Log in

View Full Version : Just how did TGW change the deck gun?


Zero Niner
10-17-06, 05:14 AM
And the flak gun, for that matter?

Stock SH3, using the deck gun was pretty easy. As long as you had the range right, and were pointing in the right direction :D , hitting a target is no problem. I've also sunk many ships using the deck gun.

In TGW 1.1a however, it's not so easy. For one it seems that the shells are less effective - or maybe because the damage model has changed? There's also a longer reload time, and the AP loadout has been removed (historically, U-boats carrid only HE shells).

Also, there appears to be some sort of lateral error introduced. Whereas previously the shell would hit about where the centre of the cross hairs indicate, now I find that the trajectory can have a horizontal error too. The effect is that shells land either to the left or right (by a significant margin) of the cross hairs. Why is this so?

I also find that the shells would occasionally fall short or go long - I suppose this is to simulate the effect of a rolling, pitching deck?

What about the flak gun? Previously I could sink trawlers and tug boats using the flak gun alone. Now I can't. What's changed? :confused:

I'm not complaining, but I just want to know so that I can change my tactics accordingly. :hmm:

Dowly
10-17-06, 07:47 AM
Like you said, the damage model. You have to punch holes to the ships hull by aiming below the waterline. It takes time to sink a larger merchant that way, so IŽd advice that the DG is only used for small vessels.

Sailor Steve
10-17-06, 11:35 AM
GW and NYGM both changed the gun values to make them more realistic. The actual gun hit rate in WWII was something like 7% overall, rising to about 15% when the range was less than a kilometer. Those guys didn't have anything like a modern stabilized sighting system.

Der Teddy Bar
10-17-06, 02:03 PM
Both NYGM & GW have removed the deck gun & the AA gun's excessive auto stabiliser feature. Where the AI crews had the super human ability to compensate for the roll & pitch of the u-boat in all weather conditions.

When targeting a ship position the uboat for least wave action. Never use the zoom and observe when the barrel comes back to the right height before firing.

It can take a minute or more before you can take a good shot.

Zero Niner
10-17-06, 09:40 PM
Thanks guys.
What aboutthe flak gun? Any changes?

Dowly
10-17-06, 10:00 PM
The damage model applies to the Flak gun too. Dont try to sink ships with it. :rotfl:

Dantenoc
10-18-06, 12:52 AM
Very small ships such as tugboats and trawlers can be tacken down with the heavy flack gun... bigger than that I've seen no decisive evidence.

Cdre Gibs
10-18-06, 01:47 AM
In TGW Mod (I cant speak for NYGM) I inhibited the autogyro for both the DG and all Flack mounts. This was done way back in the dim dark ages of SH3 when RUB (berry) said it couldnt be done. I decided that that wasnt a good enough answer and came up with The DG/Flack Destabilized Mod v1.0. This was the first such serious successful attempt at fixing the DG/Flack mounts. Then NYGM had a look at the issue and come up with another novel way to destabilize the DG/Flack. In a thread discussing the same, a more refined result was achieved and that gave birth to the DG/Flack Destabilized Mod v1.1.

This mod is currently in GW1.1a. I suspect that GW and NYGM's DG/Flack fix is very similar since to correct the DG/Flack you have to tinker the same values. This just goes to prove that 2 different mods can come to the same end result from 2 different angle's - neither being better than the other, just slightly different. In GWX the DG/Flack Destabilized Mod have been revisited. Now before you all panic NO its not been made worse Ok! Its just been made compliant to the LRG Mod. The end user (that being you) will not realy notice any great change as far as the DG/Flack is concerned. So in a sence The DG/Flack Destabilized Mod would be at v1.2 in GWX.

The DG/Flack have come a long way since the days of SH31.0 and RUB. So much has been improved in GWX over Stock an RUB that by todays standards Stock an RUB are like comparing SH1 to SH3.