View Full Version : **WIP** Longer U-boat Wakes mod
nvdrifter
01-18-07, 02:52 AM
**WIP** Longer U-boat Wakes mod
http://img444.imageshack.us/img444/2715/sh3img10120073119828jp4.png (http://imageshack.us)
http://img113.imageshack.us/img113/3922/sh3img10120073158656mu6.png (http://imageshack.us)
I always felt that the u-boat wakes in SH3 were way too short. These images were taken with u-boat running at 18 knots flank speed. They may be a little bit too long. What does everyone think?
vanjast
01-18-07, 03:06 AM
I'd say the wake should be about 30-40% length of the one in the top pic
danlisa
01-18-07, 03:09 AM
This is excellent. :rock:
Does this lengthened wake have any effect on enemy detection routines? Will planes spot the wake from distance etc?
Albrecht Von Hesse
01-18-07, 03:14 AM
Not having seen an actual wake for a boat doing flank I can't say dead on, or otherwise. I do, however, recall reading about the Pacific Theatre, where pilots found enemy convoys by the wake disturbance they'd left hours beforehand. Considering that, and looking close at your work, it could be said that the first 30 - 40% is an actual wake, and the remaining trail is the visible turbulence/disturbance.
At any rate :up: :up:
Could something like this be added for the surface ships, too? Might be nice to try trailing a convoy by actually trailing their wakes. :arrgh!:
nvdrifter
01-18-07, 03:16 AM
This is excellent. :rock:
Does this lengthened wake have any effect on enemy detection routines? Will planes spot the wake from distance etc?
I really don't know. But I was wondering the same thing.
nvdrifter
01-18-07, 03:18 AM
Not having seen an actual wake for a boat doing flank I can't say dead on, or otherwise. I do, however, recall reading about the Pacific Theatre, where pilots found enemy convoys by the wake disturbance they'd left hours beforehand. Considering that, and looking close at your work, it could be said that the first 30 - 40% is an actual wake, and the remaining trail is the visible turbulence/disturbance.
At any rate :up: :up:
Could something like this be added for the surface ships, too? Might be nice to try trailing a convoy by actually trailing their wakes. :arrgh!:
I think it might be possible to lengthen surface ship wakes too. I also think it's possible to make ship wakes last for several hours. Not sure about frame rate hits, though.
Venatore
01-18-07, 04:03 AM
Have a look at the middle picture.
http://www.uboataces.com/tactics-remaining-invisible.shtml
and I think thats Bernard in the photo on the right.....
:hmm:
Albrecht Von Hesse
01-18-07, 04:06 AM
Have a look at the middle picture.
http://www.uboataces.com/tactics-remaining-invisible.shtml
:hmm:
Rather long wake there, yep yep yep! :D
and I think thats Bernard in the photo on the right.....
:hmm:
http://www.crypticmadness.com/Forum/images/Smiles/rofl3.gif
nvdrifter
01-18-07, 04:34 AM
Have a look at the middle picture.
http://www.uboataces.com/tactics-remaining-invisible.shtml
and I think thats Bernard in the photo on the right.....
:hmm:
Well, I think that answers my question. Length looks just about right to me. :yep:
Nippelspanner
01-18-07, 04:37 AM
I like it.
The length is OK I think, but the wakes should be a bit wider at the end, like a looong Triangle... But thats not possible I think.
Anyway, this is better than stock and im pretty sure it shouldnt affect the FPS, and if, not much anyway.
You could do the same for the Ships, play a Convoymission and take a look at the FPS if theres a drop or not... Jut a suggestion...
Venatore
01-18-07, 04:38 AM
yep me to, the wake would be shorter/longer depending on speed....correct?
d@rk51d3
01-18-07, 05:19 AM
Looks great. It will definitely help with tracking units on the surface in a fog.:up:
Yeah, ships is where this really matters... hope you work it out
Phoenix3000
01-18-07, 05:46 AM
Hi, that certainly IS good!
I for one am looking forward to this!
As said above, ship wakes can last hours depending on speed.
Question though - as the wake 'height' so-to-speak cannot be modified, will we be able to visibly detect a ships trail from so low down on a u-boat conning tower? (Hope that makes sense.)
