View Full Version : **Mod Release** Depth Charge Shake v1.0
nvdrifter
01-10-07, 10:26 AM
**UPDATED VERSION RELEASED AGAIN!!** Depth Charge Shake v1.03 (for use with GWX)
Hello fellow SH3 players. Has it ever bothered you that when you are are being depth charged or bombed in SH3, the close falling charges or bombs never seem to shake your u-boat? Well, it has always bothered me. That gentle rocking back and forth when being blasted with depth charges just doesn't convince me of the immense danger outside of my iron tube. This mod was released to deal with that missing feature. With Depth Charge Shake v1.03, your u-boat will shake from nearby exploding depth charges... I mean REALLY shake. ;) If the charge or bomb explodes fairly close to your u-boat, it will shake violently. This does not automatically mean that your u-boat is taking damage, but there is a good chance that it is. Farther away depth charges may only slightly shake the u-boat or not at all. I feel this mod realistically models nearby explosion shock waves striking the u-boat and extreme compartment vibrations/ shaking .
Hopefully now you will feel like your u-boat is taking damage, and the big question... "How much longer can she hold together?". I hope Depth Charge Shake v1.03 will immerse you even more into SH3. Turn up your speaker volume and hold onto something tight!
I was gonna wait and release this feature with LRT v1.32, but I decided to go ahead and do this as a separate release mod. :arrgh!:
Download latest version here:
http://files.filefront.com//;6525634;;/
(http://savefile.com/files/402546)
moosenoodles
01-10-07, 10:32 AM
**Should be compatible with most other SH3 mods**
K you got me interested, but that bit of info up there ^^ worries me lol..
I take it you have not tested your mod with the both major supermods. ?
Maybe list the files it changes here in your post ? that way people can decide if they want to bother downloading it as they can see what files it will alter first, and act accordingly regarding the stuff they already have modded file wise..
cheers though, I hope this does work with gwx :P
big shakes and stuff is needed...
moose..
Phoenix3000
01-10-07, 10:33 AM
Sounds good!!
If it adds to the immersion then even better!
Just a couple of questions - does it change the actual sound of the depth-charge? I recently added a new one that was posted a few days ago and this would work well with it.
And (I'm sure I'm not the only one wondering this) - does it work with GWX??
Finally (OK, three questions) - does it impact of FPS at all - given the shaking screen etc? FPS hasn't been an issue with my system, but again others may be concerned.
I'll certainly be giving it a try though (when I finally get away from the office :damn:)
Cheers!!
Px3000
nvdrifter
01-10-07, 10:45 AM
**Should be compatible with most other SH3 mods**
K you got me interested, but that bit of info up there ^^ worries me lol..
I take it you have not tested your mod with the both major supermods. ?
Maybe list the files it changes here in your post ? that way people can decide if they want to bother downloading it as they can see what files it will alter first, and act accordingly regarding the stuff they already have modded file wise..
cheers though, I hope this does work with gwx :P
big shakes and stuff is needed...
moose..
Only the Camera file was changed. And yes, it was tested successfully tested with GWX and vanilla SH3. Notice my sig? :shifty:
nvdrifter
01-10-07, 10:47 AM
Sounds good!!
If it adds to the immersion then even better!
Just a couple of questions - does it change the actual sound of the depth-charge? I recently added a new one that was posted a few days ago and this would work well with it.
And (I'm sure I'm not the only one wondering this) - does it work with GWX??
Finally (OK, three questions) - does it impact of FPS at all - given the shaking screen etc? FPS hasn't been an issue with my system, but again others may be concerned.
I'll certainly be giving it a try though (when I finally get away from the office :damn:)
Cheers!!
Px3000
Only the Camera file was changed. And yes, it was tested successfully tested with GWX and vanilla SH3. :doh:
FPS seem to be unaffected. (at least on my computer) :up:
moosenoodles
01-10-07, 10:52 AM
neato :)
I saw the side effects bit in readme.. hopefully it wont really be much to worry about, on a visual appearance to things..
cheers
moose
nvdrifter
01-10-07, 10:57 AM
neato :)
I saw the side effects bit in readme.. hopefully it wont really be much to worry about, on a visual appearance to things..
cheers
moose
Hope you enjoy it. It gave me motion sickness during hours of testing and tweaking. LOL. :p
moosenoodles
01-10-07, 11:36 AM
yeah cant wait to see effects, thing is im on a mission and bloody nothing is shooting at me yet :p
Soon as i find this convoy though im sure things will change..
Tikigod
01-10-07, 11:45 AM
I hope it doesn't crack my spine. :doh:
Will each uboat shake differently? or is it a global value?
mikaelanderlund
01-10-07, 01:36 PM
Hi,
Very cool:up: but I think it's shake too violently and I don't like the side effects. Is it possible to get ride of the side effects?
Mikael
Ducimus
01-10-07, 02:26 PM
I must be a masochist. I did the same thing, just went about it in a different way. I increased the explosion range to 50 on depth charges. Doesnt seem to do more in the way of damage (perhaps flooding, unsure,) but the closer the depth charge is, the more it tosses the boat around like a rag doll.
Im curious, what did you adjust in the camera file to get a similar effect?
Albrecht Von Hesse
01-10-07, 02:31 PM
Looks really good! I can't wait to get home from work and try it out. Quick question though: do I need to be in port to install the mod?
Sounds awesome, i been waiting for someone to fix this! thankyou! :up:
Kpt. Lehmann
01-10-07, 04:02 PM
NvDrifter,
You have important email.
moosenoodles
01-10-07, 04:12 PM
hehe To the russian front with you mr drifter :p
Kpt. Lehmann
01-10-07, 04:14 PM
hehe To the russian front with you mr drifter :p
No no, he's not in some sort of trouble. I simply have some questions about an advance version he sent me earlier.
