Commander1980
08-21-05, 04:45 PM
As mentioned in the "Look what i've found-thread", i looked for way for making a "fun-boat" with two deckguns working.
I replaced the heavy AA-gun with an 88mm deckgun - the 105mm would work also, i think.
Fire!
http://img360.imageshack.us/img360/7181/doubledeckgun14ax.jpg
On the IX Boat with Turm I, it looks better. Unfortunately, the "Third Flak" is reported destroyed, but it works on auto fire. You can only aim the first gun. With this conning-tower, the gun crew appears animated at the aft gun.
http://img360.imageshack.us/img360/9144/doubledeckgun4iw.th.jpg (http://img360.imageshack.us/my.php?image=doubledeckgun4iw.jpg)
http://img360.imageshack.us/img360/858/doubledeckgun21vx.th.jpg (http://img360.imageshack.us/my.php?image=doubledeckgun21vx.jpg)
With Turm III, the forward gun is manned, but both guns can be fired by hand, the aft gun uses the ammo amount defined for the flak gun, but with the striking power of a deckgun.
http://img360.imageshack.us/img360/7497/doubledeckgun30oh.th.jpg (http://img360.imageshack.us/my.php?image=doubledeckgun30oh.jpg)
How-to?
- Open basic.cfg in data/cfg
- Find ths entry:
[S01]
DaysSpent=2
NbGuns=4
Idx0=2
Dummy0=37mmTSA_UFlak_High (is the 37mm M42 Twin gun)
Idx1=3
Dummy1=37mmSA_UFlak_High (the 37mm M42 Single)
Idx2=4
Dummy2=37mmM_UFlak_High (the 37 mm )
Idx3=5
Dummy3=20mmVierling_High
- Change the entry
Dummy2=37mmM_UFlak_High
- to
Dummy2=88mm_UDeck_Gun_High
Start the game, buy the 37mm Gun and you have the two guns.
You can also change the other heavy AA-guns to deckguns, i think even the light AA-guns can be replaced...
have fun :D
---
To make a more serious boat with two deck guns, like the Type XI (?), much more work has to be done.... But you can change the ammo amount in basic.cfg for the 37mm Flak gun to more realistic values.
I replaced the heavy AA-gun with an 88mm deckgun - the 105mm would work also, i think.
Fire!
http://img360.imageshack.us/img360/7181/doubledeckgun14ax.jpg
On the IX Boat with Turm I, it looks better. Unfortunately, the "Third Flak" is reported destroyed, but it works on auto fire. You can only aim the first gun. With this conning-tower, the gun crew appears animated at the aft gun.
http://img360.imageshack.us/img360/9144/doubledeckgun4iw.th.jpg (http://img360.imageshack.us/my.php?image=doubledeckgun4iw.jpg)
http://img360.imageshack.us/img360/858/doubledeckgun21vx.th.jpg (http://img360.imageshack.us/my.php?image=doubledeckgun21vx.jpg)
With Turm III, the forward gun is manned, but both guns can be fired by hand, the aft gun uses the ammo amount defined for the flak gun, but with the striking power of a deckgun.
http://img360.imageshack.us/img360/7497/doubledeckgun30oh.th.jpg (http://img360.imageshack.us/my.php?image=doubledeckgun30oh.jpg)
How-to?
- Open basic.cfg in data/cfg
- Find ths entry:
[S01]
DaysSpent=2
NbGuns=4
Idx0=2
Dummy0=37mmTSA_UFlak_High (is the 37mm M42 Twin gun)
Idx1=3
Dummy1=37mmSA_UFlak_High (the 37mm M42 Single)
Idx2=4
Dummy2=37mmM_UFlak_High (the 37 mm )
Idx3=5
Dummy3=20mmVierling_High
- Change the entry
Dummy2=37mmM_UFlak_High
- to
Dummy2=88mm_UDeck_Gun_High
Start the game, buy the 37mm Gun and you have the two guns.
You can also change the other heavy AA-guns to deckguns, i think even the light AA-guns can be replaced...
have fun :D
---
To make a more serious boat with two deck guns, like the Type XI (?), much more work has to be done.... But you can change the ammo amount in basic.cfg for the 37mm Flak gun to more realistic values.