For example - on a calm sea, a ship may have left a wake, but because it's not possible to mod the 'ripple' effect of churned up water from a distance it may not be completely visible.
Just my 2-cents.....
Px3000
Albrecht Von Hesse
01-18-07, 05:51 AM
Now I'm about to call wrath down upon me for this, but . . .
I've never been happy with the pitiful periscope 'feather' the game has. Can you apply an increased wake for raised 'scopes and snorkels too?
The wake photo Venatore refers to is actually of a u-boat leaking fuel.
Venatore
01-18-07, 06:11 AM
The wake photo Venatore refers to is actually of a u-boat leaking fuel.
If thats the case that U-Boat is in the hurt locker :shifty:. That would be a Captains nightmare.
nvdrifter
01-18-07, 06:49 AM
http://www.ppa.gc.ca/images/gallery/_M6X6468.jpg
http://a0.cpimg.com/image/A6/89/11773350-3ecd-02000180-.jpg
http://images.fotosearch.com/bigcomps/DEX/DEX186/PH066_019.jpg
http://www.quadcityairshow.com/rules/F-14-waterski.jpg
These pictures clearly show the ship's wakes extending over the horizon. Sorry, that last pic was a joke. :p
melnibonian
01-18-07, 06:54 AM
That's brilliant. Is it possible to make one for the ships as well? It would be a shame for the U-Boats to have long wakes and for the huge Tankers to be left without:D :D :up:
danlisa
01-18-07, 06:57 AM
That's brilliant. Is it possible to make one for the ships as well? It would be a shame for the U-Boats to have long wakes and for the huge Tankers to be left without:D :D :up:
In fact, would it be possible to have different length wakes for different sized ships.:hmm:
Ooo, this is getting exciting.:up:
nvdrifter
01-18-07, 07:06 AM
That's brilliant. Is it possible to make one for the ships as well? It would be a shame for the U-Boats to have long wakes and for the huge Tankers to be left without:D :D :up:
Yes, it's possible. I just checked some ship wake settings, and they are the same format as u-boat wakes.
nvdrifter
01-18-07, 07:06 AM
That's brilliant. Is it possible to make one for the ships as well? It would be a shame for the U-Boats to have long wakes and for the huge Tankers to be left without:D :D :up:
In fact, would it be possible to have different length wakes for different sized ships.:hmm:
Ooo, this is getting exciting.:up:
Yes, it is. I am positive of this. :rock: I suppose I will go ahead and mod all ship wake files to be used with GWX. Different lengths for different sized ships. But all wakes will be much longer than stock SH3 wakes.
melnibonian
01-18-07, 07:08 AM
That's brilliant. Is it possible to make one for the ships as well? It would be a shame for the U-Boats to have long wakes and for the huge Tankers to be left without:D :D :up:
In fact, would it be possible to have different length wakes for different sized ships.:hmm:
Ooo, this is getting exciting.:up:
Yes, it is. I am positive of this. :rock:
Excelent:up:
I can't wait to download them and use them in game:yep: :up:
Safe-Keeper
01-18-07, 07:12 AM
The wake is just right, if a bit dim and narrow, but I suppose that couldn't be helped.
I'd love to see wakes like that for every sub and ship in the game, but I suppose the FPS hit would be too severe:cry:.
nvdrifter
01-18-07, 07:13 AM
The wake is just right, if a bit dim and narrow, but I suppose that couldn't be helped.
I'd love to see wakes like that for every sub and ship in the game, but I suppose the FPS hit would be too severe:cry:.
I believe wakes can be widened. But I am not positive... yet. Will look into it.
mr chris
01-18-07, 07:16 AM
This is really good work this game just gets better every day:arrgh!::rock:
Looks great and the wake length looks about right in comparison to this story..Found here http://home.satx.rr.com/bombardment/htmdocs/submarine.htm
A B-18 bomber, piloted by Lt. Lehti of the 99th Bombardment Squadron based at Zandery in Dutch Guiana, took off at midnight on October 2, 1942, and flew eastwards to its assigned patrol area along the French Guiana coast. At about 4:00 a.m., the radar operator advised Lehti that he had a contact at twelve miles. Lehti brought the aircraft down to three hundred feet and began his run in. At a mile, he was over a U-boat's wake, heading northwest. Within seconds, the boat was spotted moving very slowly and fully surfaced. The B-18 dropped lower and came boring in, dropping two depth-bombs as it crossed the U-boat. One 650 pound bomb entered the water ahead of the boat with another 325 pound bomb 30 feet further on. The U-boat, although obviously damaged by the blast, has disappeared by the time that Lehti could get his aircraft round for a second attack. Lehti turned his B-18 for the shore 120 miles distant, crossing over the prominent Cayenne lighthouse, he got a good check on his position
Notice the highlighted area..."At a mile,he was over a Uboats wake"
As well as this..."the boat was spotted moving very slowly "
@Nvdrifter: :rock: Gotta love the SH3-community.
Nice lead there mate!
I would lowe to have a longer lasting "wake" after you dived. I read that planes used to drop their bombs into that wake. They say that this stayed long after the boot dived.
Jimbuna
01-18-07, 08:31 AM
This is quite exciting :yep:
God speed Nv :up:
Sounds great Nvdrifter. :up: Every ship is now in for a big heap of trouble. ;)
Venatore, your link brought some very interesting tactics to light too. Thanks. :up:
You may find this helpful:
http://www.steelnavy.com/WavePatterns.htm
Shaffer4
01-18-07, 09:43 AM
It was mentioned somewhere that Convoys were stalked by following thier wakes...
Safe-Keeper
01-18-07, 09:52 AM
The problem is that when you up time compression, wakes go away. So you'd have to use SH3 Commander to increase the max time compression for Particle Drawing or something.
Also, your watch officer doesn't exactly report spotted wakes.
Top Mod! :up:
I allways hated the short wakes in SH3 :up:
Nvdrifter, it looks good, but don't waste your time and make LRT v1.32 :D
nvdrifter
01-18-07, 10:44 AM
Nvdrifter, it looks good, but don't waste your time and make LRT v1.32 :D
Don't worry. I'm still working on LRT, too. I will check out that file you sent me.
Making longer wakes isn't a waste of time. :shifty:
Also, LRT v1.32 will eventually be released. But I don't want to feel pressured to release it in a hurry. I'm not in that much of a hurry.
Sailor Steve
01-18-07, 12:05 PM
Those look good, nvdrifter. The only problem I can see is that the actual wake, that is the foamy part, usually only lasts for a minute or so, making it much shorter at lower speeds. The residual disturbance does indeed go on for miles, but there's no actual 'foam' in it; it looks like the water is actually smoother than the surrounding ocean. Of course you can see that in your photos, I just thought I'd point it out.
SH4 looks like they're doing something about that as well.
Sailor Steve
01-18-07, 12:08 PM
I believe wakes can be widened. But I am not positive... yet. Will look into it.
Yes, they can be altered. The original wakes were wider, and there was a mod that made them narrower. RUB contained this; I don't know about newer mods. I also don't know anything about how to do it, just that it should be doable.
Nvdrifter, it looks good, but don't waste your time and make LRT v1.32 :D
Don't worry. I'm still working on LRT, too. I will check out that file you sent me.
Making longer wakes isn't a waste of time. :shifty:
Also, LRT v1.32 will eventually be released. But I don't want to feel pressured to release it in a hurry. I'm not in that much of a hurry.
Nvdrifter, don't feel pressured. I like your mods very much and Longer Wakes Mod is good like others.
Simply I don't play SH3/GWX without LRT and I'm waiting for next release - this is absolutely "must have" for me.
Keep your good work :up:
:rock:
Planes also leave a lengthy wake in the sky which widens at the end over a period of time.
