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  1. default flotilla.cfg (2 replies)
  2. Somebody know Link ? (6 replies)
  3. Question (1 replies)
  4. Need Link to "Friendly Port Traffic" Mod? (2 replies)
  5. if i ever get this game, which mods should i get? (16 replies)
  6. Sea floor texture (3 replies)
  7. The log file. (8 replies)
  8. Sim.cfg (1 replies)
  9. Red Water (6 replies)
  10. Red Water (5 replies)
  11. Cannot use Deck Gun after installing RuB 1.4 (3 replies)
  12. Location.cfg error (I think) (2 replies)
  13. RUB - Uboats & Flotillas list (2 replies)
  14. Traffic in the Bay of Biscay (49 replies)
  15. need help with Rub1.43,, loading it (1 replies)
  16. Leigh Lights/Merchant Lights! (download)(fixed) (69 replies)
  17. MOVIE "BELOW" GRAPPELING HOOKS.... (19 replies)
  18. 2 ideas: AI Flakboat and Raider mod (22 replies)
  19. Ops Mod / Single Mission Idea (4 replies)
  20. Das Boot sonar ping sound (13 replies)
  21. Warships Antiaircraft-Guns-Upgrade Mod Download (28 replies)
  22. Large cargo ships (13 replies)
  23. Me New Sharks Teeth Sub Skin!!!!!!!! (8 replies)
  24. White factory smoke and misplaced dial on bridge :( (8 replies)
  25. Sansal's Milk Cow Mod worth d/l? (10 replies)
  26. Graphics Program Questions (3 replies)
  27. IX caustics (0 replies)
  28. IX shark and camo (0 replies)
  29. Bobs emblems Pack (18 replies)
  30. Deck gun vs. submerged speed (16 replies)
  31. Leigh Lights - what happened to this mod ? (15 replies)
  32. Chicken Soup (13 replies)
  33. Volume knob (5 replies)
  34. AIL SKY MOD V2 glitch? (13 replies)
  35. RUb 1.43 and Flak gun effective range (34 replies)
  36. newbie: realism changes, resupply (adding mods) (4 replies)
  37. Weird VIIc damage (0 replies)
  38. Dynamic Shadows? (18 replies)
  39. Skins & News: smokes, bubbles, etc .... (46 replies)
  40. how can I add a 37 mm flak (conn. tower #1) to IXc and IXd2? (8 replies)
  41. Check it out...SH3 cloning library site! (4 replies)
  42. Why does RuB make the Greeks part of the Axis? (33 replies)
  43. A RUB 1.43 Question (3 replies)
  44. Work with IDA or know of a good disassembler? (0 replies)
  45. Prinz Eugan (3 replies)
  46. Skins & News: Alarmmmm ! (1 replies)
  47. Hampton Class Cruiser Mod by Sergbuto (1 replies)
  48. Best visual mods? (7 replies)
  49. looking for some visual mods (1 replies)
  50. Is there a mod to increase convoy frequency? (11 replies)
  51. RealuBoat Mod: Gun re-loading time (13 replies)
  52. VIIC skin with new decks (55 replies)
  53. Where is the Snorkelradar fix? Airplanes catch my snorkel... (13 replies)
  54. Hex-Editing the Gun-Positions in dat files ? (2 replies)
  55. Black Swan wip (12 replies)
  56. Bad weather (2 replies)
  57. Skins & news: new subVII + guns ready (17 replies)
  58. Fatigue and TC observation (3 replies)
  59. SH3 Commander Question: Merchant Variety Pack (3 replies)
  60. JoneSoft Mod Enabler v1.3.3 now available! (7 replies)
  61. Hull% Damage Indicator how do I get rid of it? (13 replies)
  62. Skins & News: Sub + guns (6 replies)
  63. New to modding (1 replies)
  64. flak shells (7 replies)
  65. Beery, what's new in RUb 1.44? (16 replies)
  66. How Do You Edit U-boat Skins (3 replies)
  67. How Do You Edit U-boat Skins (16 replies)
  68. Modern TypeXXI Skin [RELEASED] (65 replies)
  69. How do you make completely invulnerable sub? (12 replies)
  70. Quick photoshop question. (32 replies)
  71. Is RUb 'combat fatigue' system realistic? (12 replies)
  72. Improved U-Boat Mod v1 -BETA TESTERS WANTED- (73 replies)
  73. Sound Add Ons (2 replies)
  74. Recommended Mods?? (6 replies)
  75. Catching up with the Mods (11 replies)
  76. Over 200 free SH3 skins available ! (3 replies)
  77. RUB fatigue makes SHIII approach unplayable (26 replies)
  78. Country Alliances List Here. Know Your Enemy. Graphic CHART! (5 replies)
  79. moddifying the ingame music (3 replies)
  80. To many keel break-ups? (6 replies)
  81. For Regio Sommergibile (2 replies)
  82. VII redtongue sharkmouth done (6 replies)
  83. VII oldsharkmouth done (10 replies)
  84. IX Greyblack done (9 replies)
  85. IX Blackwhite Done (2 replies)
