will hunt out his page

Mush Martin
01-15-07, 06:46 PM
http://uboat.net/types/viid.htm

http://www.uboataces.com/uboat-type-vii.shtml


The Type VIID was a specialized minelayer designed to lay SMA type mines in British coastal waters. These SMA mines had to be deployed vertically and differed from TMA and TMB mines which were torpedo launched.
Using the layout of the VIIC, a new section was inserted aft of the control room. Five vertical mine launchers, each comprising of three SMA mines were housed in this new section. Further space in this section was used to accommodate additional bunks and two refrigerators. The saddle tanks were also lengthened, allowing a higher capacity of diesel fuel.
The Type VIID was unique in its ability. Because the mine launchers were housed in a completely new section, this meant that the existing structure of the boat remained unchanged. Thus the torpedo and armament functions of the boat were fully operable, allowing the boat to serve a dual role – as minelayer or attack boat. However, due to its increased size and weight, it performed marginally poorer in maneuverability, speed, and diving time. Range was somewhat greater due to the lengthened saddle tanks.
A total of six Type VIIDs were commissioned between August 1941 and January 1942.

:oops: my bad - they were the SMA mines fired vertical

yes these where spherical mines as I recall is that right.

bigboywooly
01-15-07, 06:47 PM
http://www.navweaps.com/Weapons/WAMGER_SMA_cutaway.jpg

SMA mine

www.navweaps.com/Weapons/WAMGER_Mines.htm (http://www.navweaps.com/Weapons/WAMGER_Mines.htm)

Mush Martin
01-15-07, 06:48 PM
why not ! Next we'll be wishing for air dropped magnetic mines.LOL

Mush Martin
01-15-07, 06:49 PM
SMA mine

www.navweaps.com/Weapons/WAMGER_Mines.htm (http://www.navweaps.com/Weapons/WAMGER_Mines.htm)

But where is the earth shattering Kaboom , that rabbit has stolen my detonator again my oh my the earth is still blocking my view of venus.

MM (the other one)

Mush Martin
01-15-07, 08:40 PM
So all other issues aside has anybody either in SH2 or SH3 managed to get an additional torpedo tube working if so did was it working prior to adding extra tubes on 3d model and a million other questions.MM:hmm: