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flakmonkey
10-13-06, 07:03 AM
Ive noticed a number of mods come with new ship models, does tihs mean its possible to import your own models into sh3?
If so, is it be possible to model the missing interior compartments (ie engine/torpedo rooms etc) and import them into sh3??

since i first got sh3 ive wanted to explore the whole sub and was dissapointed that ubi only modelled the control/radio rooms.

im a 3d artist by trade so would have no problem modelling the missing interiors i just have no idea how to get them into sh3, heck i dont even have a way to open the .dat files.

any help is much appreciated...
flak.

DivingDuck
10-13-06, 07:35 AM
Moin,

since youīre an 3d artist I assume you have a 3d graphics program that is able to open/save *.obj file formats and a graphics program to open/save *.tga files.

Additionally you need
Pack3D
hex-editorThere are several versions of Pack3D on the net, 5 at all. You need all of them because each version has itīs own small deficiencies/advantages.

Modelling the whole subīs interior sounds good. But as there is no trigger for additional compartements (afak) youīll have to create the interior as open room to ensure the possibility to move trough the hatches. I donīt know wether the only limitation for the cameraīs movement is the interiorīs 3d model. So, possibly you might have to hex-edit the limits.

Regards,
DD

Darkbluesky
10-13-06, 07:48 AM
Agree with you. From the first moment I wanted to explore all u-boat. Even if there are nothing to do there, don't matter. This is the first thing missing in SH3, second is the ability to walk freely, like in a fps (using shift-F2 allows to move too much freely :lol: ). Would love to see the rest of compartments modelled, I even would pay for them.

The Noob
10-13-06, 09:22 AM
I always thought that aditional Compartments in the sense of begin actuall compartments is impossible. But expanding the Coltrole room to include the aft Compartments and expanding the Radio room to include the forward ones would be a solution. It would be "Fake-Compartments", as the game does not think of them as actuall compartments, but you can see them.

This could work. :hmm: (I hope someone understands this, i have bad english, Verdammt. ;))

The Problem is to add visible crewman to this "Fake" compartments.

All in all i think it is possible to modell this. It's just not easy to do, and thus it's not been tried before. I have the idea but not the skills. :damn:

FIREWALL
10-13-06, 09:40 AM
I always thought that aditional Compartments in the sense of begin actuall compartments is impossible. But expanding the Coltrole room to include the aft Compartments and expanding the Radio room to include the forward ones would be a solution. It would be "Fake-Compartments", as the game does not think of them as actuall compartments, but you can see them.

This could work. :hmm: (I hope someone understands this, i have bad english, Verdammt. ;))

The Problem is to add visible crewman to this "Fake" compartments.

All in all i think it is possible to modell this. It's just not easy to do, and thus it's not been tried before. I have the idea but not the skills. :damn: All of you don't let this die. You guy's will figure this out. Sorry my typeing is slow. Your probly off line by now I've had a stroke and a little slow. Keep at it:up: and show us what you got.:rock: GOOD LUCK & GOOD HUNTING:up:

danlisa
10-13-06, 09:55 AM
If you could do this, I think you might be considered a god:yep: in this forum.

OT @ Firewall - Get well soon:D

FIREWALL
10-13-06, 10:28 AM
If you could do this, I think you might be considered a god:yep: in this forum.

OT @ Firewall - Get well soon:D Hi Danlisa Good Morning:D Thank's and how are you this fine day.:up: It's 72 degres at 8:20 am in Carson ca.:up: Ihope it's nice where you live. My best thing in life is meeting the NICE people on this site.:D Hoply i can some day i visit all people i now from this site.:D As they show so much good. Good luck& Good Hunting:up: P.S. Look at all these new post's. Lot's of ???

Fender74
10-13-06, 06:42 PM
it would be great to have more compartments,you could even model the toilet.:rotfl:
hope you can come up with something,good luck.:up:

Tuddley3
10-13-06, 07:58 PM
It's 72 degres at 8:20 am in Carson ca.:up:
You are right down the street basically. One of my nearest neighbors is Mickey Mouse.

flakmonkey
10-14-06, 05:39 AM
thanks for the many replies...

DivingDuck-
yup, i have maya as my 3d app and it will export .obj files, also photoshop for textures.

any ideas where i can find pack3d, it is free right? or do i have to dust off my credit card! i googled it but just came up with a multitude of russian forums :)

one thing would worry me about making open compartments, the polycount, having the rest of the sub as one big `fake` compartment would mean that it would all have to be drawn by your vid card at the same time, so id probably have to make each room less detailed to keep the count low. With closed off compartments i could go to the max number of polys allowed in each and hence have a much better looking sub.

flakmonkey
10-14-06, 05:49 AM
....ok looked a bit harder and found pack3d...

rascal101
10-14-06, 05:55 AM
I personally hope you do carry on this excellent idea, I found a virtual 3d tour of a dry docked UBOAT in the US, perhaps this might be useful

http://www.msichicago.org/exhibit/U505/index.html
or
http://www.msichicago.org/exhibit/U505/virtualtour/vr_tour/movie_petty.html

I often go for a wonder round the sub while being depthcahrged, it would be nice to have a few more areas to explore, I could even may a cup of tea or piss my pants in the toilet.

Keep it up and I hope you succeed

Rascal

flakmonkey
10-14-06, 06:50 AM
well it definatly seems possible now, i`ll get to modelling this afternoon + thanks for the reference links rascal.

i`ll post some updates when i get somewhere with this.

(im starting with the type 7 first as i have the most reference for this.)

The Noob
10-14-06, 07:55 AM
*Stands stiff as hell*
*Glues eyes on the Forum*
*Salutes flakmonkey*

Great news! :up:

Payoff
10-14-06, 09:51 AM
:huh:

Sailor Steve
10-14-06, 11:01 AM
well it definatly seems possible now, i`ll get to modelling this afternoon + thanks for the reference links rascal.

i`ll post some updates when i get somewhere with this.

(im starting with the type 7 first as i have the most reference for this.)
While you're at it why don't you fix the control rooms as well, since so many things there are placed wrongly?

Deimos01
10-14-06, 11:42 AM
Dang! If you can pull this off.... WOW! Im speechless already...:rock:

DivingDuck
10-15-06, 07:06 AM
Moin,
....ok looked a bit harder and found pack3d... have you found all 5 versions? If not, here is a link: http://rapidshare.de/files/33630863/P3dAllVersion.rar.html (http://rapidshare.de/files/33630863/P3dAllVersion.rar.html)
The package was uploaded by donots76.

Regards,
DivingDuck

flakmonkey
10-20-06, 03:30 AM
i tested my first new interior this morning, i went small and started with the galley first, everything worked, (well except that to get there you have to use shift+f2 and fly through the controllroom wall!)

still having major problems with pack3d, some versions wont open any dats at all, im using a really old version that`ll open most dats but doesnt give the option to edit positions etc like later versions so thats kinda annoying.

textures will be sloooow in coming as im going to have to bake all lighting & shadows for each object into its base texture. no lightmaps here, youll just have to make do with white lights only.

+ive been thinking as there will be no interactive elements in these interiors i may have to assign some keys so you can easilly move to them, maybe remap the numpad......anyhoo i`ll keep at it.

urfisch
10-20-06, 03:49 AM
this project is simply amazing!!! keep on
i made detailled photos of the interior in a viic boat.

if needed, just drop a message.
i also could model some interior.


regards

danlisa
10-20-06, 03:50 AM
OMG OMG :o

I don't care how I get there. Just the thought of having extra compartments is making me cream my pants:rotfl:

Sir you are a genius:up:

We are not worthy, we are not worthy. I bow down and worship.:D

Werewolf
10-20-06, 06:55 AM
Oh man! :D Flakmonkey, if you manage to pull this one off, please make an engine room then! I've always missed that in any naval sim, the engineer part is always missing

urfisch
10-22-06, 02:12 PM
the engine room would be a such more complex thing than even the other compartments...but nice if be done. think of the moving cylinders...wow.

but flakmonkey, what about your work...anything new??? let us know!

:rock:

Hartmann
10-22-06, 02:39 PM
Well a too detailed engine room could be difficult and probably charge a lot the game engine, and more with moving components..

