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  1. NYGM 2.2 PT Boat Questions (5 replies)
  2. NYGM 2.2 question + general question (7 replies)
  3. Venatore's Crinkled Map Mod (2 replies)
  4. Possible to Allow/Prevent External View of Sub via mod? (5 replies)
  5. SH3 Commander R2.7? (70 replies)
  6. Mix 2 mods (2 replies)
  7. W@W Contact Update Mod (4 replies)
  8. Why I love GW! (10 replies)
  9. Hide the slide (2 replies)
  10. I have a love hate relationship with GW (25 replies)
  11. So, You want to Create a Skin (38 replies)
  12. Venatore's Black Slick Cooper Warhead Torpedo Mod (0 replies)
  13. Ventore's New Underwater Sound Mod (0 replies)
  14. Watch Crew Clothes - can this be done? (8 replies)
  15. Sobers 3D sounds (repleces the anb_int) (8 replies)
  16. GW mod - old bow splash sound, old in game music? (16 replies)
  17. Resolution hack (what was it again?) (2 replies)
  18. grid number reading tool (0 replies)
  19. Question RE: Sub Commander Randomization commands... (14 replies)
  20. problem with crew clothes (2 replies)
  21. Too dumb to know how to use the TGW clock (7 replies)
  22. GW Question - and General Question (5 replies)
  23. time/range sound contact detection is random? (1 replies)
  24. Transparency Problem (3 replies)
  25. Type IIA Winter camo skin (49 replies)
  26. Venatore's New Sub Interior Mod (5 replies)
  27. Radio Room Wasserbomben Chalkboard (9 replies)
  28. Venatore's New Dive Sequence Mod (3 replies)
  29. Ship Recognition mod (2 replies)
  30. Venatore's New Creaking Sound Mod (1 replies)
  31. How to (a) add connection point, (B) export to SHIII? (C) add textures (1 replies)
  32. Giving medals in TGW (5 replies)
  33. Two Problems (6 replies)
  34. Propaganda Posters Mod (29 replies)
  35. crew hands (5 replies)
  36. Question about radar textures (2 replies)
  37. Watch crew blind? Using SH3C + GW mod (13 replies)
  38. What is the name of this mod? (21 replies)
  39. Surfacing & Diving Sounds (8 replies)
  40. GW question: Do you still lose renown for sinking nutrals? (14 replies)
  41. Seawolves:Submarines on the Hunt, a ? (21 replies)
  42. Question for GWX team re: SH3 Commander (2 replies)
  43. modders (4 replies)
  44. VIIB Skin Release (18 replies)
  45. Problems with TGW (5 replies)
  46. Swordfish torpedo attacks on U-boats (74 replies)
  47. Crew Head #4. (13 replies)
  48. Inconsistency with sabotage acts (15 replies)
  49. Question about orders given - SH3Gen (11 replies)
  50. Help with ogg-sound files,please!!! (11 replies)
  51. GW... those invincible troopships! (14 replies)
  52. Problem: Above veiw unavailible. (2 replies)
  53. GWX News (483 replies)
  54. Modding Weapon Damage (3 replies)
  55. Sh3 Commander + Sh3 Weather Gen + SH3Gen (9 replies)
  56. Question for GWX development team (9 replies)
  57. Found some old files.... (1 replies)
  58. GW/GWX question (10 replies)
  59. I'm fed up now! (21 replies)
  60. Mods (6 replies)
  61. Interesting Mods Link and Rec Manual pages (2 replies)
  62. modding the sh3.sdl file (29 replies)
  63. U-Flak, how do I get one? (5 replies)
  64. GW and crew promotions... (6 replies)
  65. new to forum and SHIII , would like to help make mods (3 replies)
  66. Possible Eye Candy Mod (37 replies)
  67. Realistic waves mod (19 replies)
  68. Moving uboat components (6 replies)
  69. Harbour Traffic Mod (7 replies)
  70. GW: Get strange "base changed to kiel" message whenever I load. Sometimes its null (3 replies)
  71. SH3 Filefront User List (27 replies)
  72. Why is there no side to side sound for scope? (15 replies)
  73. TW 2.2 Frame rate problems (14 replies)
  74. FuMO-391 - full functionality (26 replies)
  75. skeleton crew? (4 replies)
  76. mod problems... (6 replies)
  77. Can the WO's Range Report Accuracy be Tweaked? (7 replies)
  78. A little teaser from GWX (59 replies)
  79. Help! (8 replies)
  80. Grey Wolves and Ship contacts ? (2 replies)
  81. GW and ship recognition (5 replies)
  82. 2 Questions for Der Teddy Bar: OB Scope (10 replies)
  83. Mods & super mods compatibility (6 replies)
  84. How do i get rid of the green and yellow green recticle?? ? (2 replies)
  85. Hey all (3 replies)
  86. "Crash Dive" and NYGM 2.2 + general comments (2 replies)
  87. Change start page of Recognition manual? (7 replies)
  88. help with grey wolves periscope ticks (0 replies)
  89. GW and sinking ships via deck guns (11 replies)
  90. NYGM bug? (2 replies)
  91. Tw 2.2 Q (2 replies)
  92. new upload on UBRS: real face (8 replies)
  93. Interior tilt angle (11 replies)
  94. SH3 Commander Personal File Question (3 replies)
  95. Unified Extended Campaign (7 replies)
  96. Commanding Milk Cows? (11 replies)
  97. Experts, how restore some voices ? (3 replies)
  98. Realistic Dive sequence Mod (19 replies)
  99. ship crew skins (11 replies)
  100. New sound for snorkel + air raid warning (4 replies)
  101. Ship markings on navmap changed? (5 replies)
  102. Extracting the SH3 world file(s) (4 replies)
  103. changed sea speed (27 replies)
  104. Death Sqaud (2 replies)
  105. How to Change cfg/basic.cfg ????? (7 replies)
  106. If someone in the Subsim community "steal" other peoples mods (13 replies)
  107. Members list delete donut76 mods (57 replies)
  108. Help with lighting my Buoy (67 replies)
  109. Hydrophone Mod Request. (3 replies)
  110. Editing crush depth (11 replies)
  111. Problem with some voices sounds (15 replies)
  112. GW: How do I reactivate the F12 external -> sub direction indicator (7 replies)
  113. All files by 'Donots' removed from UBRS DLC (64 replies)
  114. It's NYGM TW 2.0 too much arcade game? (17 replies)
  115. New baby is ready--New comp (13 replies)
  116. Bottom toolbar. (2 replies)
  117. NYGM and Hydrophone (4 replies)
  118. GW Mod question - U-Boat-Physics? (17 replies)
  119. ail sky mod (8 replies)
  120. Where can be best link on best SH3 Map ???? (1 replies)
  121. 3d Italian Pola Heavy cruiser (13 replies)
  122. NYGM 2.2 help (4 replies)
  123. Spray colour (4 replies)
  124. Flak Gun Power tweaks (14 replies)
  125. Integrated Orders and NYGM (12 replies)
  126. Lightning Flash Effect (11 replies)
  127. Halo not visible through crew bodies. (28 replies)
  128. eqp file changes? (15 replies)
  129. the kreigsmarine mod?? (0 replies)
  130. BritishCL Southampton & Walrus pick-a-back (1 replies)
  131. Directory name for C class DD? (4 replies)
  132. sh3 CTD (3 replies)
  133. @ JScones (1 replies)
  134. Massive FPS drop around Britain (4 replies)
  135. Triangle at back of head fix and link (26 replies)
  136. Just how did TGW change the deck gun? (7 replies)
  137. deck gun in bad weather (6 replies)
  138. 3D waves download (90 replies)
  139. Fun things to do with the .cfg files (18 replies)
  140. Help! Grey Wolves crashes when trying to load up! (3 replies)
  141. Fix for these bugs ? (20 replies)
  142. Grey Wolves Mod versus IuB-any differences??? (14 replies)
  143. GW and Air cover (6 replies)
  144. Where to look??? (2 replies)
  145. WAC 1.8 and refuelling. (2 replies)
  146. Any easy way tolighten the GW night sky (0 replies)
  147. Tweaking boats and torps (11 replies)
  148. Historic. backgrounds without SH3cdr (9 replies)
  149. NYGM 2.2 Escort Logic Question (21 replies)
  150. GW FOV question (4 replies)
  151. Rowi58: Your New Empty Tankers (7 replies)
  152. Increaseing Aircraft (1 replies)
  153. Me109 Left Wing Roundel Prob (4 replies)
  154. PeriTDC V1.01 (10 replies)
  155. Aldis lamps (GWX Team) (2 replies)
  156. NYGM - Radio contacts - Question (4 replies)
  157. "Look to Noh'vay - ve haff doggiez!" (4 replies)
  158. NYGM TW 2.2 Font Problem (1 replies)
  159. NYGM mod: Missing a lot now...more realistic? (9 replies)
  160. Grey Wolves Wall Paper ?? (22 replies)
  161. GWX Dev Team (10 replies)
  162. Water in GWX. (3 replies)
  163. Problem: 'Cannot comply!' (GW) (11 replies)
  164. Gunners on weapon platforms of merchant ships. Download. (13 replies)
  165. Gun Mans on Weapon Platforms of Merchant Ships (9 replies)
  166. SH3World v3.0 Mod not working? (4 replies)
  167. NKGN - Large Cargo - add-on (13 replies)
  168. Optimum Speed in Patrol Grid? (11 replies)
  169. NYGM crew management Q (6 replies)
  170. All torpedoes availability (0 replies)
  171. Doubts reading NYGM's manual 2.0 (3 replies)
  172. Renown for updates set to 0 (13 replies)
  173. How to see ALL the recognition book in NYGM mod? (2 replies)
  174. MultiSH3 questions - help! (1 replies)
  175. SetKeys 1.31 now OpenSource! (1 replies)
  176. Mission Editor Question (10 replies)
  177. Subpen AA Guns Ready For D/L (24 replies)
  178. CTD when loding a save in carrier (2 replies)
  179. German Light Cruiser Karlsruhe (14 replies)
  180. Needing lower water density. (9 replies)
  181. How can I Change parameters into NYGM TW 2.2? (2 replies)
  182. Smaller Flags (27 replies)
  183. additional interior compartments? (66 replies)
  184. A little something for the drumbeaters (15 replies)
  185. Questions About GW (8 replies)
  186. JU88 right wing marking issue (9 replies)
  187. bein depth charged no big deal (NYGM) (50 replies)
  188. @Teddy Bär - Ships breaking apart after detonation with magnetic pistol under keel (2 replies)
  189. Historical Accuracy in NYGM TW 2.2 (7 replies)
  190. How to add new ships? (3 replies)
  191. Real Fog? (2 replies)
  192. Slower Stadiometer Movement (0 replies)
  193. Particles - Height of smoke and water splashes (8 replies)
  194. How to make the nights lighter? (30 replies)
  195. How to rescale the ship´s wake? (5 replies)
  196. Where SH-3 Weather Gen dl ? (4 replies)
  197. Newbie/Grey Wolves/No Tonnage Sunk (4 replies)
  198. Proper way to launch SH3 (6 replies)
  199. Missing 1st and 2nd Officers! (0 replies)
  200. Awards & Log Screens IN LIVING COLOR Mod now available (19 replies)
  201. need help w/ grey wolve launch (11 replies)
  202. Days in Base glitch (4 replies)
  203. Greywolf load (7 replies)
  204. Modern torpedo versus WW2 destroyer - video (6 replies)
  205. Annoying: GW messages dropping me back to real time (5 replies)
  206. Walter U-Boats (3 replies)
  207. new POS face (17 replies)
  208. GW and Gramophone (3 replies)
  209. How to modify Deckgun in NYGM??? (4 replies)
  210. SH3 Commander: weird effects? (6 replies)
  211. WIP: Sink them All 3.0 -ships with fixed guns (37 replies)
  212. Color Awards,Clog,Rlog & Mission Orders (12 replies)
  213. GW Mod--Atmosphere options (8 replies)
  214. Disabling Intro Movie (5 replies)
  215. Calling all Ship molders! (1 replies)
  216. pitch black nights...help anyone? (6 replies)
  217. Mods don't work (1 replies)
  218. GW water & music (14 replies)
  219. 50 Hi-Res Pinup Girls (Repost) (69 replies)
  220. Das Boot Loading Screens (Repost) (32 replies)
  221. Bismarck Encounter in GW (16 replies)
  222. GW--Milk Cows (13 replies)
  223. The new German Aircraft:Junkers Ju 52 (53 replies)
  224. NYGM 2.2 mods in documents (2 replies)
  225. Supermod Spam (1 replies)
  226. Supermod Spam (2 replies)
  227. Looking for a name and location of a GW file (4 replies)
  228. This is Hans......................... (16 replies)
  229. Keyboard shortcuts - possible? (2 replies)
  230. Traduction Française pour NYGM 2.2 by U768 Buttjer (0 replies)
  231. Less ocean traffic & aircraft in GW (24 replies)
  232. GWX and Single-player missions (1 replies)
  233. Movie Screen & Chairs. (8 replies)
  234. Wolfies Tweek Pack (0 replies)
  235. Trying to make somekind of logbook (1 replies)
  236. what is this? (12 replies)
  237. Two more brief queries re GW version (8 replies)
  238. Research mod for menu bar slide in and out... (6 replies)
  239. Schnorkel fix (3 replies)
  240. Multiplayer missions CTD - Please Help! (2 replies)
  241. periscope view to 10x (12 replies)
  242. Looking for a modded file - 16KM Atmosphere Mod (4 replies)
  243. How much longer for GWX?!? (71 replies)
  244. Fubar's excellent U-boat skins are now available for NYGM TW 2.2!! (5 replies)
  245. Is it a bug? GW (6 replies)
  246. Lifeboat Mod ? (9 replies)
  247. IX/1 tower, heavy flak, and an old bug (14 replies)
  248. Hello i am new! (7 replies)
  249. Request help for terms please (7 replies)
  250. SHIV and suppermods (12 replies)