  86. IX Blueblack done (7 replies)
  87. VII Caustics done (15 replies)
  88. Periscope/Uzo view more like binocs view possible? (0 replies)
  89. Newbie HELP please (8 replies)
  90. How to create sub emblems? (6 replies)
  91. A new mod I would like to see is... (2 replies)
  92. Adding new types of torpedos (0 replies)
  93. Interesting info for texturers (2 replies)
  94. Hidding or not enabled features? (3 replies)
  95. Cloning Library (24 replies)
  96. Mod for remove map contacts (7 replies)
  97. Extra Torpedoes (12 replies)
  98. Convoy lanes? (7 replies)
  99. A slight change in the weather. (2 replies)
  100. What is the mod that.... (0 replies)
  101. British minefields (4 replies)
  102. problem installing merchant variety pack early war v1.0 (4 replies)
  103. Suggestions for Ops Mod (3 replies)
  104. With regards to neutral merchant lights (10 replies)
  105. German armed fishing boat or KFK (10 replies)
  106. Binoculars and Zoom (14 replies)
  107. German Ranks (7 replies)
  108. Code Questions (0 replies)
  109. Help! Wilhelmshaven missing on map from 2nd flotilla 09/39 (5 replies)
  110. fatigue mod (4 replies)
  111. Accurate Depth Charges Mod complete (0 replies)
  112. Harbor Mod question (3 replies)
  113. 21TorpedoQuad and Triple in guns.dat (?!) (9 replies)
  114. No milk on water mod (11 replies)
  115. Hitpoints of cruisers to weak? (29 replies)
  116. Night skies. Really, I've had Enough. (80 replies)
  117. Mod ideas I had (0 replies)
  118. I want to start the game in the XXI (2 replies)
  119. BB Sao Paulo Mod Pics V0.1 (4 replies)
  120. SH3 Unpacker (1 replies)
  121. Know of a good .tga 32 bit graphic program? (6 replies)
  122. Radio Sound Mod **Updated 24th May 2005** (1 replies)
  123. Recording audio from DVD movie (8 replies)
  124. Updated V4.1 - SHIII Atmospheric & Sound Effects Pack (19 replies)
  125. TDC Color blindness mod. (0 replies)
  126. Swastika (3 replies)
  127. Fuel in Rub1.43 (15 replies)
  128. Mod of the Brazilian BB Sao Paulo (1 replies)
  129. Is there a slide out mod for the bottom panel . (6 replies)
  130. "Hidden Things" in SH3 (7 replies)
  131. Home Fleet Mod: Carriers / Cruisers Skin set [RELEASED] (18 replies)
  132. extracting high res skins tool - Where? (5 replies)
  133. Ships at sea are not moving?? (14 replies)
  134. a new sub type? (0 replies)
  135. Lighthouse mod (37 replies)
  136. Ops mod question (21 replies)
  137. Is there any IX skins like the VII's that Sean made? (8 replies)
  138. Adding new units (6 replies)
  139. Wolfie's Tweek Pak Released (7 replies)
  140. Looking for a good free hex editor (3 replies)
  141. Newbie modder question...using Visual Studio.NET Pro (2 replies)
  142. Russian Ships mod (16 replies)
  143. Crew Cheering (9 replies)
  144. HELP!! something is changing my Basic.cfg file mods (4 replies)
  145. The "I Hate Type II Torpedoes" Mod (19 replies)
  146. Where are the genuine speed telegraphs? (7 replies)
  147. List of all available Equipment ("LinkName") (10 replies)
  148. Skins & News (2 replies)
  149. CCIP! YOU MADE AN NVIDIA FIX!!!! (10 replies)
  150. Quick Q. about Commerce Raider (9 replies)
  151. New Unit - "Atlanta" Class Light Cruiser (WIP) (18 replies)
  152. Torpedo Presets (1 replies)
  153. pitch black night, probably OT (21 replies)
  154. Toughening Battleships? (3 replies)
  155. PT boats with "virtual" torpedoes (now as mod) (39 replies)
  156. Ok. Finally ADC Mod (16 replies)
  157. Skins & News (30 replies)
  158. Neutral traffic (11 replies)
  159. merchants and searchlights.. (73 replies)
  160. Historical U-Boot bases and bunkers ? (2 replies)
  161. SH3 Commander question (14 replies)
  162. SH3 Commander Rollback Question (4 replies)
  163. How do you add emblem to sub (9 replies)
  164. Damage Repair times (1 replies)
  165. Sonar Bug (2 replies)
  166. Heavier Seas? (6 replies)
  167. Who plays SH3 just with Patch 1.4 and no mods (66 replies)
  168. Best Mods Package (1 replies)
  169. Question about RUB and crush depth... (4 replies)
  170. Convoy escort location around convoy? (1 replies)
  171. RUb/SH3 Commander fatigue system questions (23 replies)
