View Full Version : Poster Editing
Kapitan_Phillips
01-14-07, 03:31 PM
Hey guys, just a quick query. How can I find and edit the posters aboard the sub? I managed it before, but after GWX was installed I havent a clue where any of it is.
Any help is much appreciated! :up:
If you put them in the texture folder (assuming you still have a tga) where they used to be, they will be picked up and override the ones in the dat files.
The dats are in data/interior/(sub) I believe. Not sure which dat they're in off the top of my head.
Tikigod
01-14-07, 10:47 PM
The files are: druck_radio_7.tga, druck_radio_9.tga, and druck_radio_21.tga
You can drop them in your "..\data\Textures\TNormal\tex" directory and it will overwrite whatever is in the .dat file. You don't really need to recompress these textures back into the .dat (its not like it will help GWX load any faster :rotfl: )
These are the latest posters I did:
http://www.subsim.com/radioroom/showthread.php?t=100292
You can grab the files from there if you can't find them in a .dat. This particular poster pack uses the bedsheets that came in the faukrum mod. druck_radio_9.tga and druck_radio_21.tga are the same pattern as druck_radio_7.tga. So, copy and paste 7 to make you 9 and 21 files and you will have all 3 files that will update your radio rooms.
Tuddley3
01-15-07, 01:31 AM
Let's see if I can get this right. Druck Radio 7 for VII boats, 9 for IX, and 21 foe XX ?
Tikigod
01-15-07, 01:40 AM
yes, but, they all use the same texture template. the developers got lazy/efficient like that. Why its 3 different names. Im not sure, I guess for color variation.
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