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View Full Version : Fatigue and TC observation


Gaddow
09-02-05, 03:38 PM
I've read on the board that fatigue stops accrurng above TC 32. Using Wolfies Tweek program I've made some adjustments to my various TC settings. It seems that when fatigue stops accruing is based upon the max 3D render TC setting. So if you have your max 3D render set for a to 256, fatigue will continue to accrue at TC 256 and lower..

CB..
09-03-05, 07:43 AM
good find!! :up:

actually this might be more usefull in reverse - if you see what i mean...as the rate at which fatigue occurs is dramatically increased when running at times 32 (which if as you say is ruled by the 3d excell limit)
once you get above the 3d limit the fatigue rate returns to the normal slow drain alowing many days to pass without problems...

if reducing the 3d excell to times one (ie real time only)
allso means that the normal slow fatigue rate allso carrys over into times 32 and below (ie whilst on the map screen in this case)
then this completely solves 90% of the fatigue issues..IMO...as it just didn't make sense to work away conserving crew ability over weeks in a patrol only to watch all your hard work go down the drain after only a few seconds spent at times 32 on the crew management screen!!!

this made no sense at all - if the crew can last a week at 1024 times excell
then why on earth should one minute at times 32 reduce them to exhaustion.....utterly useless...

so if this bizaare and illogical inconsistancy can be prevented from occuring by limiting 3d excell to times one then it's probably worth the extra hassle on only being able to use time excell on the map screen (could even be more interesting in fact)

you see what i mean by the idea working better in reverse?
nice one :up:

Gaddow
09-03-05, 12:55 PM
I was thinking of setting my 3d max to the 1024 (the highest TC I use) and tying out some different numbers for fatigue. That would mean that fatigue developes at the same pace at all times during a patrol. With the right numbers this might be a good setup.

I might give it a go using the RUB basic1x file settings.

I see your point about how it could be used to tinker with the fatigue system in various ways. That's one of the reason I posted it.

CB..
09-03-05, 02:04 PM
I was thinking of setting my 3d max to the 1024 (the highest TC I use) and tying out some different numbers for fatigue. That would mean that fatigue developes at the same pace at all times during a patrol. With the right numbers this might be a good setup.

I might give it a go using the RUB basic1x file settings.

I see your point about how it could be used to tinker with the fatigue system in various ways. That's one of the reason I posted it.

yes i think the stock fatigue rate might be too extreme for extending the 3d time excell that far (gawd knows what the effect would be of looking at the bridge view at times 1024!!! i feel ill looking at it at times 32!!)

so an alternative fatigue set up would be a good idea....especailly if the fatigue happens at the same rate it now happens at times 32..which is in fact the nub of the problem with stock fatigue..
rapid fatigue rate at times 32 -
slow fatigue rate at times 64 and above...
if this cut off/change point in the fatigue rate is controlled by the 3d excell rate then your crew would be exhausted before you left port (or very nearly) at times 1024 with full 1024 3d time excell..puzzling at the least..

roger that on you mentioning regarding the fatigue system nice one again :up: :yep: