View Full Version : Nighttime visibility?
Bill Nichols
08-15-05, 06:35 AM
My lookouts are able to spot ships 5000+ yards away on the darkest of nights. I can't see squat more than 3000 yards distant. Is there any way to REDUCE the distance my lookouts can see at night?
Gizzmoe
08-15-05, 06:42 AM
Try to change "Visual light factor" in sensors.cfg. I haven“t tried it, but it should work. Please let us know your findings.
AlanSmithee
08-15-05, 02:17 PM
If I recall correctly, the sensors.cfg doesn't seem to actually affect the distance over which your crew can spot ships. Your crew can see just as far as they could in daytime, but spotting takes longer. The good folks working on modding the visual distance (http://www.subsim.com/phpBB/viewtopic.php?t=39588) seem to have run up against this. For the time being, we're stuck with a vampire-eyed crew. :-?
Did anyone try setting the visual light factor to really high values?
Jungman
08-15-05, 02:35 PM
yes at 100 (I think it caps itself). It causes the day and night both to be horrible long at spotting time, but they both still see out to 17 km! :x
:down:
Does anyone think the community should get together and make up a petition demanding Ubisoft to fix this and other glaring bugs?
jasonb885
08-15-05, 04:00 PM
:down:
Does anyone think the community should get together and make up a petition demanding Ubisoft to fix this and other glaring bugs?
They've got their cash.
They're moving on to the next game.
Whatever is broken in SH3 is broken, game over.
:up:
That sort of attitude will get you nowhere. Fixing the bugs that are causing these problems is a trivial matter in programming terms. If you organise a petition, and publicise it effectively, it can be effective. Ubisoft are worried about their corporate image, and strive to protect it and gain legitimacy from the 'community'. If this was not the case, then the icon and quote from subsim would not be on the back of my SH3 box.
After all, remember the dynamic campaign issue?
rulle34
08-16-05, 07:35 AM
That sort of attitude will get you nowhere. Fixing the bugs that are causing these problems is a trivial matter in programming terms. If you organise a petition, and publicise it effectively, it can be effective. Ubisoft are worried about their corporate image, and strive to protect it and gain legitimacy from the 'community'. If this was not the case, then the icon and quote from subsim would not be on the back of my SH3 box.
After all, remember the dynamic campaign issue?
I fully agree with you OrGy, but Gizzmoe also have a point! All is just a matter of what focus they have now. It's never late to try, and if voices are many and "loud" they maybe consider or they will loose credit. You can also se this X1 thing as an example where many voices started a reaction!
I just hope they still will proceed with the "SH 3 add on" scheduled for october, and maybe lots of fixes can be included there. Any news on this addon by the way?
Gizzmoe
08-16-05, 07:43 AM
I fully agree with you OrGy, but Gizzmoe also have a point!
Jason wrote that, not me! ;)
rulle34
08-16-05, 07:47 AM
I fully agree with you OrGy, but Gizzmoe also have a point!
Jason wrote that, not me! ;)
Hehe! Sorry for wrong quoting! Your pics are the same and thats probably why I confused!
Jasonb885 it should be and nothing else! :yep:
nattydread
08-16-05, 03:31 PM
Is there a way of inducing a minimum fog range at night that limits the visibilty artifically, but changing the fog's opaqueness(sp?) so that we the player can still see through it(since its hard as hell for us to see even on clear nights)? This may also allow us to still see the stars too.
Could we also increase the fog range for clear sunny days also, so we can see farther than 8km or a bright clear sunny day?
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