Thanks Nvdrifter. :up: This should make us load our pants, and will surely add to realism and the pucker factor. ;) LOL
Got it and will try it out asap. I just hope my dentures stay in. ;) LOL
hornetsting
01-10-07, 04:56 PM
Interesting....
I will give this a try!
Thanks for the your work and the great idea.
Von Hinten
01-10-07, 05:04 PM
Dilemma time. Here I am doing my very best to avoid being depth charged at all, up comes nvdrifter with a mod that make me want to come back for more. Do you realize that you've just awoken a kinky side of me I didn't even know off?
Thanks dude ... :D
I am sorry...but I do not like it. The camera shakes a little all the time... After 5 minutes spent in the command room, just cruising on a flat sea, my head began to ache. It shakes almost contonuosly a little.
Kpt. Lehmann
01-10-07, 05:14 PM
I am sorry...but I do not like it. The camera shakes a little all the time... After 5 minutes spent in the command room, just cruising on a flat sea, my head began to ache. It shakes almost contonuosly a little.
Well, like he said... its an early version.
A modder's work is never done until he makes himself stop! :lol:
Venatore
01-10-07, 07:44 PM
I asked about this idea about 3-4 months ago, with little interest and some negative feedback, its good to see that you have brought this mod to reality, which I could not do, well done mate.
nvdrifter
01-10-07, 07:53 PM
I am sorry...but I do not like it. The camera shakes a little all the time... After 5 minutes spent in the command room, just cruising on a flat sea, my head began to ache. It shakes almost contonuosly a little.
Have you considered taking motion sickness pills before leaving port? :p
But really, I do know about the slight surface shaking. I will try to tone it down in the next version without losing the regular shaking effect.
Thanks, looking further to being flooded in the command room by the toilet spills coused by your shakings :rock::rock::rock::rock::rock:
nvdrifter
01-11-07, 06:55 AM
Thanks, looking further to being flooded in the command room by the toilet spills coused by your shakings :rock::rock::rock::rock::rock:
Got it working good now. Seems to be fixed. Will upload next version after finishing final test! :sunny:
nvdrifter
01-11-07, 08:29 AM
**Update Released!** Depth Charge Shake v1.02 (for use with GWX)
Changes/ fixes in v1.01:
A) Greatly reduced the badly shaking compartments when cruising on the surface in bad weather-
There is still a slight shake sometimes in heavier seas when cruising on the surface, but I had to make compromises to get the correct shaking effect when being depth charged. Please remember that when this shaking sometimes happens, the u-boat is cutting through large waves on the surface, so this slight shaking effect should be somewhat realistic (hopefully!).
B) Doubled shockwave impulse radius for depth charges and bombs-
Shockwave impulse radiuses for bombs and depth charges was doubled to give a slight underwater shaking effect from farther away depth charge and bomb explosions. But distant explosions still won't be felt. Explosion damage and impulse strength for all bombs and depth charges was unchanged. Only impulse distance was increased.
C) I redid this mod using only the original GWX files, therefore this mod is only for use with GWX. It will probably work with other mods too, but it was specifically designed for and tested with GWX.
**Everyone please note that I have put many hours of playtesting and tweaking into this simple (?) mod to try to find the right balance and effect. I had to make a few compromises due to camera limitations and other things, but I still hope everyone will experience some new fear and excitement in SH3 when being depth charged.** :lol:
Download here:
http://files.filefront.com//;6516884;;/
(http://files.filefront.com//;6512599;;/)
nvdrifter
01-11-07, 09:07 AM
No link?
Sorry about that. Check again... :doh:
nvdrifter
01-11-07, 09:16 AM
Dilemma time. Here I am doing my very best to avoid being depth charged at all, up comes nvdrifter with a mod that make me want to come back for more. Do you realize that you've just awoken a kinky side of me I didn't even know off?
Thanks dude ... :D
Too funny. :rotfl:But I know how you feel. Lol.
Installed and will try it out. Thanks Nvdrifter. :up:
mikaelanderlund
01-11-07, 10:45 AM
Cool! Will try it out this evening.
Mikael
Woof1701
01-11-07, 10:53 AM
**Released** Depth Charge Shake v1.01 (for use with GWX)
Changes/ fixes in v1.01:
A) Greatly reduced the badly shaking compartments when cruising on the surface in bad weather-
There is still a slight shake sometimes in heavier seas when cruising on the surface, but I had to make compromises to get the correct shaking effect when being depth charged. Please remember that when this shaking sometimes happens, the u-boat is cutting through large waves on the surface, so this slight shaking effect should be somewhat realistic (hopefully!).
B) Doubled shockwave impulse radius for depth charges and bombs-
Shockwave impulse radiuses for bombs and depth charges was doubled to give a slight underwater shaking effect from farther away depth charge and bomb explosions. But distant explosions still won't be felt. Explosion damage and impulse strength for all bombs and depth charges was unchanged. Only impulse distance was increased.
C) I redid this mod using only the original GWX files, therefore this mod is only for use with GWX. It will probably work with other mods too, but it was specifically designed for and tested with GWX.
**Everyone please note that I have put many hours of playtesting and tweaking into this simple (?) mod to try to find the right balance and effect. I had to make a few compromises due to camera limitations and other things, but I still hope everyone will experience some new fear and excitement in SH3 when being depth charged.** :lol:
Download here:
http://files.filefront.com//;6512599;;/
Very neat little mod. Currently I'm also using your damage mod, but haven't been damaged very much lately :) Great work though. Thanks a lot.