AVGWarhawk
01-18-07, 04:42 PM
I think NVdrifter summed it up very well with his pics. The wake extends for quite a distance.
nvdrifter
01-18-07, 07:32 PM
After further testing, it seems that the longest (correctly working) wakes I can make are about 8 kilometers long. And I have successfully changed wake width (Sailor Steve was right). I will go ahead and try to change all ship wakes for GWX and release the mod. Shouldn't take too terribly long. :sunny:
panthercules
01-18-07, 07:46 PM
Oh man! this looks very cool indeed - I did manage once (way way back, with maybe stock or an early RUB version) to spot and sink a lone merchant in heavy fog by first spotting its wake and following it along until I just barely spotted the ship ahead in the fog and getting it with a magnetic shot up the stern, but that was the only time when I ever saw the wakes play a role, so this looks like another great piece of work - way to go nvdrifter :rock:
:rock::rock::rock::rock::up::up:
@NV: You rock, mate!!!!!!!!!!!:up::up::up:
nvdrifter
01-19-07, 11:37 AM
Here are some pics of the progress I have been making with Longer Ship Wakes v1.0 mod. The last photo shows just how short the vanilla SH3 ships wakes really are compared to my version. I am trying to make cargo ship wakes longer than in these photos, but I'm still not yet sure if it will work.
http://img442.imageshack.us/img442/6803/sh3img2012007117440an2.png (http://imageshack.us)
http://img300.imageshack.us/img300/3508/sh3img201200711832968gc7.png (http://imageshack.us)
http://img258.imageshack.us/img258/9504/sh3img201200711959828il2.png (http://imageshack.us)
http://img258.imageshack.us/img258/7497/sh3img201200712058656dd1.png (http://imageshack.us)
danlisa
01-19-07, 11:41 AM
Aaah, they make pretty patterns in the water.:/\\k:
Looking good mate.:up:
odinfish
01-19-07, 11:54 AM
SWEET!:up: But, graphically speaking, what kind of impact can we expect to have on our machines while, say, in the middle of a large convoy...I wonder as my game slows down already when receiving Luftwaffe assistance while attacking convoys in their engagement range.
danlisa
01-19-07, 11:57 AM
Is it just me or are the wakes getting wider the further away from the ships they get?
It might just be perspective.:88)
Sailor Steve
01-19-07, 12:00 PM
:o WOW! I can hardly wait to see that in motion on the screen...provided odinfish's concern for frame-rate problems doesn't prove to be true.
Still, it looks fantastic.
melnibonian
01-19-07, 12:04 PM
:o :o :o Wow I'm speechless
These wakes are brilliant. I can't wait to see them in action:yep: :yep: :up: :up:
nvdrifter
01-19-07, 12:07 PM
SWEET!:up: But, graphically speaking, what kind of impact can we expect to have on our machines while, say, in the middle of a large convoy...I wonder as my game slows down already when receiving Luftwaffe assistance while attacking convoys in their engagement range.
Testing on a large convoys hasn't really hurt my framerates too much. Remember, unless you are flying for the Luftwaffe or using the external camera, you won't see the wakes like this. Most of them will be flat and not too visible from the u-boat watch tower or periscope perspective. I am guessing the computer would use more processing power to keep track of each wake, but not much more video card power.
Jimbuna
01-19-07, 12:21 PM
:o :o :o Wow I'm speechless
These wakes are brilliant. I can't wait to see them in action:yep: :yep: :up: :up:
You Mel ?.....never!!!! :rotfl:
Looking pretty darn good there nv :up:
melnibonian
01-19-07, 12:24 PM
:o :o :o Wow I'm speechless
You Mel ?.....never!!!! :rotfl:
Jimmy you're a VERY naughty boy:p :D :rotfl: :rotfl: :rotfl:
Albrecht Von Hesse
01-19-07, 12:30 PM
Excellent work! I'm eagerly awaiting the release of this! :up: :up:
nvdrifter
01-19-07, 12:44 PM
And here's one more taken inside of a convoy at about the same perspective as from a u-boat view.
http://img144.imageshack.us/img144/5278/sh3img2012007229115vw2.png (http://imageshack.us)
mr chris
01-19-07, 12:45 PM
This is great Work mate :up:
Just how it should be :up:
Jimbuna
01-19-07, 01:36 PM
Is there an ETA nv? :up:
nvdrifter
01-19-07, 01:41 PM
Is there an ETA nv? :up:
I am still in the final stages of testing and tweaking. Haven't even started changing over all of the ship wake files yet. Will probably start that tomorrow. Maybe finished sometime this weekend.
panthercules
01-19-07, 01:51 PM
Again, WOW - this just keeps looking better and better. One question - have you tried this in rougher weather to see how these wakes look in choppier seas? Just wondering if they might look really good in one sea state and crappy in another (hoping not - just wondering). Not that I want to add to your testing burden or anything.
