View Full Version : Newbie HELP please
Hello there.
This is my first post which is probably in the wrong place but here goes.
I have the European DVD version, to which I added "Rub1.43".
Very nice but before instaling it I was able to see the positions of ships on the map, now that facility appears to be gone. Also, instead of having the shape of the ship shown on the map, all I have now is a black blob. (blob is an English tehnical term, not)
Any ideas would be much appreciated on this side of the Atlantic.
Thanks.
John.
PS. Where should I have posted this query?
J.
braunbecker
08-31-05, 10:17 AM
I think it's part of the 'realism' that Rub wants to add :), I like it, you will get used to it after a while
SmokinTep
08-31-05, 10:21 AM
Rub takes all that away from the origional game.
NeonSamurai
08-31-05, 10:48 AM
That is one of the things that annoyed me about RUB as i am perfectly capable of selecting myself if I want to see the ships or not using the realism options. So i altered my own copy and put it back the way it was. Unfortunatly though its not overly simple to change back as it invovles removing a bunch of files and altering some cfg files before installing the mod to revert it back.
If you realy like though and are computer literate i could send you a pm on how to do it. You dont need a graphics program or anything, just what comes with windows.
Good evening.
Thank you for the replies, at least it proves that I did not mess-up.
NeonSamuaria, thank you very much for the offer. Would you mind sending me the details and I will have a go.
Just as an aside, does the latest "Rub" contain all the "Mods" contained in earlier ones?
Thank you all very much.
John.
Twelvefield
08-31-05, 03:10 PM
Usually RUB contains the previous mods. Sometimes Beery tweaks them, and occasionally, he will revert a mod to a previous state. Hope that helps!
That is one of the things that annoyed me about RUB as i am perfectly capable of selecting myself if I want to see the ships or not using the realism options.
The idea is that if you choose RUb you already want ultra realism, so you won't want to choose less realistic features. The Real U-boat mod is not really intended for those who want the choice of less realism. Those people will probably find that the standard game meets their needs better.
RUb has a lot of features that more casual players will not like - realistic deck gun reload times, reduced weapon effectiveness, a more challenging fatigue system, and some realism features (like the map contacts) that are forced on the player. If players don't like these features, they don't have to use the mod. It's not like I'm forcing anyone to use the mod.
That is one of the things that annoyed me about RUB as i am perfectly capable of selecting myself if I want to see the ships or not using the realism options. So i altered my own copy and put it back the way it was. Unfortunatly though its not overly simple to change back as it invovles removing a bunch of files and altering some cfg files before installing the mod to revert it back.
If you realy like though and are computer literate i could send you a pm on how to do it. You dont need a graphics program or anything, just what comes with windows.
Hi!
One relatively easy way to install counter-modifications is to use the Jonesoft Generic Mod Enabler (JSGME), available at u-boot.realsimulation.com.
You might want to look at the UnRealU-boat mod there to see how it can be configured to selectively eliminate certain Real U-boat features. With that as a model, check the Real U-boat readme, find the feature you don't like and the files that implement it, and create your own personal "mod" to supplant the Real U-boat files and associated features with features more to your liking. That way you can use the Real U-boat features you like and discard the ones you don't like.
By the way, "realism" in the eye of the beholder and is based on personal opinion - don't let anyone tell you otherwise. :)
Pablo
Twelvefield
09-01-05, 03:40 AM
By the way, "realism" in the eye of the beholder and is based on personal opinion - don't let anyone tell you otherwise. :)
Pablo
And I quote...
REALISM 1. As opposed to NOMINALISM, the metaphysical doctrine that universals, or abstract concepts, have a real existence as entities... this would be associated with the claim that concepts such as society, culture, group, value, etc., refer to real entities that may be empirically investigated.
2. As opposed to epistemological IDEALISM, the doctrine that the external world exists in reality independantly of perception and the mind, and is reflected with reasonable accuracy in sensory experiences.
Pablo, your concept of reality is firmly based on Idealism. Basically, the universe exists. What we percieve as "real" comes to our consciousness through the human senses. "Realism is in the eye of the beholder".
More convolutedly:, and I quote again:
IDEALISM... [covers] a wide range of metaphysical and epistemological doctrines that view mind or spirit as the ultimate reality or the basis of experience and knowledge. Kantian Idealism holds that what we percieve of the external world and believe to be real or true reflects the internal organization of the mind an thought processes. Hegelian Idealism... seeks to eliminate the duality of mind and object by regarding an object as an expression of an essential idea... the perception of the object is unimportant; significance lies in the suggestion to the perciever of an essential idea.
So, Pablo, I believe you would be closer to Hegel than Kant in your Idealism,as you feel that percieved reality is "based on personal opinion". There may be Kantian SHIII kaleuns who are lurking in the forum right now, waiting to pounce on your version of reality, but I beat them all to it.
Still, let's be even-handed. I quote-again:
NOMINALISM [is] a philosophical doctrine holding that general or abstract concepts or terms are merely names, referring to particulars. Reality is regarded as composed of particular things, and universal ideas or abstract conceptions, such as "goodness" or "The State", have no independant or distinct identity. The Nominalist position... is that of extreme Empiricism, which in the study of human behaviour, would involve an emphasis upon the study of sensory data using operational concepts and statistical correlations.
Basically, "reality" is a function of what we can study through testing. Personally, I would suggest that while there seems to be value in accumulating data on realistic particulars, how do we know that the tests themselves are real?
A lot of argument as to what makes a "realistic" game mod seems to be based on nominalism: for example, here is the data on how a torpedo should work, and here is my mod to make it so. Yet, if we don't all agree on the plausibility of the data, the reality falls apart due to its un-empirical nature. Is the test at fault, or is the data? Or is it the fault of the limitations of the game universe created for SHIII? We will never know, becasue there always seems to be a layer of uncertainty over anything we dare to call "real".
So, Pablo, people can tell you otherwise. If they do, you can produce this argument to back up what you feel reality is.
I hope this helps in dealing with the perpetual discourse over what is "real" or not in SHIII, or in anything else.
My quotation source is from "A Modern Dictionary of Sociology" by Theodorsen & Theodorsen. If you want to win humiliating bar-bets with cute Philosophy majors, or better still, Sociology or Psych majors, this book is a must-own.
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