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- default flotilla.cfg (2 replies)
- Somebody know Link ? (6 replies)
- Question (1 replies)
- Need Link to "Friendly Port Traffic" Mod? (2 replies)
- if i ever get this game, which mods should i get? (16 replies)
- Sea floor texture (3 replies)
- The log file. (8 replies)
- Sim.cfg (1 replies)
- Red Water (6 replies)
- Red Water (5 replies)
- Cannot use Deck Gun after installing RuB 1.4 (3 replies)
- Location.cfg error (I think) (2 replies)
- RUB - Uboats & Flotillas list (2 replies)
- Traffic in the Bay of Biscay (49 replies)
- need help with Rub1.43,, loading it (1 replies)
- Leigh Lights/Merchant Lights! (download)(fixed) (69 replies)
- MOVIE "BELOW" GRAPPELING HOOKS.... (19 replies)
- 2 ideas: AI Flakboat and Raider mod (22 replies)
- Ops Mod / Single Mission Idea (4 replies)
- Das Boot sonar ping sound (13 replies)
- Warships Antiaircraft-Guns-Upgrade Mod Download (28 replies)
- Large cargo ships (13 replies)
- Me New Sharks Teeth Sub Skin!!!!!!!! (8 replies)
- White factory smoke and misplaced dial on bridge :( (8 replies)
- Sansal's Milk Cow Mod worth d/l? (10 replies)
- Graphics Program Questions (3 replies)
- IX caustics (0 replies)
- IX shark and camo (0 replies)
- Bobs emblems Pack (18 replies)
- Deck gun vs. submerged speed (16 replies)
- Leigh Lights - what happened to this mod ? (15 replies)
- Chicken Soup (13 replies)
- Volume knob (5 replies)
- AIL SKY MOD V2 glitch? (13 replies)
- RUb 1.43 and Flak gun effective range (34 replies)
- newbie: realism changes, resupply (adding mods) (4 replies)
- Weird VIIc damage (0 replies)
- Dynamic Shadows? (18 replies)
- Skins & News: smokes, bubbles, etc .... (46 replies)
- how can I add a 37 mm flak (conn. tower #1) to IXc and IXd2? (8 replies)
- Check it out...SH3 cloning library site! (4 replies)
- Why does RuB make the Greeks part of the Axis? (33 replies)
- A RUB 1.43 Question (3 replies)
- Work with IDA or know of a good disassembler? (0 replies)
- Prinz Eugan (3 replies)
- Skins & News: Alarmmmm ! (1 replies)
- Hampton Class Cruiser Mod by Sergbuto (1 replies)
- Best visual mods? (7 replies)
- looking for some visual mods (1 replies)
- Is there a mod to increase convoy frequency? (11 replies)
- RealuBoat Mod: Gun re-loading time (13 replies)
- VIIC skin with new decks (55 replies)
- Where is the Snorkelradar fix? Airplanes catch my snorkel... (13 replies)
- Hex-Editing the Gun-Positions in dat files ? (2 replies)
- Black Swan wip (12 replies)
- Bad weather (2 replies)
- Skins & news: new subVII + guns ready (17 replies)
- Fatigue and TC observation (3 replies)
- SH3 Commander Question: Merchant Variety Pack (3 replies)
- JoneSoft Mod Enabler v1.3.3 now available! (7 replies)
- Hull% Damage Indicator how do I get rid of it? (13 replies)
- Skins & News: Sub + guns (6 replies)
- New to modding (1 replies)
- flak shells (7 replies)
- Beery, what's new in RUb 1.44? (16 replies)
- How Do You Edit U-boat Skins (3 replies)
- How Do You Edit U-boat Skins (16 replies)
- Modern TypeXXI Skin [RELEASED] (65 replies)
- How do you make completely invulnerable sub? (12 replies)
- Quick photoshop question. (32 replies)
- Is RUb 'combat fatigue' system realistic? (12 replies)
- Improved U-Boat Mod v1 -BETA TESTERS WANTED- (73 replies)
- Sound Add Ons (2 replies)
- Recommended Mods?? (6 replies)
- Catching up with the Mods (11 replies)
- Over 200 free SH3 skins available ! (3 replies)
- RUB fatigue makes SHIII approach unplayable (26 replies)
- Country Alliances List Here. Know Your Enemy. Graphic CHART! (5 replies)
- moddifying the ingame music (3 replies)
- To many keel break-ups? (6 replies)
- For Regio Sommergibile (2 replies)
- VII redtongue sharkmouth done (6 replies)
- VII oldsharkmouth done (10 replies)
- IX Greyblack done (9 replies)