Jimbuna
01-19-07, 02:19 PM
Is there an ETA nv? :up:
I am still in the final stages of testing and tweaking. Haven't even started changing over all of the ship wake files yet. Will probably start that tomorrow. Maybe finished sometime this weekend.
No problem mate....looking forward to it :up:
NEED IT NEED IT.:rock::rock::rock::rock::rock::up::up:
hornetsting
01-19-07, 03:33 PM
I want it now!!!!!!!!!!!!!!
pierreandre
01-19-07, 03:37 PM
That is a very great work!
**WIP** Longer U-boat Wakes mod
http://img444.imageshack.us/img444/2715/sh3img10120073119828jp4.png (http://imageshack.us)
http://img113.imageshack.us/img113/3922/sh3img10120073158656mu6.png (http://imageshack.us)
I always felt that the u-boat wakes in SH3 were way too short. These images were taken with u-boat running at 18 knots flank speed. They may be a little bit too long. What does everyone think?
I always think when I see the screen shots above...can you make also longer "steam torpedo" wake mod??:hmm:
Corrupt_File
01-19-07, 11:45 PM
Or a longer streak of smoke from a downed plane?
nvdrifter
01-19-07, 11:55 PM
Again, WOW - this just keeps looking better and better. One question - have you tried this in rougher weather to see how these wakes look in choppier seas? Just wondering if they might look really good in one sea state and crappy in another (hoping not - just wondering). Not that I want to add to your testing burden or anything.
I just tested it on rougher seas, and it works fine. Doesn't affect the wakes at all. ;)
nvdrifter
01-20-07, 12:58 AM
**Update**
I just figured out how to smooth the blocky wake edges when making turns.
This was a problem that was really bothering me, but now it's fixed. :up:
Before (Vanilla SH3)
http://img254.imageshack.us/img254/6915/sh3img20120071452585101iz.png (http://imageshack.us)
After (fixed)
http://img50.imageshack.us/img50/3921/sh3img20120071444309166sj.png (http://imageshack.us)
panthercules
01-20-07, 01:48 AM
Awesome looking work on those curves :rock:
But something about that last picture looks a little odd compared to some of the earlier ones - it looks like maybe the wake has gotten too wide right around the u-boat itself. I'd have to try to find some pictures to really tell for sure, but it just "feels" a bit too wide in front of and around the boat - is that maybe a function of the speed? Is that picture also taken at flank speed? If so, do you have some pictures with the boat going a slower speed?
In any event - this looks like an amazing addition/improvement - keep up the good work :up:
Mav87th
01-20-07, 02:16 AM
F"#¤% that is cool - talk about stalking a convoy beyond the horizon ehh.
nvdrifter
01-20-07, 02:41 AM
Awesome looking work on those curves :rock:
But something about that last picture looks a little odd compared to some of the earlier ones - it looks like maybe the wake has gotten too wide right around the u-boat itself. I'd have to try to find some pictures to really tell for sure, but it just "feels" a bit too wide in front of and around the boat - is that maybe a function of the speed? Is that picture also taken at flank speed? If so, do you have some pictures with the boat going a slower speed?
In any event - this looks like an amazing addition/improvement - keep up the good work :up:
Don't worry about the large wake around the u-boat. I'm still experimenting with different numbers. The pic is from a test boat. I will make the wake around the boat normal again in the final release.
:rock::rock::rock::rock:NEED IT NOW!:rock::rock::rock::rock:
nvdrifter
01-20-07, 03:52 AM
Launch tube one! :|\\
http://img443.imageshack.us/img443/3382/sh3img20120071742538535ig.png (http://imageshack.us)
http://img138.imageshack.us/img138/4523/sh3img20120071744309788wp.png (http://imageshack.us)
Madox58
01-20-07, 03:57 AM
This is all just to sick Man!!:up:
Love it!!!!
