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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Apr 2005
Location: Sweden
Posts: 195
Downloads: 8
Uploads: 0
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How do I change color of the mapcontacts?
Hi.
I have GWX & SH3 Com. installed. Like to know if´s possible to change color of the mapcontacts?? To have the enemys in red, allied blue and neutral in green...... /VV p.s. What is vanilla SH3? Is that original SH3? |
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#2 |
Chief of the Boat
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Click on my sig for the colour contacts mod....and yes vanilla SH3 is the original game
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#3 | |
Planesman
![]() Join Date: Apr 2005
Location: Sweden
Posts: 195
Downloads: 8
Uploads: 0
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![]() Quote:
![]() One more thing while I´m at it. In the vanilla SH3 i hade a mod for the contact "Shipbook". It showed where the fueltank, engineroom, keel & ammobunks where in color......is there a mod like that for GWX´s thick Book? /VV |
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#4 | ||
Chief of the Boat
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#5 |
中国水兵
![]() Join Date: Jul 2005
Posts: 278
Downloads: 0
Uploads: 0
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It's a terrific mod and will give you back the grey(merchant) and red(warship) sonar lines as well.
If you're a perfectionist, it does omit 5 of the new GWX ships (they're grey only when zoomed in, so not a big deal). But if you want to fix that manually, see this thread: http://www.subsim.com/radioroom/showthread.php?t=103614 |
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#6 | |||
Planesman
![]() Join Date: Apr 2005
Location: Sweden
Posts: 195
Downloads: 8
Uploads: 0
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![]() Quote:
Is it suposed to be a .7z file? Am I doing wright if I put the file in a folder i.e " Color Contact" under mods in SHIII? Then start JSGME, moving it from available to Activated? I´m afraid my other mods (also .7z files) also doesn´t work. It´s the 23 dec update and a damage mod........ I can see the three files(.7z) under the root map after activated. Is that the way it´s suposed to be? Help please! /VV |
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#7 |
Chief of the Boat
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Unpack the 7z files directly into your JSGME Mods folder then activate them.
Edit: deactivate all the mods in JSGME...unpack the Dec23 update directly into the JSGME MODS folder...activate it then do the same with the colour contacts 7z...then activate what addittional mods you want ![]() |
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#8 | |
Planesman
![]() Join Date: Apr 2005
Location: Sweden
Posts: 195
Downloads: 8
Uploads: 0
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My files is called: "GWX-Contact_Color.7z" & "GWX_-_Dec_23rd_Corrections.7z" /VV |
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#9 |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
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Get the 7z from here it's free
http://www.7-zip.org/ Also if you need to see how to use JSGME have a look at this tutorial http://forums.ubi.com/eve/ubb.x/a/tp...3/r/4231040223 and this http://forums.totalwar.org/vb/showthread.php?p=1009484
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![]() http://www.thegreywolves.com/ http://wolvesatwar.com/ Download GWX and other goodies: http://hosted.filefront.com/melnibonian |
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#10 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Is best to extract the 7zip files direct into the MODS folder
Otherwise you can end up with an extra folder The directory in the MODS folder for any mod to work properly should be Name of mod\data If you use the extract to *** option you get an extra folder Name of mod\Name of mod\data JSGME cant install that properly even though it says it has The files will be found dotted around your SilentHunterIII directory |
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#11 | ||
Chief of the Boat
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http://www.7-zip.org/ ![]() |
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#12 |
Planesman
![]() Join Date: Apr 2005
Location: Sweden
Posts: 195
Downloads: 8
Uploads: 0
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THANKS A LOT FOR YOUR HELP!!!!!!
Me so happy!! ![]() /VV |
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#13 |
Chief of the Boat
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Your welcome
![]() Good hunting ![]() |
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#14 | |
WAV
![]() Join Date: Sep 2005
Location: somewhere in the Pacific
Posts: 603
Downloads: 95
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#15 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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It gives you alot of new options for the repair icon on the crew managment screen.
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