A medium detail is enough to have the sensation of a real boat size. the dev team makes the pressure hull too small.

i donīt remember well what game was , perhaps medal of honor, that in a mission there are a u-boat in a sub pen and you can visit a lot of compartments.

The Noob
10-22-06, 03:09 PM
In MOH Frontline there was a 4 meters pipe inside the Boat...Going UPWARDS to a new compartment...:rotfl::lol:

Flakmonkey, any positive (or negative) new's for us subsim addicts? :lol:

FIREWALL
10-22-06, 03:23 PM
Hi Flakmonkey :) Any new progress on your interior project? Hangin there you'll get it. Good luck:up:

Werewolf
10-23-06, 07:03 AM
@Hartmann:

I see no need for a superdetailed engine room as such, moving engine parts such as valves and so on is too much to ask in my opinion and would probably be an impossible task due to the limitations of the game, right? I only mean an engine room with a view like in the command room and with engine controls, since this is probably all that the game will allow.

In general I only mean that the engineer part of sailing is something that is overlooked in all sims. Destroyer command was the only sim where they tried to approach it, even though it was a mediocore one, at least they tried :lol: . The engineer's role is important, that's why I have never understood the fact that you can man everything from flakguns and almost to the pots and pans in the galley, but the engineer part is always overlooked, as if it doesn't exist.

sorry for my confusing English

Payoff
10-23-06, 02:52 PM
flakmonkey
i tested my first new interior this morning, i went small and started with the galley first, everything worked, (well except that to get there you have to use shift+f2 and fly through the controllroom wall!)

Wow. Any chance you could post a screenie flakmonkey?

. . . wipes drool from chin :yep:

The Noob
10-23-06, 03:34 PM
After seeing the LRT mod i am sure this game will someday be nearly perfect! :rock:

This could be a step forward to this day. :D

GT182
10-23-06, 03:36 PM
Hartmann, that was MOH where you had to get into the sub to set the charges and then escape before she blew up. You could go to the stern tubes to take out the guard with his back to you and then fight your way up front set charges and fight you way out. Can't remember how far up front tho but the interior looked pretty good, as did the exterior.

Sulikate
10-23-06, 03:48 PM
This is getting very interesting.
GOOD LUCK!

Hartmann
10-23-06, 05:11 PM
Thanks GT182 , i was not sure if was COD or MOH .

i remember now this mission :yep: , a nice interiors

GT182
10-23-06, 06:12 PM
You're quite welcome H. When I get moved to our new residence I'm thinking of reinstalling MOH. I'm tired of COD2 and would like something different seeing we won't be seeing COD3 for PC.

Dantenoc
10-23-06, 11:59 PM
Hartmann, that was MOH where you had to get into the sub to set the charges and then escape before she blew up. You could go to the stern tubes to take out the guard with his back to you and then fight your way up front set charges and fight you way out. Can't remember how far up front tho but the interior looked pretty good, as did the exterior.

Maybe it wasn't really "realistic", but it looked very darn good, and was convincing. Anyway, if a game as old as that could afford to model a whole sub's interior just for eye candy and ambiance, then surely a serious sub simulator should have one too :roll: ?

Reece
10-24-06, 12:32 AM
Danlisa, you must control yourself, or get yourself a girlfriend!:D
An awsome job ahead of you 'flatmonkey', I wish you all the best & hope a trigger can be worked out otherwise I will have to get used to using 'shift-F2'!:yep:
Cheers.

urfisch
11-07-06, 05:11 PM
what about this project?

Reece
11-07-06, 07:57 PM
I think it might have been a case of "wishful thinking", I woke up & discovered it was only a dream!:cry: But it was a good one!:D
Enough stirring, the idea was good but flakmonkey probably ran into a proverbial brick wall!:damn:

Ducimus
11-07-06, 08:14 PM
Id honestly be surpised if he pulled it off. Expanding the interior, or at least, getting rid of the hatch between the CR and RR have been a pipe dream of many, and nobody's pulled it off yet. I recall one fellow here was trying to remodel the interior (Letum?) at some point, but im guessing that project fizzled out by now.