Jimbuna
01-20-07, 05:24 AM
OH YES SIREE!!!!!! :rock:
kickass!, frakin awesome :up:
The ships look great but I am not to sure how realistic that torpedo wake is.
Considering the "wake" it is leaving is due to bubbles coming to the surface from the steam engine running it I would think that the bubbles would dissapate alot quicker before leaving a wake that long compared to disturbed water from a say 1000 ton ship moving through it.A tad longer than the stock would be good but that to me just seems a bit overkill.Though just my opinion.
The ships look great but I am not to sure how realistic that torpedo wake is.
Considering the "wake" it is leaving is due to bubbles coming to the surface from the steam engine running it I would think that the bubbles would dissipate alot quicker before leaving a wake that long compared to disturbed water from a say 1000 ton ship moving through it.A tad longer than the stock would be good but that to me just seems a bit overkill.Though just my opinion.
It depends a lot on the water. Salinity, temperature and algal population all have a huge impact on wake.
A torpedo wake will stay for half a hour in some waters.
dean_acheson
01-20-07, 12:03 PM
Really looks good.
Can't wait to load this...
nvdrifter
01-20-07, 01:13 PM
I have been experimenting with making wakes appear when between decks awash and when the conning tower just breaks the surface. This pic was taken while cruising around at a depth where the conning tower was barely breaking the surface.
http://img128.imageshack.us/img128/3884/sh3img21120073566870hs.png (http://imageshack.us)
NEED IT GIVE IT TO ME!:rock::rock::rock::rock::up::up:
Phoenix3000
01-20-07, 02:59 PM
Excellent work with the torp wakes - I tried your latest mod version and they look great streaking away from the sub.:up:
Just a quick point though - when the torpedo turns you get very sharp angles - this is very noticeable when you fire one and it turns immediately after launch - you can see this 'corner' of wake on the surface.
I've got a couple of screenshots below so you can see what I mean. Is it possible to smooth these out as you did with the u-boat wake?
(Excuse the grainly images - they look rough when hosted - I can't seem to get it right via Imageshack).
Cheers - great work!
Px3000
http://img105.imageshack.us/img105/2636/torpwake23gw.jpg
http://img409.imageshack.us/img409/7725/torpwake13dk.jpg
Tuddley3
01-20-07, 10:00 PM
(Excuse the grainly images - they look rough when hosted - I can't seem to get it right via Imageshack).
I suggest using FRAPS to take the pictures, I believe they are better quality. I maybe wrong for this next suggestion, but maybe you could start using Photobucket or Webshots. Atleast these places offer Albums and not one photo at a time, and seem to resize crisper(I use Photobucket)
Madox58
01-20-07, 10:28 PM
Photobucket is way better!
Now if I can just get FRAPS to work right.
nvdrifter
01-20-07, 11:01 PM
**Update Released**
Longer Torpedo Wakes v1.02 for use with GWX
This mod makes torpedo wakes visible for much longer than vanilla SH3. Torpedo wakes will now be visible for approximately 45 seconds now. Hopefully this mod will add some realism and eyecandy to your game. ;)
--------------------------------------------------------------------------------------------------------------
Changes/fixes in v1.02:
-Fixed blocky corners for steam-powered, guided torpedoes. Steam-powered, guided torpedo wakes will now have smooth edges when turning.
http://img248.imageshack.us/img248/2316/sh3img21120071228585937zw.png (http://imageshack.us)
Sorry everyone for not catching that problem in the last release. Everything should be ok now in this version. Thanks to Phoenix3000 for pointing out the blocky torpedo wake problem.
Download here:
http://files.filefront.com//;6576804;;/
nvdrifter
01-21-07, 04:02 AM
Periscope Spotted! :cool:
http://img228.imageshack.us/img228/6200/sh3img21120071712348122nk.png (http://imageshack.us)
java`s revenge
01-21-07, 05:09 AM
I want more...
Periscope Spotted! :cool:
:o:doh::o:arrgh!::o:huh::o !
Looks awesome !!
Great job :D !