Just to clear one thing up on this:
Since I generally play without external cameras, can I determine from the shaking how close the DCs were, as to say: when it shakes a little they were almost close enough to cause damage, when it doesn't shake the boat, the DCs were far off and I needn't worry?
nvdrifter
01-11-07, 11:12 AM
**Released** Depth Charge Shake v1.01 (for use with GWX)
Changes/ fixes in v1.01:
A) Greatly reduced the badly shaking compartments when cruising on the surface in bad weather-
There is still a slight shake sometimes in heavier seas when cruising on the surface, but I had to make compromises to get the correct shaking effect when being depth charged. Please remember that when this shaking sometimes happens, the u-boat is cutting through large waves on the surface, so this slight shaking effect should be somewhat realistic (hopefully!).
B) Doubled shockwave impulse radius for depth charges and bombs-
Shockwave impulse radiuses for bombs and depth charges was doubled to give a slight underwater shaking effect from farther away depth charge and bomb explosions. But distant explosions still won't be felt. Explosion damage and impulse strength for all bombs and depth charges was unchanged. Only impulse distance was increased.
C) I redid this mod using only the original GWX files, therefore this mod is only for use with GWX. It will probably work with other mods too, but it was specifically designed for and tested with GWX.
**Everyone please note that I have put many hours of playtesting and tweaking into this simple (?) mod to try to find the right balance and effect. I had to make a few compromises due to camera limitations and other things, but I still hope everyone will experience some new fear and excitement in SH3 when being depth charged.** :lol:
Download here:
http://files.filefront.com//;6512599;;/
Very neat little mod. Currently I'm also using your damage mod, but haven't been damaged very much lately :) Great work though. Thanks a lot.
Just to clear one thing up on this:
Since I generally play without external cameras, can I determine from the shaking how close the DCs were, as to say: when it shakes a little they were almost close enough to cause damage, when it doesn't shake the boat, the DCs were far off and I needn't worry?
Yes, that is correct. But let me clarify one thing- your boat can still shake pretty badly and take no damage... it just depends. When the depth charges start shaking your boat, whether or not those charges actually damaged your boat, start to worry. :o Let's just say the enemy probably knows where you are and is getting dangerously close to hitting you. When they are dropped right on top of your boat, you will surely know it. :yep: I guess what I am trying to say is that the closer the charges explode to your boat, the more violently it will shake. Also, when you hear distant charges exploding but experience no shaking, then it is maybe possible the enemy hunters have lost contact with you.
Here is an example:
A GWX depth charge has a maximum damage blast radius of 14 (meters?). The impulse blast radius of that same depth charge (with Depth Charge Shake v1.01 installed) is always 70 (meters?). So, this means that if your boat shakes even a little, the explosion was probably at most 70 (meters?) from you, or closer. In other words, too #$%#% close.
**Edit** I hope I didn't just give away some secret GWX numbers. :dead:
FIREWALL
01-11-07, 11:28 AM
Just d\l and am installing .Thx this just makes it better.:up: :up: :up:
nvdrifter
01-11-07, 12:20 PM
I just played the U-505 mission with Depth Charge Shake v1.01 installed (not testing- actually playing!). I have to admit, I actually felt... ummm ... scared of being hit by depth charges. I didn't use the outside camera view while playing, and it was really intense and suspenseful. :ping:
nvdrifter
01-11-07, 12:32 PM
I hope it doesn't crack my spine. :doh:
Will each uboat shake differently? or is it a global value?
Sorry for missing your question. It's global- all shake the same.
Albrecht Von Hesse
01-11-07, 01:41 PM
Two quick questions:
1) Will incorporating either the depth charge shake and/or longer repair time effect playing multiplayer?
2) Do you have to be between patrols in order to incorporate the mods?
bigboywooly
01-11-07, 03:15 PM
Yes they will affect \MP
Rollback the files through JSGME or have a separate MP install
Yes be back in port before adding - if only to be on the safe side
Nice one NV :up:
FIREWALL
01-11-07, 03:29 PM
Tried your mod this morning and it's fantastic. Keep'im coming.:up: :up: :up:
Wildhawke11
01-11-07, 11:12 PM
Please could someone tell me where exactly i install this mod to
Thank Guys
nvdrifter
01-11-07, 11:21 PM
Please could someone tell me where exactly i install this mod to
Thank Guys
Check the included readme.txt file
nvdrifter
01-11-07, 11:45 PM
I found a problem with the fore command room camera zooming in after taking taking extended periods of heavy depth charging/ severe shaking. I am currently working on a fix for this.
Wildhawke11
01-11-07, 11:46 PM
I did try to open and read it but it sort of tells me i have no permission ?
Hence the reason i asked the question
Kpt. Lehmann
01-12-07, 02:09 AM
Okay... I'm really starting to like what's going on in version 1.01. :up: :up: :up:
nvdrifter
01-12-07, 02:15 AM
**Released** Depth Charge Shake v1.02 (for use with GWX)
Changes/ fixes in v1.02:
A) Found and squashed the bug that was causing the fore command room camera to permanently zoom in sometimes after heavy, prolonged depth charging.
Sorry everyone for not catching the camera zoom problem sooner before releasing v1.01. Should be ok now. If anyone experiences the zoom bug problem I (hopefully) fixed, please let me know. This will be the last version release of Depth Charge Shake for a while. I'm tired. :dead:
Download here:
http://files.filefront.com//;6525634;;/
The Munster
01-12-07, 02:32 AM
I did try to open and read it but it sort of tells me i have no permission ?
Hence the reason i asked the question
Hi, if you have JSGME in your version then here is the 'recipe'..
I've taken that you have extracted the folder from the zip file so highlight the folder and click move folder [on the left of the page], a (direction) box will open up. Take this path ..
My Computer_Drive C (or ?)_Program Files_Ubisoft_Silent HunterIII_Mods
Once the folder is in Mods folder, open up the Silent HunterIII folder and you will see an icon like a cog named JSGME, click it and open it and the list on the left should include it; highlight it, click right arrow placing it to the right and activating it. Close all boxes that are open then fire up Silent HunterIII. Hope this helps.
ps If you have GWX, you will have JSGME .. It's packaged with GWX.
dertien
01-12-07, 02:46 AM
I am using both your Longer repair times mod and this one, v1.01 toghether with GWX.
Both mods are superb and the LRT is now more realistically reflecting repair times, been hit twice (once by a pt boat's machine gun fire at night while crossing the channel and once by a Hurricane flight) nice job on the repair times. (installed this while I was in the base) if not it will screw up your savegame.
Your shake mod, I like it, but could you do a version where you shake the camera from left to right and not like it has a swinging motion?
For example, now I feel like I am hanging from a tube in the command room like a monkey swinging from left to right with my legs from the ground. Wonder if you could make the effect more like I am standing with both feet on the ground and holding on to something and just being shaken from left to right, violently , in order to get more the effect seen in 'Das Boot'?
here's a picture to demonstrate what I mean:
a) this is how the effect is now / camera motion (with my install anyway)
http://img461.imageshack.us/img461/1846/afl0.gif
b) this is how I would like it to be if possible
http://img466.imageshack.us/img466/6639/bdz4.gif
I guess a motion blur would be superb too, but dunno if there is a possibility to include it.
Oh yes and for those on patrol, I installed version shake mod 1.01 while on patrol, It didn't screw up anything. I am running GWX. Just for those who can't wait
nvdrifter
01-12-07, 02:54 AM
I am using both your Longer repair times mod and this one, v1.01 toghether with GWX.
Both mods are superb and the LRT is now more realistically reflecting repair times, been hit twice (once by a pt boat's machine gun fire at night while crossing the channel and once by a Hurricane flight) nice job on the repair times. (installed this while I was in the base) if not it will screw up your savegame.
Your shake mod, I like it, but could you do a version where you shake the camera from left to right and not like it has a swinging motion?
For example, now I feel like I am hanging from a tube in the command room like a monkey swinging from left to right with my legs from the ground. Wonder if you could make the effect more like I am standing with both feet on the ground and holding on to something and just being shaken from left to right, violently , in order to get more the effect seen in 'Das Boot'?
here's a picture to demonstrate what I mean:
a) this is how the effect is now / camera motion (with my install anyway)
http://img461.imageshack.us/img461/1846/afl0.gif
b) this is how I would like it to be if possible
http://img466.imageshack.us/img466/6639/bdz4.gif
I guess a motion blur would be superb too, but dunno if there is a possibility to include it.
Oh yes and for those on patrol, I installed version shake mod 1.01 while on patrol, It didn't screw up anything. I am running GWX. Just for those who can't wait
Happy you are liking LRT. As far as the swinging motion, it might be possible to change that. Not sure, though. It has to do with the boat rocking back and forth due to center of gravity. Has nothing to do with collision cameras. Unfortunately, a motion blur seems to be impossible. I tried to find a way, but no dice. But I will look into the swinging motion.
nvdrifter
01-12-07, 02:57 AM
Okay... I'm really starting to like what's going on in version 1.01. :up: :up: :up:
Kpt. Lehmann, you have mail. :ping:
dertien
01-12-07, 03:01 AM
Thanks NV
:up:
Do you ever sleep ? :)
nvdrifter
01-12-07, 03:24 AM
Thanks NV
:up:
Do you ever sleep ? :)
Once a month. ;)
Paajtor
01-12-07, 04:41 AM
So it appears to be safe to install while on patrol...or did anybody run into problems?
dertien
01-12-07, 06:12 AM
So it appears to be safe to install while on patrol...or did anybody run into problems?
Worked for me! (fingers crossed)
Woof1701
01-12-07, 06:13 AM
Thanks. That answers it. :) Great work
Uber Gruber
01-12-07, 06:19 AM
Tried this last night and, well, I feel the shake is just too much....it rocks the boat side to side far to quickly in my view but then i've never been DCd in real life. I like the idea though....
Just my humble, Hans.
nvdrifter
01-12-07, 06:58 AM
Tried this last night and, well, I feel the shake is just too much....it rocks the boat side to side far to quickly in my view but then i've never been DCd in real life. I like the idea though....
Just my humble, Hans.
When you say side to side... do you mean the slower rocking motion? The rocking motion has nothing to do with this mod. It's the boat's center of gravity. This is most obvious when rocking back and forth on the surface in the waves, But it also rocks back and forth underwater when being depth charged. I think that the more obvious surface rocking motion was a feature release in GWX. If you want less rocking action, you need to tighten down each u-boats center of gravity movement. But by doing this, you will have less wave rocking motion on the surface.
If you are talking about the really fast and violent screen shakes when being depth charged... think about this- what do you think the inside of your u-boat and your head would look like if a 250 lb depth charge exploded 5 or 10 meters from your u-boat in real life? Would you be able to see straight or even stand from the blast concussion and shock wave? Probably not. And from all of the u-boat stories I have read, many times they described how their boat would literally 'jump' when being depth charged or bombed underwater. :o Just something to think about.
Hartmann
01-12-07, 01:49 PM
I read some book time ago about pacific war and they say that when the boat was depth charged all valves, rudders and hull vibrates and bend with violence like a snake ,and the isolation foam of the hull fly everywere. :doh:
The Munster
01-12-07, 03:56 PM
I read some book time ago about pacific war and they say that when the boat was depth charged all valves, rudders and hull vibrates and bend with violence like a snake ,and the isolation foam of the hull fly everywere. :doh:
'Isolation Foam flying everywere' .. that could be the inspiration for a future mod ?!
