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View Full Version : How do I change color of the mapcontacts?


vodkavera
01-18-07, 09:44 AM
Hi.

I have GWX & SH3 Com. installed.
Like to know if´s possible to change color of the mapcontacts??
To have the enemys in red, allied blue and neutral in green......

/VV

p.s. What is vanilla SH3? Is that original SH3?

Jimbuna
01-18-07, 10:13 AM
Click on my sig for the colour contacts mod....and yes vanilla SH3 is the original game :up:

vodkavera
01-18-07, 10:24 AM
Click on my sig for the colour contacts mod....and yes vanilla SH3 is the original game :up:

Thank´s......but...which one is it?:oops:
One more thing while I´m at it.
In the vanilla SH3 i hade a mod for the contact "Shipbook". It showed where the fueltank, engineroom, keel & ammobunks where in color......is there a mod like that for GWX´s thick Book?

/VV

Jimbuna
01-18-07, 11:23 AM
Click on my sig for the colour contacts mod....and yes vanilla SH3 is the original game :up:

Thank´s......but...which one is it?:oops:
One more thing while I´m at it.
In the vanilla SH3 i hade a mod for the contact "Shipbook". It showed where the fueltank, engineroom, keel & ammobunks where in color......is there a mod like that for GWX´s thick Book?

/VV


http://files.filefront.com/GWX_Contact_Color7z/;6557831;;/fileinfo.html :up:

Steppenwolf
01-18-07, 12:03 PM
It's a terrific mod and will give you back the grey(merchant) and red(warship) sonar lines as well.

If you're a perfectionist, it does omit 5 of the new GWX ships (they're grey only when zoomed in, so not a big deal). But if you want to fix that manually, see this thread:
http://www.subsim.com/radioroom/showthread.php?t=103614

vodkavera
01-18-07, 12:05 PM
Click on my sig for the colour contacts mod....and yes vanilla SH3 is the original game :up:

Thank´s......but...which one is it?:oops:
One more thing while I´m at it.
In the vanilla SH3 i hade a mod for the contact "Shipbook". It showed where the fueltank, engineroom, keel & ammobunks where in color......is there a mod like that for GWX´s thick Book?

/VV


http://files.filefront.com/GWX_Contact_Color7z/;6557831;;/fileinfo.html :up:

I´m sorry but it doesn´t work for me....the mapcontacts are still grey.
Is it suposed to be a .7z file?
Am I doing wright if I put the file in a folder i.e " Color Contact" under mods in SHIII? Then start JSGME, moving it from available to Activated?

I´m afraid my other mods (also .7z files) also doesn´t work.
It´s the 23 dec update and a damage mod........

I can see the three files(.7z) under the root map after activated. Is that the way it´s suposed to be?

Help please!

/VV

Jimbuna
01-18-07, 12:27 PM
Unpack the 7z files directly into your JSGME Mods folder then activate them.

Edit: deactivate all the mods in JSGME...unpack the Dec23 update directly into the JSGME MODS folder...activate it then do the same with the colour contacts 7z...then activate what addittional mods you want :up:

vodkavera
01-18-07, 12:30 PM
Unpack the 7z files directly into your JSGME Mods folder then activate them.

Edit: deactivate all the mods in JSGME...unpack the Dec23 update directly into the JSGME MODS folder...activate it then do the same with the colour contacts 7z...then activate what addittional mods you want :up:

Unpack with what program?
My files is called: "GWX-Contact_Color.7z" & "GWX_-_Dec_23rd_Corrections.7z"

/VV

melnibonian
01-18-07, 12:31 PM
Get the 7z from here it's free

http://www.7-zip.org/

Also if you need to see how to use JSGME have a look at this tutorial http://forums.ubi.com/eve/ubb.x/a/tpc/f/9091085392/m/3461029123/r/4231040223 and this http://forums.totalwar.org/vb/showthread.php?p=1009484

bigboywooly
01-18-07, 12:32 PM
Is best to extract the 7zip files direct into the MODS folder
Otherwise you can end up with an extra folder
The directory in the MODS folder for any mod to work properly should be
Name of mod\data

If you use the extract to *** option you get an extra folder
Name of mod\Name of mod\data

JSGME cant install that properly even though it says it has
The files will be found dotted around your SilentHunterIII directory

Jimbuna
01-18-07, 12:34 PM
Unpack the 7z files directly into your JSGME Mods folder then activate them.

Edit: deactivate all the mods in JSGME...unpack the Dec23 update directly into the JSGME MODS folder...activate it then do the same with the colour contacts 7z...then activate what addittional mods you want :up:

Unpack with what program?
My files is called: "GWX-Contact_Color.7z" & "GWX_-_Dec_23rd_Corrections.7z"

/VV

From here:

http://www.7-zip.org/ :up:

vodkavera
01-18-07, 12:36 PM
THANKS A LOT FOR YOUR HELP!!!!!!
Me so happy!!:up:

/VV

Jimbuna
01-18-07, 01:12 PM
Your welcome:up:

Good hunting :arrgh!:

shegeek72
01-19-07, 01:49 AM
Click on my sig for the colour contacts mod....and yes vanilla SH3 is the original game :up:
What is the monkey wrench mod? :88)
--
http://tarafoundation.org/sh3_dark_gw3r.jpg

danlisa
01-19-07, 01:57 AM
It gives you alot of new options for the repair icon on the crew managment screen.