- IX Blackwhite Done (2 replies)
- IX Blueblack done (7 replies)
- VII Caustics done (15 replies)
- Periscope/Uzo view more like binocs view possible? (0 replies)
- Newbie HELP please (8 replies)
- How to create sub emblems? (6 replies)
- A new mod I would like to see is... (2 replies)
- Adding new types of torpedos (0 replies)
- Interesting info for texturers (2 replies)
- Hidding or not enabled features? (3 replies)
- Cloning Library (24 replies)
- Mod for remove map contacts (7 replies)
- Extra Torpedoes (12 replies)
- Convoy lanes? (7 replies)
- A slight change in the weather. (2 replies)
- What is the mod that.... (0 replies)
- British minefields (4 replies)
- problem installing merchant variety pack early war v1.0 (4 replies)
- Suggestions for Ops Mod (3 replies)
- With regards to neutral merchant lights (10 replies)
- German armed fishing boat or KFK (10 replies)
- Binoculars and Zoom (14 replies)
- German Ranks (7 replies)
- Code Questions (0 replies)
- Help! Wilhelmshaven missing on map from 2nd flotilla 09/39 (5 replies)
- fatigue mod (4 replies)
- Accurate Depth Charges Mod complete (0 replies)
- Harbor Mod question (3 replies)
- 21TorpedoQuad and Triple in guns.dat (?!) (9 replies)
- No milk on water mod (11 replies)
- Hitpoints of cruisers to weak? (29 replies)
- Night skies. Really, I've had Enough. (80 replies)
- Mod ideas I had (0 replies)
- I want to start the game in the XXI (2 replies)
- BB Sao Paulo Mod Pics V0.1 (4 replies)
- SH3 Unpacker (1 replies)
- Know of a good .tga 32 bit graphic program? (6 replies)
- Radio Sound Mod **Updated 24th May 2005** (1 replies)
- Recording audio from DVD movie (8 replies)
- Updated V4.1 - SHIII Atmospheric & Sound Effects Pack (19 replies)
- TDC Color blindness mod. (0 replies)
- Swastika (3 replies)
- Fuel in Rub1.43 (15 replies)
- Mod of the Brazilian BB Sao Paulo (1 replies)
- Is there a slide out mod for the bottom panel . (6 replies)
- "Hidden Things" in SH3 (7 replies)
- Home Fleet Mod: Carriers / Cruisers Skin set [RELEASED] (18 replies)
- extracting high res skins tool - Where? (5 replies)
- Ships at sea are not moving?? (14 replies)
- a new sub type? (0 replies)
- Lighthouse mod (37 replies)
- Ops mod question (21 replies)
- Is there any IX skins like the VII's that Sean made? (8 replies)
- Adding new units (6 replies)
- Wolfie's Tweek Pak Released (7 replies)
- Looking for a good free hex editor (3 replies)
- Newbie modder question...using Visual Studio.NET Pro (2 replies)
- Russian Ships mod (16 replies)
- Crew Cheering (9 replies)
- HELP!! something is changing my Basic.cfg file mods (4 replies)
- The "I Hate Type II Torpedoes" Mod (19 replies)
- Where are the genuine speed telegraphs? (7 replies)
- List of all available Equipment ("LinkName") (10 replies)
- Skins & News (2 replies)
- CCIP! YOU MADE AN NVIDIA FIX!!!! (10 replies)
- Quick Q. about Commerce Raider (9 replies)
- New Unit - "Atlanta" Class Light Cruiser (WIP) (18 replies)
- Torpedo Presets (1 replies)
- pitch black night, probably OT (21 replies)
- Toughening Battleships? (3 replies)
- PT boats with "virtual" torpedoes (now as mod) (39 replies)
- Ok. Finally ADC Mod (16 replies)
- Skins & News (30 replies)
- Neutral traffic (11 replies)
- merchants and searchlights.. (73 replies)
- Historical U-Boot bases and bunkers ? (2 replies)
- SH3 Commander question (14 replies)
- SH3 Commander Rollback Question (4 replies)
- How do you add emblem to sub (9 replies)
- Damage Repair times (1 replies)
- Sonar Bug (2 replies)
- Heavier Seas? (6 replies)
- Who plays SH3 just with Patch 1.4 and no mods (66 replies)
- Best Mods Package (1 replies)
- Question about RUB and crush depth... (4 replies)
- Convoy escort location around convoy? (1 replies)
- RUb/SH3 Commander fatigue system questions (23 replies)