Kpt. Lehmann
01-12-07, 04:11 PM
Well realistic or not... I'm starting to like version 1.02... which is LOTS better than version 1.0. Version one made my eyes cross. (I already had the headache.)
Its SURE AS HELL better than stock behavior.:yep: :yep: :yep:
Wildhawke11
01-12-07, 09:24 PM
I did try to open and read it but it sort of tells me i have no permission ?
Hence the reason i asked the question
Hi, if you have JSGME in your version then here is the 'recipe'..
I've taken that you have extracted the folder from the zip file so highlight the folder and click move folder [on the left of the page], a (direction) box will open up. Take this path ..
My Computer_Drive C (or ?)_Program Files_Ubisoft_Silent HunterIII_Mods
Once the folder is in Mods folder, open up the Silent HunterIII folder and you will see an icon like a cog named JSGME, click it and open it and the list on the left should include it; highlight it, click right arrow placing it to the right and activating it. Close all boxes that are open then fire up Silent HunterIII. Hope this helps.
ps If you have GWX, you will have JSGME .. It's packaged with GWX.
Thanks Very Much
Yes i do have the GWX But have to put it on again due to a format of my drive.
Cheers from the UK -- Danny
nvdrifter
01-12-07, 10:08 PM
I *suppose* I could release another, second version that shakes less violently when depth charges explode closebye. Of course, this wouldn't replace the first version. It would just give players who get motion sickness a second choice. What does everyone think about this? Opinions please. :ping:
rascal101
01-13-07, 12:02 AM
So far I havnt been too badly shaken so I have nothing to gripe about, though I recon the shakes could be a bit slower, lets not forget the boats weigh hundreds of tons and are full of water and are surrounded by water, they would be affected by underwater shock waves but not with such speedy shakes.
I think the new version fixed the problem when you first changed to a new station youd shake about for a while, that seems to be fixed.
Just wondering if you can add to the mod in any way with some of the lights flashing on and off or sparking. Thought this might add a bit of realism for those of us who want to literally **** our pants when being depth charged.
R
I *suppose* I could release another, second version that shakes less violently when depth charges explode closebye. Of course, this wouldn't replace the first version. It would just give players who get motion sickness a second choice. What does everyone think about this? Opinions please. :ping:
Tikigod
01-13-07, 12:51 AM
Here is video with depth charge shakes...It seems like they are fast jolts that stop pretty quickly....I always thought the swaying you get with sh3 or any of the mods was pretty unrealistic for underwater. on the surface in the air it should do the swaying but, not underwater once the uboat is locked into the pressure surrounded environment.
http://uboat.net/special/videos/files/bataille_en_mer.mov
Vikinger
01-13-07, 01:06 AM
I *suppose* I could release another, second version that shakes less violently when depth charges explode closebye. Of course, this wouldn't replace the first version. It would just give players who get motion sickness a second choice. What does everyone think about this? Opinions please. :ping:
I would really like to have a mod like that.
I tryed out the one you have released and i love it, but i cant use it coz it gives me to much motion sickness.
I nearly throwed up on my keyboard when i got 10 wasserbombs on my head :D
nvdrifter
01-13-07, 01:31 AM
I *suppose* I could release another, second version that shakes less violently when depth charges explode closebye. Of course, this wouldn't replace the first version. It would just give players who get motion sickness a second choice. What does everyone think about this? Opinions please. :ping:
I would really like to have a mod like that.
I tryed out the one you have released and i love it, but i cant use it coz it gives me to much motion sickness.
I nearly throwed up on my keyboard when i got 10 wasserbombs on my head :D
Vikinger, no need to worry. I am working on a less shaking version also, and it will be released.
nvdrifter
01-13-07, 01:39 AM
Here is video with depth charge shakes...It seems like they are fast jolts that stop pretty quickly....I always thought the swaying you get with sh3 or any of the mods was pretty unrealistic for underwater. on the surface in the air it should do the swaying but, not underwater once the uboat is locked into the pressure surrounded environment.
http://uboat.net/special/videos/files/bataille_en_mer.mov
Thanks for the video. I did notice the slight shaking in the video. I'm not sure how close those explosions were. But I totally agree with the back and forth swaying motion. In the next version, thought about lessening the slow swaying motion of the boat when being depth charged, but it would also make the boat sway less on the surface in the waves. I'm not sure how people feel about this comproimise.
nvdrifter
01-13-07, 02:41 AM
After further testing, with the next release of Depth Charge Shake I have decided to include the option that greatly reduces u-boat rolling motion. This will make less rolling on the surface, but seems much more realistic underwater when being depth charged.
Hi nvdrifter,
this mod sounds really great! I have just one question, will there also be a version for Non-GWX users? That would be very nice. I don't use GWX and I would really like to test the mod.
Cheers, LGN1
nvdrifter
01-13-07, 09:03 AM
Hi nvdrifter,
this mod sounds really great! I have just one question, will there also be a version for Non-GWX users? That would be very nice. I don't use GWX and I would really like to test the mod.
Cheers, LGN1
Ahoy LGN1.
You can still try Depth Charge Shake even if you don't have GWX installed. It will probably still work ok. All it does changes is a few camera settings and bomb/depth charge impulse radiuses. Just be sure to back up your original files first before replacing.
**Edit** V1.03 does include modded GWX submarine files. Please be aware of this**
Phoenix3000
01-13-07, 09:19 AM
@nvdrifter - great work on the mod mate - certainly adds more atmosphere when being hunted.
Have to admt I do agree with some of the other comments about it shaking too much. Last night I got several direct hits from DC's in a type VIIC - smashing the tower, flak and deck guns, knocking out the bow tubes and destroying one of the props - during the attacks the screen almost flipped at one point - it was shaking around that much....