Werewolf
11-07-06, 08:54 PM
well.....:hmm: the game is super as it is...I love it!.............but it would be quite an achievement

flakmonkey
11-08-06, 08:27 AM
I havent given up, its just on hold for a while while i do a bit of paid work.. i`ll upload some screenies before the weeks out to give you some idea of how its going...

The Noob
11-08-06, 09:22 AM
Great! :up:

Never give up the Hope. :)

Alex
11-08-06, 09:32 AM
Thanks, flakmonkey, can't wait to see what you've done ! :cool:

urfisch
11-12-06, 03:39 PM
screens?

:o

MRV
11-13-06, 08:45 AM
All the Boats all for ourselves YES :lol:

I also think that this CANT be easy, Sh3s interior rooms are really detailed (valves, cables, gauges, all kinds of stuff) and a few things arent possible without access to the source code (like adding damage effects to the rooms or making the Diesel Engines move, also it would be great to enter that room and hear the loud roaring of the Diesels and see da few oily crewmen working there). But this would be FUN, maybe someone can place crew off duty in the fore and aft compartements sleeping or sitting at tables having that terrible dinner aboard u-boats.....

I dont know much about this , but I hope that its realised. With that and GWX I think we can forget about SH4. :rotfl:

Hartmann
11-13-06, 07:19 PM
Is not necessary make new damage zones , or very detailed stuff or moving engines,

is enough a sense that you are in a true submarine and roam free in the other compartments. it ads a lot in the game inmersion., but iīm agree that is a very difficult task.

