SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-18-07, 09:44 AM   #1
vodkavera
Planesman
 
Join Date: Apr 2005
Location: Sweden
Posts: 195
Downloads: 8
Uploads: 0
How do I change color of the mapcontacts?

Hi.

I have GWX & SH3 Com. installed.
Like to know if´s possible to change color of the mapcontacts??
To have the enemys in red, allied blue and neutral in green......

/VV

p.s. What is vanilla SH3? Is that original SH3?
vodkavera is offline   Reply With Quote
Old 01-18-07, 10:13 AM   #2
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,525
Downloads: 63
Uploads: 13


Default

Click on my sig for the colour contacts mod....and yes vanilla SH3 is the original game
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 01-18-07, 10:24 AM   #3
vodkavera
Planesman
 
Join Date: Apr 2005
Location: Sweden
Posts: 195
Downloads: 8
Uploads: 0
Default

Quote:
Originally Posted by jimbuna
Click on my sig for the colour contacts mod....and yes vanilla SH3 is the original game
Thank´s......but...which one is it?
One more thing while I´m at it.
In the vanilla SH3 i hade a mod for the contact "Shipbook". It showed where the fueltank, engineroom, keel & ammobunks where in color......is there a mod like that for GWX´s thick Book?

/VV
vodkavera is offline   Reply With Quote
Old 01-18-07, 11:23 AM   #4
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,525
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by vodkavera
Quote:
Originally Posted by jimbuna
Click on my sig for the colour contacts mod....and yes vanilla SH3 is the original game
Thank´s......but...which one is it?
One more thing while I´m at it.
In the vanilla SH3 i hade a mod for the contact "Shipbook". It showed where the fueltank, engineroom, keel & ammobunks where in color......is there a mod like that for GWX´s thick Book?

/VV
http://files.filefront.com/GWX_Conta.../fileinfo.html
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 01-18-07, 12:03 PM   #5
Steppenwolf
中国水兵
 
Join Date: Jul 2005
Posts: 278
Downloads: 0
Uploads: 0
Default

It's a terrific mod and will give you back the grey(merchant) and red(warship) sonar lines as well.

If you're a perfectionist, it does omit 5 of the new GWX ships (they're grey only when zoomed in, so not a big deal). But if you want to fix that manually, see this thread:
http://www.subsim.com/radioroom/showthread.php?t=103614
Steppenwolf is offline   Reply With Quote
Old 01-18-07, 12:05 PM   #6
vodkavera
Planesman
 
Join Date: Apr 2005
Location: Sweden
Posts: 195
Downloads: 8
Uploads: 0
Default

Quote:
Originally Posted by jimbuna
Quote:
Originally Posted by vodkavera
Quote:
Originally Posted by jimbuna
Click on my sig for the colour contacts mod....and yes vanilla SH3 is the original game
Thank´s......but...which one is it?
One more thing while I´m at it.
In the vanilla SH3 i hade a mod for the contact "Shipbook". It showed where the fueltank, engineroom, keel & ammobunks where in color......is there a mod like that for GWX´s thick Book?

/VV
http://files.filefront.com/GWX_Conta.../fileinfo.html
I´m sorry but it doesn´t work for me....the mapcontacts are still grey.
Is it suposed to be a .7z file?
Am I doing wright if I put the file in a folder i.e " Color Contact" under mods in SHIII? Then start JSGME, moving it from available to Activated?

I´m afraid my other mods (also .7z files) also doesn´t work.
It´s the 23 dec update and a damage mod........

I can see the three files(.7z) under the root map after activated. Is that the way it´s suposed to be?

Help please!

/VV
vodkavera is offline   Reply With Quote
Old 01-18-07, 12:27 PM   #7
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,525
Downloads: 63
Uploads: 13


Default

Unpack the 7z files directly into your JSGME Mods folder then activate them.

Edit: deactivate all the mods in JSGME...unpack the Dec23 update directly into the JSGME MODS folder...activate it then do the same with the colour contacts 7z...then activate what addittional mods you want
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 01-18-07, 12:30 PM   #8
vodkavera
Planesman
 
Join Date: Apr 2005
Location: Sweden
Posts: 195
Downloads: 8
Uploads: 0
Default

Quote:
Originally Posted by jimbuna
Unpack the 7z files directly into your JSGME Mods folder then activate them.

Edit: deactivate all the mods in JSGME...unpack the Dec23 update directly into the JSGME MODS folder...activate it then do the same with the colour contacts 7z...then activate what addittional mods you want
Unpack with what program?
My files is called: "GWX-Contact_Color.7z" & "GWX_-_Dec_23rd_Corrections.7z"

/VV
vodkavera is offline   Reply With Quote
Old 01-18-07, 12:31 PM   #9
melnibonian
Ocean Warrior
 
Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
Default

Get the 7z from here it's free

http://www.7-zip.org/

Also if you need to see how to use JSGME have a look at this tutorial http://forums.ubi.com/eve/ubb.x/a/tp...3/r/4231040223 and this http://forums.totalwar.org/vb/showthread.php?p=1009484
melnibonian is offline   Reply With Quote
Old 01-18-07, 12:32 PM   #10
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

Is best to extract the 7zip files direct into the MODS folder
Otherwise you can end up with an extra folder
The directory in the MODS folder for any mod to work properly should be
Name of mod\data

If you use the extract to *** option you get an extra folder
Name of mod\Name of mod\data

JSGME cant install that properly even though it says it has
The files will be found dotted around your SilentHunterIII directory
__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline   Reply With Quote
Old 01-18-07, 12:34 PM   #11
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,525
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by vodkavera
Quote:
Originally Posted by jimbuna
Unpack the 7z files directly into your JSGME Mods folder then activate them.

Edit: deactivate all the mods in JSGME...unpack the Dec23 update directly into the JSGME MODS folder...activate it then do the same with the colour contacts 7z...then activate what addittional mods you want
Unpack with what program?
My files is called: "GWX-Contact_Color.7z" & "GWX_-_Dec_23rd_Corrections.7z"

/VV
From here:

http://www.7-zip.org/
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 01-18-07, 12:36 PM   #12
vodkavera
Planesman
 
Join Date: Apr 2005
Location: Sweden
Posts: 195
Downloads: 8
Uploads: 0
Default

THANKS A LOT FOR YOUR HELP!!!!!!
Me so happy!!

/VV
vodkavera is offline   Reply With Quote
Old 01-18-07, 01:12 PM   #13
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,525
Downloads: 63
Uploads: 13


Default

Your welcome

Good hunting
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 01-19-07, 01:49 AM   #14
shegeek72
WAV
 
Join Date: Sep 2005
Location: somewhere in the Pacific
Posts: 603
Downloads: 95
Uploads: 0
Default

Quote:
Originally Posted by jimbuna
Click on my sig for the colour contacts mod....and yes vanilla SH3 is the original game
What is the monkey wrench mod?
--
shegeek72 is offline   Reply With Quote
Old 01-19-07, 01:57 AM   #15
danlisa
Navy Seal
 
danlisa's Avatar
 
Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
Default

It gives you alot of new options for the repair icon on the crew managment screen.
__________________
danlisa is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:05 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright İ 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.