So perhaps it could be toned down a tad - its great as it is for missed DC's and fairly close by explosions, but on target its definitely one to reach for the sick bag for!
Just one last thing - you mention in the new version you may "slow swaying motion of the boat when being depth charged, but it would also make the boat sway less on the surface in the waves."
Does that mean the natural rolling and pitching motion that has been included in the GWX mod when travelling on the surface? - Personally I like to see the boat pitching and rolling, particularly in heavy seas, thats the way it was.
Anyway, keep up the great work!:up:
Px3000
HEMISENT
01-13-07, 09:25 AM
Before I installed this mod I was getting nothing but heavy seas and very aggressive AI DC'ing the crap out of me constantly. Now, with the mod installed all I experience are calm seas, gentle winds and an enemy that would prefer to be freakin pen pals. You'd think that I was in command of The Love Boat instead of a VIIC.:damn: :damn:
Drifter, does your mod mess with the enemy AI behaviour and the weather files.:lol:
nvdrifter
01-13-07, 09:31 AM
@nvdrifter - great work on the mod mate - certainly adds more atmosphere when being hunted.
Have to admt I do agree with some of the other comments about it shaking too much. Last night I got several direct hits from DC's in a type VIIC - smashing the tower, flak and deck guns, knocking out the bow tubes and destroying one of the props - during the attacks the screen almost flipped at one point - it was shaking around that much....
So perhaps it could be toned down a tad - its great as it is for missed DC's and fairly close by explosions, but on target its definitely one to reach for the sick bag for!
Just one last thing - you mention in the new version you may "slow swaying motion of the boat when being depth charged, but it would also make the boat sway less on the surface in the waves."
Does that mean the natural rolling and pitching motion that has been included in the GWX mod when travelling on the surface? - Personally I like to see the boat pitching and rolling, particularly in heavy seas, thats the way it was.
Anyway, keep up the great work!:up:
Px3000
Hi PX3000.
Yes, I understand that many players feel that the shaking is just too much. I have tested a less shaking version and it works very well.
As far as the slow, side to side rolling motion on the surface... unfortunately that same rolling motion also happens under the water when being depth charged- which is way too much in my opinion. There is no way to separate the two. The less shaking motion version I have successfully tested works really well with the less rolling motion (surface and submerged). It's hard to explain here the settings I changed, but it was very necessary to tone down the rolling motion to get the right underwater depth charge effect. Modding SH3 is always about compromises, because we don't have access to the game code. I hope everyone understands this.
nvdrifter
01-13-07, 09:32 AM
Before I installed this mod I was getting nothing but heavy seas and very aggressive AI DC'ing the crap out of me constantly. Now, with the mod installed all I experience are calm seas, gentle winds and an enemy that would prefer to be freakin pen pals. You'd think that I was in command of The Love Boat instead of a VIIC.:damn: :damn:
Drifter, does your mod mess with the enemy AI behaviour and the weather files.:lol:
Lol. :rotfl:No, it doesn't change those things. Maybe you are just lucky... or unlucky.
Vikinger
01-13-07, 10:40 AM
Yes, I understand that many players feel that the shaking is just too much. I have tested a less shaking version and it works very well.
Modding SH3 is always about compromises, because we don't have access to the game code. I hope everyone understands this.
Thx for making a less shaky mod :)
And i know the feeling about compromis. Iam trying to make a damage texture but its a darn hard to make it look good both as torpedo damage and shell damage coz they share same texture.
I have to choose, either good looking torpedo damage or shell damage.
So i go for the torpedo but the shell damage look crap :)
nvdrifter
01-13-07, 11:50 AM
**Released** Depth Charge Shake v1.03 for use with GWX
Changes/ fixes in v1.03:
A) There are now 3 different strengths of depth charge blast shaking effects-
I made 3 different strengths to try and please a larger audience of players. There is a difference between each strength version. Not a huge difference, but some difference. Only install one version at a time. Be carfeful when installing with JSGME. I have abandoned the extreme shaking effects in v1.02 due to the fact that it was making some players sick. ;)
B) Much less u-boat side to side rolling action-
This was done to get the right depth charge shaking effect. Please be aware that it does also tone down the rolling action while cruising on the surface. There was no way to avoid this, as the u-boat will roll the same whether on the surface or submerged. If you really don't want to lose the side to side surface rolling action, then you can delete the submarine folder in Depth Charge Shake v1.03 before installing. But if you decide to do this, please be aware that the interior cameras may act strange when the heavy side to side rolling motion starts.
This really will be the last version release for a while. I need a break from modding and actually play the game. Thanks for all the feedback and opinions everyone. I hope everyone enjoys it. :up:
Download here:
http://files.filefront.com//;6525634;;/
Sailor Steve
01-13-07, 11:54 AM
I have abandoned the extreme shaking effects in v1.02 due to the fact that it was making some players sick. ;)
So did getting depth-charged.:rotfl: :dead:
The Munster
01-13-07, 11:58 AM
Before I installed this mod I was getting nothing but heavy seas and very aggressive AI DC'ing the crap out of me constantly. Now, with the mod installed all I experience are calm seas, gentle winds and an enemy that would prefer to be freakin pen pals. You'd think that I was in command of The Love Boat instead of a VIIC.:damn: :damn:
Drifter, does your mod mess with the enemy AI behaviour and the weather files.:lol:
Don't know if coincidence but am encountering similar since installing this; only difference being I've just sailed from Lorient to AL29 [in October 1940] and not spotted a ship of any kind or nation ?! The quickest TC I used was 32 so been sailing all afternoon if you know what I mean.
nvdrifter
01-13-07, 11:58 AM
I have abandoned the extreme shaking effects in v1.02 due to the fact that it was making some players sick. ;) So did getting depth-charged.:rotfl: :dead:
I know, I know... I tried to tell them that. Lol. :p
nvdrifter
01-13-07, 12:01 PM
Before I installed this mod I was getting nothing but heavy seas and very aggressive AI DC'ing the crap out of me constantly. Now, with the mod installed all I experience are calm seas, gentle winds and an enemy that would prefer to be freakin pen pals. You'd think that I was in command of The Love Boat instead of a VIIC.:damn: :damn:
Drifter, does your mod mess with the enemy AI behaviour and the weather files.:lol:
Don't know if coincidence but am encountering similar since installing this; only difference being I've just sailed from Lorient to AL29 and not spotted a ship of any kind or nation ?! The quickest TC I used was 32 so been sailing all afternoon if you know what I mean.