- Sub speed increase (1 replies)
- SH3 Commander & saved games (2 replies)
- Pascal's dials mod- interior version (2 replies)
- New Rub or Rub patch - no water transparency possible ? (6 replies)
- Torpedo Modifications (9 replies)
- HOW DO YOU EDIT .SIM FILES.... really... (16 replies)
- Harbour traffic mod (8 replies)
- How do you edito torpedos? (6 replies)
- An accurate Depth Charge (19 replies)
- How to make water more transparent? (3 replies)
- Airintensity mod? (2 replies)
- Bobs Tex Pack II (19 replies)
- ->Enhancements to SH3 Commander<-*UPDT: v2.3 now avail (353 replies)
- need help installing SH3 Commander (9 replies)
- How do I change crash dive to 25m? (8 replies)
- The Allied Convoy System 1939-1945 (2 replies)
- Changing Time Compression Values (need help) (2 replies)
- Two Deckguns working on all boats with Heavy Flak (AA) (6 replies)
- Human controlled sub vs human controlled sub (15 replies)
- Aircraft Roundel Mod (3 replies)
- Mod request: Black coloured bottom pane. (3 replies)
- Anyone know how to increase number of faces allowable? (1 replies)
- how about playing as a ship? (1 replies)
- Ghost Ships in Real U-Boat Mod 1.43 (3 replies)
- RUB 1.43 Questions (23 replies)
- Moon Help (0 replies)
- Hull & Grimsby added ports. (5 replies)
- where to DL Lifeboat mod from sergbuto ? (6 replies)
- Realism glitch? (6 replies)
- Looking for some mods (5 replies)
- Menu Bar question.. (9 replies)
- help with world mod 3.0 (9 replies)
- SH3_SP2_Res Fix??? (6 replies)
- An open note to Pascal, wizard of mods (0 replies)
- AI boats mod v2.0 (36 replies)
- Torp Depth cant go below 25m ! (20 replies)
- Crew on conning tower in Harbour Traffic (9 replies)
- Rosyth on the map (8 replies)
- Comments about Crew Fatigue using Rub 1.43 and SH3 commander (4 replies)
- Good water colour mod. (3 replies)
- Renown and Medals mod for rub1.43 (1 replies)
- Konrad Krumm's Rusty Camo Skin (1 replies)
- Crash to desktop question (0 replies)
- SHCOmmander: '.3' is not a valid integer value (2 replies)
- A question on MVPMI (Merchant Variety Pack Installer) (3 replies)
- help re missing officer (4 replies)
- Is there a mod for... (3 replies)
- RUB 1.43 and Your sub direction in map .... (2 replies)
- Looking, googling... nothing?? Bobs Tex Pack 2 stuck (2 replies)
- I need help with a resolution mod (3 replies)
- Liverpool Docks update (2 replies)
- What news from the front? (4 replies)
- Looking for a mod (4 replies)
- weather report fix progress (0 replies)
- Nav Map color change for night time. (22 replies)
- Improved Convoys and Serg's Mods (2 replies)
- Beery -- can you help me with this? (1 replies)
- Look what I've found (35 replies)
- Medal Mod 1.4b In Works... (2 replies)
- Battleship fight (14 replies)
- FuMO29/GEMA help needed (0 replies)
- Jungman, question on your wonderful work (17 replies)
- Coastal batteries - how to make 'em fire? (5 replies)
- days in port, or how can i extend my "heimaturlaub" (4 replies)
- Das Boot Inspired Clothing Mod (3 replies)
- POSTCARDS OF LINERS? (6 replies)
- Has anyone done a banana and sausage mod. (2 replies)
- How many people would be interested in... (17 replies)
- Special request Snorkel fix with Rub 1.43 (16 replies)
- *A different kind of deck gun thread* (0 replies)
- New to SH3 commander (2 replies)
- SH3 Inspector error (2 replies)
- Dials Mod Version 1.2 Final Update Tuesday Aug 16th (17 replies)
- Corrected tech/equipment tree mod out? (0 replies)
- The RUb Deck Gun discussion, since it keeps coming up. (58 replies)
- RUB....1.41............Deck Gun.................. (17 replies)
- New E-maschinen mod (0 replies)
- Nighttime visibility? (11 replies)
- I can hear sea-floor impacts on the bridge, not from sonar (1 replies)
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