Ubi makes a submarine with a little internal pressure hull compared with the size of the external hull, the other space is empty.


~~~~~~__I~~~~~~~~~~~~~~~
_______/_c_\_______
(______(_A)(B)_______)
.
.
.
.
.
.
.

Faamecanic
11-13-06, 08:25 PM
I havent given up, its just on hold for a while while i do a bit of paid work.. i`ll upload some screenies before the weeks out to give you some idea of how its going...

You are da man flakmonkey! Maybe Ubi will offer you a job if you pull this one off :D

And WTF happened to my AVATAR!! THIS one is down right SCARRY!! Looks like the transvestite in Silence of the Lambs!!!! (was a avatar of a dude dressed in drag and putting on lipstick...happend at 179 posts, and at 180 it went to the planesman avatar).

Payoff
11-18-06, 10:04 PM
Anything new on this flakmonkey? We are holding our breath.:lol:

flyingdane
11-18-06, 11:08 PM
Me thinks someone is taking a brake.:stare:

sure hope they hurry ! :stare: :lol:

flakmonkey
11-20-06, 05:22 AM
Grrrrr... i screwed up! managed somehow to overwrite a critical interior file instead of cloning it!!!
spent most of weekend trying to reinstall sh3 (my `puter and starforce dont get along) finally managed reinstall on 6th attempt.

....not to mention darn pack3d chewing up every .dat it touches. i have a feeling we may see SH5 before im finished with this!

Faamecanic
11-20-06, 04:58 PM
Grrrrr... i screwed up! managed somehow to overwrite a critical interior file instead of cloning it!!!
spent most of weekend trying to reinstall sh3 (my `puter and starforce dont get along) finally managed reinstall on 6th attempt.

....not to mention darn pack3d chewing up every .dat it touches. i have a feeling we may see SH5 before im finished with this!

Ahh well.... dont give up!!! :up:

robbierob2005
11-23-06, 08:02 AM
For more detailed information about a type 7 boat.
I've made lots of pics and shot a movie inside u995.

Enjoy! (please don't link to other sites/forums)

http://www.robbierob.nl/uboot/film/u995.avi
http://www.robbierob.nl/uboot/set1/index.html
http://www.robbierob.nl/uboot/set2/index.html

Flakmonkey good luck!!:up:

Phoenix3000
11-23-06, 08:48 AM
I must say, having only been playing SH3 for a few weeks now (with GW1.1a, SH3 Comdr & SH3Gen) I have enjoyed it immensely. Now, to hear that we may also be able to view other areas of the 'boat' certainly is great news!!

I second the request for some screenshots!

Keep up the good work - would be great to see what you have got so far.

Thanks

Px3000

sh3rules
11-23-06, 03:26 PM
(my `puter and starforce dont get along)


You still have Starforce? Check PM.

Ducimus
11-23-06, 04:23 PM
Don't even hint about that one matey, thats very thin ice your treading. You could have said, "So-n-so" check your PM's" and that would have been enough.

Reece
11-23-06, 09:55 PM
Yes SH3Rules, take advise from someone who has been in the brig, "BE CAREFUL what you say"!;)

_Seth_
11-23-06, 11:47 PM
Yes SH3Rules, take advise from someone who has been in the brig, "BE CAREFUL what you say"!;) :yep: I think its better we'll leave it as it is, as i think SH3rules understands... Back to topic: What 3D program is the best to use when "exploring" SHIII and all its glory..?

flakmonkey
11-24-06, 05:09 AM
What 3D program is the best to use when "exploring" SHIII and all its glory..?

I use maya, however its a little pricey if all you want to do is edit sh3 stuff!

3ds max is a good choice (as thats what the game was made with in the first place) but again its pricey.

Free stuff like wings3d or even gmax is sufficient to view/edit models.

...and of course you`ll need photoshop (or equivalent) for the textures.

_Seth_
11-24-06, 06:02 AM
What 3D program is the best to use when "exploring" SHIII and all its glory..?
I use maya, however its a little pricey if all you want to do is edit sh3 stuff!

3ds max is a good choice (as thats what the game was made with in the first place) but again its pricey.

Free stuff like wings3d or even gmax is sufficient to view/edit models.

...and of course you`ll need photoshop (or equivalent) for the textures.

Yeah, i know about the 3D max thing; My girlfriend is an interior designer, and uses alot of 3D programs, including that, i think.. Wings is freeware, so maybe i should take a look at that... Is it user friendly (as in; "you dont have to be Bill Gates to understand it...")?

sh3rules
11-24-06, 06:52 AM
Thanks for all the warnings, but I’d like to clear something up. Just in case someone got the wrong impression, I bought the game right after it came out and I had to put up with that Starforce thing until someone solved it. Starforce messed up my computer a couple of times, which is why I got rid of it. That’s all there is to it, and I was simply offering my help (and I indicated in my PM that I owned an original).


Cheers,

:)

capt-jones
11-24-06, 02:32 PM
;) @sh3rules nothing too clear up matey we all know about starfarce :down: thats why no one talks about it top secret an all that :smug: i aint seen the inside of the brig just yet, as you know this is just sailor talk ,not for the ears of the officers :arrgh!:

AS
12-04-06, 10:43 AM
...so will it be possible to get additional compartments???

Iīve been waiting for this since I was a little boy playing Silent Service on my Commodore C-64 way back in the 80s...

Cheers, AS

urfisch
12-14-06, 04:53 PM
bumped :up:

sh3rules
12-14-06, 05:37 PM
*Fakes Australian accent* "-That's not a bump, THIS is a bump!"

http://www.aero-hesbaye.be/diapo/PinUp/images/av032.jpg

GT182
12-14-06, 06:20 PM
Dan, I've found MOH Pacific Assult at WalMart for $9.84 and is it ever good. It's the most realistic MOH so far, and to top it off the physics are fantastic. But the bad news is... it ain't easy even set to Easy. I'd even go as far to say it's better than COD2 ;) LOL

Ole
12-14-06, 06:40 PM
why does this pack3d run not with every dat file? i extractet some dat-files. some work and i can have a look inside and some dont. my pc gets stuck for a few minutes but nothing happens. i tried to get the obj-files of the crew faces. its not working. anybody with a good hint?

thefretmaster
01-06-07, 04:28 PM
has this thred gone dead? it sounded like things were going well. but now nothing, anyway, a quick fix for this might be to change the texture for the hatches so it shows a "dummy" interior for the next compartment E.G. change the texture and replace it with a screenshot of the next compartment, so the radioroom would be visible from the command room through the hatch. and try to use photos fro the unmoddled rooms, im no graphic artist but if it is possible to change the wall texture i think this could be done

AS
01-09-07, 01:43 PM
Sadly itīs gone dead. I p.m.-ed the guy who said heīd try to get it doen but he said itīs too much work and too difficult to do. Obviously SH3 has limitations here.

Cheers, AS