It's all psychological. After installing [I]Depth Charge Shake, you just can't wait to be depth charged. :rotfl:
Capt.Crackerjack
01-13-07, 12:28 PM
Good work and thanks for the 1.03 effort NVDrifter!
Now that there are three choices (weaker, medium, and stronger) shakes- does that also mean there are now three levels of surface rolling reduction?
Jimbuna
01-13-07, 01:02 PM
Before I installed this mod I was getting nothing but heavy seas and very aggressive AI DC'ing the crap out of me constantly. Now, with the mod installed all I experience are calm seas, gentle winds and an enemy that would prefer to be freakin pen pals. You'd think that I was in command of The Love Boat instead of a VIIC.:damn: :damn:
Drifter, does your mod mess with the enemy AI behaviour and the weather files.:lol:
Don't know if coincidence but am encountering similar since installing this; only difference being I've just sailed from Lorient to AL29 [in October 1940] and not spotted a ship of any kind or nation ?! The quickest TC I used was 32 so been sailing all afternoon if you know what I mean.
Only one way to find out :hmm:
Installing it NOW :arrgh!:
nvdrifter
01-13-07, 01:03 PM
Good work and thanks for the 1.03 effort NVDrifter!
Now that there are three choices (weaker, medium, and stronger) shakes- does that also mean there are now three levels of surface rolling reduction?
It's kind of hard for me to explain how the camera settings and the u-boat rolling (from center of gravity) affect each other.
But...
To answer your question- no. All 3 surface rolling motions are the same (greatly reduced rolling). But, you can maybe get by using the medium or strong shaking option without installing the included u-boat files. Weak shaking option, probably not. You can try this if you really don't want to give up the surface rolling action. It might work ok.
Vikinger
01-13-07, 01:05 PM
Thank you for your hard work NvDrifter.
Gona install and try it right away :)
Albrecht Von Hesse
01-14-07, 03:42 PM
Ok, I'm normally good at figuring out, and following, installation instructions, but this time I'm confused on two points.
First off, there are three different installation 'strengths'. The instructions say to be careful in installing only one version at a time. OK, I got that. However, how the heck do I identify which version is which? This is what I see in the .zip file:
http://i96.photobucket.com/albums/l192/Albrecht_von_Hesse/files.jpg
Secondly, I'm not sure how to install this using JSGME. Normally all the mods I've installed using that are prepped for that, already having the DATA folder, etc, as part of the zipping process. I'm guessing I just create a folder, for example, named 'depth charge shake' inside the MOD folder of my GWX installation, then unzip the contents inside there. But as there are triplicate-named files in this, how is that going to work?
Paajtor
01-16-07, 11:27 AM
That's odd.
I just downloaded this mod, and it opens up nicely.
I use WinRar, though.
Here's the content of the main mod-folder:
http://www.61shap.org/pilots/Paajtor/SHIII/depthshake_winrar_content.jpg
Vikinger
01-16-07, 12:04 PM
What is odd?
Unzip the main folder to some place. Then choose one of the mod you want to use. weaker, meadium or stronger. (there is 3 versions of the mod) Copy that folder/map to the Mod map in your sh3 directory and enable the mod whit jsgme.
Albrecht Von Hesse
01-16-07, 12:09 PM
What is odd?
Unzip the main folder to some place. Then choose one of the mod you want to use. weaker, meadium or stronger. (there is 3 versions of the mod) Copy that folder/map to the Mod map in your sh3 directory and enable the mod whit jsgme.
What's odd is that the three different folders do not appear for me when I unzip the file (as might be noticed from my screenshot). I'll try again using WinRar tonight when I get home.
ReallyDedPoet
01-16-07, 12:22 PM
Nvdrifter, I may have missed this but can you confirm that this mod changes the files regarding periscope magnification. I play GWX, have this mod and a few others, my mag is down to 6x from 10x, had a reply that is was this mod that was causing this.
Thanks.
Vikinger
01-16-07, 12:48 PM
What is odd?
Unzip the main folder to some place. Then choose one of the mod you want to use. weaker, meadium or stronger. (there is 3 versions of the mod) Copy that folder/map to the Mod map in your sh3 directory and enable the mod whit jsgme.
What's odd is that the three different folders do not appear for me when I unzip the file (as might be noticed from my screenshot). I'll try again using WinRar tonight when I get home.
Oki i understand. well that was Odd :D
nvdrifter
01-16-07, 12:55 PM
Nvdrifter, I may have missed this but can you confirm that this mod changes the files regarding periscope magnification. I play GWX, have this mod and a few others, my mag is down to 6x from 10x, had a reply that is was this mod that was causing this.
Thanks.
I just checked all 3 versions of Depth Charge Shake v1.3. All 3 Cameras.dat settings for Periscope optical zoom are at 10x. Must be something else. :hmm:
Corrupt_File
01-16-07, 12:56 PM
The shake mod seems really good, love seeing those hams really swing!
One thing I noticed (I'm not sure if it was there before, but i just noticed it after i installed the mod) is that when I'm diving, it seems the boat pitches up and vise versa (from comm room view). Not sure if it was there prior, or maybe i'm just not looking at it correct.