  172. Sub speed increase (1 replies)
  173. SH3 Commander & saved games (2 replies)
  174. Pascal's dials mod- interior version (2 replies)
  175. New Rub or Rub patch - no water transparency possible ? (6 replies)
  176. Torpedo Modifications (9 replies)
  177. HOW DO YOU EDIT .SIM FILES.... really... (16 replies)
  178. Harbour traffic mod (8 replies)
  179. How do you edito torpedos? (6 replies)
  180. An accurate Depth Charge (19 replies)
  181. How to make water more transparent? (3 replies)
  182. Airintensity mod? (2 replies)
  183. Bobs Tex Pack II (19 replies)
  184. ->Enhancements to SH3 Commander<-*UPDT: v2.3 now avail (353 replies)
  185. need help installing SH3 Commander (9 replies)
  186. How do I change crash dive to 25m? (8 replies)
  187. The Allied Convoy System 1939-1945 (2 replies)
  188. Changing Time Compression Values (need help) (2 replies)
  189. Two Deckguns working on all boats with Heavy Flak (AA) (6 replies)
  190. Human controlled sub vs human controlled sub (15 replies)
  191. Aircraft Roundel Mod (3 replies)
  192. Mod request: Black coloured bottom pane. (3 replies)
  193. Anyone know how to increase number of faces allowable? (1 replies)
  194. how about playing as a ship? (1 replies)
  195. Ghost Ships in Real U-Boat Mod 1.43 (3 replies)
  196. RUB 1.43 Questions (23 replies)
  197. Moon Help (0 replies)
  198. Hull & Grimsby added ports. (5 replies)
  199. where to DL Lifeboat mod from sergbuto ? (6 replies)
  200. Realism glitch? (6 replies)
  201. Looking for some mods (5 replies)
  202. Menu Bar question.. (9 replies)
  203. help with world mod 3.0 (9 replies)
  204. SH3_SP2_Res Fix??? (6 replies)
  205. An open note to Pascal, wizard of mods (0 replies)
  206. AI boats mod v2.0 (36 replies)
  207. Torp Depth cant go below 25m ! (20 replies)
  208. Crew on conning tower in Harbour Traffic (9 replies)
  209. Rosyth on the map (8 replies)
  210. Comments about Crew Fatigue using Rub 1.43 and SH3 commander (4 replies)
  211. Good water colour mod. (3 replies)
  212. Renown and Medals mod for rub1.43 (1 replies)
  213. Konrad Krumm's Rusty Camo Skin (1 replies)
  214. Crash to desktop question (0 replies)
  215. SHCOmmander: '.3' is not a valid integer value (2 replies)
  216. A question on MVPMI (Merchant Variety Pack Installer) (3 replies)
  217. help re missing officer (4 replies)
  218. Is there a mod for... (3 replies)
  219. RUB 1.43 and Your sub direction in map .... (2 replies)
  220. Looking, googling... nothing?? Bobs Tex Pack 2 stuck (2 replies)
  221. I need help with a resolution mod (3 replies)
  222. Liverpool Docks update (2 replies)
  223. What news from the front? (4 replies)
  224. Looking for a mod (4 replies)
  225. weather report fix progress (0 replies)
  226. Nav Map color change for night time. (22 replies)
  227. Improved Convoys and Serg's Mods (2 replies)
  228. Beery -- can you help me with this? (1 replies)
  229. Look what I've found (35 replies)
  230. Medal Mod 1.4b In Works... (2 replies)
  231. Battleship fight (14 replies)
  232. FuMO29/GEMA help needed (0 replies)
  233. Jungman, question on your wonderful work (17 replies)
  234. Coastal batteries - how to make 'em fire? (5 replies)
  235. days in port, or how can i extend my "heimaturlaub" (4 replies)
  236. Das Boot Inspired Clothing Mod (3 replies)
  237. POSTCARDS OF LINERS? (6 replies)
  238. Has anyone done a banana and sausage mod. (2 replies)
  239. How many people would be interested in... (17 replies)
  240. Special request Snorkel fix with Rub 1.43 (16 replies)
  241. *A different kind of deck gun thread* (0 replies)
  242. New to SH3 commander (2 replies)
  243. SH3 Inspector error (2 replies)
  244. Dials Mod Version 1.2 Final Update Tuesday Aug 16th (17 replies)
  245. Corrected tech/equipment tree mod out? (0 replies)
  246. The RUb Deck Gun discussion, since it keeps coming up. (58 replies)
  247. RUB....1.41............Deck Gun.................. (17 replies)
  248. New E-maschinen mod (0 replies)
  249. Nighttime visibility? (11 replies)
  250. I can hear sea-floor impacts on the bridge, not from sonar (1 replies)