Tuddley3
01-21-07, 05:18 AM
I would like to see you put all your mods on one FileFront page, don't you have an account Drifter ?
How much longer till your done? I want this before my next patrol... I want, I want I want! :D
Phoenix3000
01-21-07, 06:40 AM
@ NVDrifter - great work!!
I hope that by posting screenshots of the wakes wasn't taken as a criticism of your work - I wouldn't know where to start with a mod like this.
I, along with many others here, greatly appreciate all the time and effort that you put into this mod knowing it can only enhance our experience with SH3.
Excellent work mate!!:up:
Px3000
nvdrifter
01-21-07, 06:41 AM
I would like to see you put all your mods on one FileFront page, don't you have an account Drifter ?
No, but I'll make one later.
nvdrifter
01-21-07, 06:44 AM
How much longer till your done? I want this before my next patrol... I want, I want I want! :D
Maybe another week or so. I want to include longer ship wakes, longer u-boat wakes, longer u-boat conning tower wakes, longer torpedo wakes, and longer u-boat periscope wakes in one release.
nvdrifter
01-21-07, 06:45 AM
@ NVDrifter - great work!!
I hope that by posting screenshots of the wakes wasn't taken as a criticism of your work - I wouldn't know where to start with a mod like this.
I, along with many others here, greatly appreciate all the time and effort that you put into this mod knowing it can only enhance our experience with SH3.
Excellent work mate!!:up:
Px3000
No offense taken. Actually, I am happy you pointed out something I missed. :yep:
Tuddley3
01-21-07, 06:49 AM
I agree with Phoenix, Keep up the great work.:up:
Samwolf
01-21-07, 06:50 AM
How much longer till your done? I want this before my next patrol... I want, I want I want! :D
Maybe another week or so. I want to include longer ship wakes, longer u-boat wakes, longer u-boat conning tower wakes, longer torpedo wakes, and longer u-boat periscope wakes in one release.
Noooooo!!!!!!!!!!!! I can't wait another week to start a career!;)
How's LRT 1.32 coming?
nvdrifter
01-21-07, 06:59 AM
How much longer till your done? I want this before my next patrol... I want, I want I want! :D
Maybe another week or so. I want to include longer ship wakes, longer u-boat wakes, longer u-boat conning tower wakes, longer torpedo wakes, and longer u-boat periscope wakes in one release.
Noooooo!!!!!!!!!!!! I can't wait another week to start a career!;)
How's LRT 1.32 coming?
LRT? What's that? ;)
How much longer till your done? I want this before my next patrol... I want, I want I want! :D
Maybe another week or so. I want to include longer ship wakes, longer u-boat wakes, longer u-boat conning tower wakes, longer torpedo wakes, and longer u-boat periscope wakes in one release.
Cool, take your time mate! looking forward to it :up:
Samwolf
01-21-07, 07:04 AM
How much longer till your done? I want this before my next patrol... I want, I want I want! :D
Maybe another week or so. I want to include longer ship wakes, longer u-boat wakes, longer u-boat conning tower wakes, longer torpedo wakes, and longer u-boat periscope wakes in one release.
Noooooo!!!!!!!!!!!! I can't wait another week to start a career!;)
How's LRT 1.32 coming?
LRT? What's that? ;)
Some mod some guy did that makes getting DC'd a lot more interesting
Sailor Steve
01-21-07, 04:15 PM
Longer Repair Times.
http://www.subsim.com/radioroom/showthread.php?t=102438&highlight=longer+repair+times
dean_acheson
01-21-07, 05:59 PM
Any ETA on this?
I can't wait to try it.
Uber Gruber
01-21-07, 07:50 PM
@DRIFTER
I agree Drifter, release only when all wakes are sorted. Brilliant mod by the way, will it be compatible with NYGM ? I'm happy to test it.
Cheers, Hans.
@DRIFTER
I agree Drifter, release only when all wakes are sorted. Brilliant mod by the way, will it be compatible with NYGM ? I'm happy to test it.
Cheers, Hans.
Likewise, if you don't feel like doing the work, you can simply send me the parameters you used and I can adapt them to NYGM files :hmm:
nvdrifter
01-22-07, 10:21 PM
**Mod Update**
After further consideration, I have decided to give up working on this longer wakes project and junk the whole project. It's just too much time and trouble. Sorry everyone..
