rowi58
10-14-06, 11:32 AM
Hi everyone,
i've made a little add-on for serbuto's NKGN "Large Cargo" ship. To give the NKGN a little "lifting", i decided to
- remove the catapult platform (under deck now)
- lower the funnel (i think that gives the ship ab better silhouette),
- repair of the deck(skin) the catapult was located before
- and rebuild two nodes for external cargo (like other merchants such as Coatal Merchant).
And - via "Loadout"-funktion - it is possible to make an AA-battery ship out of the NKGN.
http://img247.imageshack.us/img247/7306/nkgnexternalcargoix2.jpg
http://img88.imageshack.us/img88/8458/nkgnimprovedfp9.jpg
You can make 4 versions out of the NKGN:
- merchant ship without external cargo - as before (need Loadout "Empty" in the CargoDef.cfg - see below)
- merchant ship with external cargo - all the things your CargoDef.cfg offers
- an AA-battery ship without external cargo (to protect your naval bases against air raids)
- an AA-battery ship with external cargo (see below that AA-battery ship "in action")
http://img88.imageshack.us/img88/3474/nkgnflakschiffqn8.jpg
For those who prefer the original funnel, there is a secound DAT-file with the higher one. You can DL the add-on here.
http://files.filefront.com/Improved_NKGN_27z/;6019047;;/fileinfo.html WITH NKGN:CFG now!
NOTE: you must have sergbuto's "Additional merchants" MOD (users of GW, NYGM a.s.o. will have it included (mostly)) . The DL only contains three files: the (2) DAT-files and the EQP-file.
You can find some additional stuff for the CargoDef.cfg (incl. Loadout "Empty") in my DL-section, named "Neue-Cargo-Ladung.7z"
Greets
rowi58
i've made a little add-on for serbuto's NKGN "Large Cargo" ship. To give the NKGN a little "lifting", i decided to
- remove the catapult platform (under deck now)
- lower the funnel (i think that gives the ship ab better silhouette),
- repair of the deck(skin) the catapult was located before
- and rebuild two nodes for external cargo (like other merchants such as Coatal Merchant).
And - via "Loadout"-funktion - it is possible to make an AA-battery ship out of the NKGN.
http://img247.imageshack.us/img247/7306/nkgnexternalcargoix2.jpg
http://img88.imageshack.us/img88/8458/nkgnimprovedfp9.jpg
You can make 4 versions out of the NKGN:
- merchant ship without external cargo - as before (need Loadout "Empty" in the CargoDef.cfg - see below)
- merchant ship with external cargo - all the things your CargoDef.cfg offers
- an AA-battery ship without external cargo (to protect your naval bases against air raids)
- an AA-battery ship with external cargo (see below that AA-battery ship "in action")
http://img88.imageshack.us/img88/3474/nkgnflakschiffqn8.jpg
For those who prefer the original funnel, there is a secound DAT-file with the higher one. You can DL the add-on here.
http://files.filefront.com/Improved_NKGN_27z/;6019047;;/fileinfo.html WITH NKGN:CFG now!
NOTE: you must have sergbuto's "Additional merchants" MOD (users of GW, NYGM a.s.o. will have it included (mostly)) . The DL only contains three files: the (2) DAT-files and the EQP-file.
You can find some additional stuff for the CargoDef.cfg (incl. Loadout "Empty") in my DL-section, named "Neue-Cargo-Ladung.7z"
Greets
rowi58