Good job otherwise.
Sailor Steve
01-16-07, 05:04 PM
You're correct; it's always done that, right from the start. If you go to the back of the control room the food will be swinging the right way on both sides, but at the front...
Georg_Unterberg
01-16-07, 05:55 PM
Nvdrifter, I may have missed this but can you confirm that this mod changes the files regarding periscope magnification. I play GWX, have this mod and a few others, my mag is down to 6x from 10x, had a reply that is was this mod that was causing this.
Thanks.
I just checked all 3 versions of Depth Charge Shake v1.3. All 3 Cameras.dat settings for Periscope optical zoom are at 10x. Must be something else. :hmm:
This should be caused by SH3 Commander 's random malfunctions. If you activated malfunctions there's a chance for each new patrol that your attack scope zoom is limited to 6x or even disabled to 1.5x.
shegeek72
01-17-07, 01:03 AM
Unfortunately, a motion blur seems to be impossible. I tried to find a way, but no dice. But I will look into the swinging motion.
Others have prolly already experienced this: when you're hit while firing the flak, and probably deck, gun the screen blurs.
--
http://tarafoundation.org/sh3_dark_gw3r.jpg
nvdrifter
01-17-07, 01:28 AM
Unfortunately, a motion blur seems to be impossible. I tried to find a way, but no dice. But I will look into the swinging motion.
Others have prolly already experienced this: when you're hit while firing the flak, and probably deck, gun the screen blurs.
--
http://tarafoundation.org/sh3_dark_gw3r.jpg
Yes, I know about this. I tried to find a way to implement the blur into the interior compartment views, but couldn't find a way.
Albrecht Von Hesse
01-17-07, 12:13 PM
Unfortunately, a motion blur seems to be impossible. I tried to find a way, but no dice. But I will look into the swinging motion.
Others have prolly already experienced this: when you're hit while firing the flak, and probably deck, gun the screen blurs.
--
http://tarafoundation.org/sh3_dark_gw3r.jpg
Yes, I know about this. I tried to find a way to implement the blur into the interior compartment views, but couldn't find a way.
Or you can always look at it this way: the screen blurs when your outside and take a hit not because the boat is vibrating, but because the percussion of the blast rattles your brain and blurs your vision. ;) Not something that would happen if you were inside.
pierreandre
01-26-07, 01:23 PM
Hello nvdrivter, I find your Mod first-class and would use them also with pleasure, unfortunately, I cannot use it because I use FLBSaleU-999 " camera Mod V1.0 with FOV 35 and 40% " (this camera mod I find most realistically then who sometimes in to an VII C finds boat has stood will certainly agree to me!).
I wanted to ask you whether is it to be provided possibly also a version of your "Depth Charge Shake Mod" for this camera Mod?
I have loaded the Cameras dat. from FLBSale up again: http://files.filefront.com//;6619119;;/
It would be really nice!
nvdrifter
01-26-07, 11:12 PM
Hello nvdrivter, I find your Mod first-class and would use them also with pleasure, unfortunately, I cannot use it because I use FLBSaleU-999 " camera Mod V1.0 with FOV 35 and 40% " (this camera mod I find most realistically then who sometimes in to an VII C finds boat has stood will certainly agree to me!).
I wanted to ask you whether is it to be provided possibly also a version of your "Depth Charge Shake Mod" for this camera Mod?
I have loaded the Cameras dat. from FLBSale up again: http://files.filefront.com//;6619119;;/
It would be really nice!
Done. ;)
Download here: http://files.filefront.com//;6622034;;/
pierreandre
01-27-07, 05:17 AM
Thank you very much, that is so nice :up: !!! I love your Depth Charge Shake mod, it is the hammer :doh: :rock:
DanCanovas
01-27-07, 05:51 AM
could someone post a video on youtube or something of what this looks like? M
Many thanks
nvdrifter
01-27-07, 10:12 AM
could someone post a video on youtube or something of what this looks like? M
Many thanks
It might be easier if you just tried the mod yourself. If you don't like it, you can simply uninstall it again.
DanCanovas
01-27-07, 12:05 PM
yeh its just that im away for a few days and quite eager to see this :smug:
Harald_Lange
04-13-12, 02:12 PM
After much searching, and a few tears, I can't find a working download link for this mod. Can anyone help? Thanks.
Plissken_04
04-14-12, 04:25 AM
After much searching, and a few tears, I can't find a working download link for this mod. Can anyone help? Thanks.
Version 2.1
ftp://hartmuthaas.no-ip.org/public/Sharing/SH3COMMUNITYMODS/NVDRIFTER/
Username & Password in my Signature!!!
So Long
Maik
Harald_Lange
04-15-12, 04:53 AM
Thanks very much indeed! Now I just need to get depth charged, shouldn't be too difficult :-)
Is it compatible with GWX 3.0? And where can I download it?
FUBAR295
09-08-20, 07:11 AM
Is it compatible with GWX 3.0? And where can I download it?
Not sure of compatibility but here is a link ;
http://www.mediafire.com/file/f6k0v6ec7oycky5/Depthcharge_shake_2.01.rar/file
Good hunting,
FUBAR295
Jimbuna
09-08-20, 07:17 AM
Not sure if both files are the same, otherwise disregard.
EDIT: Deleted link, both files are the same.
It messes up the periscope view, using with arb wide gui 1920x1080
Shakes when close depth charges are already present with ARB...
(In camera.dat, it’s the mesh shock pendulum values for various stations)
Shakes when close depth charges are already present with ARB...
(In camera.dat, it’s the meshpendulum values for various stations)
But the shake in wide gui is veery smooth, and in depth charge shake mod is like very sudden and aggressive
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