:nope:
:nope:
:nope:
:nope:
:nope:
:nope:
:nope:
Just kidding! :p I am finished with testing and am in the process of changing over all of the ship and u-boat files. I should be finished in a day or two. Everything is going fairly smoothly.
Albrecht Von Hesse
01-22-07, 10:37 PM
**Mod Update**
After further consideration, I have decided to give up working on this longer wakes project and junk the whole project. It's just too much time and trouble. Sorry everyone..
:nope:
:nope:
:nope:
:nope:
:nope:
Just kidding! :p I am finished with testing and am in the process of changing over all of the ship and u-boat files. I should be finished in a day or two. Everything is going fairly smoothly.
:o :o :o :o :stare:
Jeepers! Don't do that! My heart can only stand so much! :p
Jimbuna
01-23-07, 03:15 AM
**Mod Update**
After further consideration, I have decided to give up working on this longer wakes project and junk the whole project. It's just too much time and trouble. Sorry everyone..
:nope:
:nope:
:nope:
:nope:
:nope:
:nope:
:nope:
Just kidding! :p I am finished with testing and am in the process of changing over all of the ship and u-boat files. I should be finished in a day or two. Everything is going fairly smoothly.
:damn: :damn: :rotfl: :rotfl:
ARRRRRRR!!!!!!!!!! SHOOT HIM! but get me the mod. :rotfl::rotfl::rotfl::rotfl::rotfl:
nvdrifter
01-23-07, 05:05 AM
**Mod Progress Update**
I have finished modding all of the ship and sub wakes. Now all I have to do is change all sub periscope and snorkel wakes. Should be finished by tomorrow. :lol:
java`s revenge
01-23-07, 05:16 AM
Take a free day at your work, don`t let us wait.....
Samwolf
01-23-07, 06:43 AM
**Mod Update**
After further consideration, I have decided to give up working on this longer wakes project and junk the whole project. It's just too much time and trouble. Sorry everyone..
Just kidding! :p I am finished with testing and am in the process of changing over all of the ship and u-boat files. I should be finished in a day or two. Everything is going fairly smoothly.
Based on your posts and work on LRT, I KNEW you weren't a quitter. No gotcha here.;)
Great news, looking forward to this one.
JohnnyBlaze
01-23-07, 08:10 AM
**Mod Update**
After further consideration, I have decided to give up working on this longer wakes project and junk the whole project. It's just too much time and trouble. Sorry everyone..
:nope:
:nope:
:nope:
:nope:
:nope:
:nope:
:nope:
Just kidding! :p I am finished with testing and am in the process of changing over all of the ship and u-boat files. I should be finished in a day or two. Everything is going fairly smoothly.
You allmost got me there :lol:
**Mod Update**
After further consideration, I have decided to give up working on this longer wakes project and junk the whole project. It's just too much time and trouble. Sorry everyone..
:nope:
:nope:
:nope:
:nope:
:nope:
:nope:
:nope:
Just kidding! :p I am finished with testing and am in the process of changing over all of the ship and u-boat files. I should be finished in a day or two. Everything is going fairly smoothly.
Said using my best Eric Cartman impersination..."HEY!!!How would you like me to kick you in the nuts!!"
Don't ever do that again..LOL
HundertzehnGustav
01-23-07, 09:28 AM
ARRRRRRR!!!!!!!!!! SHOOT HIM! but get me the mod. :rotfl::rotfl::rotfl::rotfl::rotfl:
Yar i agree.
keelhaul him after we robbed em of his creation:arrgh!:
:D jhust kidding
i offer a different approach tho... make your boat 500 knots fast... wake is pretty long then too
:nope: If you do that one more time,
I'll be transfering you and your Sub
without any crew to Medit. waters and bases
in a way that you have to cross
Gibraltar every each morning and
sun rise!!!!!!!:huh: :arrgh!: :gulp:
:help: :lost:
Syxx_Killer
01-23-07, 10:06 AM
This mod looks extremely interesting. Can't wait to try it out.:rock:
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.